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  </channel><item rdf:about="https://sarahendren.substack.com/p/playing-the-believing-game">
    <title>playing the believing game - by Sara Hendren - undefended / undefeated</title>
    <dc:date>2021-08-28T18:17:18+00:00</dc:date>
    <link>https://sarahendren.substack.com/p/playing-the-believing-game</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["... believing, Elbow says, is a separate muscle entirely, a willed and practiced capacity to assume some idea in a text, or some possible technical choice, or some inkling held before a group, is worth considering as if it were full of truth, for a set amount of time. It’s not just the “yes, and” approach that improv-style brainstorming is famous for. Believing is granting some interpretation of what’s at hand a provisional but deep sense of rightness. For a set amount of time. For that time—for the length of the believing game—your whole self is devoted to this idea, to see if the space and breathing room you give it helps you to see it in its full possibility."

Sara Hendren on the Beliving and Doubting games; reminds me a bit of critical reading, where - for the duration of an essay - you work to believe it as truth, and only outside the bounds of it do you then start to interrogate it.]]></description>
<dc:subject>design sarahendren belief technique criticism</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://sambleckley.com/writing/more-of-a-talker.html">
    <title>More of a Talker | Sam Bleckley</title>
    <dc:date>2021-03-08T22:35:21+00:00</dc:date>
    <link>https://sambleckley.com/writing/more-of-a-talker.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As I have grown as a person and as a maker-of-things, that question has come back to me again and again. I have learned how and when to stop  talking and start doing. To other more-talker sorts of people, that can  look like a magic trick. I have better learned to recognize when someone is frustrated by communicating-in-words about a plan instead of performing the plan. These are learnable skills; and I have seen that there  are commensurate skills that have to be hard-won for doers.

Instead of an accusation or a challenge, it’s become a gentle reminder:  you’re more of a talker than a doer. Keep an eye on it."

Writing from Sam Bleckley on talking, making, thinking, and doing. Moving from one state to the other, and back again. This struck a chord.]]></description>
<dc:subject>design making thinking speech imagination writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a4ff39f78a31/</dc:identifier>
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<item rdf:about="https://www.vis4.net/blog/2017/03/in-defense-of-interactive-graphics/">
    <title>In Defense of Interactive Graphics</title>
    <dc:date>2021-03-02T18:18:06+00:00</dc:date>
    <link>https://www.vis4.net/blog/2017/03/in-defense-of-interactive-graphics/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good notes on the value of interaction in data visualisation. I particularly like the emphasis on interaction as 'plussing', rather than a requirement.]]></description>
<dc:subject>interaction design data dataviz datavisuliasation visualisation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a47da98a2657/</dc:identifier>
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<item rdf:about="https://bulma.io/">
    <title>Bulma: Free, open source, and modern CSS framework based on Flexbox</title>
    <dc:date>2020-06-16T18:10:15+00:00</dc:date>
    <link>https://bulma.io/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice-looking CSS framework; I like that it's at least a little bit semantic, as oppose to the mess that is Tailwind. (For a bunch of what I do, shortcuts like this are handy).]]></description>
<dc:subject>css design framework</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:17b02063230f/</dc:identifier>
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<item rdf:about="https://www.blog.radiator.debacle.us/2020/05/tactics-games-in-2020-game-design-notes.html">
    <title>Radiator Blog: Tactics games in 2020: game design notes about Horizon's Gate and Gears Tactics</title>
    <dc:date>2020-05-18T08:23:23+00:00</dc:date>
    <link>https://www.blog.radiator.debacle.us/2020/05/tactics-games-in-2020-game-design-notes.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I like reading Robert Yang write about games. In particular, I like how he separates out "lessons learned" from analysis - the two can exist independently - and I enjoyed seeing him point out when you coudl "probably stop" playing a thing. Completion is sometimes overrated.]]></description>
<dc:subject>games analysis gamedesign design robertyang</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:5f8f45bb519d/</dc:identifier>
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<item rdf:about="https://www.youtube.com/watch?v=TX58AbJq-xo">
    <title>Half-Life: Alyx - Locomotion Deep Dive - YouTube</title>
    <dc:date>2020-04-13T14:43:08+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=TX58AbJq-xo</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I always love developers showing their working, and none more so than Valve. Here are ten dense minutes on the teleportation mechanics in Half-Life: Alyx. I like this because you're not just seeing some opinions; they're showing glimpses of the research and testing that informed those opinions, as well as early prototypes, coupled with being a studio with some really deep time invested in VR; it's fascinating seeing them come to their conclusions. Also, as ever, I love seeing how bit a role sound is in presence.]]></description>
<dc:subject>vr sound games development design research virtualreality halflife valve</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.gamasutra.com/view/news/352585/Game_Design_Deep_Dive_The_creative_camaraderie_behind_Wilmots_Warehouse.php">
    <title>Gamasutra - Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse</title>
    <dc:date>2019-10-24T13:04:38+00:00</dc:date>
    <link>https://www.gamasutra.com/view/news/352585/Game_Design_Deep_Dive_The_creative_camaraderie_behind_Wilmots_Warehouse.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The two points I want to focus on here are about Ricky’s initial attitude about this warehouse idea and about the fact that he made this prototype ‘to surprise me’

Earlier I said that Ricky and Nate were sick of hearing about this idea. That was an understatement. In reality they openly mocked it. They had a running joke that I should call it ‘Clown Warehouse’ and make all the things in it clown paraphernalia. I wasn’t particularly hurt by this. It was good banter. It’s kind of how we talk about game ideas a lot of the time. 

But then Ricky made a prototype to surprise me. (Not to mention spending months taking it from a prototype to a finished game.) And my point is that this is how friendships work. These expressions of good natured antagonism and affection, Winding someone up one day and giving them a nice surprise another, are the hallmarks of real friendship.

If you make games and your game development process isn’t like this you are doing it wrong. In my opinion."

This whole article from Dick Hogg, on making Wilmot's Warehouse, is a delight. On making parts and working out what a game is later; on friendship; on playtesting; on games with endings. Just great.]]></description>
<dc:subject>games dickhogg design creativity playtesting</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:71a5a1bd19f5/</dc:identifier>
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</item>
<item rdf:about="https://www.rockpapershotgun.com/2019/10/23/have-you-played-zzt/">
    <title>Have you played… ZZT? | Rock Paper Shotgun</title>
    <dc:date>2019-10-23T10:39:15+00:00</dc:date>
    <link>https://www.rockpapershotgun.com/2019/10/23/have-you-played-zzt/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I always have time for people writing about ZZT. (Anna Anthropy's book on it is cracking). I have fond memories, both of Sweeney's own 'worlds' as well as the awful things I made.]]></description>
<dc:subject>zzt games design scripting shareware</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d7dec7a77c69/</dc:identifier>
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<item rdf:about="https://www.impracticaldevices.com/">
    <title>The Book of Knowledge of Impractical Musical Devices</title>
    <dc:date>2019-08-11T15:46:48+00:00</dc:date>
    <link>https://www.impracticaldevices.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Marvellous work from Yann Seznec: impractical, deeply personal musical instruments, beautifully explained.]]></description>
<dc:subject>music yannseznec musicalinstruments design interaction sound control</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://medium.com/@matthewward/design-fiction-and-the-logic-of-the-impossible-7d10bfcf2b4b">
    <title>Design, Fiction and The Logic of the Impossible - matthewward - Medium</title>
    <dc:date>2019-07-18T12:10:09+00:00</dc:date>
    <link>https://medium.com/@matthewward/design-fiction-and-the-logic-of-the-impossible-7d10bfcf2b4b</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So much of design culture is occupied by people that take themselves so very seriously. When thinking about our conversations in the Newsbar about magical realism and surrealism, it became apparent to me that the level of imaginative freedom allowed in the world of experimental fiction, would struggle to exist in contemporary design culture (and academia) because there’d be some form of backlash about how it wasn’t ‘real’… that the work didn’t address the world’s real issues or problems… that it would never succeed in the ‘real world’. We are a discipline that is reliant on our creativity and imagination, but have become terrified of the imaginary."]]></description>
<dc:subject>mattward design surrealism magicalrealisim imagination speculation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0f78304839f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattward"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:surrealism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magicalrealisim"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imagination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:speculation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stfj.net/DesigningForSubwayLegibility/">
    <title>Building games that can be understood at a glance</title>
    <dc:date>2019-05-06T16:20:37+00:00</dc:date>
    <link>http://stfj.net/DesigningForSubwayLegibility/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is great - "three-reads" combined with some great interaction design and animation critique; I'm a fan of Zach's work, but this is insightful and clearly presented. Also: not a video! A skimmable talk! In writing! Wonderful.]]></description>
<dc:subject>game design interaction zachgage animation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:41bc6040493d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zachgage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://styledeficit.tumblr.com/post/183339648562/prototyping-in-tokyo">
    <title>Notes, links, etc | Prototyping in Tokyo</title>
    <dc:date>2019-03-21T18:51:34+00:00</dc:date>
    <link>http://styledeficit.tumblr.com/post/183339648562/prototyping-in-tokyo</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice write-up of this show from Denise - I greatly enjoyed it, and agree with most of what she wrote. I particularly enjoyed examples of the SLS (3D printing technique) process, notably, the case showing what emerges from the printer - and how much material is brushed away by hand to reveal the object thereafter. Many of the exhibits they showed were magical, and yet they worked hard to remove the magic from the _processes_, and I really think they pulled that off.]]></description>
<dc:subject>engineering design prototyping 3dprinting additivemanufacture japanhouse japan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:a419ab959d69/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:3dprinting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:additivemanufacture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:japanhouse"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:japan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://whatisjasongoldstein.com/writing/help-none-of-my-projects-want-to-be-spas/">
    <title>Help! None of my projects want to be SPAs | Jason Goldstein</title>
    <dc:date>2019-02-17T20:36:17+00:00</dc:date>
    <link>https://whatisjasongoldstein.com/writing/help-none-of-my-projects-want-to-be-spas/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This feels really familiar. I roughly agree with a lot of it (I miss straight up server-side MVC, the reactive pattern is a winner, React makes a lot of sense for PWAs, I feel old). But it's well written and covers some good ground.]]></description>
<dc:subject>design softwaredevelopment software engineering react spa pwa</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:88700118c6c6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:softwaredevelopment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:react"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pwa"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://leapfrog.nl/blog/archives/2018/09/19/unboxing-at-behavior-design-amsterdam-16/">
    <title>‘Unboxing’ at Behavior Design Amsterdam #16 - Leapfroglog</title>
    <dc:date>2018-09-27T12:11:00+00:00</dc:date>
    <link>https://leapfrog.nl/blog/archives/2018/09/19/unboxing-at-behavior-design-amsterdam-16/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is very good stuff from Kars: from the challenges of designing with machine learning through to Value Sensitive Design and the complexity of good work.]]></description>
<dc:subject>karsalfrink design machinelearning ml ethics values</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9cd32429cb65/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:karsalfrink"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:machinelearning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ml"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ethics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:values"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.tigoe.com/blog/category/physicalcomputing/606/">
    <title>What do the people do? – hello.</title>
    <dc:date>2018-09-10T14:11:34+00:00</dc:date>
    <link>https://www.tigoe.com/blog/category/physicalcomputing/606/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This essay is a loose collection of principles for physical interaction." This is good, from Tom Igoe.]]></description>
<dc:subject>design interaction art essay guidelines direction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d07a609f3199/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:essay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guidelines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:direction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://realtimeboard.com/blog/experience-design-schulze-arnall/">
    <title>Experience Design &amp; Material Exploration by Jack Schulze &amp; Timo Arnall</title>
    <dc:date>2018-06-13T12:18:32+00:00</dc:date>
    <link>https://realtimeboard.com/blog/experience-design-schulze-arnall/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Making entertainment media is a bit like telling a joke; you really can’t tell whether it’s going be funny until you’ve told it." A really good synthesis of many years of work and process from Jack and Timo. Reading this I remember how I'm somewhat shaped by this thinking.]]></description>
<dc:subject>design interaction interview jackschulze timoarnall playdeo</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7f88b8d3ca40/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jackschulze"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timoarnall"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playdeo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.emshort.com/ifmu/inform.html">
    <title>Inform: Past, Present, Future</title>
    <dc:date>2018-06-11T12:44:26+00:00</dc:date>
    <link>http://www.emshort.com/ifmu/inform.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I mention Knuth because, of all the Old Masters of computer science, he is the one most interested in the relationship between computer programs and texts. Could we even suggest that a program is a text? It is, after all, a written expression of creativity. Certainly, when running, a computer game can be an artistic experience in the same way that a film, or a play can. But my concern here is not whether the program is art when it runs. I’m talking about whether its source code is a text. We could go down a bit of a rabbit-hole here about playful literary theories. Umberto Eco once reviewed a new Italian banknote as a work of art, describing it as a numbered, limited edition of engravings. But let’s concede that a functional document like a shopping list or a spreadsheet of student names is not a literary text. On the other hand, a recipe by a literary cook like Elizabeth David might be art, even though it also has function. Perhaps the relevant question is: can we experience a program as a text? Can we, in the fullest sense of the word, read it?

A cynical answer might be that if program source codes are texts, why can’t you buy them in a bookshop?" Graham Nelson on a potted history of Inform, and then its future. The second half may be less interesting to you, but the first half is a fantastic piece of writing on literate programming, source-code-as-art, and the nature of languages. I loved this.]]></description>
<dc:subject>design infocom inform if grahamnelson programming donaldknuth literateprogramming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6f81278fe2fc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infocom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:inform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:if"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:grahamnelson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:donaldknuth"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:literateprogramming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://soundandprocess.com/ep_13/">
    <title>Meng Qi – Sound + Process</title>
    <dc:date>2018-04-09T22:01:59+00:00</dc:date>
    <link>https://soundandprocess.com/ep_13/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.]]></description>
<dc:subject>mengqi music instruments design engineering interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:11567bc9e833/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mengqi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:instruments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/">
    <title>Favorite game designs from 2017 – Raph's Website</title>
    <dc:date>2018-03-20T19:36:05+00:00</dc:date>
    <link>https://www.raphkoster.com/2018/02/10/favorite-game-designs-from-2017/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A good list of design notes from Raph and a few things to get around to playing.]]></description>
<dc:subject>games design raphkoster writing list 2017</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fc3cf4682250/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raphkoster"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:list"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:2017"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://waveforms.surge.sh/waveforms-intro">
    <title>Let's Learn About Waveforms</title>
    <dc:date>2018-02-15T21:32:47+00:00</dc:date>
    <link>https://waveforms.surge.sh/waveforms-intro</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A superb interactive explainer. I've long believed the best way to understand this stuff - how sound works - is by seeing and hearing it simultaneously. This page does just that. Brilliant.]]></description>
<dc:subject>music interaction design sound audio explainer</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4b59bacd9e09/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:explainer"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.curbed.com/2016/8/31/12700054/richard-sapper-design-IBM-apple">
    <title>Richard Sapper's dark, alternate universe of tech design - Curbed</title>
    <dc:date>2018-02-07T12:31:34+00:00</dc:date>
    <link>https://www.curbed.com/2016/8/31/12700054/richard-sapper-design-IBM-apple</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["What I find appealing about a Sapper-influenced future is the sense that we wouldn’t have to be so careful not to break, to spill, to let sentiment intrude or go over our daily calories. That future can be made of almost anything, can stack neatly and doesn’t require custom furniture to fit its curves. We might not need to waste energy on stairs, elevators, and ziplines to get us to our clifftops like James Bond villains. We wouldn’t have to figure out how to open a closed pod without tactile or visual cues. We would not be living up to our future, it would be working for us." From the Thinkpad outward - notes on Richard Sapper, and the kind of industrial design I can get behind.]]></description>
<dc:subject>richardsapper design productdesign industrialdesign thinkpad</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8ff360ae4ad7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:richardsapper"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:productdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:industrialdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thinkpad"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://electricdruid.net/cem3340-vco-voltage-controlled-oscillator-designs/">
    <title>CEM3340 VCO (Voltage Controlled Oscillator) designs | Electric Druid</title>
    <dc:date>2017-08-08T09:01:10+00:00</dc:date>
    <link>http://electricdruid.net/cem3340-vco-voltage-controlled-oscillator-designs/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Tom Wiltshire on various classic oscillator designs based around the Curtis 3340.]]></description>
<dc:subject>electronics music vco schematics design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1258d156459f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vco"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:schematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@jamescarruthers/week-notes-29-17-647996118289">
    <title>Week notes — 29/17 – James Carruthers – Medium</title>
    <dc:date>2017-07-24T14:49:06+00:00</dc:date>
    <link>https://medium.com/@jamescarruthers/week-notes-29-17-647996118289</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[James is keeping weeknotes on designing a product based around an EFM32 microcontroller - I enjoyed this first installment; it's nice to see how other people think about projects.]]></description>
<dc:subject>electronics friends design product microcontroller</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2d95614c3b36/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:electronics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microcontroller"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cutawayworld.tumblr.com/">
    <title>Cutaway World</title>
    <dc:date>2017-07-16T19:13:16+00:00</dc:date>
    <link>http://cutawayworld.tumblr.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A Tumblr full of cutaways.]]></description>
<dc:subject>design diagrams illustration drawing cutaway</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4cf614b274af/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:diagrams"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drawing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cutaway"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://typecast.com/">
    <title>Design with web fonts in the browser - Typecast</title>
    <dc:date>2017-06-27T14:54:12+00:00</dc:date>
    <link>https://typecast.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Hadn't encountered this - interesting tool for sketching/prototyping type selections.]]></description>
<dc:subject>design typography fonts web</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e2f9ae9e0454/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fonts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://valhalladsp.com/2017/06/05/modularity-plugin-design/">
    <title>Modularity in plugin design - Valhalla DSP</title>
    <dc:date>2017-06-06T09:54:01+00:00</dc:date>
    <link>https://valhalladsp.com/2017/06/05/modularity-plugin-design/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The kind of thinking that makes you appreciate a company's work: clarity of design, whilst understanding themselves as part of an ecosystem (as opposed to: wanting to be your everything). I really like Valhalla's products.]]></description>
<dc:subject>dsp audio plugins design architecture valhalladsp</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bfdd408c7f9e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dsp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plugins"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:valhalladsp"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.dougengelbart.org/firsts/1968-demo-interactive.html#8">
    <title>1968 Demo Interactive - Doug Engelbart Institute</title>
    <dc:date>2017-05-27T16:25:01+00:00</dc:date>
    <link>http://www.dougengelbart.org/firsts/1968-demo-interactive.html#8</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Broken down, chapter-ified version of the Mother of All Demos (made by Bret Victor and Christina Englebart). And now easily pointed at.]]></description>
<dc:subject>dougenglebart motherofalldemos interactiondesign design technology interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d424c136fbe3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dougenglebart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motherofalldemos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195">
    <title>In The Shadow of the Holodeck – Charles J Pratt – Medium</title>
    <dc:date>2017-05-16T16:58:00+00:00</dc:date>
    <link>https://medium.com/@charlesjpratt/in-the-shadow-of-the-holodeck-ae6bbb4ac195</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is really good. I had some beginning-threads of thought at the time of the Bogost article that I just couldn't frame, and in the meantime, CJP has run with similar threads, a good dose of history, and come to some sharp conclusions, and basically reminded me what I actually think. So I'm just going to point at this to say "yes, I think this, and this is better expressed than I could ever have put it". Strong stuff.]]></description>
<dc:subject>games narrative charlesjpratt ianbogost writing story plot interaction design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:495fbb3338f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:charlesjpratt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:plot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/">
    <title>The Tune Zoo &amp; Other Stories – Extraordinary Facility</title>
    <dc:date>2017-05-04T13:09:11+00:00</dc:date>
    <link>http://www.extraordinaryfacility.com/2017/04/the-tune-zoo-other-stories/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Excellent stuff - as always - from Matt B; I'm somewhat envious of his focus and the quality of his output. Nodded along heartily throughout.]]></description>
<dc:subject>music design mattbrown interaction play</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9161e623b543/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattbrown"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@pattheflip/my-mains-ryu-94c1ee4aa4df#.1casg5wz7">
    <title>My Mains: Ryu ❤ – Medium</title>
    <dc:date>2017-03-24T23:16:56+00:00</dc:date>
    <link>https://medium.com/@pattheflip/my-mains-ryu-94c1ee4aa4df#.1casg5wz7</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If reinterpreting Ryu is a character design test, remaking Tatsu is like a designer’s Kobayashi Maru — you’re going to fail it no matter what, but the way you fail might teach you something." I enjoyed all of Patrick's post in this series, but this quote really leapt out at me.]]></description>
<dc:subject>ryu fightinggames games design streetfighter</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7321f20be9a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ryu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fightinggames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:streetfighter"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://firstround.com/review/six-steps-to-superior-product-prototyping-lessons-from-an-apple-and-oculus-engineer/">
    <title>Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer | First Round Review</title>
    <dc:date>2017-03-07T13:04:27+00:00</dc:date>
    <link>http://firstround.com/review/six-steps-to-superior-product-prototyping-lessons-from-an-apple-and-oculus-engineer/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Good stuff on prototyping and development - especially around the _pace_ of prototyping.]]></description>
<dc:subject>design product prototyping development pace apple</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e4a98dac2fc9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:product"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:apple"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.russelldavies.com/writing/tuftepowerpoint/tuftepoint.html">
    <title>29 Bullets</title>
    <dc:date>2016-11-14T12:29:06+00:00</dc:date>
    <link>http://www.russelldavies.com/writing/tuftepowerpoint/tuftepoint.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[[this is good]. I particularly liked "one damn thing after another", because yes, that's how I tend to think about these things, wrestling an essay into something that makes sense as a told narrative.]]></description>
<dc:subject>software powerpoint culture art design russelldavies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bf30e3ef23dd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:powerpoint"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:russelldavies"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://design.blog/2016/09/29/ian-bogost-play-anything/">
    <title>Ian Bogost: Play Anything | Design.blog</title>
    <dc:date>2016-10-03T21:58:28+00:00</dc:date>
    <link>https://design.blog/2016/09/29/ian-bogost-play-anything/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.]]></description>
<dc:subject>ianbogost games design play interaction materials immaterials</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:68547f97b33e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ianbogost"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:immaterials"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://brkeogh.com/2016/08/21/notes-on-no-mans-sky/">
    <title>Notes on No Man’s Sky | Brendan Keogh</title>
    <dc:date>2016-08-29T17:26:14+00:00</dc:date>
    <link>https://brkeogh.com/2016/08/21/notes-on-no-mans-sky/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This chimed with me, and I enjoyed it - it nails much of why I enjoy the game, why I haven't really enjoyed other survival/crafting games, and I particularly nodded along with its more nuanced take on NMS as a post-colonial artefact. ]]></description>
<dc:subject>design games nomanssky writing brendankeogh</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cb5677712a0c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nomanssky"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:brendankeogh"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rotational.co.uk/2016/07/the-mechanic/">
    <title>rotational » The Mechanic - Alex Wiltshire</title>
    <dc:date>2016-07-22T11:56:01+00:00</dc:date>
    <link>http://www.rotational.co.uk/2016/07/the-mechanic/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Alex's column on game mechanics is one of my favourite new RPS features - they're all cracking, and a good example of understanding games by going to the source, rather than guessing - and also highlighting the fact that games are made by *people*, not just conjured out of thin air. Really good stuff.]]></description>
<dc:subject>writing criticism design games mechanics alexwiltshire</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:70a0b6235e92/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:alexwiltshire"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.stinnerframeworks.com/blogs/freedom-project/114663812-omata-a-modern-mechanical-design-approach">
    <title>OMATA: A Modern Mechanical Design Approach | Stinner Frameworks</title>
    <dc:date>2016-04-02T18:02:31+00:00</dc:date>
    <link>http://www.stinnerframeworks.com/blogs/freedom-project/114663812-omata-a-modern-mechanical-design-approach</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[It's great to see Omata leaking into the world, and I enjoyed this for the early sketches, the playful renderings, and the box of prototypes, as much as the interview.]]></description>
<dc:subject>omata cycling object devices connectedobjects things design interaction</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:1da96f9a98c7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:omata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cycling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:object"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:devices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:connectedobjects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:things"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.creativereview.co.uk/cr-blog/2016/march/inside-high-rise/">
    <title>Inside High-Rise – Creative Review</title>
    <dc:date>2016-03-02T14:36:21+00:00</dc:date>
    <link>http://www.creativereview.co.uk/cr-blog/2016/march/inside-high-rise/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful - graphic design from an unreal 197X. Eurostile agogo!]]></description>
<dc:subject>highrise graphicdesign setdressing props design illustration type</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:84976533ffab/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:highrise"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphicdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:setdressing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:props"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:type"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nowviskie.org/2013/resistance-in-the-materials/">
    <title>resistance in the materials « Bethany Nowviskie</title>
    <dc:date>2015-11-26T19:16:38+00:00</dc:date>
    <link>http://nowviskie.org/2013/resistance-in-the-materials/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Bookmarked mainly for its unpicking of that William Morris quote at the top - where it comes from, what he meant, and what he was talking about.]]></description>
<dc:subject>williammorris making materials design craft hands typewriters</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2331a10a5ea7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:williammorris"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hands"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:typewriters"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://graphic.autodesk.com/mac/">
    <title>Autodesk Graphic - Mac Illustration and Graphic Design</title>
    <dc:date>2015-11-18T15:10:00+00:00</dc:date>
    <link>http://graphic.autodesk.com/mac/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Much more Illustrator-like than Sketch is, in many ways, and affordable. Certainly leaps ahead of Inkscape in not being rubbish. Going to use this for lasercutting/frontpanel work, I think.]]></description>
<dc:subject>graphics vector svg osx mac design software</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b8332a9b65e3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vector"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:svg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:osx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mac"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.brooklynmuseum.org/community/blogosphere/2015/02/04/the-realities-of-installing-ibeacon-to-scale/">
    <title>The Realities of Installing iBeacon to Scale - BKM TECH</title>
    <dc:date>2015-11-16T14:05:48+00:00</dc:date>
    <link>https://www.brooklynmuseum.org/community/blogosphere/2015/02/04/the-realities-of-installing-ibeacon-to-scale/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really good article on the realities of installing iBeacons, and, secondarily, the way you develop your own internal processes just to solve workflow. I liked the trolly; I felt for the BKM very much as I read this.]]></description>
<dc:subject>design location ibeacons installation galleries museums oof</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:9a59d596d0f7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:location"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ibeacons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:installation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:galleries"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:museums"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:oof"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php">
    <title>Gamasutra: Deanna Van Buren's Blog - Architecture in Video Games: Designing for Impact</title>
    <dc:date>2015-10-15T09:03:18+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.]]></description>
<dc:subject>architecture design games thewitness space buildings</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:40f44c4bcfef/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thewitness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.timhunkin.com/92_museum_design_initiation.htm">
    <title>timhunkin/initiation to museum design</title>
    <dc:date>2015-10-14T13:23:23+00:00</dc:date>
    <link>http://www.timhunkin.com/92_museum_design_initiation.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Every gallery project needs an Andy" - and other insights from Tim Hunkin on installation design, following his work on 'The Secret Life of the Home' at the Science Museum. All rings very true for me, and glad to see it's not just me that finds this sort of stuff challenging. Also: very interesting on museum culture.]]></description>
<dc:subject>design timhunkin installations exhibitions engineering sciencemuseum</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f63a685e7de4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:timhunkin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:installations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exhibitions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sciencemuseum"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blog.radiator.debacle.us/2015/10/not-manifesto.html">
    <title>Radiator Blog: Not a manifesto; on game development as cultural work</title>
    <dc:date>2015-10-05T11:52:24+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2015/10/not-manifesto.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That's how weird games are -- we make things while barely even knowing what they are. Your goal is to be really good at thinking about your own game, and to do that, you have to put in the work of thinking. Remember that there are many ways of thinking about your game, and writing is just one mode." This is all very good, but this particularly.]]></description>
<dc:subject>games design understanding systems robertyang</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:128540caa059/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:understanding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:robertyang"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.visualnews.com/2011/09/24/vintage-maps-trace-the-meandering-mississippi/">
    <title>Vintage Maps: Trace the Meandering Mississippi</title>
    <dc:date>2015-08-14T14:21:22+00:00</dc:date>
    <link>http://www.visualnews.com/2011/09/24/vintage-maps-trace-the-meandering-mississippi/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Just beautiful; I really should download the full set.]]></description>
<dc:subject>america cartography design rivers maps</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:cc8d668d99db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:america"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cartography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rivers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/hand-brain/laura-potter-9cfc5bbb17f9">
    <title>Laura Potter — Hand &amp; Brain — Medium</title>
    <dc:date>2015-07-29T13:27:39+00:00</dc:date>
    <link>https://medium.com/hand-brain/laura-potter-9cfc5bbb17f9</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Having to learn how to make something ‘the long way’ helps you to understand how to manipulate materials at a fundamental level. It means that you can become fluent. The ability to articulate your thoughts through and with matter, rather than just make it into a shape you have thought of, means that you are more likely to find innovative or creative ways to exploit both materials and machinery. This is true whether you are talking about traditional craft techniques or more contemporary (digital) ways of making: I don’t think you can avoid the notion that time and effort are the only way to get good at something. Using digital technology as a way to shortcut the temporal aspects of craftsmanship is effectively relegating these sources of immense creative potential to the category of ‘labour saving devices’. I am really looking forward to a time where we can fully appreciate the potential for modern digital craftsmanship, by which I mean the skilful manipulation of digital systems as ‘matter’, rather than as express facilitators of shiny objectness." yes-yes-yes-yes.]]></description>
<dc:subject>laurapotter design craft manufacture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8620f1e467ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:laurapotter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:manufacture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://viewportmagazine.com/design/play-is-the-serious-business-of-children-jean-piaget/">
    <title>“Play is the serious business of children” Jean Piaget – Viewport Magazine</title>
    <dc:date>2015-06-15T09:36:38+00:00</dc:date>
    <link>http://viewportmagazine.com/design/play-is-the-serious-business-of-children-jean-piaget/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Modernist toy exhibition in London; Ken Garland et al. I must go sometime soon.]]></description>
<dc:subject>toys play design modernism kengarland</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:691b2f801c37/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modernism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kengarland"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.mattedgar.com/2015/05/12/most-of-government-is-mostly-service-design-most-of-the-time-discuss/">
    <title>Most of government is mostly service design most of the time. Discuss. | Matt Edgar writes here</title>
    <dc:date>2015-05-26T17:38:10+00:00</dc:date>
    <link>http://blog.mattedgar.com/2015/05/12/most-of-government-is-mostly-service-design-most-of-the-time-discuss/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[[This is good], but I particularly liked the stuff about the Gaps Model.]]></description>
<dc:subject>servicedesign government design empathy mattedgar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6651fa543da4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:servicedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:government"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:empathy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattedgar"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub">
    <title>Scroll Back: The Theory and Practice of Cameras in Side-Scrollers</title>
    <dc:date>2015-05-08T17:31:47+00:00</dc:date>
    <link>https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh god this is like catnip. I am going to pore over this in a bit. The gifs are fantastic.]]></description>
<dc:subject>camera 2d games design mechanics analysis</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:792608b46402/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:camera"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:2d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://css-tricks.com/snippets/css/a-guide-to-flexbox/">
    <title>A Complete Guide to Flexbox | CSS-Tricks</title>
    <dc:date>2015-04-28T09:55:59+00:00</dc:date>
    <link>https://css-tricks.com/snippets/css/a-guide-to-flexbox/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This makes lots of things clearer, even if the layout is a bit... eccentric.]]></description>
<dc:subject>css flexbox design frontend webdevelopment</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e6ab1a88b39d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:css"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flexbox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:frontend"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webdevelopment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gamedesignadvance.com/?p=2930">
    <title>Game Design Advance › Against Design</title>
    <dc:date>2015-04-27T12:50:00+00:00</dc:date>
    <link>http://gamedesignadvance.com/?p=2930</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But, I also think that in our efforts to define and legitimize our practice as a professional discipline we sometimes forget the history we inherit, the legacy of games made by communities of players, games made by amateurs, by dilettantes, by mathematicians, mothers, scientists, gym teachers, shepherds, inventors, philosophers, eccentrics and cranks.

And in honor of this tradition I would like to suggest other verbs for us to describe where games come from, alternatives to the overconfident precision of the word “design”. Words like invent, discover, compose, write, find, grow, perform, build, support, identify, copy, re-assemble, excavate and preserve." So much good thinking in this post from Frank Lantz]]></description>
<dc:subject>games design interaction play franklantz</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:265c4460c4d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklantz"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.stiankorntvedruud.com/Daily-Spoon">
    <title>Daily Spoon - stiankorntvedruud</title>
    <dc:date>2015-03-27T13:04:29+00:00</dc:date>
    <link>http://www.stiankorntvedruud.com/Daily-Spoon</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The last months I’ve crafted a spoon every day. I aim to reach the goal of 365 spoons later this year." Beautiful. Particularly good when you hold down spacebar and whiz through them all.]]></description>
<dc:subject>design carving wood</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:185b18f284eb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:carving"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wood"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@rhysys/no-dickheads-a-guide-to-building-happy-healthy-and-creative-teams-7e9b049fc57d">
    <title>No Dickheads! A Guide To Building Happy, Healthy, And Creative Teams. — Medium</title>
    <dc:date>2015-03-27T09:45:14+00:00</dc:date>
    <link>https://medium.com/@rhysys/no-dickheads-a-guide-to-building-happy-healthy-and-creative-teams-7e9b049fc57d</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This isn't just 'good', 'nice read'; this is pretty vital. It all rings very true and reminds me of the best bits of the best places I worked. It's important for anywhere I work in future.]]></description>
<dc:subject>design teams work studioculture workingtogether</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:31d79fde184d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:teams"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:studioculture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:workingtogether"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://indistinguishablefrom.media.mit.edu/syllabus/">
    <title>Syllabus | MAS S66: Indistinguishable From… Magic as Interface, Technology, and Tradition</title>
    <dc:date>2015-02-18T08:44:33+00:00</dc:date>
    <link>http://indistinguishablefrom.media.mit.edu/syllabus/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Magic as Interface, Technology, and Tradition" - Greg and Dan's course sounds great.]]></description>
<dc:subject>design technology magic magicwithak</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:43719739b872/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magicwithak"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@mkruz/learning-to-surf-562a0a4b43f6">
    <title>Learning to Surf — Medium</title>
    <dc:date>2015-01-21T09:01:18+00:00</dc:date>
    <link>https://medium.com/@mkruz/learning-to-surf-562a0a4b43f6</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Via Denise. Useful reminders.]]></description>
<dc:subject>design process environments calm</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:20ec1446d8e7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:environments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:calm"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stfj.net/DesigningForProblem-Solvers/">
    <title>Designing For Problem Solvers - Zach Gage, Nov 2014</title>
    <dc:date>2014-11-29T13:00:46+00:00</dc:date>
    <link>http://stfj.net/DesigningForProblem-Solvers/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is a great talk by Zach Gage, from PRACTICE (I believe) on how to both design difficulty into games, but more importantly, how to help people become better at problem-solving, and the very specific relationship between shapes of problem, learning style, and difficulty. Great reading for game designers, but also recommended for any interaction designers, really.]]></description>
<dc:subject>zachgage difficult gamesy design learning problemsolving</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:29a1dafb41df/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zachgage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficult"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gamesy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:problemsolving"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.underconsideration.com/brandnew/archives/new_logo_and_identity_for_porto_by_white_studio.php#.VGNuHYvLdmG">
    <title>Brand New: New Logo and Identity for Porto by White Studio</title>
    <dc:date>2014-11-13T16:12:12+00:00</dc:date>
    <link>http://www.underconsideration.com/brandnew/archives/new_logo_and_identity_for_porto_by_white_studio.php#.VGNuHYvLdmG</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Charming branding from Porto - just a lovely use of a system, but also one with wit and charm aplenty.]]></description>
<dc:subject>design logo graphics systems branding cities portugal porto</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:2bec237e82b2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:logo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:branding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portugal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:porto"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thiscageisworms.com/2014/10/22/destinys-raid-is-interesting-because-it-is-a-game/">
    <title>Destiny’s Raid Is Interesting Because It Is A Game | this cage is worms</title>
    <dc:date>2014-10-22T15:52:01+00:00</dc:date>
    <link>http://thiscageisworms.com/2014/10/22/destinys-raid-is-interesting-because-it-is-a-game/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When Smith describes the raids as “linear,” which allows the developers to “build on your knowledgebase,” he’s really describing something profound in the context of Destiny: the Vault of Glass is a game, where Destiny overall is merely a series of loops." Oh, that's a good way of putting it. (This is a strong article about one of the most interesting parts of Destiny - its first Raid. The Kirk Hamilton interview linked off it is excellent, too.)]]></description>
<dc:subject>destiny games design vaultofglass loops notloops</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:be11658c7e5c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:destiny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vaultofglass"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:loops"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:notloops"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://joemoransblog.blogspot.co.uk/2014/09/the-grip-of-paper-clip.html">
    <title>Joe Moran's blog: The grip of the paper clip</title>
    <dc:date>2014-09-22T16:46:19+00:00</dc:date>
    <link>http://joemoransblog.blogspot.co.uk/2014/09/the-grip-of-paper-clip.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["‘If all that survives of our fatally flawed civilization is the humble paper clip, archaeologists from some galaxy far, far away may give us more credit than we deserve,’ the design critic Owen Edwards argues in his book Elegant Solutions." An excerpt from a Joe Moran essay on the paperclip.]]></description>
<dc:subject>design joemoran objects paperclip</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6caee7385972/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:joemoran"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:objects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:paperclip"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.memespring.co.uk/2014/07/27/starting-a-new-project-prototyping-a-recipe/">
    <title>Recipes: starting &amp; prototyping a new project</title>
    <dc:date>2014-07-28T08:03:51+00:00</dc:date>
    <link>http://blog.memespring.co.uk/2014/07/27/starting-a-new-project-prototyping-a-recipe/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is good - although it's _another_ reminder that my notebooks are not as legible as they once were.]]></description>
<dc:subject>design planning software gds</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0db3ad724dbd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gds"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://workshops.ko-opmode.com/">
    <title>Make Weird Stuff in Unity Tutorial</title>
    <dc:date>2014-04-20T09:58:55+00:00</dc:date>
    <link>http://workshops.ko-opmode.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.]]></description>
<dc:subject>development games design game unity tutorial sketchup</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:45dd9de4ca04/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:unity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tutorial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sketchup"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://asherv.com/threes/threemails/#flurry">
    <title>THREES - A tiny puzzle that grows on you.</title>
    <dc:date>2014-03-28T00:00:37+00:00</dc:date>
    <link>http://asherv.com/threes/threemails/#flurry</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It took awhile to climb this mountain, 14 months actually. So to “show our work”, we’re posting around 45,000 words that mark the trail we took. It’s not every text, skype call or even every email in our big 500+ email thread. But it’s the important stuff, and a lot of it was important to getting Threes out in the world." I'd pay for this as a book, to be honest. Really excellent stuff.]]></description>
<dc:subject>threes design process games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bd20d2438cba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:threes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2014/03/16/opinion/sunday/learning-from-legos.html?_r=0">
    <title>Learning From Legos - NYTimes.com</title>
    <dc:date>2014-03-19T13:44:07+00:00</dc:date>
    <link>http://www.nytimes.com/2014/03/16/opinion/sunday/learning-from-legos.html?_r=0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["When my brother and I wanted a new toy, we cannibalized whatever we’d made before, which had been made of all the things we’d ever made before that. So of all those years of guns and starships, I have only that Wrightian feeling for form in the fingertips — and the sound, somewhere between rustling and clinking, of a thousand plastic pieces tumbling from an overturned bucket into a disorderly pile, rippling away from a seeking hand." As Paul M pointed out, that sound is very, very visceral for many of us. This is a lovely article about what Lego does to the head.]]></description>
<dc:subject>lego design making writing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3459b6e4c7cb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.artofthetitle.com/title/the-lego-movie/">
    <title>The Lego Movie (2014) — Art of the Title</title>
    <dc:date>2014-02-26T14:18:30+00:00</dc:date>
    <link>http://www.artofthetitle.com/title/the-lego-movie/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great interview on the end titles for the Lego Movie, which, unlike the rest of the film, were actual stop motion. From designing in Lego Digital Design, through digital previz, and into manufacture, lots of details shared and cunning insight; motion controller stereoscopic stop motion isn't easy, you know. Very much symptomatic of all the detail throughout the film.]]></description>
<dc:subject>design motiongraphics animation stopmotion lego legomovie</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4aafc80c431d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motiongraphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stopmotion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:legomovie"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://whatsthehubbub.nl/blog/2014/01/a-free-to-play-world-our-brief-for-ied-students-at-the-rca/">
    <title>A Free-to-Play World, our brief for IED students at the RCA – Hubbub</title>
    <dc:date>2014-01-29T10:06:22+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2014/01/a-free-to-play-world-our-brief-for-ied-students-at-the-rca/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...we though it would be it would be interesting to ask the students to deconstruct a logic prevalent in the games industry (F2P) and to then apply that logic to a real-world system (in this case, a London transport) service." I loved this when Kars first told me about the brief, and I love seeing it again now.]]></description>
<dc:subject>transit transport freetoplay games design rca f2p</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:8a0d86e8e4c6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:freetoplay"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rca"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:f2p"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theatlantic.com/technology/archive/2013/09/if-this-toaster-could-talk/279276/">
    <title>If This Toaster Could Talk - Alexis Lloyd - The Atlantic</title>
    <dc:date>2013-11-19T16:25:26+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/archive/2013/09/if-this-toaster-could-talk/279276/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["These three frameworks -- objects as portals, objects as subjects, and objects as oracles -- propose distinct (yet related) structures for thinking about how connected objects might begin to contain their own narratives, seek their own history, develop their own perspectives, and become storytellers in a multitude of ways." Nice article about the various perspectives on Connected Objects (which namechecks Hello Lamp Post).]]></description>
<dc:subject>iot conncetedobjects design technology urbancomputing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:dfbce594e9e2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iot"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conncetedobjects"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urbancomputing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magicalnihilism.com/2013/11/04/bye-dopplr/">
    <title>Bye Dopplr | Magical Nihilism</title>
    <dc:date>2013-11-04T18:14:59+00:00</dc:date>
    <link>http://magicalnihilism.com/2013/11/04/bye-dopplr/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I learned a hell of a lot designing and building Dopplr. I still stand by a lot of the principles that we as a team tried to follow." So did we all, Matt; it's still a model in the background of my head for things I work on.]]></description>
<dc:subject>dopplr design products web falco</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3f8e2d8b0f67/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:dopplr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:products"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:falco"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://panstudio.co.uk/2013/10/post-boxes-a-very-public-object/">
    <title>PAN » Blog Archive » Post boxes – a very public object</title>
    <dc:date>2013-10-24T15:09:23+00:00</dc:date>
    <link>http://panstudio.co.uk/2013/10/post-boxes-a-very-public-object/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ben on postboxes as boundary objects - with a nice map from Hello Lamp Post, indicating how the boxes were talked to, and suitable name-checks to The Crying of Lot 49.]]></description>
<dc:subject>postboxes games play design cities waste trystero</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:60ea5ecc1933/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:postboxes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:waste"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trystero"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sb129.wordpress.com/2013/10/23/exercises-in-drawing/">
    <title>‘The Matt Ward Manoeuvre’ Part 2: Techniques and tips… exercises in drawing | SB129</title>
    <dc:date>2013-10-23T15:08:33+00:00</dc:date>
    <link>http://sb129.wordpress.com/2013/10/23/exercises-in-drawing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...drawing, even at a representational level, is the construction of ideas. Therefore the conscious manipulation of ideas through the act of drawing becomes highly fruitful for a designer." More from Matt on drawing, and particular approaches aimed at unlocking drawing-as-thinking. Excellent as ever. I continue to vaguely try drawing in all workshops and for myself, and am still amazed by the number of people who, in design workshops, illustrate what they mean with sentences. For reference: I am a truly appalling draughtsman who was the despair of many an art teacher.]]></description>
<dc:subject>mattward drawing thinking design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f8e7204c3274/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattward"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drawing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:thinking"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://content.stamen.com/two-talks-in-austin">
    <title>stamen design | Two Talks in Austin</title>
    <dc:date>2013-10-23T14:12:47+00:00</dc:date>
    <link>http://content.stamen.com/two-talks-in-austin</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Both of these are great, and express some of what I've been trying to say in recent talks far better than I've expressed myself.]]></description>
<dc:subject>stamen georgeoates design datavisualisation materials exploration process</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:3d0cdc5c7c18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stamen"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:georgeoates"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:datavisualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dentakulondon.com/">
    <title>Dentaku</title>
    <dc:date>2013-10-10T09:05:07+00:00</dc:date>
    <link>http://dentakulondon.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Yuri Suzuki and Mark McKeague have a new design/invention firm. I like that they emphatically describe themselves as making "machines" (along with products and experiences). (Found because of Ototo).]]></description>
<dc:subject>design studio work making sound music yurisuzuki markmckeague</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:6f3142e18930/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:studio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:yurisuzuki"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:markmckeague"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>