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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://killscreendaily.com/articles/reviews/review-l-noire"/>
	<rdf:li rdf:resource="http://fullbright.blogspot.com/2010/04/quick-hits-2.html"/>
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  </channel><item rdf:about="http://killscreendaily.com/articles/reviews/review-l-noire">
    <title>Kill Screen - Review: L.A. Noire</title>
    <dc:date>2011-06-01T17:30:50+00:00</dc:date>
    <link>http://killscreendaily.com/articles/reviews/review-l-noire</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.

But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.]]></description>
<dc:subject>killscreen lanoire criticism review videogames openworld hollow</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:d02ddd1caaf1/</dc:identifier>
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<item rdf:about="http://fullbright.blogspot.com/2010/04/quick-hits-2.html">
    <title>Fullbright: Quick Hits 2</title>
    <dc:date>2010-04-24T19:02:32+00:00</dc:date>
    <link>http://fullbright.blogspot.com/2010/04/quick-hits-2.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
]]></description>
<dc:subject>stevegaynor art games videogames writing criticism stopitalreadydudes</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d6aac752fa12/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:stevegaynor"/>
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<item rdf:about="http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html">
    <title>Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art</title>
    <dc:date>2009-04-22T15:40:13+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2009/04/against-my-better-judgement-i-discuss.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
]]></description>
<dc:subject>art videogames criticism games iroquoispliskin writing citizenkane</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cf48ab866a11/</dc:identifier>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html">
    <title>The Brainy Gamer: Is this what we want?</title>
    <dc:date>2008-08-25T09:31:31+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
]]></description>
<dc:subject>videogames play criticism art braid difficulty accessibility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ad3711ee8ae4/</dc:identifier>
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