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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://blog.buildllc.com/2010/04/couch-cushion-architecture-a-critical-analysis/"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2008/10/the-conundrum-of-play.html"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html"/>
	<rdf:li rdf:resource="http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html"/>
	<rdf:li rdf:resource="http://fullbright.blogspot.com/2008/08/quick-critique-braid.html"/>
	<rdf:li rdf:resource="http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/article.php?article_id=205102"/>
	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/07/o-tempora-o-mores-pt-1.html"/>
	<rdf:li rdf:resource="http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html"/>
	<rdf:li rdf:resource="http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1"/>
	<rdf:li rdf:resource="http://kotaku.com/5018822/industry-apologetics-its-not-just-a-game"/>
	<rdf:li rdf:resource="http://www.quartertothree.com/inhouse/news/438/"/>
	<rdf:li rdf:resource="http://www.amazon.co.uk/This-Gaming-Life-Travels-Cities/dp/0472116355/ref=sr_1_11/203-6004870-6995146?ie=UTF8"/>
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  </channel><item rdf:about="http://blog.buildllc.com/2010/04/couch-cushion-architecture-a-critical-analysis/">
    <title>Build Blog » Couch Cushion Architecture; A Critical Analysis</title>
    <dc:date>2010-06-26T20:51:36+00:00</dc:date>
    <link>http://blog.buildllc.com/2010/04/couch-cushion-architecture-a-critical-analysis/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["More primal and immediate than any of the previously mentioned examples, it was couch cushion architecture that established the basic building blocks of our design logic. Unrepresented and ignored for too long in the architectural industry, today’s post pays respect to the wonders of couch cushion architecture. We’ve rounded up a (mostly) admirable collection of projects, taken from a randomly conducted search on the internet. Join us as we take a critical analysis of the architecture, methods and design philosophies of living room furniture re-appropriation." Charming, and generous, too.
]]></description>
<dc:subject>architcture criticism design children play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eaa4bdfef6c6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architcture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
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</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/10/the-conundrum-of-play.html">
    <title>The Brainy Gamer: The problem with play</title>
    <dc:date>2008-10-12T11:59:26+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/10/the-conundrum-of-play.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["But these arguments aren't getting us anywhere because the problem isn't the games. The problem is the _play_. When we engage with games, we _play_ with them. We don't read them; we don't attend them; we don't view them in a gallery. We _play_ them. And that's a big problem."
]]></description>
<dc:subject>games play criticism workethic culture media</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:64d2f80fa83a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:workethic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html">
    <title>Versus CluClu Land: The Limits of Escapism</title>
    <dc:date>2008-10-11T16:30:10+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/10/limits-of-escapism.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is the challenge, it seems to me: it's to do with the tools of design-- rules and states-- what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
]]></description>
<dc:subject>iroquoispliskin escapism play games media art criticism entertainment story narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:19ad66d6a772/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iroquoispliskin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:escapism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html">
    <title>Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents</title>
    <dc:date>2008-08-31T14:28:46+00:00</dc:date>
    <link>http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
]]></description>
<dc:subject>games theory play criticism taxonomy design players</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7ca772662f0a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:taxonomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:players"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html">
    <title>The Brainy Gamer: Wrapping up the Braid conversation</title>
    <dc:date>2008-08-31T14:05:30+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
]]></description>
<dc:subject>braid games play entertainment criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3af061033822/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
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</item>
<item rdf:about="http://fullbright.blogspot.com/2008/08/quick-critique-braid.html">
    <title>Fullbright: Quick Critique: Braid</title>
    <dc:date>2008-08-25T19:56:50+00:00</dc:date>
    <link>http://fullbright.blogspot.com/2008/08/quick-critique-braid.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
]]></description>
<dc:subject>braid games play critique criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5628e44f8181/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:critique"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html">
    <title>The Brainy Gamer: Is this what we want?</title>
    <dc:date>2008-08-25T09:31:31+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
]]></description>
<dc:subject>videogames play criticism art braid difficulty accessibility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ad3711ee8ae4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:accessibility"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=205102">
    <title>Braid Review // Xbox 360 /// Eurogamer</title>
    <dc:date>2008-08-06T10:27:08+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=205102</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
]]></description>
<dc:subject>braid eurogamer games play review criticism jonathanblow</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c6964d686d5c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eurogamer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:review"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jonathanblow"/>
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</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/07/o-tempora-o-mores-pt-1.html">
    <title>Versus CluClu Land: O Tempora! O Mores! (pt. 1)</title>
    <dc:date>2008-07-22T16:44:30+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/07/o-tempora-o-mores-pt-1.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...arguments of this exact form have been raised against nearly every distinctly modern art form." Barber's book sounds interesting, if flawed. Pliskin's criticism is, as ever, good. It's getting exhausting linking to him.
]]></description>
<dc:subject>culture criticism consumption consumerism writing marxism benjaminbarber games play childishness society</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:35dc54942d54/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:consumption"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:marxism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:benjaminbarber"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:childishness"/>
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</item>
<item rdf:about="http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html">
    <title>Click Nothing: Ludonarrative Dissonance in Bioshock</title>
    <dc:date>2008-07-20T18:42:38+00:00</dc:date>
    <link>http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all."
]]></description>
<dc:subject>games story criticism narrative bioshock storytelling interaction play design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1c81d310626d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:story"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioshock"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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</item>
<item rdf:about="http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1">
    <title>'Grand,' but No 'Godfather' - WSJ.com</title>
    <dc:date>2008-07-10T22:11:51+00:00</dc:date>
    <link>http://online.wsj.com/article/SB121460385251911957.html?mod=2_1168_1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
]]></description>
<dc:subject>junotdiaz criticism writing games play gaming gta gtaiv narrative art</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2c003f6281a9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:junotdiaz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gtaiv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kotaku.com/5018822/industry-apologetics-its-not-just-a-game">
    <title>Industry Apologetics: It's Not Just A Game</title>
    <dc:date>2008-07-06T20:49:45+00:00</dc:date>
    <link>http://kotaku.com/5018822/industry-apologetics-its-not-just-a-game</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["“It’s only a game” is a phrase that agrees with all of those who ever looked down their noses at the medium... who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are."
]]></description>
<dc:subject>games play culture society writing criticism media kotaku mainstream</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:55849bd349d8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kotaku"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mainstream"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.quartertothree.com/inhouse/news/438/">
    <title>Grand Theft Auto: Sentenced</title>
    <dc:date>2008-05-24T18:07:40+00:00</dc:date>
    <link>http://www.quartertothree.com/inhouse/news/438/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I wish Rockstar had made a better game for Liberty City and I wish they had written a better story for Niko Bellic. Because these are two of the most memorable characters you'll meet in any videogame." A great piece of criticism.
]]></description>
<dc:subject>gtaiv criticism games play review</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:733464410429/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gtaiv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:review"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.amazon.co.uk/This-Gaming-Life-Travels-Cities/dp/0472116355/ref=sr_1_11/203-6004870-6995146?ie=UTF8">
    <title>Amazon.co.uk: This Gaming Life: Travels in Three Cities: Books: Jim Rossignol</title>
    <dc:date>2008-01-08T16:41:20+00:00</dc:date>
    <link>http://www.amazon.co.uk/This-Gaming-Life-Travels-Cities/dp/0472116355/ref=sr_1_11/203-6004870-6995146?ie=UTF8</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wow. This looks great. Add to cart...
]]></description>
<dc:subject>games play criticism book writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0029f4f86370/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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