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    <title>Far Cry 2's slow burn | Procedural Dialogue</title>
    <dc:date>2008-11-18T17:56:24+00:00</dc:date>
    <link>http://chrisremo.com/bloggin/2008/10/30/far-cry-2s-slow-burn/#more-172</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Far Cry 2 doesn’t so much attempt to define a memorable experience and effectively communicate it to the player as it does to define a set of rules and an environment in which memorable experiences are likely to happen, letting the player loose in that world." One of my favourite pieces of writing on FC2, if only because it captures the nature of the game so well.
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