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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.avclub.com/content/blog/game_designer_jonathan_blow_what"/>
	<rdf:li rdf:resource="http://www.feministe.us/blog/archives/2008/08/11/hair-pulling-and-braid-weaving/"/>
	<rdf:li rdf:resource="http://fullbright.blogspot.com/2008/08/quick-critique-braid.html"/>
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  </channel><item rdf:about="http://cruiseelroy.net/2009/04/braid/">
    <title>Cruise Elroy » The game that was a book</title>
    <dc:date>2009-04-21T06:59:11+00:00</dc:date>
    <link>http://cruiseelroy.net/2009/04/braid/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As I tried to unravel Braid’s interstitial text I realized that solving the puzzles and understanding the text required very similar approaches. Their concealed machinations and thematic ambiguities are teased out using the same mental processes, and are part of the same overarching search for meaning. In a way, I was “reading” everything in the game. It’s not the unification of narrative and gameplay that we’ve come to expect, but it’s a refreshing and effective one." Dan Bruno has an interesting perspective on Braid; not sure I agree with it entirely, but the feelings he describes are certainly familiar.
]]></description>
<dc:subject>games braid literature writing criticism exploration comprehension</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4e43c736107e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html">
    <title>The Brainy Gamer: Wrapping up the Braid conversation</title>
    <dc:date>2008-08-31T14:05:30+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/im-discussing-b.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
]]></description>
<dc:subject>braid games play entertainment criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3af061033822/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:entertainment"/>
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<item rdf:about="http://www.avclub.com/content/blog/game_designer_jonathan_blow_what">
    <title>Game Designer Jonathan Blow: What We All Missed About Braid | The A.V. Club</title>
    <dc:date>2008-08-28T07:06:47+00:00</dc:date>
    <link>http://www.avclub.com/content/blog/game_designer_jonathan_blow_what</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I need to think on this more; there's a lot of meat in it, and some interesting commentary, but suggesting that "the entire bachelor’s degree in English is all about bullshitting things" I find somewhat insulting. I'm frustrated because it feels like Blow is pushing for people to find the "correct" interpretation, rather than any valid criticism they can back up. Still, there's also some excellent stuff in here, but it's the first thing he's said that's rubbed me the wrong way a little (and I'm not just talking about the 'bullshit' comment).
]]></description>
<dc:subject>braid criticism avclub jonathanblow</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8e0ec512b2cd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
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<item rdf:about="http://www.feministe.us/blog/archives/2008/08/11/hair-pulling-and-braid-weaving/">
    <title>Feministe » Hair-pulling and braid-weaving</title>
    <dc:date>2008-08-26T21:52:45+00:00</dc:date>
    <link>http://www.feministe.us/blog/archives/2008/08/11/hair-pulling-and-braid-weaving/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It seems to me that Tim and the nameless characters of the epilogue represent archetypes of some kind. They don’t stand in for every man and woman, certainly, but they’re emblematic of a certain kind of dysfunctional relationship, one where “I’ll protect you” turns into “I’ll control you.”" A smart, sharp reading of Braid, that understands its gameiness.
]]></description>
<dc:subject>braid games criticism writing critique narrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4e2528329c2d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:braid"/>
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<item rdf:about="http://fullbright.blogspot.com/2008/08/quick-critique-braid.html">
    <title>Fullbright: Quick Critique: Braid</title>
    <dc:date>2008-08-25T19:56:50+00:00</dc:date>
    <link>http://fullbright.blogspot.com/2008/08/quick-critique-braid.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
]]></description>
<dc:subject>braid games play critique criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5628e44f8181/</dc:identifier>
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<item rdf:about="http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html">
    <title>The Brainy Gamer: Is this what we want?</title>
    <dc:date>2008-08-25T09:31:31+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/08/is-this-what-we.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
]]></description>
<dc:subject>videogames play criticism art braid difficulty accessibility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ad3711ee8ae4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:videogames"/>
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<item rdf:about="http://www.eurogamer.net/article.php?article_id=205102">
    <title>Braid Review // Xbox 360 /// Eurogamer</title>
    <dc:date>2008-08-06T10:27:08+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=205102</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
]]></description>
<dc:subject>braid eurogamer games play review criticism jonathanblow</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c6964d686d5c/</dc:identifier>
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