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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://iam.benabraham.net/2010/12/in-print-killscreen/">
    <title>In Print: KillScreen | ben abraham dot net</title>
    <dc:date>2010-12-13T10:35:33+00:00</dc:date>
    <link>http://iam.benabraham.net/2010/12/in-print-killscreen/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["To apply the same point to videogames, ‘we’ are exceptionally good at the analytic mode and extremely poor at the rhetorical persuasion. As a cohort, we’re remarkably analytical. There are not many writers, bloggers, critics, etc of videogames who are either committed to the persuasive communication of the veracity of their feelings, moods, and strange hunches about videogames, but there sure is a lot of people willing to point out the textual or dramaturgical features of XYZ latest game." This, many, many times over. It's one reason I tire of so much wordy criticism at the moment: it is exhaustive, but lacks direction. (This, for me, was the gap between my first years at university and my final year: finding the courage to make my own arguments, rather than just synthesizing everything around me).
]]></description>
<dc:subject>writing games criticism analysis</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ef57d1598ae4/</dc:identifier>
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<item rdf:about="http://www.auntiepixelante.com/?p=459">
    <title>auntie pixelante › level design lesson: in the pyramid</title>
    <dc:date>2009-07-02T10:26:56+00:00</dc:date>
    <link>http://www.auntiepixelante.com/?p=459</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
]]></description>
<dc:subject>game design supermarioland levels space analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:76421ef92b2e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:game"/>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/wellplayed1.0">
    <title>Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)</title>
    <dc:date>2009-05-21T17:26:42+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/wellplayed1.0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
]]></description>
<dc:subject>games writing reader stories books publishing analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7d4929c33b09/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/?q=node/232">
    <title>Well Played - Forthcoming: 2009 | ETC-Press (Beta)</title>
    <dc:date>2009-04-02T09:26:35+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/?q=node/232</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
]]></description>
<dc:subject>games writing books publishing criticism analysis experiential</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8496ba0ff3a3/</dc:identifier>
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    <title>The Future of Reading (A Play in Six Acts) [dive into mark]</title>
    <dc:date>2007-11-20T13:32:28+00:00</dc:date>
    <link>http://diveintomark.org/archives/2007/11/19/the-future-of-reading</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Mark Pilgrim looks at Kindle through what's been said about it so far, and what's been said about the act of reading in the past. His comparisons prove depressing, and worthy of at least some consideration.
]]></description>
<dc:subject>kindle publishing electronic reading amazon jeffbezos analysis criticism service</dc:subject>
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