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    <title>Versus CluClu Land: Stickin' Together is What Good Waffles Do</title>
    <dc:date>2008-11-20T10:40:31+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/11/stickin-together-is-what-good-waffles.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op - and the bad behaviour of players online - as design problems to solve, rather than to ignore.
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<dc:subject>games design coop cooperative multiplayer online iroquoispliskin</dc:subject>
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    <title>Fable 2 Hands On // Xbox 360 /// Eurogamer</title>
    <dc:date>2008-07-15T07:22:54+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=175762</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun." It's all about the context; aninteresting take on co-op.
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<dc:subject>coop fable2 lionhead games play design cooperative social multiplayer</dc:subject>
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