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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.interviewmagazine.com/film/roger-deakins#_"/>
	<rdf:li rdf:resource="http://assemblyrequired.crashworks.org/2012/03/13/ai-driven-dynamic-dialog-at-gdc-2012/"/>
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  </channel><item rdf:about="http://www.interviewmagazine.com/film/roger-deakins#_">
    <title>Roger Deakins - Page - Interview Magazine</title>
    <dc:date>2015-10-12T13:10:24+00:00</dc:date>
    <link>http://www.interviewmagazine.com/film/roger-deakins#_</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely interview between Jeff Bridges and Roger Deakins - on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.]]></description>
<dc:subject>rogerdeakins jeffbridges film interview conversation</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:a73b49fdd525/</dc:identifier>
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<item rdf:about="http://assemblyrequired.crashworks.org/2012/03/13/ai-driven-dynamic-dialog-at-gdc-2012/">
    <title>Some Assembly Required » Blog Archive » “AI-Driven Dynamic Dialog” at GDC 2012</title>
    <dc:date>2013-11-13T18:16:39+00:00</dc:date>
    <link>http://assemblyrequired.crashworks.org/2012/03/13/ai-driven-dynamic-dialog-at-gdc-2012/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["At last week’s Game Developers’ Conference I delivered a talk titled “AI-driven Dynamic Dialog”, describing the dialog system used in Left4Dead, Dota, and basically all of Valve’s games since The Orange Box." This is a brilliant talk - really worth going through the PDF for. In a nutshell, it's how the Left4Ddead conversation works - something I tried emulating with my Twitter bots a while back - but also sheds light on how I could have sped up some of the decision-making code on Hello Lamp Post. It's also good on what designing (andwriting) for this kind of work looks like. Might have to write something longer on this.]]></description>
<dc:subject>programming games language conversation memory text valve</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://george08.blogspot.com/2009/06/blog-all-dog-eared-pages-best.html">
    <title>kewlchops: Blog all dog-eared pages: The Best Australian Stories 2007 / Repossession</title>
    <dc:date>2009-06-24T16:38:52+00:00</dc:date>
    <link>http://george08.blogspot.com/2009/06/blog-all-dog-eared-pages-best.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I'm continually drawn in by the belief that everyone finds their own way through life, age, cities, networks, whatever. And as Meehan's tale recounts, it's the whispers we leave on the wind that entice others to follow our hints." Just go and read the story; it's wonderful, and the fragments George picks out so carefully constructed. That made my evening.
]]></description>
<dc:subject>stories narrative shortstory storytelling conversation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:72a70b37505b/</dc:identifier>
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<item rdf:about="http://al3x.net/2009/04/04/reasoned-technical-discussion.html">
    <title>Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion</title>
    <dc:date>2009-04-05T20:49:09+00:00</dc:date>
    <link>http://al3x.net/2009/04/04/reasoned-technical-discussion.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
]]></description>
<dc:subject>programming discussion argument rhetoric criticism conversation writing alexpayne</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:3aa09432f145/</dc:identifier>
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<item rdf:about="http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/">
    <title>Pulse Laser: The Utility of the Unfinished</title>
    <dc:date>2009-03-03T16:57:11+00:00</dc:date>
    <link>http://schulzeandwebb.com/blog/2009/03/03/the-utility-of-the-unfinished/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["How finished an artefact is is an important indicator of its relationship to the world: not just an indication of where it is in its lifecycle, but also one that explains how it should be understood, and that opens a dialogue between the observer and the artefact." Me, on Pulse Laser, talking about unfinished states as conversation tools, amongst other things.
]]></description>
<dc:subject>design writing wear schulzeandwebb dialogue conversation patina unfinished</dc:subject>
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<item rdf:about="http://www.3pointd.com/20070313/sxsw-xcript-joi-ito-and-justin-hall/">
    <title>3pointD.com » Blog Archive » SXSW Xcript: Joi Ito and Justin Hall</title>
    <dc:date>2007-03-13T20:20:22+00:00</dc:date>
    <link>http://www.3pointd.com/20070313/sxsw-xcript-joi-ito-and-justin-hall/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Joi Ito, Justin Hall, and Ben Cerveny in conversation at SXSW. It really kicks off when Ben arrives - some of his comments are dynamite.
]]></description>
<dc:subject>games play talk conversation</dc:subject>
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