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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://killscreendaily.com/articles/brief-who-rules-rules"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/articles/medal-of-honor-multiplayer-beta-hands-on?page=2"/>
	<rdf:li rdf:resource="http://gameshelf.jmac.org/2010/06/the-new-cocktails.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+(The+Gameshelf+(blog))"/>
	<rdf:li rdf:resource="http://mike.teczno.com/notes/smule.html"/>
	<rdf:li rdf:resource="http://www.techbelly.com/2008/11/18/thinking-of-the-numbers/"/>
	<rdf:li rdf:resource="http://blog.thoughtwax.com/2008/11/ambient-software"/>
	<rdf:li rdf:resource="http://www.tomhume.org/2008/07/going-mobile.html"/>
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  </channel><item rdf:about="http://killscreendaily.com/articles/brief-who-rules-rules">
    <title>Kill Screen - In Brief: Who Rules the Rules?</title>
    <dc:date>2011-11-23T15:07:44+00:00</dc:date>
    <link>http://killscreendaily.com/articles/brief-who-rules-rules</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[" If real human players are serving as the authority, the spirit of the rules is intact even if they are not followed literally. Rules are checked for reference when a debate comes up about a certain ability or tactic, but they are not a constant authority. There’s a certain flexibility present when the players have the final say on what is acceptable. They only bend the rules when it makes the game more fun." This is very good: textualism versus contextualism.]]></description>
<dc:subject>games writing rules systems context killscreen lbjeffries</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:fecd9ce84293/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:killscreen"/>
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<item rdf:about="http://www.eurogamer.net/articles/medal-of-honor-multiplayer-beta-hands-on?page=2">
    <title>Medal of Honor Multiplayer Beta PlayStation 3 Hands On - Page 2 | Eurogamer.net</title>
    <dc:date>2010-06-23T12:50:00+00:00</dc:date>
    <link>http://www.eurogamer.net/articles/medal-of-honor-multiplayer-beta-hands-on?page=2</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Even the likes of Modern Warfare 2 and Bad Company hide their bloodlust behind a figleaf of fictional "what if" scenarios. Medal of Honor turns a real tragedy into a social shooting gallery, and is going to have to tread carefully to avoid belittling the reality it borrows for our amusement." The problems of making videogames about current conflict, especially when the tactless multiplayer audience get their hands on your content. Not sure I'm particularly cool about this in any way. Oh well.
]]></description>
<dc:subject>conflict context medalofhonor games taste war</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:273cfd749ef8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:conflict"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:medalofhonor"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:taste"/>
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<item rdf:about="http://gameshelf.jmac.org/2010/06/the-new-cocktails.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+(The+Gameshelf+(blog))">
    <title>The New Cocktails - The Gameshelf</title>
    <dc:date>2010-06-09T14:17:19+00:00</dc:date>
    <link>http://gameshelf.jmac.org/2010/06/the-new-cocktails.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GameshelfBlog+(The+Gameshelf+(blog))</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
]]></description>
<dc:subject>games metagaming medium ipad tablet social context</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:33b830fdf488/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metagaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:medium"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ipad"/>
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</item>
<item rdf:about="http://mike.teczno.com/notes/smule.html">
    <title>smule's ocarina (tecznotes)</title>
    <dc:date>2008-11-19T11:43:44+00:00</dc:date>
    <link>http://mike.teczno.com/notes/smule.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We've seen this all before... [but] these Smule globes seem strangely different and much more interesting, largely I think because you hold the phone in your hand instead of the laptop or monitor on your desk. It's a more personal, touched engagement with the screen that makes visualizing an earth-spanning army of phone lighters and flute blowers more physically personal."
]]></description>
<dc:subject>geo supercontext application design context shared activity engagement interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0a66bd439518/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geo"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engagement"/>
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</item>
<item rdf:about="http://www.techbelly.com/2008/11/18/thinking-of-the-numbers/">
    <title>Thinking of the numbers — Techbelly</title>
    <dc:date>2008-11-18T18:01:12+00:00</dc:date>
    <link>http://www.techbelly.com/2008/11/18/thinking-of-the-numbers/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I wrote a script that lets you see what this money could buy if we weren’t throwing it at second-rate comedians or third-rate bankers. What if we spent it on schools, or teachers, or wispas instead? My script lets you see that by altering the text of Guardian articles as you browse." Ben's hack was brilliant in its simplicity, and really does change the way you read the news.
]]></description>
<dc:subject>ghack1 guardian hackday numbers greasemonkey script context</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:222d7379aff4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ghack1"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:greasemonkey"/>
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</item>
<item rdf:about="http://blog.thoughtwax.com/2008/11/ambient-software">
    <title>blog.thoughtwax.com » Ambient software</title>
    <dc:date>2008-11-07T11:54:58+00:00</dc:date>
    <link>http://blog.thoughtwax.com/2008/11/ambient-software</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So that’s what I would like: software you can live with. Software that feels like music." Contextual software.
]]></description>
<dc:subject>context ambient eno software art music</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:4e25ec74083d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:context"/>
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</item>
<item rdf:about="http://www.tomhume.org/2008/07/going-mobile.html">
    <title>Tom Hume: Going mobile</title>
    <dc:date>2008-07-17T21:42:10+00:00</dc:date>
    <link>http://www.tomhume.org/2008/07/going-mobile.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Battery life, intermittent connectivity, input constraints, context of use... all different, all unavoidable, all vital to consider when going mobile."
]]></description>
<dc:subject>mobile design interaction mobility location context constraint</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:25f44536cd92/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:location"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:constraint"/>
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</item>
<item rdf:about="http://www.pstcc.edu/facstaff/dking/interpr.htm">
    <title>Four Principles of Interpersonal Communication</title>
    <dc:date>2007-10-06T11:53:40+00:00</dc:date>
    <link>http://www.pstcc.edu/facstaff/dking/interpr.htm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Communication is inescapable, irreversible, complicated, and contextual. Nice summation of many of the issues around communicating with other people. Reminds me how little I'm going to miss transatlantic teleconferencing.
]]></description>
<dc:subject>communication people psychology understanding culture context</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:52c6f549017e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
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