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  </channel><item rdf:about="http://www.blog.radiator.debacle.us/2011/03/butte-montana-1973-board-game-about.html?spref=tw">
    <title>Radiator Blog: Butte, Montana. 1973; a board game about open-pit mining.</title>
    <dc:date>2011-03-16T10:40:47+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2011/03/butte-montana-1973-board-game-about.html?spref=tw</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem. 

In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."

This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.]]></description>
<dc:subject>games mining physical tabletop commentary</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:51ace219e49f/</dc:identifier>
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<item rdf:about="http://www.guardian.co.uk/technology/2009/nov/29/world-of-warcraft-sam-leith">
    <title>The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian</title>
    <dc:date>2009-11-30T11:46:01+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2009/nov/29/world-of-warcraft-sam-leith</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
]]></description>
<dc:subject>commentary games wow worldofwarcraft mmo architecture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:32ceb2ccbfcd/</dc:identifier>
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<item rdf:about="http://news.bbc.co.uk/1/hi/programmes/newsnight/8045869.stm">
    <title>BBC NEWS | Programmes | Newsnight | Stephen Fry dismisses MPs' expenses row</title>
    <dc:date>2009-05-12T22:18:31+00:00</dc:date>
    <link>http://news.bbc.co.uk/1/hi/programmes/newsnight/8045869.stm</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Jolly good, that man; speaking sense and pointing out the hypocrisy of the media talking this all up. And: how is this different to the hoo-haa over expenses in any other year? No, I don't know, either.
]]></description>
<dc:subject>media politics journalism expesnses stephenfry fussovernothing commentary intelligent</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:488c4c77306c/</dc:identifier>
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<item rdf:about="http://www.shacknews.com/featuredarticle.x?id=1110">
    <title>Six Days in Fallujah, One Small Problem - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads</title>
    <dc:date>2009-04-16T09:47:00+00:00</dc:date>
    <link>http://www.shacknews.com/featuredarticle.x?id=1110</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
]]></description>
<dc:subject>games iraq militarism commentary konami fallujah controversy sensitivity</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d28746743b41/</dc:identifier>
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<item rdf:about="http://www.cityofsound.com/blog/2009/01/a-seasonal-offe.html">
    <title>cityofsound: Cables</title>
    <dc:date>2009-01-04T15:12:14+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2009/01/a-seasonal-offe.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Either way, I love reading these cables. The language is crafted so perfectly, despite the constraints. They’re caught between poetry and machinery." Yes. And what a different game it was then; lots to like in this taut post from Dan Hill.
]]></description>
<dc:subject>broadcast media sport commentary compression cricket condensation cables telegram bandwidth</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e4ad1b5898ea/</dc:identifier>
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<item rdf:about="http://curmudgeongamer.com/2008/11/review-mirrors-edge.html">
    <title>Curmudgeon Gamer: Review: Mirror's Edge</title>
    <dc:date>2008-11-21T10:10:07+00:00</dc:date>
    <link>http://curmudgeongamer.com/2008/11/review-mirrors-edge.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A man can only eat so many cheap sniper shots, so many deaths by machine gun from over 75 meters away, so many attempts at a final tricky jump to a tiny ledge across a giant gap, so many degrading restarts... Sometimes I hate games so very much." Sadly, much of this is pretty true.
]]></description>
<dc:subject>mirrorsedge games reviews criticism commentary</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5a0887cd784a/</dc:identifier>
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<item rdf:about="http://comicbookresources.com/?page=article&amp;id=16360">
    <title>Comic Book Resources &gt; CBR News: COMMENTARY TRACK: &quot;Invincible Iron Man&quot; #1 with Matt Fraction</title>
    <dc:date>2008-05-12T11:01:41+00:00</dc:date>
    <link>http://comicbookresources.com/?page=article&amp;id=16360</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Fabulous panel-by-panel commentary on Matt Fraction's first issue of Invincible Iron Man from the man himself. Spoiler warning, obviously, but otherwise, it's great.
]]></description>
<dc:subject>mattfraction comics marvel ironman commentary criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:29b6f36e77bf/</dc:identifier>
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</item>
<item rdf:about="http://blogs.guardian.co.uk/travelog/2008/02/skins_blog.html">
    <title>Max, 19, hits the road | Travelog | Guardian Unlimited</title>
    <dc:date>2008-02-14T19:04:12+00:00</dc:date>
    <link>http://blogs.guardian.co.uk/travelog/2008/02/skins_blog.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[If you've ever wanted to watch a trainwreck of a comments thread take shape, here's a good place to start.
]]></description>
<dc:subject>blogs guardian travel commentary humour privilege</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8e053d184ffe/</dc:identifier>
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<item rdf:about="http://antimega.textdriven.com/antimega/2007/12/11/blog-all-corners-truth-lies-and-advertising-by-jon-steel">
    <title>Chris Heathcote: anti-mega: blog all dog-eared pages: Truth, Lies and Advertising by Jon Steel</title>
    <dc:date>2007-12-17T21:53:43+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2007/12/11/blog-all-corners-truth-lies-and-advertising-by-jon-steel</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are a lot of similarities between design and advertising, notably the treatment of real market feedback and the opinion of the client, and I think this book nails when and how to do proper user research."
]]></description>
<dc:subject>advertising analysis nonfiction book commentary</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:97be49b22fef/</dc:identifier>
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<item rdf:about="http://daringfireball.net/2007/10/leopard">
    <title>Daring Fireball: Leopard</title>
    <dc:date>2007-10-27T10:21:45+00:00</dc:date>
    <link>http://daringfireball.net/2007/10/leopard</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Making backup software that people can’t wait to try, and which, once activated, just automatically kicks in and does its thing on a regular schedule, is like making people want to go ahead and sign up for life insurance."
]]></description>
<dc:subject>apple osx leopard review commentary backup timemachine johngruber</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:154c85263dd8/</dc:identifier>
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<item rdf:about="http://duggmirror.com/apple/The_iPhone_is_a_piece_of_shit_and_so_is_your_face/?u=iphone">
    <title>The iPhone is a piece of shit, and so is your face.</title>
    <dc:date>2007-07-18T12:41:23+00:00</dc:date>
    <link>http://duggmirror.com/apple/The_iPhone_is_a_piece_of_shit_and_so_is_your_face/?u=iphone</link>
    <dc:creator>infovore</dc:creator><description><![CDATA['The technology is called "tactile response," and it allows you to do things like dial a phone number without staring at your screen like a shit-chucking ape.' This is funny. It may also be true.
]]></description>
<dc:subject>iphone nokia humor commentary marketing mobile</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:213ed9856159/</dc:identifier>
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<item rdf:about="http://www.vanderwal.net/random/entrysel.php?blog=1889">
    <title>Yahoo! Bookmarks Beta (or Alpha) :: Off the Top :: vanderwal.net</title>
    <dc:date>2006-10-29T11:06:49+00:00</dc:date>
    <link>http://www.vanderwal.net/random/entrysel.php?blog=1889</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Thomas Vanderwal on the new Yahoo! Bookmarks service. Quite dense.
]]></description>
<dc:subject>tagging bookmarking ui commentary interface</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bd40251be605/</dc:identifier>
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