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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.bogost.com/blog/10_print_announce.shtml"/>
	<rdf:li rdf:resource="http://lacunagame.blogspot.com/2010/07/creating-interactive-fiction-with.html"/>
	<rdf:li rdf:resource="http://reprog.wordpress.com/2010/03/06/programming-books-part-2-the-elements-of-programming-style/"/>
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  </channel><item rdf:about="http://www.bogost.com/blog/10_print_announce.shtml">
    <title>Ian Bogost - 10 PRINT CHR$(205.5+RND(1)); : GOTO 10</title>
    <dc:date>2012-07-24T17:06:16+00:00</dc:date>
    <link>http://www.bogost.com/blog/10_print_announce.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["My next book is even stranger than my last. It's an entire book, 65,000+ words worth, about a single-line Commodore 64 BASIC program that is inscribed in the book's title, '10 PRINT CHR$(205.5+RND(1)); : GOTO 10'... Despite it's relatively simple form and structure, the program produces a surprisingly intricate maze pattern using the C64's unique PETSCII graphical characters. The book discusses many aspects of this feat from different perspectives, including the history of mazes, porting, randomness, the BASIC language, and the Commodore 64 platform. It's interspersed with short "remarks" (get it, BASIC dorks?), among them discussions of assembly, the demoscene, and a variety of ports, including one I somehow wrote to run on the Atari 2600." I would like to buy this book.]]></description>
<dc:subject>ianbogost programming c64 books</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:b97c4a19ce4f/</dc:identifier>
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<item rdf:about="http://lacunagame.blogspot.com/2010/07/creating-interactive-fiction-with.html">
    <title>&gt;TILT AT WINDMILLS: Creating Interactive Fiction with Inform 7: Coming August 2010</title>
    <dc:date>2010-07-29T12:34:18+00:00</dc:date>
    <link>http://lacunagame.blogspot.com/2010/07/creating-interactive-fiction-with.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The book assumes no prior knowledge of programming, but also doesn't treat I7 like a regular programming language: loops, for instance, are barely mentioned. In fact, Thinking in Inform 7 might have been a good title." This sounds great.
]]></description>
<dc:subject>if interactivefiction books programming inform7</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d1df187cec6c/</dc:identifier>
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<item rdf:about="http://reprog.wordpress.com/2010/03/06/programming-books-part-2-the-elements-of-programming-style/">
    <title>Programming Books, part 2: The Elements of Programming Style « The Reinvigorated Programmer</title>
    <dc:date>2010-04-28T09:13:28+00:00</dc:date>
    <link>http://reprog.wordpress.com/2010/03/06/programming-books-part-2-the-elements-of-programming-style/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I keep coming back to EoPS (I am re-reading it as I write this) because it’s short, it’s easy reading, it’s funny, and much of its advice is timeless.  In a way, you could say its age is even a plus-point, because it makes it obvious which of the rules are of their time and which are fundamental." Sounds great.
]]></description>
<dc:subject>programming bestpractices style books reference</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0aef561bfe2f/</dc:identifier>
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    <title>Books \ Processing 1.0 (BETA)</title>
    <dc:date>2007-10-03T15:02:17+00:00</dc:date>
    <link>http://www.processing.org/learning/books/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The Processing book. I had a look at blackbeltjones' a few nights ago - big, dense, heavy, paper like a bible. Quite a lovely book, really. Will probably buy it at some point.
]]></description>
<dc:subject>books programming design infoviz dataviz graphics processing</dc:subject>
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