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    <title>Pinboard (infovore)</title>
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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld"/>
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	<rdf:li rdf:resource="http://grandtextauto.org/2007/09/24/the-tell-tale-brick/"/>
	<rdf:li rdf:resource="http://www.flickr.com/photos/ollym/sets/72157612646893506/"/>
	<rdf:li rdf:resource="http://www.dantesinferno.com/agegate.action"/>
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  </channel><item rdf:about="http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld">
    <title>ungaming : On Pilgrim in the Microworld</title>
    <dc:date>2016-05-22T19:48:58+00:00</dc:date>
    <link>http://ungaming.tumblr.com/post/87072429305/on-pilgrim-in-the-microworld</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A great summation - and some choice quotations - from one of my favourite books about games, design, and play.]]></description>
<dc:subject>davidsudnow games interaction pilgriminthemicroworld books quotations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:215faf83680a/</dc:identifier>
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<item rdf:about="http://www.hookshotinc.com/downloadable-classics/">
    <title>Downloadable Classics | Hookshot Inc.</title>
    <dc:date>2012-03-06T09:56:22+00:00</dc:date>
    <link>http://www.hookshotinc.com/downloadable-classics/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Melville’s searing, wayward novel about obsession and the nature of evil becomes a twin-stick shooter for consoles. The twist? The playing field is 5000 miles wide, and there’s only one enemy." Christian is brilliant. (I'm pretty sure my links are full of 'Christian is brilliant' annotations)]]></description>
<dc:subject>games books literature melville christiandonlan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e6483db97170/</dc:identifier>
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<item rdf:about="http://www.themillions.com/2012/02/the-arcades-project-martin-amis-guide-to-classic-video-games.html">
    <title>The Millions : The Arcades Project: Martin Amis’ Guide to Classic Video Games</title>
    <dc:date>2012-02-16T21:52:43+00:00</dc:date>
    <link>http://www.themillions.com/2012/02/the-arcades-project-martin-amis-guide-to-classic-video-games.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As a novelist, his ludic delight in finding new ways of playing with language — new ways of narrowing the ever-descending phalanx of cliché — is palpable in every sentence. So for all its contextual aberrance, this strange and disreputable book actually makes a certain kind of warped sense. And if for some reason you happen to be looking for a guide to arcade games of the early 1980s, you could probably do a lot worse." I knew of the book already - but this is a striking look at it.]]></description>
<dc:subject>books games martinamis</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d6a897418935/</dc:identifier>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/content/tabletop-analog-game-design">
    <title>Tabletop: Analog Game Design | ETC-Press</title>
    <dc:date>2011-08-09T19:36:13+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/content/tabletop-analog-game-design</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles."]]></description>
<dc:subject>books games design boardgames</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d9006735112f/</dc:identifier>
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<item rdf:about="http://online.wsj.com/article/SB10001424052748703954004576089871685098158.html">
    <title>Book Review: Reality Is Broken - WSJ.com</title>
    <dc:date>2011-02-22T07:44:05+00:00</dc:date>
    <link>http://online.wsj.com/article/SB10001424052748703954004576089871685098158.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I have been an avid gamer since the advent of Pong in 1972. At their best, videogames strike me as a form of art. Like all art, they can augment outer reality and shape our inner reality—but they do this by the very nature of the fact that they are not reality but a Place Apart. Being awestruck at "Halo" does not entail awe any more than "grieving" for Cordelia entails grief. Rather, art at its most serious is a sort of exercise, a formative practice for life—like meditation, only more fun." WSJ review of Reality is Broken; negative, but acute.]]></description>
<dc:subject>games books review realityisbroken wallstreetjournal art</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:96a65dc1c744/</dc:identifier>
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<item rdf:about="http://gameplaywright.net/?page_id=958">
    <title>gameplaywright.net // story, games, together</title>
    <dc:date>2010-07-21T08:59:48+00:00</dc:date>
    <link>http://gameplaywright.net/?page_id=958</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Bones gathers writing about fandom and family—about gamers, camaraderie, and memories— and ties them together where they meet: our dice. These are essays and anecdotes about the ways dice make us crazy, about the stakes we play for and the thrill we get from not knowing what the next roll will bring."
]]></description>
<dc:subject>books dice games play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8c55922a2c08/</dc:identifier>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/wellplayed1.0">
    <title>Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)</title>
    <dc:date>2009-05-21T17:26:42+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/wellplayed1.0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
]]></description>
<dc:subject>games writing reader stories books publishing analysis criticism</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7d4929c33b09/</dc:identifier>
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<item rdf:about="http://www.etc.cmu.edu/etcpress/?q=node/232">
    <title>Well Played - Forthcoming: 2009 | ETC-Press (Beta)</title>
    <dc:date>2009-04-02T09:26:35+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/?q=node/232</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
]]></description>
<dc:subject>games writing books publishing criticism analysis experiential</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8496ba0ff3a3/</dc:identifier>
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<item rdf:about="http://grandtextauto.org/2007/09/24/the-tell-tale-brick/">
    <title>Grand Text Auto » The Tell-Tale Brick</title>
    <dc:date>2009-02-27T21:38:07+00:00</dc:date>
    <link>http://grandtextauto.org/2007/09/24/the-tell-tale-brick/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
]]></description>
<dc:subject>games writing criticism books arcade davidsurnow ethnography breakout</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:541ee38003e5/</dc:identifier>
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<item rdf:about="http://www.flickr.com/photos/ollym/sets/72157612646893506/">
    <title>Videogame Classics - a set on Flickr</title>
    <dc:date>2009-01-20T08:25:55+00:00</dc:date>
    <link>http://www.flickr.com/photos/ollym/sets/72157612646893506/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Olly Moss has now moved from movies to videogames, pastiching classic Penguin covers; the Goldeneye one is superb.
]]></description>
<dc:subject>design games pastiche illustration books graphicdesign ollymoss</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a1602f9bde01/</dc:identifier>
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<item rdf:about="http://www.dantesinferno.com/agegate.action">
    <title>Dante's Inferno : The Divine Comedy Video Game : EA Games</title>
    <dc:date>2008-12-15T10:11:38+00:00</dc:date>
    <link>http://www.dantesinferno.com/agegate.action</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is for real, people. Redwood Shores or not, I'm scared.
]]></description>
<dc:subject>games ea books adaptation dante uhoh</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5a0a4a6c1c35/</dc:identifier>
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<item rdf:about="http://mssv.net/2008/04/22/creating-the-former-general/">
    <title>Creating ‘The (Former) General’ | Mssv</title>
    <dc:date>2008-05-06T09:37:39+00:00</dc:date>
    <link>http://mssv.net/2008/04/22/creating-the-former-general/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
]]></description>
<dc:subject>books writing storytelling sixtostart games play literature hypertext hyperfiction fiction</dc:subject>
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