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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://www.vice.com/en_us/article/884k54/permalink-mastermind-board-game-50th-anniversary-origins-fallout-cybersecurity"/>
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	<rdf:li rdf:resource="http://www.thegamecrafter.com/home"/>
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	<rdf:li rdf:resource="http://www.offworld.com/2009/03/board-game-legend-reiner-knizi.html"/>
	<rdf:li rdf:resource="http://bibliodyssey.blogspot.com/2008/11/board-games.html"/>
	<rdf:li rdf:resource="http://www.imdb.com/news/ni0604158/"/>
	<rdf:li rdf:resource="http://mry.fidisk.fi/bluemoon/"/>
	<rdf:li rdf:resource="http://playthisthing.com/race-galaxy"/>
	<rdf:li rdf:resource="http://www.eurogamer.net/article.php?article_id=75164"/>
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  </channel><item rdf:about="https://www.vice.com/en_us/article/884k54/permalink-mastermind-board-game-50th-anniversary-origins-fallout-cybersecurity">
    <title>Mastermind at 50: The Mysterious Origins of the Codebreaking Board Game - VICE</title>
    <dc:date>2020-03-16T09:32:24+00:00</dc:date>
    <link>https://www.vice.com/en_us/article/884k54/permalink-mastermind-board-game-50th-anniversary-origins-fallout-cybersecurity</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Great piece of games journalism from Duncan Fyfe: the history and legacy of Mastermind. Wide-ranging, great bits of research. Love it.

"The earliest reference to Bulls and Cows is in the work of Dr. Frank King. In 1968, King was studying for a PhD in electrical engineering at Cambridge University and looking for something to implement on the university's Titan computer, which had recently been equipped with Multics, a time-sharing operating system allowing multiple users to access one computer concurrently and remotely.

Thinking a game would be enjoyable, and something more sophisticated than Tic-Tac-Toe even better, King wrote a version of a childhood puzzle. "Good grief, you've implemented Bulls and Cows," he remembers other students saying, though he called it MOO."]]></description>
<dc:subject>games boardgames mastermind writing duncanfyfe</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:e445535ab894/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mastermind"/>
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<item rdf:about="http://www.wsj.com/articles/the-packers-of-catan-green-bays-board-game-obsession-1421346102?mod=e2tw">
    <title>The Packers of Catan: Green Bay’s Board-Game Obsession - WSJ</title>
    <dc:date>2015-01-26T10:58:33+00:00</dc:date>
    <link>http://www.wsj.com/articles/the-packers-of-catan-green-bays-board-game-obsession-1421346102?mod=e2tw</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A bunch of Packers players are really, really into Catan. It's quite a sweet story, really.]]></description>
<dc:subject>games sport strategy boardgames greenbaypackers</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c8098e5dd21d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strategy"/>
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<item rdf:about="http://hardconsonant.com/2013/05/21/martin-hollis-on-monopoly/">
    <title>Martin Hollis on Monopoly | Hard Consonant</title>
    <dc:date>2013-05-26T09:07:49+00:00</dc:date>
    <link>http://hardconsonant.com/2013/05/21/martin-hollis-on-monopoly/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["My challenge to you is as follows. Design a game which is appealing to play, which will go on to be a huge commercial success and yet illustrates through its systems the abject and total horror, the inhumanity, the alienation, the banality, the evil, and the hell-on-earth of a socio-political practise taken to extreme. The game must be named honestly. It must be easy to learn. It must be a game for all the family." As expected, this is great, but of course it is, because Martin is great. More to the point: it's shrewd and useful. (And: excellent nous from Cara to pick up this piece from someone who clearly could become a major games journalism talent. Please keep commissioning this "Martin Hollis")]]></description>
<dc:subject>boardgames design games martinhollis systems capitalism monopoly</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:5eadbd047a86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:martinhollis"/>
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</item>
<item rdf:about="http://videosgames.wordpress.com/2012/04/17/hard-copy-pt-1/">
    <title>Hard Copy, pt. 1 – Quinns</title>
    <dc:date>2012-04-30T20:46:41+00:00</dc:date>
    <link>http://videosgames.wordpress.com/2012/04/17/hard-copy-pt-1/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The point is that this is lossless game design. There is no shark pit. When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head. That’s the mecca for video games. For board games, it’s the norm."]]></description>
<dc:subject>boardgames design writing quintinsmith</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4a8d1fdb465b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
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</item>
<item rdf:about="http://www.etc.cmu.edu/etcpress/content/tabletop-analog-game-design">
    <title>Tabletop: Analog Game Design | ETC-Press</title>
    <dc:date>2011-08-09T19:36:13+00:00</dc:date>
    <link>http://www.etc.cmu.edu/etcpress/content/tabletop-analog-game-design</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles."]]></description>
<dc:subject>books games design boardgames</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d9006735112f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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<item rdf:about="http://videosgames.wordpress.com/2011/01/30/have-you-heard-of-space-alert/">
    <title>Have You Heard of Space Alert « Quinns</title>
    <dc:date>2011-01-30T13:48:58+00:00</dc:date>
    <link>http://videosgames.wordpress.com/2011/01/30/have-you-heard-of-space-alert/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In Space Alert you and your friends make up the intrepid (doomed) crew of a Sitting Duck class exploration vessel. The way these ships work is that they’ll jump into a comedically hostile sector of space, spend 10 minutes scanning their surroundings, and then automatically jump you back out again. A game of Space Alert only ever lasts 10 real-life minutes, and during that time it’s the job of the players to listen to the ship’s hateful computer (a CD which comes bundled with the game) as it reels off what threats are approaching and from where, and then prevent these threats from destroying you in an orderly and professional manner. Surviving isn’t necessarily that hard, but the professionalism part? Impossible." Space Alert is brilliant. Even if most of our missions involved us falling over a lot, because we forgot about the screensaver. Quintin summarises it nicely.]]></description>
<dc:subject>boardgames realtime spacealert quintinsmith</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:60c68aa450a3/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:realtime"/>
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</item>
<item rdf:about="http://www.rockpapershotgun.com/2010/10/23/cardboard-children-arkham-horror/#more-42445">
    <title>Cardboard Children: Arkham Horror | Rock, Paper, Shotgun</title>
    <dc:date>2010-10-24T09:01:08+00:00</dc:date>
    <link>http://www.rockpapershotgun.com/2010/10/23/cardboard-children-arkham-horror/#more-42445</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Board games are different. Sure, while you might love a board game for the sense of immersion it provides, or the way the game lifts off the table and fills the room, you also might love it for how beautiful the mechanics are. It’s like looking inside a clockwork watch. That fascination, as you see how all the pieces fit together, how everything is timed to perfection, how balanced it all is. With a beautiful board game design, you can love it for that craftsmanship you can feel with every turn." Yup. But, of course: this is, increasingly, why I like any game. It's just much more visible in boardgames - where you have to wrangle the rules yourself. And everything else - the immersion, the involvement - will come too; it just comes from that clockwork heart.
]]></description>
<dc:subject>games boardgames rules mechanics</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ab326fe5a0fd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rules"/>
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</item>
<item rdf:about="http://carcassonneapp.com/">
    <title>Carcassonne for iPhone and iPod Touch</title>
    <dc:date>2010-06-04T12:37:39+00:00</dc:date>
    <link>http://carcassonneapp.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Ooh. Turned-based multiplayer, from the looks of things, which would be ideal for a nice, long, slow, PBM-style game.
]]></description>
<dc:subject>pbm games carcassonne iphone boardgames</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:51a72f790ef6/</dc:identifier>
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</item>
<item rdf:about="http://www.boardgamegeek.com/boardgame/40455/skirmish-wars-advance-tactics">
    <title>Skirmish Wars: Advance Tactics | Board Game | BoardGameGeek</title>
    <dc:date>2010-05-10T14:27:08+00:00</dc:date>
    <link>http://www.boardgamegeek.com/boardgame/40455/skirmish-wars-advance-tactics</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Advance-Wars-inspired tabletop game.
]]></description>
<dc:subject>printandplay free boardgames games</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:84230e8db841/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:printandplay"/>
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</item>
<item rdf:about="http://algorithmancy.livejournal.com/54354.html">
    <title>Suit up, son! You're going to Mars! - The Decade in Board Games</title>
    <dc:date>2010-01-26T21:29:56+00:00</dc:date>
    <link>http://algorithmancy.livejournal.com/54354.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice round-up of the past decade in boardgames; one to return to.
]]></description>
<dc:subject>games boardgames list 2000s</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:149a3840c4aa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:list"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thegamecrafter.com/home">
    <title>The Game Crafter - Your game REALIZED - Home</title>
    <dc:date>2009-07-25T08:03:51+00:00</dc:date>
    <link>http://www.thegamecrafter.com/home</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!" Ooh. Cafepress/Spreadshirt but for boardgames. Nifty - wonder what the quality's like.
]]></description>
<dc:subject>games boardgames printondemand publishing diy design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:b773701f7cae/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:printondemand"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:diy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
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</item>
<item rdf:about="http://the-inbetween.com/2009/05/23/conflict-free-competition/">
    <title>the-inbetween.com: [ Conflict-free Competition ]</title>
    <dc:date>2009-05-26T12:40:23+00:00</dc:date>
    <link>http://the-inbetween.com/2009/05/23/conflict-free-competition/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Maybe [games publishers] think there could never be enough competition, excitement, betrayal, surprise, defeat, skull-daggery, and general griefer-worthy assholeishness in a game without direct conflict. But the last year’s worth of news out of Wall Street tells a different story. It’s a tale of a system corrupted from the inside by the scheming, cheating, gaming of a few powerful and greedy individuals. If this is not prime material for a videogame, I don’t know what is."
]]></description>
<dc:subject>games conflict boardgames design violence strategy economics tone systems</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:237119cee4c3/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:violence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:strategy"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2009/03/board-game-legend-reiner-knizi.html">
    <title>Board game legend Reiner Knizia seeks iPhone devs - Offworld</title>
    <dc:date>2009-03-09T17:51:57+00:00</dc:date>
    <link>http://www.offworld.com/2009/03/board-game-legend-reiner-knizi.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
]]></description>
<dc:subject>games iphone development boardgames interesting reinerknizia</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8e92998c2c18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:reinerknizia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bibliodyssey.blogspot.com/2008/11/board-games.html">
    <title>BibliOdyssey: Board Games</title>
    <dc:date>2008-11-20T23:23:54+00:00</dc:date>
    <link>http://bibliodyssey.blogspot.com/2008/11/board-games.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lots of (large) images; detailed, wonderful. A post to go back to and pore over
]]></description>
<dc:subject>games play boardgames history</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:11dc72c7c071/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.imdb.com/news/ni0604158/">
    <title>Scott To Pass Go For Monopoly Movie</title>
    <dc:date>2008-11-13T08:00:27+00:00</dc:date>
    <link>http://www.imdb.com/news/ni0604158/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Director Ridley Scott will helm the bizarre big screen adaptation of popular boardgame Monopoly... According to the Hollywood Reporter, Ridley will give the Monopoly movie a futuristic edge akin to his 1982 epic Blade Runner... The unlikely subject matter is just one in a line of Hasbro games to get big screen makeovers as part of an exclusive pairing with Universal Studios... Transformers filmmaker Michael Bay is producing a Ouija Board feature, while a film version of beloved classic Battleship is also in development." I know what "development" means, but still, this is the craziest games-to-film news I've seen for quite some time. Hollywood is strange.
]]></description>
<dc:subject>boardgames hasbro ridleyscott movies films hollywood crazy monopoly battleship adaptation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:323e78d53995/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hasbro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ridleyscott"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:films"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hollywood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:crazy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:monopoly"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:battleship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adaptation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mry.fidisk.fi/bluemoon/">
    <title>Blue Moon for Mac OS 10.5</title>
    <dc:date>2008-08-25T10:20:41+00:00</dc:date>
    <link>http://mry.fidisk.fi/bluemoon/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
]]></description>
<dc:subject>bluemoon boardgames macosx ai games play cards cardgame knizia</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f53e4441fe9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bluemoon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:macosx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cards"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cardgame"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:knizia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://playthisthing.com/race-galaxy">
    <title>Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture</title>
    <dc:date>2008-08-09T21:26:31+00:00</dc:date>
    <link>http://playthisthing.com/race-galaxy</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Race For The Galaxy gets reviewed on Play This Thing. This is probably next on my list of boardgames to get.
]]></description>
<dc:subject>games play boardgames cardgames eurogames raceforthegalaxy</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:91fd8d514d6b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eurogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:raceforthegalaxy"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=75164">
    <title>Screenshot Gallery - Carcassonne // Xbox 360 /// Eurogamer</title>
    <dc:date>2007-04-17T09:09:08+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=75164</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Carcassonne's a lovely boardgame, and it looks like Sierra's online Live Arcade version could really do it justice. Can't wait! (Also: hurry up with that Catan port you promised, while you're at it).
]]></description>
<dc:subject>games boardgames xbla livearcade german carcassonne</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cf0091ca2961/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xbla"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:livearcade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:german"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:carcassonne"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.compendia.co.uk/">
    <title>Compendia</title>
    <dc:date>2006-09-20T22:40:27+00:00</dc:date>
    <link>http://www.compendia.co.uk/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely looking board-games shop in Greenwich. Must go down there soon!
]]></description>
<dc:subject>games boardgames play cards london</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:aef50659f45a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cards"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:london"/>
</rdf:Bag></taxo:topics>
</item>
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