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    <description>recent bookmarks from infovore</description>
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	<rdf:li rdf:resource="http://www.techbelly.com/2011/08/18/browser-as-a-weapon-in-a-guerilla-war/"/>
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  </channel><item rdf:about="http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/">
    <title>Augmented Reality With Processing (Tutorial)</title>
    <dc:date>2011-12-30T16:11:34+00:00</dc:date>
    <link>http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice tutorial for exploring AR with Processing. (Yes, I know it's AR, but I also am interested in how this works, so stop your booing in the peanut gallery).]]></description>
<dc:subject>ar augmentedreality processing tutorial programming</dc:subject>
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<item rdf:about="http://www.techbelly.com/2011/08/18/browser-as-a-weapon-in-a-guerilla-war/">
    <title>Browser as a weapon in a guerilla war – Techbelly</title>
    <dc:date>2011-08-18T22:47:24+00:00</dc:date>
    <link>http://www.techbelly.com/2011/08/18/browser-as-a-weapon-in-a-guerilla-war/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["It’s a bit like augmented reality, a layer inserted between what leaves the server and what hits your brain." Yes. Also: see Ben's comment about the browser as weapon.]]></description>
<dc:subject>browser chrome journalism data augmentedreality</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.gamesetwatch.com/2010/06/hudson_releases_ar_rpg_for_fre.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamesetwatch+(GameSetWatch)">
    <title>GameSetWatch - Hudson Releases AR RPG For Free</title>
    <dc:date>2010-06-22T13:10:03+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2010/06/hudson_releases_ar_rpg_for_fre.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamesetwatch+(GameSetWatch)</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In AR Monster, you use your iPhone's GPS system and camera to discover and battle more than 600 monsters hidden in the real world. By playing the game in different locations and pointing the handset in different directions, you'll be able to find new kinds of monsters." As is increasingly becoming my reaction to all things AR: "so what?"
]]></description>
<dc:subject>ar games iphone augmentedreality</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:994011c281b2/</dc:identifier>
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<item rdf:about="http://vimeo.com/11672907">
    <title>Augmented Shadow_document on Vimeo</title>
    <dc:date>2010-06-10T11:36:42+00:00</dc:date>
    <link>http://vimeo.com/11672907</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Augmented Shadow, by Joon Moon, 2010. used openframeworks. It's a tabletop interface on where artificial shadows of tangible objects displayed. You can play with the shadows lying on the boundary between the real, virtual, and fantasy." Now stop reading and watch. Beautiful, simple, engaging, playful and storyful all at once.
]]></description>
<dc:subject>play shadows ar augmentedreality emergentnarrative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:12a4aeb959d0/</dc:identifier>
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<item rdf:about="http://nixweb.com/you-are-here/">
    <title>You are Here</title>
    <dc:date>2009-10-12T08:57:24+00:00</dc:date>
    <link>http://nixweb.com/you-are-here/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The physical act of moving around a window into the greater world makes your spatial relationship to the globe profoundly more tangible. The experience of being oriented to a larger context creates an unforgettable sense of wonder."
]]></description>
<dc:subject>ar augmentedreality map device space wonder totalperspectivevortex tangibility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:212d16843794/</dc:identifier>
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<item rdf:about="http://www.youtube.com/watch?v=t1OFZlE7CeU">
    <title>YouTube - Future of Singapore in 2015</title>
    <dc:date>2009-08-14T11:20:49+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=t1OFZlE7CeU</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The city, it turns out, is there for you to SPEND MONEY IN. And augment the hell out of. No grim meathook future in 2015 Singapore, that's for certain...
]]></description>
<dc:subject>singapore ar augmentedreality futurism video peakoil capitalism</dc:subject>
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<item rdf:about="http://www.nullpointer.co.uk/content/?p=355">
    <title>nullpointer » Drum machine draughts</title>
    <dc:date>2009-06-17T12:20:33+00:00</dc:date>
    <link>http://www.nullpointer.co.uk/content/?p=355</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I’ve always been interested in the relationship between gameplay and musical performance. Theres a remarkable structural similarity between certain game systems/mechanics and compositional ones. There is also a risk/reward/challenge aspect that is core to both practices. Anyway, for a short talk I took part in for the Leeds Evolution Festival I wrote a quick augmented chess/draughts app." And the result is a video-processing step-sequencer. Nifty.
]]></description>
<dc:subject>openframeworks music video imagery augmentedreality chess draughts</dc:subject>
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<item rdf:about="http://www.vimeo.com/1320756?pg=embed&amp;sec=1320756">
    <title>levelHead v1.0, 3 cube speed-run (spoiler!) on Vimeo</title>
    <dc:date>2008-08-01T09:38:55+00:00</dc:date>
    <link>http://www.vimeo.com/1320756?pg=embed&amp;sec=1320756</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["As yet unseen footage of the first stable version of levelHead, an augmented-reality spatial-memory game by Julian Oliver." Absolutely wonderful: augmented-reality exploration/platform game. You need to watch it.
]]></description>
<dc:subject>games play augmentedreality physical physicalplay video</dc:subject>
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