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  </channel><item rdf:about="http://al3x.net/2009/04/04/reasoned-technical-discussion.html">
    <title>Alex Payne — Mending The Bitter Absence of Reasoned Technical Discussion</title>
    <dc:date>2009-04-05T20:49:09+00:00</dc:date>
    <link>http://al3x.net/2009/04/04/reasoned-technical-discussion.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Usenet, IRC, forums, blogs, and now media like Twitter have all been black-marked as houses unfit for reason to dwell within. And so we roll our eyes, sigh, and quietly accept the idiocy, the opportunism, and the utter disrespect for our peers and ourselves that is technical discussion on the Internet. This need not be the case. It is possible to have a reasoned technical discussion on the Internet. People do it every day, particularly in smaller online communities where social norms are easier to enforce. We can do it."
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    <title>Ian Bogost - Persuasive Games</title>
    <dc:date>2008-11-30T15:29:20+00:00</dc:date>
    <link>http://www.bogost.com/books/persuasive_games.shtml</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I call this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals." Add to cart.
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