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	<rdf:li rdf:resource="http://www.guardian.co.uk/technology/2009/nov/29/world-of-warcraft-sam-leith"/>
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	<rdf:li rdf:resource="http://designswarm.com/blog/2009/09/26/rants-i-dont-have-time-to-write-about/"/>
	<rdf:li rdf:resource="http://russelldavies.typepad.com/planning/2009/09/small-town-computing.html"/>
	<rdf:li rdf:resource="http://fuckyeahsubways.tumblr.com/"/>
	<rdf:li rdf:resource="http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future"/>
	<rdf:li rdf:resource="http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html"/>
	<rdf:li rdf:resource="http://grail.cs.washington.edu/rome/"/>
	<rdf:li rdf:resource="http://www.cs.northwestern.edu/~hunicke/blog/?p=42091"/>
	<rdf:li rdf:resource="http://www.edge-online.com/features/edge-panel-architecture-and-videogames"/>
	<rdf:li rdf:resource="http://www.gamasutra.com/php-bin/news_index.php?story=24443"/>
	<rdf:li rdf:resource="http://blog.bitquabit.com/2009/07/01/one-which-i-call-out-hacker-news/"/>
	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2009/06/nynex-embedded-angel-of-new-york-city.html"/>
	<rdf:li rdf:resource="http://www.prairiemod.com/prairiemod/2009/05/frank-lloyd-wright-lego-sets.html"/>
	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html"/>
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	<rdf:li rdf:resource="http://www.offworld.com/2009/04/architecting-the-unreal---the.html"/>
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	<rdf:li rdf:resource="http://antimega.textdriven.com/antimega/2009/02/28/asylum"/>
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	<rdf:li rdf:resource="http://www.rampantgames.com/blog/2004/10/black-triangle.html"/>
	<rdf:li rdf:resource="http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/"/>
	<rdf:li rdf:resource="http://rodcorp.typepad.com/rodcorp/2008/11/all-that-is-solid-melts-into-lair.html"/>
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	<rdf:li rdf:resource="http://versusclucluland.blogspot.com/2008/09/how-game-design-is-like-architecture.html"/>
	<rdf:li rdf:resource="http://bldgblog.blogspot.com/2008/07/atlas-of-all-possible-bank-robberies.html"/>
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	<rdf:li rdf:resource="http://blog.twitter.com/2008/05/its-not-rocket-science-but-its-our-work.html"/>
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	<rdf:li rdf:resource="http://www.guardian.co.uk/france/story/0,,2217067,00.html"/>
	<rdf:li rdf:resource="http://ofthiswearesure.blogspot.com/2007/10/note-one-of-things-this-post-is.html"/>
	<rdf:li rdf:resource="http://www.ft.com/cms/s/0/8dd0f816-e0bc-11da-90ad-0000779e2340.html?nclick_check=1"/>
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  </channel><item rdf:about="http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque">
    <title>Playing the Picturesque (You+Pea, RIBA) — Holly Gramazio</title>
    <dc:date>2019-07-23T12:21:12+00:00</dc:date>
    <link>http://www.hollygramazio.net/blog/2019/7/16/playing-the-picturesque</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."

Lovely writing - dense, detailed, and shrewd -  from Holly about a show I must go and check out.]]></description>
<dc:subject>writing architecture games space riba hollygramazio</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4c123c4a4e86/</dc:identifier>
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</item>
<item rdf:about="http://boringtechnology.club/">
    <title>Choose Boring Technology</title>
    <dc:date>2019-07-04T11:32:55+00:00</dc:date>
    <link>http://boringtechnology.club/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The new thing won’t be better, you just aren’t aware of all of the ways it will be terrible yet."

I am at the point in my career where I nod along at _all_ of this, often with real experience. It maps neatly to my current experience of moving lots of things to simpler technologies (text files, flat HTML, and glue-of-your-choice).]]></description>
<dc:subject>technology talk programming engineering architecture infrastructure wisdom</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:10548785d78d/</dc:identifier>
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<item rdf:about="https://valhalladsp.com/2017/06/05/modularity-plugin-design/">
    <title>Modularity in plugin design - Valhalla DSP</title>
    <dc:date>2017-06-06T09:54:01+00:00</dc:date>
    <link>https://valhalladsp.com/2017/06/05/modularity-plugin-design/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The kind of thinking that makes you appreciate a company's work: clarity of design, whilst understanding themselves as part of an ecosystem (as opposed to: wanting to be your everything). I really like Valhalla's products.]]></description>
<dc:subject>dsp audio plugins design architecture valhalladsp</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://www.blog.radiator.debacle.us/2017/02/press-forwards-and-pleasing-death-of.html">
    <title>Radiator Blog: &quot;Press Forwards&quot; and the pleasing death of agency</title>
    <dc:date>2017-02-08T16:16:50+00:00</dc:date>
    <link>http://www.blog.radiator.debacle.us/2017/02/press-forwards-and-pleasing-death-of.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice writeup of "press forward" tracks in Trackmania from Robert Yang. I knew about the genre, but hadn't twigged that the key to its existence was that Trackmania's physics are deterministic. Which of course, makes sense, now I think of it.]]></description>
<dc:subject>games architecture robertyang trackmania</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php">
    <title>Gamasutra: Deanna Van Buren's Blog - Architecture in Video Games: Designing for Impact</title>
    <dc:date>2015-10-15T09:03:18+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.]]></description>
<dc:subject>architecture design games thewitness space buildings</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://blog.newspaperclub.com/2013/02/10/how-arthr-ernie-work-backbone-js-rails-cocoa-and-more/">
    <title>How ARTHR &amp; ERNIE work: Backbone.js, Rails, Cocoa, and more. | Newspaper Club</title>
    <dc:date>2013-02-10T19:04:48+00:00</dc:date>
    <link>http://blog.newspaperclub.com/2013/02/10/how-arthr-ernie-work-backbone-js-rails-cocoa-and-more/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Newspaper Club is a great product - but I'm really glad Tom's written about the technical underpinnings of the latest version of the code, because it's super impressive. They threw out InDesign and replaced it with their own renderer, written in Cocoa; they have a gorgeous, rich Javascript client that's a joy to use; and they have a development team of 2. TWO. Brilliant work, folks.]]></description>
<dc:subject>newspaperclub engineering code programming architecture geniuses</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://humanplanet.com/timothyallen/2012/02/buzludzha-buzludja-bulgaria/">
    <title>Forget Your Past – Timothy Allen | Photography | Film</title>
    <dc:date>2012-03-11T10:51:04+00:00</dc:date>
    <link>http://humanplanet.com/timothyallen/2012/02/buzludzha-buzludja-bulgaria/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[",,,he showed me some pictures of what looked to me like a cross between a flying saucer and Doctor Evil’s hideout perched atop a glorious mountain range.

I knew instantly that I had to go there and see it for myself." Spectacular photography; what a building.]]></description>
<dc:subject>buzludzha bulgaria communism history photography architecture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://highscalability.com/blog/2012/2/13/tumblr-architecture-15-billion-page-views-a-month-and-harder.html">
    <title>High Scalability - High Scalability - Tumblr Architecture - 15 Billion Page Views a Month and Harder to Scale than Twitter</title>
    <dc:date>2012-02-13T20:21:51+00:00</dc:date>
    <link>http://highscalability.com/blog/2012/2/13/tumblr-architecture-15-billion-page-views-a-month-and-harder.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Really interesting post about the architecture at Tumblr, which has changed a lot over the past few years, and is a fascinating selection of tools stacked together. Especially good on the reasoning behind tool selection.]]></description>
<dc:subject>architecture scaling tumblr development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:0519033550ec/</dc:identifier>
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</item>
<item rdf:about="http://the-witness.net/news/2011/12/architecture-in-the-witness/">
    <title>Architecture in The Witness</title>
    <dc:date>2011-12-23T23:29:18+00:00</dc:date>
    <link>http://the-witness.net/news/2011/12/architecture-in-the-witness/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Yes, we could have started with the placeholder structures and made them more elaborate and better-looking, in a general video-game-level-design way, but that’s different from having well-thought-out ideas subtly embodied in the structures of the areas, which is what we are going for." The Witness used real architecture and landscape architecture firms to help design its world.]]></description>
<dc:subject>games jonathanblow thewitness architecture gardens landscape</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://whatsthehubbub.nl/blog/2011/08/six-games-about-architecture/">
    <title>Six games about architecture – Hubbub</title>
    <dc:date>2011-08-09T19:32:01+00:00</dc:date>
    <link>http://whatsthehubbub.nl/blog/2011/08/six-games-about-architecture/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Lovely little round-up of games about architecture and the urban environment from Kars.]]></description>
<dc:subject>architecture games play cities space</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:742968866fa1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2011/04/spacesuit-interview-with-nicholas-de.html">
    <title>BLDGBLOG: Spacesuit: An Interview with Nicholas de Monchaux</title>
    <dc:date>2011-05-21T19:52:03+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2011/04/spacesuit-interview-with-nicholas-de.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Gosh, what a lot of topics: fashion, fabrics, architecture, space, cybernetics, cities, all spinning out of the development of the spacesuit. Cracking interview, impossible to pick a quotation from.]]></description>
<dc:subject>bldgblog fashion space interview apollo spacesuit architecture cybernetics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c05649e3f871/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fashion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:apollo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spacesuit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cybernetics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cityofsound.com/blog/2011/04/stadsmuziek.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cityofsound%2FJuiP+%28cityofsound%29">
    <title>cityofsound: Stadsmuziek, by Akko Golenbeld</title>
    <dc:date>2011-04-19T09:35:17+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2011/04/stadsmuziek.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cityofsound%2FJuiP+%28cityofsound%29</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[" A physical model of Eindhoven rolled onto a drum and attached to a piano. A form of player piano with the city as the score." Just beautiful.]]></description>
<dc:subject>playerpiano cities music art eindhoven architecture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:d7db088cafd2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:playerpiano"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eindhoven"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pinboard.in/blog/173/">
    <title>Anatomy of a Crushing (Pinboard Blog)</title>
    <dc:date>2011-03-09T10:29:52+00:00</dc:date>
    <link>http://pinboard.in/blog/173/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We were a niche site and in the course of eighteen months had siphoned off about six thousand users from our massive competitor, a pace I was was very happy with and hoped to sustain through 2011. But now the Senior Vice President for Bad Decisions at Yahoo had decided to give us a little help." Maciej on what Scaling Pinboard Fast actually looked like. Some good anecdotes in here.]]></description>
<dc:subject>architecture web software performance pinboard scaling</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:458186326c7c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:performance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:pinboard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scaling"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2010/10/ancient-comedy-of-urban-errors.html">
    <title>BLDGBLOG: An Ancient Comedy of Urban Errors</title>
    <dc:date>2010-12-24T14:23:10+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/10/ancient-comedy-of-urban-errors.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Books become clouds, raining events and built forms onto the city." This is marvellous]]></description>
<dc:subject>architecture storytelling narrative cities shakespeare comedyoferrors</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f9a8208b2a55/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:narrative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shakespeare"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comedyoferrors"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2010/10/trap-rooms.html">
    <title>BLDGBLOG: Trap Rooms</title>
    <dc:date>2010-11-17T13:36:43+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/10/trap-rooms.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Trap streets - yes, of course. But trap rooms; trap architectures? That's iiinteresting.
]]></description>
<dc:subject>trapstreets traprooms architecture cartography mapping maps</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:24cfe0e075a1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:trapstreets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:traprooms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cartography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maps"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2010/09/special-effects-of-timestretched.html">
    <title>BLDGBLOG: Special effects of a timestretched present</title>
    <dc:date>2010-09-22T22:27:00+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/09/special-effects-of-timestretched.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The optical future of architectural ornament: light with content. 

That is, you get home with your digital camera and you click back through to see what you've photographed—and there are words, shapes, and objects hovering there in the street, or inside the buildings you once stood within, visual data only revealed through long-exposures." Brilliant.
]]></description>
<dc:subject>makingfuturemagic architecture bldgblog lightpainting motion</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:613b8c699268/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:makingfuturemagic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lightpainting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://supercolossal.ch/2010/08/23/christopher-nolan-generic/">
    <title>Super Colossal - Christopher Nolan Generic</title>
    <dc:date>2010-08-23T15:34:42+00:00</dc:date>
    <link>http://supercolossal.ch/2010/08/23/christopher-nolan-generic/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Nolan’s cities are iconless places. The Hong Kong sequence in The Dark Knight omits the harbour, the HSBC and Bank of China buildings, and that city’s famous apartment buildings, instead focussing on vertiginous aerial view of the masses of anonymous buildings in Central. Cobb and Mal’s ideal city four dreams deep in Inception is an infinity of curtain walled downtown, ordinary in the extreme and all the more unsettling because of it. In any case it will be interesting to see where Nolan takes Gotham city in its third outing, likely deeper into the fantastic generic." Interesting take on Christopher Nolan's nowhere-cities. Worth also noting that whilst Cobb and Ariadne build cities, Arthur's dreams tend towards interzones - airports and hotels. There's something on the Interzone and its relationship to that film to be said, too.
]]></description>
<dc:subject>inception movies cities architecture interzone generic christophernolan</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:382a9b892a53/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:inception"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interzone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:generic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:christophernolan"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2010/06/portable-lensed-microcosms-looking-down.html">
    <title>BLDGBLOG: Portable Lensed Microcosms Looking Down Into a Frozen World</title>
    <dc:date>2010-07-06T09:35:22+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/06/portable-lensed-microcosms-looking-down.html</link>
    <dc:creator>infovore</dc:creator><dc:subject>bldgblog architecture antarctica sustainability modelling design ice</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:cdd79394a7bd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:antarctica"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sustainability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ice"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.urban75.org/london/leinster.html">
    <title>Facade and dummy houses at 23-24 Leinster Gardens, Paddington, London W2 above the Metropolitan and District Line</title>
    <dc:date>2010-05-25T09:53:57+00:00</dc:date>
    <link>http://www.urban75.org/london/leinster.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The route of the [Metropolitan] line between Paddington and Bayswater (opened in 1868) necessitated the demolition of 23 and 24 Leinster Gardens, situated on a long, upmarket terrace of five story houses, and it was decided to build a 5ft-thick facade which matched the houses either side of the break."
]]></description>
<dc:subject>facade london underground architecture cities</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:26cae99c9012/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:facade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:london"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:underground"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2010/05/berthiers-door.html">
    <title>BLDGBLOG: Berthier's Door</title>
    <dc:date>2010-05-25T09:51:56+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/05/berthiers-door.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Back in 2006, early on a Saturday morning, artist Julien Berthier installed a new door in the city of Paris—but it was a fake door, leading nowhere, on an otherwise empty wall in the 3rd arrondissement... Unbelievably, Berthier adds, "Almost 4 years later, the address still exists. Regularly graffitied it is even cleaned by the city service.”
]]></description>
<dc:subject>cities architecture infrastructure deception</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:592892c58b2c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:deception"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/">
    <title>The Totalitarian Buddhist Who Beat Sim City « Viceland Games</title>
    <dc:date>2010-05-17T20:39:03+00:00</dc:date>
    <link>http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle - this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time." Interview with the creator of Magnasanti. (If you've not seen the video, check it out; it is a SimCity obsession beyond belief).
]]></description>
<dc:subject>simcity magnasanti architecture zoning cities games outopia eutopia</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:88f85c663f00/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:simcity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:magnasanti"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:zoning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:outopia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eutopia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://newslite.tv/2010/04/07/family-accidentally-discover-c.html">
    <title>Family accidentally discover church under home - Odd News | newslite.tv</title>
    <dc:date>2010-04-29T08:47:17+00:00</dc:date>
    <link>http://newslite.tv/2010/04/07/family-accidentally-discover-c.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["An inquisitive family have uncovered a bizarre church which has been hidden under their Victorian home in Shropshire for 100 years. The Farla family made the discovery while investigating what was under a metre-long rectangle metal grid in their hallway." Wow. Via BLDGBLOG
]]></description>
<dc:subject>history buildings architecture church hidden</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:653699f410d9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:church"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hidden"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2010/01/nakatomi-space.html">
    <title>BLDGBLOG: Nakatomi Space</title>
    <dc:date>2010-01-14T15:54:19+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2010/01/nakatomi-space.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
]]></description>
<dc:subject>architecture film buildings movement bldgblog diehard cities navigation disruptive</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:13f36a11feb7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:diehard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:navigation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disruptive"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.themorningnews.org/archives/galleries/ghosts_of_shopping_past/">
    <title>Ghosts of Shopping Past - The Morning News</title>
    <dc:date>2009-12-13T11:01:41+00:00</dc:date>
    <link>http://www.themorningnews.org/archives/galleries/ghosts_of_shopping_past/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Landscaping overgrows, walls develop mildew, ceilings cave in—a building can be shut down, but that doesn’t make it go away. Brian Ulrich’s photographs of closed-down malls and big-box retail stores reveal the potential ghost towns lying inside successful shopping complexes all across America." Wonderful pictures; striking, strange, and sad all at once. And: all a little bit "Dead Center".
]]></description>
<dc:subject>photography malls america us architecture abandoned shopping</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eabd3732dfbf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:malls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:america"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:us"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:abandoned"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shopping"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/11/california-city.html">
    <title>BLDGBLOG: California City</title>
    <dc:date>2009-11-30T15:20:43+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/11/california-city.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In the desert 100 miles northeast of Los Angeles is a suburb abandoned in advance of itself—the unfinished extension of a place called California City. Visible from above now are a series of badly paved streets carved into the dust and gravel, like some peculiarly American response to the Nazca Lines (or even the labyrinth at Chartres cathedral). The uninhabited street plan has become an abstract geoglyph—unintentional land art visible from airplanes—not a thriving community at all."
]]></description>
<dc:subject>geography architecture planning aerialviews space suburbs landart bldgblog</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:98ce69cb2423/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:geography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:aerialviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:suburbs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:landart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://etc.ofthiswearesure.com/2009/11/three-cultures.php">
    <title>Three Cultures - there is a lot to say, of this we are sure</title>
    <dc:date>2009-11-30T15:16:43+00:00</dc:date>
    <link>http://etc.ofthiswearesure.com/2009/11/three-cultures.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter." Some excellent stuff from Bryan Boyer.
]]></description>
<dc:subject>design architecture bryanboyer designthinking culture education</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1d7ca387200a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bryanboyer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:designthinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:education"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/2009/nov/29/world-of-warcraft-sam-leith">
    <title>The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian</title>
    <dc:date>2009-11-30T11:46:01+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2009/nov/29/world-of-warcraft-sam-leith</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
]]></description>
<dc:subject>commentary games wow worldofwarcraft mmo architecture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:32ceb2ccbfcd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:commentary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:worldofwarcraft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mmo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gizmodo.com/5365882/wait-this-is-a-shoe">
    <title>Wait, This Is a Shoe? - Mojito Shoe - Gizmodo</title>
    <dc:date>2009-10-06T14:26:20+00:00</dc:date>
    <link>http://gizmodo.com/5365882/wait-this-is-a-shoe</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
]]></description>
<dc:subject>shoes fashion design architecture materials</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:98c6fa197dfc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:shoes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fashion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:materials"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://designswarm.com/blog/2009/09/26/rants-i-dont-have-time-to-write-about/">
    <title>designswarm thoughts » Blog Archive » Rants I don’t have time to write</title>
    <dc:date>2009-09-27T11:19:55+00:00</dc:date>
    <link>http://designswarm.com/blog/2009/09/26/rants-i-dont-have-time-to-write-about/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Seems to me people help people go through stuff, life and things. Technology and infrastructures are not the only tool we have and social interactions count more in my opinion. When technology fails, you’ll still have to ask for directions whether you like it or not :) and whether you think your laptop is user-friendly or not is absolutely not related to your gender."
]]></description>
<dc:subject>society interaction design architecture people communication</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2e1624588842/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:people"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:communication"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://russelldavies.typepad.com/planning/2009/09/small-town-computing.html">
    <title>russell davies: ruricomp</title>
    <dc:date>2009-09-23T12:41:24+00:00</dc:date>
    <link>http://russelldavies.typepad.com/planning/2009/09/small-town-computing.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then."
]]></description>
<dc:subject>ruricomp ubicomp urbancomputing urbanism cities architecture russelldavies planning</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ff57e659a6e3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ruricomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urbancomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:russelldavies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:planning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://fuckyeahsubways.tumblr.com/">
    <title>FuckYeahSubways</title>
    <dc:date>2009-09-21T08:36:53+00:00</dc:date>
    <link>http://fuckyeahsubways.tumblr.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["FuckYeahSubways is a tumblelog." And it does exactly what it says on the tin: pictures of subways and metro systems, inside and out, from around the world. Really good.
]]></description>
<dc:subject>subways underground transport architecture metro tumblelog</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:292049fbb209/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:subways"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:underground"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tumblelog"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future">
    <title>The City Is A Battlesuit For Surviving The Future - Future metro - io9</title>
    <dc:date>2009-09-21T08:34:50+00:00</dc:date>
    <link>http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Ah - The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
]]></description>
<dc:subject>cities comics mattjones colleagues design architecture futurism writing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5d2b6d554c36/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattjones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:colleagues"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html">
    <title>In praise of the sci-fi corridor - Den of Geek</title>
    <dc:date>2009-09-06T20:22:01+00:00</dc:date>
    <link>http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
]]></description>
<dc:subject>productiondesign architecture film cinema movies scifi sciencefiction corridors</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:e4236b0f437e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:productiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cinema"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scifi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sciencefiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:corridors"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://grail.cs.washington.edu/rome/">
    <title>Building Rome in a Day</title>
    <dc:date>2009-07-30T11:51:59+00:00</dc:date>
    <link>http://grail.cs.washington.edu/rome/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this project, we consider the problem of reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed system that downloads all the images associated with a city, say Rome, from Flickr.com. After downloading, it matches these images to find common points and uses this information to compute the three dimensional structure of the city and the pose of the cameras that captured these images. All this to be done in a day." Woah.
]]></description>
<dc:subject>3D photography programming modelling architecture flickr generation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:215e5e6aec20/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:3D"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:modelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:generation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cs.northwestern.edu/~hunicke/blog/?p=42091">
    <title>gewgaw » Place Making</title>
    <dc:date>2009-07-26T19:44:27+00:00</dc:date>
    <link>http://www.cs.northwestern.edu/~hunicke/blog/?p=42091</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["While creepily capitalist in its language, the scholarship within it is sound – echoing theories that Jacobs, Alexander others presented decades ago. What’s more – it contains a lot of the same arguments for iterative design that you see in traditional game design tomes. (For a special treat – try replacing the phrases like “destination” and “retail” with “MMO” and “boxed-game”)"
]]></description>
<dc:subject>games architecture experience friends place spaces cities</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f9e757583953/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:friends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:place"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:spaces"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.edge-online.com/features/edge-panel-architecture-and-videogames">
    <title>Edge Panel: Architecture And Videogames | Edge Online</title>
    <dc:date>2009-07-25T07:10:17+00:00</dc:date>
    <link>http://www.edge-online.com/features/edge-panel-architecture-and-videogames</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["During the Develop conference earlier this week, Edge Online editor Alex Wiltshire chaired a panel discussion on the close relationship between architecture and videogames, and here we have a recording of the full session for you to download." I still have to write it up, but it was really, really good. Worth a listen.
]]></description>
<dc:subject>edge develop09 architecture games panel interview</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:0569d5ceae7b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:edge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:develop09"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:panel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=24443">
    <title>Gamasutra - News - Develop 2009: Architecture Has Much To Learn From Game Design</title>
    <dc:date>2009-07-19T16:38:54+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=24443</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This session was genuinely excellent, and I'm probably going to write about it in the near future. In the meantime: bookmarked.
]]></description>
<dc:subject>architecture games develop09</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:346644cd0514/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:develop09"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.bitquabit.com/2009/07/01/one-which-i-call-out-hacker-news/">
    <title>bitquabit - The One in Which I Call Out Hacker News</title>
    <dc:date>2009-07-03T15:14:49+00:00</dc:date>
    <link>http://blog.bitquabit.com/2009/07/01/one-which-i-call-out-hacker-news/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The next time you see an application you like, think very long and hard about all the user-oriented details that went into making it a pleasure to use, before decrying how you could trivially reimplement the entire damn thing in a weekend. Nine times out of ten, when you think an application was ridiculously easy to implement, you’re completely missing the user side of the story." Yes. Similarly: what you don't see is the decision-making, everything that was thrown away.
]]></description>
<dc:subject>programming design opensource process architecture development interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:5e0a8307c783/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/06/nynex-embedded-angel-of-new-york-city.html">
    <title>BLDGBLOG: NYNEX, Embedded Angel of New York City</title>
    <dc:date>2009-06-26T15:18:43+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/06/nynex-embedded-angel-of-new-york-city.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...halfway through the film, the Ghostbusters realize that NYNEX isn't a phone system at all: it's the embedded nervous system of an angel – a fallen angel – and all those phone calls and dial-up modems in college dorm rooms and public pay phones are actually connected into the fiber-optic anatomy of a vast, ethereal organism that preceded the architectural build-up of Manhattan. Manhattan came afterwards, that is: NYNEX was here first." There is no way this wouldn't be awesome. And: a great write-up from Geoff.
]]></description>
<dc:subject>bldgblog ghostbusters architecture tubes infrastructure city newyork telephones networks</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d5a9f7e061aa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ghostbusters"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tubes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:city"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:newyork"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:telephones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networks"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.prairiemod.com/prairiemod/2009/05/frank-lloyd-wright-lego-sets.html">
    <title>PrairieMod: Frank Lloyd Wright LEGO Sets</title>
    <dc:date>2009-05-20T11:13:21+00:00</dc:date>
    <link>http://www.prairiemod.com/prairiemod/2009/05/frank-lloyd-wright-lego-sets.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The Frank Lloyd Wright Foundation announced today that The LEGO Group is now the exclusive licensed manufacturer of Frank Lloyd Wright Collection® LEGO Architecture sets." Hmn. Not sure what the market for these is, beyond curios; they're not particularly high-resolution, for starters.
]]></description>
<dc:subject>lego architecture franklloydwright toys construction</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:741134a9075e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:franklloydwright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:construction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html">
    <title>BLDGBLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds</title>
    <dc:date>2009-05-15T23:16:44+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[On Shadow of the Colossus: "When the game is up, the player-character suffers a terrible price for destroying these strange, animate monuments. It is one of the few videogames in which the protagonist dies – horribly and permanently – when the game is over. It is a game where destroying the evil lair might well have been the wrong thing to do. And yet it is _all_ you can do. Such is the inexorable, linear fate of the videogame avatar." Rossignol hits up BLDGBLOG, and (as if you couldn't have guessed), it's good.
]]></description>
<dc:subject>architecture games play design space jimrossignol evil</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d7ef02933462/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jimrossignol"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:evil"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/04/this-diseased-utopia-10-points-on-swine.html">
    <title>BLDGBLOG: This Diseased Utopia: 10 Thoughts on Swine Flu and the City</title>
    <dc:date>2009-04-26T18:43:14+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/04/this-diseased-utopia-10-points-on-swine.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is epic and brilliant and has so many jumping-off points I need to read it again, and again, and again.
]]></description>
<dc:subject>disease cities design health architecture bldgblog swineflu flu space</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:08a6e6c7da86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disease"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:swineflu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.offworld.com/2009/04/architecting-the-unreal---the.html">
    <title>Architecting the unreal: the hubs and spokes of BioShock's Rapture - Offworld</title>
    <dc:date>2009-04-20T20:55:17+00:00</dc:date>
    <link>http://www.offworld.com/2009/04/architecting-the-unreal---the.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[So I'm going to be writing the odd thing for Offworld from time to time, and this is my first post, on a nice post from Steve Gaynor about architecutre, and leading players through stories with architecture alone. More to come, pop-pickers.
]]></description>
<dc:subject>offworld games writing me bioshock architecture tomarmitage</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2520dd12287e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:offworld"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:me"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bioshock"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:tomarmitage"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/boxman/the-subtle-art-of-persuasion">
    <title>The Subtle Art of Persuasion</title>
    <dc:date>2009-03-30T09:04:41+00:00</dc:date>
    <link>http://www.slideshare.net/boxman/the-subtle-art-of-persuasion</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
]]></description>
<dc:subject>jamesbox interaction design interactiondesign behaviour architecture persuasion presentation</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:8d332e42406b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesbox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:persuasion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:presentation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/">
    <title>Why the Wii will never get any better</title>
    <dc:date>2009-03-09T15:37:40+00:00</dc:date>
    <link>http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
]]></description>
<dc:subject>programming nintendo hardware architecture analysis wii code microprocessors</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:9ce66adc3044/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wii"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:microprocessors"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magicalnihilism.wordpress.com/2009/03/03/joe-jackson-and-jamais-cascio-vs-the-collapsitarians/">
    <title>Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism</title>
    <dc:date>2009-03-05T16:33:22+00:00</dc:date>
    <link>http://magicalnihilism.wordpress.com/2009/03/03/joe-jackson-and-jamais-cascio-vs-the-collapsitarians/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
]]></description>
<dc:subject>futurism cities film architecture mattjones urban quotation change romance</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:468f5736c7cf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:film"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattjones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:change"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:romance"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://antimega.textdriven.com/antimega/2009/02/28/asylum">
    <title>Chris Heathcote: anti-mega: Asylum</title>
    <dc:date>2009-03-02T09:27:02+00:00</dc:date>
    <link>http://antimega.textdriven.com/antimega/2009/02/28/asylum</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["After being seen as cheap or low-rent housing for much of the 40s, asylums started to be seen as 21st century modern, and desirable places to live." All of this has happened before and all of it will happen again. Heathcote's Lyddle End entry is fantastic, and primarily for his writing/futurism.
]]></description>
<dc:subject>futurism future architecture chrisheathcote scifi lyddleend2050 prefab</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:19a1cb7a078e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:chrisheathcote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scifi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:lyddleend2050"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:prefab"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://speedbird.wordpress.com/2009/02/14/the-city-is-here-table-of-contents/">
    <title>The City Is Here: Table of contents « Adam Greenfield’s Speedbird</title>
    <dc:date>2009-02-14T23:31:01+00:00</dc:date>
    <link>http://speedbird.wordpress.com/2009/02/14/the-city-is-here-table-of-contents/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
]]></description>
<dc:subject>ubicomp cities architecture urban environment adamgreenfield networked disruption</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d75c0fa4b341/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urban"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:environment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:adamgreenfield"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:networked"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disruption"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.rampantgames.com/blog/2004/10/black-triangle.html">
    <title>Tales of the Rampant Coyote: The Black Triangle</title>
    <dc:date>2009-01-20T13:23:35+00:00</dc:date>
    <link>http://www.rampantgames.com/blog/2004/10/black-triangle.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
]]></description>
<dc:subject>development programming architecture analogy metaphor</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:c8b637dff5e7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analogy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:metaphor"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/">
    <title>The Bourne Infrastructure « Magical Nihilism</title>
    <dc:date>2008-12-13T14:14:39+00:00</dc:date>
    <link>http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
]]></description>
<dc:subject>motion cities architecture bond mattjones infrastructure jasonbourne espionage</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:22089f7f7c52/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bond"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattjones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jasonbourne"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:espionage"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rodcorp.typepad.com/rodcorp/2008/11/all-that-is-solid-melts-into-lair.html">
    <title>rodcorp: All that is solid melts into lair</title>
    <dc:date>2008-11-23T10:40:38+00:00</dc:date>
    <link>http://rodcorp.typepad.com/rodcorp/2008/11/all-that-is-solid-melts-into-lair.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Steve Rose notes that the recent films have seen Bond visit and destroy as much villain-architecture as ever ("The villains are the creators; Bond is the destroyer. He's basically an enemy of architecture"), and suggests this can be traced back to Fleming's difficulties with Modernist architects." Rod on Bond is always good, and bonus points for the punning title.
]]></description>
<dc:subject>rodmclaren bond kenadam jamesbond architecture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:fc75d6a53324/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rodmclaren"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bond"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kenadam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:jamesbond"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/help/series/an-abc-of-r2">
    <title>An ABC of R2 | Help | guardian.co.uk</title>
    <dc:date>2008-11-23T10:21:37+00:00</dc:date>
    <link>http://www.guardian.co.uk/help/series/an-abc-of-r2</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
]]></description>
<dc:subject>architecture software development design guardian publishing online blog</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:358e941e1467/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:guardian"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:online"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:blog"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html">
    <title>cityofsound: Wi-fi structures and people shapes</title>
    <dc:date>2008-11-11T23:03:43+00:00</dc:date>
    <link>http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user [...], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
]]></description>
<dc:subject>visualization technology wifi space architecture behaviour buildings activity mapping danhill</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bd2dda5265f9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wifi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:activity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mapping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:danhill"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://magicalnihilism.wordpress.com/2008/11/09/who-stole-my-volcano/">
    <title>Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism</title>
    <dc:date>2008-11-10T08:31:11+00:00</dc:date>
    <link>http://magicalnihilism.wordpress.com/2008/11/09/who-stole-my-volcano/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["[The modern supervillain's] hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone.... for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling." The network as fortress and ideology all at once.
]]></description>
<dc:subject>design architecture comics culture kenadam mattfraction gobag network infrastructure mobility</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d32bc1c20db8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:comics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:kenadam"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mattfraction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gobag"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:network"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:mobility"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.huddle.net/on-scalability-part-ii-service-buses-and-asynchronous-services">
    <title>Blog ~ huddle ~ The world's workspace!</title>
    <dc:date>2008-10-01T10:46:52+00:00</dc:date>
    <link>http://blog.huddle.net/on-scalability-part-ii-service-buses-and-asynchronous-services</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
]]></description>
<dc:subject>huddle engineering architecture queues messagequeuing</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:df5a049fc91a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:huddle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:queues"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:messagequeuing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://versusclucluland.blogspot.com/2008/09/how-game-design-is-like-architecture.html">
    <title>Versus CluClu Land: How Game Design is like Architecture</title>
    <dc:date>2008-09-18T21:49:53+00:00</dc:date>
    <link>http://versusclucluland.blogspot.com/2008/09/how-game-design-is-like-architecture.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Well-designed games make us forget the technical impediments to the enjoyment of art, and this is more than half the battle."
]]></description>
<dc:subject>games play design architecture compromise craft</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:a26f96e2b5f0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:compromise"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:craft"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2008/07/atlas-of-all-possible-bank-robberies.html">
    <title>BLDGBLOG: The Atlas of All Possible Bank Robberies</title>
    <dc:date>2008-08-18T12:27:56+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2008/07/atlas-of-all-possible-bank-robberies.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."
]]></description>
<dc:subject>theft maps cities buildings transgression architecture urbanism disruptive</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:208dc91893fb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:theft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:maps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:buildings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:transgression"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:disruptive"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.telegraph.co.uk/news/worldnews/1544827/Gangster-who-built-world's-tallest-log-cabin.html">
    <title>Gangster who built world's tallest log cabin - Telegraph</title>
    <dc:date>2008-08-05T10:12:16+00:00</dc:date>
    <link>http://www.telegraph.co.uk/news/worldnews/1544827/Gangster-who-built-world's-tallest-log-cabin.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Dominating the skyline of Arkhangelsk, a city in Russia's far north-west, it is believed to be the world's tallest wooden house, soaring 13 floors to reach 144ft - about half the size of the tower of Big Ben." Wow.
]]></description>
<dc:subject>construction building architecture russia wood house skyscraper</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:20c8c7f8b516/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:construction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:building"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:russia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:wood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:house"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:skyscraper"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://railstips.org/2008/7/29/it-s-an-httparty-and-everyone-is-invited">
    <title>It's an HTTParty and Everyone Is Invited! // RailsTips.org by John Nunemaker</title>
    <dc:date>2008-08-01T09:33:32+00:00</dc:date>
    <link>http://railstips.org/2008/7/29/it-s-an-httparty-and-everyone-is-invited</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The other day I thought, wouldn’t it be nice if that pattern were wrapped up as a present for me (and others) to use? The answer is yes and it is named HTTParty." This is total awesome. Now I want to do more webservices hacks.
]]></description>
<dc:subject>webservices rest socialweb xml json ruby gem software architecture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6a5fa7dbf718/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:webservices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:socialweb"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:xml"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:json"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ruby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gem"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ludicorp.com/etcon/2004/presentation.html">
    <title>Transcendent Interactions: Collaborative Contexts and Relationship-based Computing</title>
    <dc:date>2008-07-28T06:58:58+00:00</dc:date>
    <link>http://www.ludicorp.com/etcon/2004/presentation.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
]]></description>
<dc:subject>design community architecture software relationships social flickr people</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:913ab533641f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:relationships"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:people"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.jroller.com/MasterMark/entry/google_teh_evil_cloud_economics">
    <title>Process Perfection</title>
    <dc:date>2008-07-15T09:31:16+00:00</dc:date>
    <link>http://www.jroller.com/MasterMark/entry/google_teh_evil_cloud_economics</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The bottom line is, there are laws on the books in the EU that stand in direct conflict with the needs of Google's architecture, and no amount of hand waving will make that fact go away." Smart artcile about the legal issues of cloud computing.
]]></description>
<dc:subject>architecture google privacy law cloudcomputing distributed computing hosting</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f673c842a4cc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:privacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:law"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cloudcomputing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:distributed"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hosting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://decafbad.com/blog/2008/07/04/queue-everything-and-delight-everyone">
    <title>0xDECAFBAD » Queue everything and delight everyone</title>
    <dc:date>2008-07-05T07:10:08+00:00</dc:date>
    <link>http://decafbad.com/blog/2008/07/04/queue-everything-and-delight-everyone</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...that's really the purpose of a web-based content creation interface—accepting something as quickly as possible to make the user happy enough to continue submitting more." Leslie Orchard on message-queue-based design.
]]></description>
<dc:subject>queue messaging development software programming architecture</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7126ac6969bb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:queue"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:messaging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2008/06/for-whom-bell-tolls.html">
    <title>BLDGBLOG: For whom the bell tolls</title>
    <dc:date>2008-06-27T07:11:17+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2008/06/for-whom-bell-tolls.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The city goes dark. The tolling gets louder. In all the region's cemeteries, the soil starts to quake." Oh god yes. Lovely article about earthquake dampers and giant clocks.
]]></description>
<dc:subject>architecture fantasy writing bldgblog funny imaginative</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:445e8e1813e6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:fantasy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bldgblog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:imaginative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.25hoursaday.com/weblog/2008/06/10/TwoCardinalSinsOfRESTAPIDesignLessonsYouCanLearnFromTheNewsGatorRESTAPI.aspx">
    <title>Dare Obasanjo aka Carnage4Life - Two Cardinal Sins of REST API Design: Lessons you can Learn from the NewsGator REST API</title>
    <dc:date>2008-06-12T19:30:42+00:00</dc:date>
    <link>http://www.25hoursaday.com/weblog/2008/06/10/TwoCardinalSinsOfRESTAPIDesignLessonsYouCanLearnFromTheNewsGatorRESTAPI.aspx</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["If you are going to build a RESTful API, do it right. Your developers will thank you for it." Dare is right; the Newsgator REST API is very lacking, to say the least. When I used it, it even missed documented functionality.
]]></description>
<dc:subject>rest api newsgator rubbish development architecture software engineering design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ddb7532a15bf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:newsgator"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:rubbish"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.twitter.com/2008/05/its-not-rocket-science-but-its-our-work.html">
    <title>Twitter Blog: It's Not Rocket Science, But It's Our Work</title>
    <dc:date>2008-06-02T17:54:58+00:00</dc:date>
    <link>http://blog.twitter.com/2008/05/its-not-rocket-science-but-its-our-work.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I am amazed that anyone would have the patience to respond to Mike Arrington's general arsery, but it seem the Twitter team do. They are better men and women than I.
]]></description>
<dc:subject>twitter architecture infrastructure scaling development software</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:eb0f8efb1b72/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:infrastructure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:scaling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eurogamer.net/article.php?article_id=133192&amp;page=2">
    <title>Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer</title>
    <dc:date>2008-04-21T14:21:32+00:00</dc:date>
    <link>http://www.eurogamer.net/article.php?article_id=133192&amp;page=2</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
]]></description>
<dc:subject>gta grandtheftauto cities architecture feel play games design environment</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:1d93fb03e9ab/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:gta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:grandtheftauto"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:feel"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:environment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/france/story/0,,2217067,00.html">
    <title>Undercover restorers fix Paris landmark's clock | Special reports | Guardian Unlimited</title>
    <dc:date>2007-12-02T15:26:55+00:00</dc:date>
    <link>http://www.guardian.co.uk/france/story/0,,2217067,00.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["For a year from September 2005, under the nose of the Panthéon's unsuspecting security officials, a group of intrepid "illegal restorers"... pieced apart and repaired the antique clock that had been left to rust in the building since the 1960s." Awesome
]]></description>
<dc:subject>paris culture clock hacking architecture engineering activism awesome</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2b9d28d7a6cc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:paris"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:clock"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:hacking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:activism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:awesome"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ofthiswearesure.blogspot.com/2007/10/note-one-of-things-this-post-is.html">
    <title>of this we are sure: Sketching an API architecture</title>
    <dc:date>2007-11-11T20:52:51+00:00</dc:date>
    <link>http://ofthiswearesure.blogspot.com/2007/10/note-one-of-things-this-post-is.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I'm willing to accept that the API as a model for architecture contributes less to the design of individual buildings than to the function of the city, but it should effect both." Some good stuff in here I need to go back over.
]]></description>
<dc:subject>api architecture design web analogy systems</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:72bd0475581c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:api"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:analogy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:systems"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ft.com/cms/s/0/8dd0f816-e0bc-11da-90ad-0000779e2340.html?nclick_check=1">
    <title>FT.com / Arts &amp; Weekend / House &amp; Home - Back to the drawing board</title>
    <dc:date>2007-10-28T12:21:46+00:00</dc:date>
    <link>http://www.ft.com/cms/s/0/8dd0f816-e0bc-11da-90ad-0000779e2340.html?nclick_check=1</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Sketching is not only practical but essential. It is the quickest, most accessible way to find out if a space, a vista, a progression can work and also to communicate it to others."
]]></description>
<dc:subject>architecture design drawing sketching</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:d71c81eb8f94/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:drawing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:sketching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Vitruvius">
    <title>Vitruvius - Wikipedia, the free encyclopedia</title>
    <dc:date>2007-10-25T20:52:40+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Vitruvius</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Vitruvius is most famous for asserting in his book De architectura that a structure must exhibit the three qualities of firmitas, utilitas, venustas - that is, it must be strong or durable, useful, and beautiful.
]]></description>
<dc:subject>architecture history vitruvius creativity making</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:39a95ce737d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:vitruvius"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:making"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>