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    <description>recent bookmarks from infovore</description>
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  </channel><item rdf:about="http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/">
    <title>Augmented Reality With Processing (Tutorial)</title>
    <dc:date>2011-12-30T16:11:34+00:00</dc:date>
    <link>http://www.creativeapplications.net/processing/augmented-reality-with-processing-tutorial-processing/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Nice tutorial for exploring AR with Processing. (Yes, I know it's AR, but I also am interested in how this works, so stop your booing in the peanut gallery).]]></description>
<dc:subject>ar augmentedreality processing tutorial programming</dc:subject>
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<item rdf:about="http://urbanscale.org/2011/06/01/week-22-undoing-ar/">
    <title>Week 22: Undoing AR | Urbanscale</title>
    <dc:date>2011-06-01T18:23:18+00:00</dc:date>
    <link>http://urbanscale.org/2011/06/01/week-22-undoing-ar/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down the street with a mobile held visor-like before you, though those are surely present and significant. It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison — and that’s even before we entertain the very high likelihood of that information’s being inaccurate, outdated, or commercial or otherwise exploitative in nature."]]></description>
<dc:subject>ar kevinslavin adamgreenfield cities focus optics sensing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://berglondon.com/blog/2011/04/05/suwappu-toys-in-media/">
    <title>Suwappu: Toys in media – Blog – BERG</title>
    <dc:date>2011-04-05T07:34:40+00:00</dc:date>
    <link>http://berglondon.com/blog/2011/04/05/suwappu-toys-in-media/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We all remember making up stories with our toys when we were young, or our favourite childhood TV cartoon series where our toys seemed to have impossible, brilliant lives of their own. Now that we have the technology to have toys soak in media, what tales will they tell?" Poor Badger.]]></description>
<dc:subject>ar toys media berg dentsulondon film dreams</dc:subject>
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<dc:identifier>https://pinboard.in/u:infovore/b:3bab89507130/</dc:identifier>
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<item rdf:about="http://augre.net/post/3723007546/cant-force-this">
    <title>AUGRE - You can’t force AR</title>
    <dc:date>2011-03-08T16:04:35+00:00</dc:date>
    <link>http://augre.net/post/3723007546/cant-force-this</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[This is very true: "There’s too much emphasis on the significance of the placement, which is trivial in this medium, and not enough emphasis on creating good AR art, which is hard... rather than try injecting AR pieces into popular venues, I’d like to see someone focus on AR pieces so compelling that people are willing to travel to see them. That would be revolutionary."]]></description>
<dc:subject>ar art transgression challenge</dc:subject>
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<item rdf:about="http://www.gamesetwatch.com/2010/06/hudson_releases_ar_rpg_for_fre.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamesetwatch+(GameSetWatch)">
    <title>GameSetWatch - Hudson Releases AR RPG For Free</title>
    <dc:date>2010-06-22T13:10:03+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2010/06/hudson_releases_ar_rpg_for_fre.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gamesetwatch+(GameSetWatch)</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In AR Monster, you use your iPhone's GPS system and camera to discover and battle more than 600 monsters hidden in the real world. By playing the game in different locations and pointing the handset in different directions, you'll be able to find new kinds of monsters." As is increasingly becoming my reaction to all things AR: "so what?"
]]></description>
<dc:subject>ar games iphone augmentedreality</dc:subject>
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<item rdf:about="http://vimeo.com/11672907">
    <title>Augmented Shadow_document on Vimeo</title>
    <dc:date>2010-06-10T11:36:42+00:00</dc:date>
    <link>http://vimeo.com/11672907</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Augmented Shadow, by Joon Moon, 2010. used openframeworks. It's a tabletop interface on where artificial shadows of tangible objects displayed. You can play with the shadows lying on the boundary between the real, virtual, and fantasy." Now stop reading and watch. Beautiful, simple, engaging, playful and storyful all at once.
]]></description>
<dc:subject>play shadows ar augmentedreality emergentnarrative</dc:subject>
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<item rdf:about="http://nixweb.com/you-are-here/">
    <title>You are Here</title>
    <dc:date>2009-10-12T08:57:24+00:00</dc:date>
    <link>http://nixweb.com/you-are-here/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["The physical act of moving around a window into the greater world makes your spatial relationship to the globe profoundly more tangible. The experience of being oriented to a larger context creates an unforgettable sense of wonder."
]]></description>
<dc:subject>ar augmentedreality map device space wonder totalperspectivevortex tangibility</dc:subject>
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<item rdf:about="http://www.youtube.com/watch?v=t1OFZlE7CeU">
    <title>YouTube - Future of Singapore in 2015</title>
    <dc:date>2009-08-14T11:20:49+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=t1OFZlE7CeU</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The city, it turns out, is there for you to SPEND MONEY IN. And augment the hell out of. No grim meathook future in 2015 Singapore, that's for certain...
]]></description>
<dc:subject>singapore ar augmentedreality futurism video peakoil capitalism</dc:subject>
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<item rdf:about="http://clicknothing.typepad.com/click_nothing/2008/11/and-let-slip-the-blogs-of-war.html">
    <title>Click Nothing: '...and let slip the blogs of war!'</title>
    <dc:date>2008-11-20T23:10:22+00:00</dc:date>
    <link>http://clicknothing.typepad.com/click_nothing/2008/11/and-let-slip-the-blogs-of-war.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["I must admit that I would have loved to get this richness of backstory into the actual game itself, but the longer pipeline of game asset development and integration made that impossible." Clint Hocking explaining the background behind the fictional blog for Far Cry 2.
]]></description>
<dc:subject>games clinthocking blogs ar farcry2</dc:subject>
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<item rdf:about="http://www.reubenblog.typepad.com/">
    <title>War Unlimited: A blog by Reuben Oluwagembi</title>
    <dc:date>2008-11-20T23:08:29+00:00</dc:date>
    <link>http://www.reubenblog.typepad.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
]]></description>
<dc:subject>blog AR games farcry2 fiction narrative</dc:subject>
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