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    <description>recent bookmarks from infovore</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://minimaxir.com/2020/07/gpt3-expectations/"/>
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	<rdf:li rdf:resource="http://www.valvesoftware.com/publications.html"/>
	<rdf:li rdf:resource="http://kidicarus222.blogspot.com/2008/10/blinky-pinky-inky-and-clyde-smarter_29.html"/>
	<rdf:li rdf:resource="http://unrealart.co.uk/"/>
	<rdf:li rdf:resource="http://web.media.mit.edu/~dustin/rubyai.html"/>
	<rdf:li rdf:resource="http://www.cs.dartmouth.edu/~e11/asp.html"/>
	<rdf:li rdf:resource="http://aigamedev.com/methodology/structure-action-game-ai"/>
	<rdf:li rdf:resource="http://mry.fidisk.fi/bluemoon/"/>
	<rdf:li rdf:resource="http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php"/>
	<rdf:li rdf:resource="http://www.crummy.com/2007/10/21/0"/>
	<rdf:li rdf:resource="http://www.blackbeltjones.com/work/?p=1314"/>
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  </channel><item rdf:about="https://minimaxir.com/2020/07/gpt3-expectations/">
    <title>Tempering Expectations for GPT-3 and OpenAI’s API | Max Woolf's Blog</title>
    <dc:date>2020-07-19T15:20:14+00:00</dc:date>
    <link>https://minimaxir.com/2020/07/gpt3-expectations/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["That demo got the attention of venture capitalists. And when a cool-looking magical thing gets the attention of venture capitalists, discourse tends to spiral out of control." Good, even-handed look at GPT3. It's both impressive and unexciting for me - there are so many underlying issues besides the 'magic', not to mention the relative failure rate, the complexity of any real-world deployment, and as ever, a lack of nuance in a lot of media about discussing text-generation. This lays out some of the points with the latter well.]]></description>
<dc:subject>ai gpt3 magicalthinking textgeneration machinelearning</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:61c111b3d7e6/</dc:identifier>
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<item rdf:about="https://creative-ai.org/">
    <title>Creative AI Lab</title>
    <dc:date>2020-07-10T10:27:24+00:00</dc:date>
    <link>https://creative-ai.org/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Curated and ongoing set of links to resources around the topic, from the Serpentine. Will be highly useful for future teaching, although god, my ongoing exhaustion around much of the AI discourse doesn't seem to be dissipating. Most excited to go over some of the interviews an and lectures.]]></description>
<dc:subject>ai tools creativity art</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:7ad793e7172f/</dc:identifier>
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<item rdf:about="https://crackmagazine.net/article/long-reads/common-ground-holly-herndon-in-conversation-with-james-bridle/">
    <title>Common ground: Holly Herndon in conversation with James Bridle</title>
    <dc:date>2019-08-18T16:37:32+00:00</dc:date>
    <link>https://crackmagazine.net/article/long-reads/common-ground-holly-herndon-in-conversation-with-james-bridle/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["We’re more willing to grant intelligence to things that we’ve built ourselves than to non-human species, even though it’s increasingly obvious that primates, cephalopods and trees have forms of intelligence that we should maybe be listening to. So how do we take this sudden decentring of the human with regard to AI? It’s like a Copernican moment when suddenly we have to acknowledge there are other forms of intelligence present. And then suddenly go, “Oh shit, there have been incredible amounts of intelligence here all along, and we’ve completely ignored them." This is very good.]]></description>
<dc:subject>ai intelligence cognition interview jamesbridle hollyherndon artificialintelligence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:f3fbe63738a3/</dc:identifier>
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<item rdf:about="https://gen.medium.com/the-bs-industrial-complex-of-phony-a-i-44bf1c0c60f8">
    <title>The BS-Industrial Complex of Phony A.I. – GEN</title>
    <dc:date>2019-06-24T10:10:27+00:00</dc:date>
    <link>https://gen.medium.com/the-bs-industrial-complex-of-phony-a-i-44bf1c0c60f8</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In this way, Dynamic Yield is part of a generation of companies whose core technology, while extremely useful, is powered by artificial intelligence that is roughly as good as a 24-year-old analyst at Goldman Sachs with a big dataset and a few lines of Adderall."

This is good - and largely well written, bar an unnecessary cheap shot at one point. It overlaps with lots of what I have to teach students about AI: namely, those letter have become this huge suitcase concept for anything from gnarly machine learning problems and recurrent neural networks down to applied statistics and a splash of arithmetic. And meanwhile, everyone just keeps adding to this cyclone of nonsense as they try to out-claim one another. It's exhausting, and it pollutes the public sphere, such that inexperts - politicians, policymakers - get themselves tangled up about all the wrong things. Sigh.]]></description>
<dc:subject>ai artificialintelligence machinelearning bullshit suitcasewords marketing pr</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:bc2112218320/</dc:identifier>
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<item rdf:about="https://www.fast.ai/2019/01/24/course-v3/">
    <title>Practical Deep Learning for Coders 2019 · fast.ai</title>
    <dc:date>2019-01-27T23:02:33+00:00</dc:date>
    <link>https://www.fast.ai/2019/01/24/course-v3/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Highly recommended by SimonW. Possibly something to prod.]]></description>
<dc:subject>ai machinelearning ml programming python deeplearning classification</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:4862fbfe5ea5/</dc:identifier>
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<item rdf:about="http://aiweirdness.com/post/173096796277/skyknit-when-knitters-teamed-up-with-a-neural">
    <title>Letting neural networks be weird • SkyKnit: When knitters teamed up with a neural...</title>
    <dc:date>2018-04-20T10:41:16+00:00</dc:date>
    <link>http://aiweirdness.com/post/173096796277/skyknit-when-knitters-teamed-up-with-a-neural</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Janelle Shane - with some effort - trains neural networks to make knitting patterns. Then knitters from Ravelry make them. I love this: weird AI being taken at face value by people for art's sake.]]></description>
<dc:subject>art neuralnetworks knitting manufacture ai</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c4350c5aef66/</dc:identifier>
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<item rdf:about="https://www.theatlantic.com/technology/archive/2017/07/marion-tinsley-checkers/534111/">
    <title>How Checkers Was Solved - The Atlantic</title>
    <dc:date>2017-07-19T18:27:15+00:00</dc:date>
    <link>https://www.theatlantic.com/technology/archive/2017/07/marion-tinsley-checkers/534111/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["From 1950 to 1990, Tinsley had been the world champion of checkers whenever he wanted to be. He’d occasionally retire to work on mathematics or devote himself to religious study, but he’d eventually return, beat everyone and become champion again. In that 40-year span, he lost five total games and never once dropped a match." Brilliant article from Alexis Madrigal on the race to solve draughts/checkers, one man and his computer, and another man and his faith.]]></description>
<dc:subject>ai games religion checkers draughts machinelearning journalism alexismadrigal</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:da560d70369c/</dc:identifier>
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<item rdf:about="http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php">
    <title>Gamasutra: Ming-Lun Chou's Blog - A Brain Dump of What I Worked on for Uncharted 4</title>
    <dc:date>2016-05-12T08:40:14+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A_Brain_Dump_of_What_I_Worked_on_for_Uncharted_4.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[I always love seeing debug screens from game developers - what they call things, how they conceptually model the work they're doing visually, and what metrics they track. Also, a reminder of the budgets for doing everything a modern game does. This post about Uncharted 4 is full of that sort of thing. Show everything!]]></description>
<dc:subject>ai programming games debugging visualisation showeverything uncharted4</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:06c98da1bf59/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
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</item>
<item rdf:about="http://jordanmechner.com/blog/2011/10/siri/">
    <title>Siri Meets Eliza | jordanmechner.com</title>
    <dc:date>2011-10-25T09:08:15+00:00</dc:date>
    <link>http://jordanmechner.com/blog/2011/10/siri/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Since I got my iPhone 4S, I’ve been intrigued, fascinated and alarmed by Siri’s fast-growing capabilities. I thought it would make sense to introduce her to my psychotherapist, Eliza." Now I think about it, surprised it's taken someone so long to do this (considering all the other Siri 'gags' floating around).]]></description>
<dc:subject>siri eliza artificialintelligence ai</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:infovore/b:c53cb30ecdd8/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:eliza"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:artificialintelligence"/>
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</item>
<item rdf:about="http://www.valvesoftware.com/publications.html">
    <title>Valve - Publications</title>
    <dc:date>2010-11-21T10:38:50+00:00</dc:date>
    <link>http://www.valvesoftware.com/publications.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
]]></description>
<dc:subject>games development ai research valvesoftware talks</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:7ee247bb77cc/</dc:identifier>
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<item rdf:about="http://kidicarus222.blogspot.com/2008/10/blinky-pinky-inky-and-clyde-smarter_29.html">
    <title>Back of the Cereal Box: Blinky, Pinky, Inky and Clyde: Smarter Than You Think</title>
    <dc:date>2010-04-26T20:47:47+00:00</dc:date>
    <link>http://kidicarus222.blogspot.com/2008/10/blinky-pinky-inky-and-clyde-smarter_29.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["In a sense, it is. However, Ashley Davis, a blogger over at Destructoid, put a post up last week specifically on the Pac-Man ghosts and why they got the names that they did. In short, though it might seem like Blinky, Pinky, Inky and the Clyde-Sue-Tim hivemind hover around dot-filled mazes in the exact same way, they don’t. In fact, the way they move is explained by their nicknames." This is brilliant.
]]></description>
<dc:subject>pacman games ai history via:mugla</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:450edec4277d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:history"/>
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</item>
<item rdf:about="http://unrealart.co.uk/">
    <title>Unrealart Computer Generated Art by Alison Mealey</title>
    <dc:date>2009-10-20T10:11:17+00:00</dc:date>
    <link>http://unrealart.co.uk/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match."
]]></description>
<dc:subject>games art visualization generative ai</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:de1d04399aea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:visualization"/>
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</item>
<item rdf:about="http://web.media.mit.edu/~dustin/rubyai.html">
    <title>AI Ruby Plugins</title>
    <dc:date>2009-10-16T15:01:53+00:00</dc:date>
    <link>http://web.media.mit.edu/~dustin/rubyai.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["This page will maintain list of AI related libraries for the Ruby programming language." Some interesting stuff here, although it's all in varying degrees of maturity...
]]></description>
<dc:subject>ruby ai machinelearning collectiveintelligence algorithms software libraries gems</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:2e5ae1ff2d2e/</dc:identifier>
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</item>
<item rdf:about="http://www.cs.dartmouth.edu/~e11/asp.html">
    <title>Asp - E McNeill</title>
    <dc:date>2008-10-13T15:50:39+00:00</dc:date>
    <link>http://www.cs.dartmouth.edu/~e11/asp.html</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Strategy game that requires you to work within the boundaries of limited - but potentially powerful - AI, and act as a guiding "real intelligence" for your ships.
]]></description>
<dc:subject>games play ai strategy java</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:ff0cd22a33d5/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://aigamedev.com/methodology/structure-action-game-ai">
    <title>The Structure of Action Game AI — AiGameDev.com</title>
    <dc:date>2008-08-31T09:17:50+00:00</dc:date>
    <link>http://aigamedev.com/methodology/structure-action-game-ai</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
]]></description>
<dc:subject>ai games programming development contract</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:87547ab9d626/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:contract"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mry.fidisk.fi/bluemoon/">
    <title>Blue Moon for Mac OS 10.5</title>
    <dc:date>2008-08-25T10:20:41+00:00</dc:date>
    <link>http://mry.fidisk.fi/bluemoon/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
]]></description>
<dc:subject>bluemoon boardgames macosx ai games play cards cardgame knizia</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:f53e4441fe9c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bluemoon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:macosx"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cards"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:cardgame"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:knizia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php">
    <title>GameSetWatch - In-Depth: Bungie On Eight Years Of Halo AI</title>
    <dc:date>2008-08-09T21:23:17+00:00</dc:date>
    <link>http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Matthew Kumar writing up Damián Isla's session from Develop, on the evolution of Halo's AI. It was excellent: technical and experiential enough all at once.
]]></description>
<dc:subject>halo games design bungie ai programming development develop</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:6acf73e97046/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:halo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:bungie"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:develop"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.crummy.com/2007/10/21/0">
    <title>Bake A Cake, You Know I'm Coming</title>
    <dc:date>2007-10-21T11:09:40+00:00</dc:date>
    <link>http://www.crummy.com/2007/10/21/0</link>
    <dc:creator>infovore</dc:creator><description><![CDATA["...I think the trick of Portal is that the AI NPC is really the player. The NPC addresses the PC in the same patronizing tone I address characters I control when they... slide off the platform I tried to land them on."
]]></description>
<dc:subject>leonardrichardson portal quotation ai games npc design</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:bcbe6e8df091/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:leonardrichardson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:portal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:quotation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:npc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.blackbeltjones.com/work/?p=1314">
    <title>Blackbeltjones/Work: » London Games Festival: The Future of AI in games</title>
    <dc:date>2006-10-09T23:41:21+00:00</dc:date>
    <link>http://www.blackbeltjones.com/work/?p=1314</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[Matt takes pretty good notes on the AI discussion at the lgf
]]></description>
<dc:subject>games ai development play</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:77d1c59faaee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:play"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://iamlearn.blogspot.com/">
    <title>I am learn</title>
    <dc:date>2004-10-05T13:59:39+00:00</dc:date>
    <link>http://iamlearn.blogspot.com/</link>
    <dc:creator>infovore</dc:creator><description><![CDATA[learn is a perl script that outputs english. what better proof of concept than to dump output to a blog?
]]></description>
<dc:subject>ai blogging language linguistics naturallanguage perl</dc:subject>
<dc:identifier>https://pinboard.in/u:infovore/b:73afd4be5548/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:blogging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:linguistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:naturallanguage"/>
	<rdf:li rdf:resource="https://pinboard.in/u:infovore/t:perl"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>