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    <title>Pinboard (guardiantech)</title>
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    <description>recent bookmarks from guardiantech</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://unigine.com/products/valley/"/>
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    <title>Unigine: real-time 3D engine (game, simulation, visualization and VR) &gt;&gt; Valley Benchmark</title>
    <dc:date>2013-09-27T05:27:08+00:00</dc:date>
    <link>http://unigine.com/products/valley/</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[<blockquote>Offering a rare chance to experience a breath of untapped, crystal clear air, Valley Benchmark allows you to encounter a morning high up in the mountains when the snow-capped peaks are just barely glittering in the rising sun. Be it flying over the vast green expanses or hiking along rocky slopes, this journey continues as long you wish. Unique in every corner, this open-space world provides a wonderfully relaxing experience under the tranquil music and sounds of nature.</blockquote>

Stress-test your GPU while de-stressing yourself. Amazingly detailed. CRoss-platform.]]></description>
<dc:subject>3d benchmark graphics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:guardiantech/b:a008d6d4ef19/</dc:identifier>
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<item rdf:about="http://www.underconsideration.com/speakup/archives/002462.html">
    <title>Pizza flyers: the height of good graphic design? &gt;&gt; Speak Up</title>
    <dc:date>2013-07-03T20:39:23+00:00</dc:date>
    <link>http://www.underconsideration.com/speakup/archives/002462.html</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[Jonathan Baldwin: <blockquote>I put this question to my new first year students yesterday during a series of seminars designed to get them thinking (and re-thinking) about their preconceptions of their subject. Pizza flyers, it was agreed, are about as good examples of bad design as you could hope for.<p>

But had any of them used one to order pizza? Almost all had, and several said they kept flyers and even had them taped on the fridge door. So are they badly designed? I asked again. It was like the scene from Monty Python and the Holy Grail where the peasants are trying to work out the tortured logic of what it means if a witch burns: b-because… they’re made… of wood?’</blockquote>

Design is what it does, not what it looks like. And what pizza flyers do is sell the desire for pizza. (Thanks @JonathanBaldwin for the link.)]]></description>
<dc:subject>graphics design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:guardiantech/b:aa62c282284e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:guardiantech/t:graphics"/>
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<item rdf:about="http://blogs.nvidia.com/blog/2013/06/18/visual-computings-ascent-gives-nvidia-room-to-expand-its-business-model/">
    <title>Visual computing’s ascent gives NVIDIA room to expand its business model &gt;&gt; Nvidia blog</title>
    <dc:date>2013-06-19T15:48:39+00:00</dc:date>
    <link>http://blogs.nvidia.com/blog/2013/06/18/visual-computings-ascent-gives-nvidia-room-to-expand-its-business-model/</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[NVIDIA is doing an ARM: <blockquote>It’s not practical to build silicon or systems to address every part of the expanding market. Adopting a new business approach will allow us to address the universe of devices.<p>

So, our next step is to license our GPU cores and visual computing patent portfolio to device manufacturers to serve the needs of a large piece of the market.<p>

The reality is that we’ve done this in the past. We licensed an earlier GPU core to Sony for the Playstation 3. And we receive more than $250 million a year from Intel as a license fee for our visual computing patents.<p>

Now, the explosion of Android devices presents an unprecedented opportunity to accelerate this effort.<p>

We’ll start by licensing the GPU core based on the NVIDIA Kepler architecture, the world’s most advanced, most efficient GPU. Its DX11, OpenGL 4.3, and GPGPU capabilities, along with vastly superior performance and efficiency, create a new class of licensable GPU cores.</blockquote>

Will this simply add revenues, or will it disrupt Nvidia itself?]]></description>
<dc:subject>nvidia license graphics gpu</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:guardiantech/b:1ce67087ab69/</dc:identifier>
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<item rdf:about="http://blog.netdna.com/developer/how-to-reduce-image-size-with-webp-automagically/">
    <title>How to reduce image size with WebP automagically &gt;&gt; The NetDNA Blog</title>
    <dc:date>2013-04-17T06:06:17+00:00</dc:date>
    <link>http://blog.netdna.com/developer/how-to-reduce-image-size-with-webp-automagically/</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[<blockquote>It’s common to minify CSS and JavaScript files by removing whitespace and comments, renaming variables, and a few other tricks. The main benefit is reducing download times and providing visitors with a faster page load. But on the average webpage, we&#8217;re overlooking the gigantic elephant in the room: images.
<p>Images can dwarf text files like CSS and JavaScript: <a href="http://httparchive.org/interesting.php#bytesperpage">according to httparchive.org</a>, they comprise over 60% of the transfer of average webpage. <a href="http://gigaom.com/2012/05/23/the-growing-epidemic-of-page-bloat/">GigaOM reports</a> that webpages grew by 50% between November 2010 and May 2012, and estimates an average size of 2MB by 2015. Combine this growth with the increasing use of mobile devices (i.e., expensive, capped bandwidth), and we're heading in the wrong direction.<p>
The solution: optimize images with WebP. <p>
Fortunately, Google and other companies are working to reduce bandwidth usage. A major achievement is a new image format, <a href="https://developers.google.com/speed/webp/">WebP</a>, which handles lossy (JPEG) and lossless (PNG) images, all while reducing file sizes.</blockquote>

]]></description>
<dc:subject>webp graphics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:guardiantech/b:6eef082e143f/</dc:identifier>
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<item rdf:about="http://www.penny-arcade.com/2013/02/24/the-ms-surface-pro">
    <title>Trying the Microsoft Surface Pro &gt;&gt; Penny Arcarde's Gabe</title>
    <dc:date>2013-02-25T11:23:16+00:00</dc:date>
    <link>http://www.penny-arcade.com/2013/02/24/the-ms-surface-pro</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[He thinks: <blockquote>As a mobile solution for a digital artist I’d say the Surface Pro is a winner. Now obviously if you need Photoshop you will probably want to wait until they get their driver issues worked out. If you’re a Sketchbook user (or you could be) then this thing is ready to go right now. I had some people on Twitter asking if the Surface Pro makes sense as an alternative to a Cintiq at home or the office. That one is harder for me to answer. I personally really like my Cintiq 24HD and I would not use the Surface pro at the office instead of it.</blockquote>

He's generally positive, but notes some downsides: heat, battery life, storage, non-adjustable kickstand angle. Still, he thinks it could replace his iPad for a number of tasks.]]></description>
<dc:subject>surface microsoft pennyarcade graphics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:guardiantech/b:8a60e5dd5292/</dc:identifier>
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<item rdf:about="http://thrilling-tales.webomator.com/derange-o-lab/pulp-o-mizer/pulp-o-mizer.html">
    <title>The custom pulp magazine cover generator &gt;&gt; PULP-O-MIZER</title>
    <dc:date>2013-02-04T11:51:47+00:00</dc:date>
    <link>http://thrilling-tales.webomator.com/derange-o-lab/pulp-o-mizer/pulp-o-mizer.html</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[There's no other word for this but <em>fantastic</em>.]]></description>
<dc:subject>graphics novel charlesarthur</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:guardiantech/b:3a8b6996acc3/</dc:identifier>
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<item rdf:about="https://plus.google.com/105051985738280261832/posts/2FXDCz8x93s">
    <title>How about some Android graphics true facts? &gt;&gt; Diane Hackborn</title>
    <dc:date>2011-12-07T06:42:13+00:00</dc:date>
    <link>https://plus.google.com/105051985738280261832/posts/2FXDCz8x93s</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA["I get tired of seeing so much misinformation posted and repeated all over the place about how graphics rendering works on Android. Here is some truth". And then once you've read that, move on to…]]></description>
<dc:subject>android graphics charlesarthur</dc:subject>
<dc:identifier>https://pinboard.in/u:guardiantech/b:bce7193bf20f/</dc:identifier>
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<item rdf:about="https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS">
    <title>Follow up to “Android graphics true facts” &gt;&gt; Andrew Munn</title>
    <dc:date>2011-12-07T06:41:28+00:00</dc:date>
    <link>https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA[Munn worked as an intern at Google on the graphics team. If you really want to understand why Android displays can be laggy (particulaly if they're very graphics-heavy) even though they have incredible hardware, read this.]]></description>
<dc:subject>android graphics charlesarthur</dc:subject>
<dc:identifier>https://pinboard.in/u:guardiantech/b:fb1754dcb2b0/</dc:identifier>
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<item rdf:about="http://fractal.io/">
    <title>Interactive WebGL Fractal Explorer &gt;&gt; Fractal Lab</title>
    <dc:date>2011-04-13T08:24:46+00:00</dc:date>
    <link>http://fractal.io/</link>
    <dc:creator>guardiantech</dc:creator><description><![CDATA["Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractal. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity."]]></description>
<dc:subject>charlesarthur fractal 3d graphics html5 visualization</dc:subject>
<dc:identifier>https://pinboard.in/u:guardiantech/b:c6db6bc8e1e5/</dc:identifier>
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