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    <description>recent bookmarks from earth2marsh</description>
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	<rdf:li rdf:resource="http://m.wimp.com/multiplynumbers/"/>
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	<rdf:li rdf:resource="http://js.2x.io/trig-paperjs.html"/>
	<rdf:li rdf:resource="http://www.humblesoftware.com/demos/trig_d3"/>
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	<rdf:li rdf:resource="http://mathworld.wolfram.com/"/>
	<rdf:li rdf:resource="http://siftables.com/"/>
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	<rdf:li rdf:resource="http://www.thecrimson.com/article.aspx?ref=516216"/>
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	<rdf:li rdf:resource="http://www.claymath.org/millennium/P_vs_NP/"/>
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  </channel><item rdf:about="https://www.quantamagazine.org/hobbyist-finds-maths-elusive-einstein-tile-20230404/">
    <title>Hobbyist Finds Math’s Elusive ‘Einstein’ Tile | Quanta Magazine</title>
    <dc:date>2026-05-02T16:50:58+00:00</dc:date>
    <link>https://www.quantamagazine.org/hobbyist-finds-maths-elusive-einstein-tile-20230404/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>A natural next question, Greenfeld said, is whether mathematicians can identify some sort of source for the new tilings. In 1981, Nicolaas de Bruijn showed(opens a new tab) that Penrose tilings are the two-dimensional shadows of pieces of periodic five-dimensional tilings. “If the dynamics or the structure of these [new] tilings correspond to some higher-dimensional regular tiling, this will be extremely interesting to know,” Greenfeld said.</blockquote>]]></description>
<dc:subject>math tiles patterns primes tiling</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:9ac0c5a63aa5/</dc:identifier>
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<item rdf:about="https://www.quantamagazine.org/self-assembly-gets-automated-in-reverse-of-game-of-life-20250910/">
    <title>Self-Assembly Gets Automated in Reverse of ‘Game of Life’ | Quanta Magazine</title>
    <dc:date>2025-09-15T05:05:03+00:00</dc:date>
    <link>https://www.quantamagazine.org/self-assembly-gets-automated-in-reverse-of-game-of-life-20250910/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>In cellular automata, simple rules create elaborate structures. Now researchers can start with the structures and reverse-engineer the rules</blockquote>]]></description>
<dc:subject>math code automata cellular</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:801c25281d4f/</dc:identifier>
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    <title>The Lasting Lessons of John Conway’s Game of Life - The New York Times</title>
    <dc:date>2024-05-20T18:49:10+00:00</dc:date>
    <link>https://www.nytimes.com/2020/12/28/science/math-conway-game-of-life.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[some history of the phenomenon]]></description>
<dc:subject>programming math article history automata life</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e95ab2523a12/</dc:identifier>
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    <title>Claimeven - Connect 4 Strategy - YouTube</title>
    <dc:date>2023-11-03T01:36:54+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=mNj6Z5CbUB0</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[neat!]]></description>
<dc:subject>strategy games connectfour math</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:778a5df67645/</dc:identifier>
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<item rdf:about="https://insights.som.yale.edu/insights/better-way-to-divide-the-pie">
    <title>A Better Way to Divide the Pie  | Yale Insights</title>
    <dc:date>2023-08-18T00:31:16+00:00</dc:date>
    <link>https://insights.som.yale.edu/insights/better-way-to-divide-the-pie</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>he first is the power perspective. Alice starts with more power—her fallback of 4 slices is twice as good as Bob’s—so she should get twice as much: 8 slices for Alice and 4 for Bob.

The second is the fairness perspective. The two sides focus on what each ends up with. In this scenario, they divide the pizza in half: Alice gets 6 slices and Bob gets 6 slices.

There is a different—and more logical—way to divide the pizza. It’s more logical because it focuses on what the negotiation is really about: the extra 6 slices created by an agreement. If Alice and Bob don’t reach a deal, they will have a total of 4 + 2 = 6 slices. If they reach a deal, they will have a total of 12 slices. The value of reaching a deal is to go from 6 to 12 slices. That increase of 6 slices is what’s at stake or what I call the negotiation pie. To get those 6 slices, Alice and Bob are equally needed. Because they have equal power, the 6 slices should be split equally. In addition, each side gets their fallback. This leads to an overall division of 4 + 3 = 7 slices to Alice and 2 + 3 = 5 slices to Bob.

</blockquote>]]></description>
<dc:subject>fairness negotiation dividing pizza math</dc:subject>
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    <title>Who cares about topology? (Inscribed rectangle problem) - YouTube</title>
    <dc:date>2023-01-06T17:40:50+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=AmgkSdhK4K8</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[such a great explainer!]]></description>
<dc:subject>math mathematics topology rectangles mobius inspiration cool</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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    <title>Simulation storytelling: Impact and value dynamics</title>
    <dc:date>2022-10-01T00:43:04+00:00</dc:date>
    <link>https://www.emergentoutcomes.xyz/p/simulation-storytelling-impact-and</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>would you rather have $100 or 1/100 votes to govern a shared treasury of $10,000?</blockquote>]]></description>
<dc:subject>governance math equations shares costs</dc:subject>
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    <title>Convertible Notes for Visual Learners | by Mike Fitzpatrick | Jul, 2022 | Medium</title>
    <dc:date>2022-07-11T19:10:03+00:00</dc:date>
    <link>https://medium.com/@Mike_Kestela/convertible-notes-for-visual-learners-f4ae63709251</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""]]></description>
<dc:subject>finance startups equity math dilution shares raising notes</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://en.m.wikipedia.org/wiki/Odds_algorithm">
    <title>Odds algorithm - Wikipedia</title>
    <dc:date>2022-03-20T23:38:37+00:00</dc:date>
    <link>https://en.m.wikipedia.org/wiki/Odds_algorithm</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[optimal stopping problems]]></description>
<dc:subject>probability statics math odds optimization search stopping</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:36c46cd106ef/</dc:identifier>
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<item rdf:about="https://www.getrevue.co/profile/shift-happens/issues/moire-no-more-688319">
    <title>Moiré no more | Revue</title>
    <dc:date>2021-09-04T17:59:33+00:00</dc:date>
    <link>https://www.getrevue.co/profile/shift-happens/issues/moire-no-more-688319</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Fast Fourrier transformationsI’ve always had this theory that any long-term project requires two ingredients: things you’re good at, and things you want to learn. The first group gives you a feeling of accomplishment and mastery. The other one? It keeps things interesting

"learned a thing long time ago, and it was: Once you print something, you can’t get it back.
On the surface, this statement doesn’t make any sense. Scanners are cheap, and in 2021 some digital cameras are as good as scanners, too. Optical character recognition is so fast that it can happen in real time, leaving enough processor power for simultaneous translation to a different language. And I myself bragged about scanning almost 400 printed items and putting them up on the Internet Archive the other day."]]></description>
<dc:subject>photography images halftone transformations patterns moire interference math mathematics photos scanning copies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:68ee813390fc/</dc:identifier>
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</item>
<item rdf:about="https://www.scientificamerican.com/article/the-mathematics-of-cake-cutting/">
    <title>The Mathematics of Cake Cutting - Scientific American</title>
    <dc:date>2021-08-02T05:37:55+00:00</dc:date>
    <link>https://www.scientificamerican.com/article/the-mathematics-of-cake-cutting/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>math cake division fairness algorithms</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:28cc02cd1630/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cake"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:division"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:fairness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:algorithms"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.shapeways.com/shops/henryseg?page%255Blimit%255D=48&amp;page%255Bnumber%255D=1&amp;page%255Border%255D=asc">
    <title>Mathematical Art by Henry Segerman by henryseg - Shapeways Shops</title>
    <dc:date>2020-12-08T04:15:14+00:00</dc:date>
    <link>https://www.shapeways.com/shops/henryseg?page%255Blimit%255D=48&amp;page%255Bnumber%255D=1&amp;page%255Border%255D=asc</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>art sculpture 3d 3dprinting printing shapes mathematics math interesting</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:dc1d07032e87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:sculpture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:3d"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:3dprinting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:printing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:shapes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interesting"/>
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</item>
<item rdf:about="https://www.newscientist.com/article/mg23531450-200-the-brains-7d-sandcastles-could-be-the-key-to-consciousness/">
    <title>The brain's 7D sandcastles could be the key to consciousness | New Scientist</title>
    <dc:date>2020-07-18T18:57:32+00:00</dc:date>
    <link>https://www.newscientist.com/article/mg23531450-200-the-brains-7d-sandcastles-could-be-the-key-to-consciousness/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""]]></description>
<dc:subject>brain cognition dimensions math</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:0903e69afa51/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:dimensions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://blogs.scientificamerican.com/guest-blog/the-top-10-martin-gardner-scientific-american-articles/">
    <title>The Top 10 Martin Gardner Scientific American Articles - Scientific American Blog Network</title>
    <dc:date>2020-04-13T16:45:19+00:00</dc:date>
    <link>https://blogs.scientificamerican.com/guest-blog/the-top-10-martin-gardner-scientific-american-articles/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["The "Mathematical Games" column in Scientific American that began in January 1957 is a legend in publishing, even though it's been almost 30 years since the last one appeared. The columns are still considered models of clarity and elegance for introducing fresh and engaging ideas in mathematics in non-technical ways."]]></description>
<dc:subject>inspiration fun math puzzles science mathematics lists</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:10c5d430b2f0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:puzzles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:lists"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/Homomorphic_encryption">
    <title>Homomorphic encryption - Wikipedia</title>
    <dc:date>2017-05-26T01:08:11+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Homomorphic_encryption</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Homomorphic encryption is a form of encryption that allows computations to be carried out on ciphertext, thus generating an encrypted result which, when decrypted, matches the result of operations performed on the plaintext.

This is sometimes a desirable feature in modern communication system architectures. Homomorphic encryption would allow the chaining together of different services without exposing the data to each of those services. For example, a chain of different services from different companies could calculate 1) the tax 2) the currency exchange rate 3) shipping, on a transaction without exposing the unencrypted data to each of those services.[1] Homomorphic encryption schemes are malleable by design. This enables their use in cloud computing environment for ensuring the confidentiality of processed data. In addition the homomorphic property of various cryptosystems can be used to create many other secure systems, for example secure voting systems,[2] collision-resistant hash functions, private information retrieval schemes, and many more.

There are several partially homomorphic crypto-systems, and also a number of fully homomorphic crypto-systems. Although a crypto-system which is unintentionally malleable can be subject to attacks on this basis, if treated carefully homomorphism can also be used to perform computations securely."]]></description>
<dc:subject>encryption privacy math calculations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:3ee15441c228/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:encryption"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:privacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:calculations"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.quantamagazine.org/20170404-quantum-physicists-attack-the-riemann-hypothesis/">
    <title>Quantum Physicists Attack the Riemann Hypothesis | Quanta Magazine</title>
    <dc:date>2017-04-07T19:32:58+00:00</dc:date>
    <link>https://www.quantamagazine.org/20170404-quantum-physicists-attack-the-riemann-hypothesis/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[head asplode]]></description>
<dc:subject>quantum physics math science primes numbers prime</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:5fecac578266/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quantum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:primes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:numbers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:prime"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/Tupper%27s_self-referential_formula">
    <title>Tupper's self-referential formula - Wikipedia</title>
    <dc:date>2017-03-15T15:56:53+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Tupper%27s_self-referential_formula</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Tupper's self-referential formula is a formula that, when graphed in two dimensions at a specific location in the plane, can be "programmed" to visually reproduce the formula itself."]]></description>
<dc:subject>math autological self-referential graphs</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:bb0251f839ba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:autological"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:self-referential"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:graphs"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.quantamagazine.org/20170223-bootstrap-geometry-theory-space/">
    <title>Using the ‘Bootstrap,’ Physicists Uncover Geometry of Theory Space | Quanta Magazine</title>
    <dc:date>2017-03-14T05:48:46+00:00</dc:date>
    <link>https://www.quantamagazine.org/20170223-bootstrap-geometry-theory-space/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>physics quantum math</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:57bbc198c8b3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quantum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://codepen.io/thebabydino/pen/qaEmxk">
    <title>radians explained (SVG + JS, no library)</title>
    <dc:date>2016-09-06T15:40:38+00:00</dc:date>
    <link>https://codepen.io/thebabydino/pen/qaEmxk</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""]]></description>
<dc:subject>math visualization pi radians</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:a9287912bea6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:radians"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://en.wikipedia.org/wiki/Secretary_problem">
    <title>Secretary problem - Wikipedia, the free encyclopedia</title>
    <dc:date>2016-08-18T01:25:18+00:00</dc:date>
    <link>https://en.wikipedia.org/wiki/Secretary_problem</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["The basic form of the problem is the following: imagine an administrator willing to hire the best secretary out of n  rankable applicants for a position. The applicants are interviewed one by one in random order. A decision about each particular applicant is to be made immediately after the interview. Once rejected, an applicant cannot be recalled. During the interview, the administrator can rank the applicant among all applicants interviewed so far, but is unaware of the quality of yet unseen applicants. The question is about the optimal strategy (stopping rule) to maximize the probability of selecting the best applicant. If the decision can be deferred to the end, this can be solved by the simple maximum selection algorithm of tracking the running maximum (and who achieved it), and selecting the overall maximum at the end. The difficulty is that the decision must be made immediately.
The problem has an elegant solution. The optimal stopping rule prescribes always rejecting the first n/e  applicants after the interview (where e is the base of the natural logarithm) and then stopping at the first applicant who is better than every applicant interviewed so far (or continuing to the last applicant if this never occurs). Sometimes this strategy is called the 1/e  stopping rule, because the probability of stopping at the best applicant with this strategy is about 1/e  already for moderate values of n. One reason why the secretary problem has received so much attention is that the optimal policy for the problem (the stopping rule) is simple and selects the single best candidate about 37% of the time, irrespective of whether there are 100 or 100 million applicants. In fact, for any value of n the probability of selecting the best candidate when using the optimal policy is at least 1/e."]]></description>
<dc:subject>decisions algorithms statistics stopping interviewing candidates interviews math optimization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:ed5371b6de91/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:decisions"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interviewing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:candidates"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:optimization"/>
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</item>
<item rdf:about="http://www.independent.co.uk/life-style/health-and-families/the-best-time-to-stop-dating-and-settle-down-according-to-mathematics-a6878666.html">
    <title>The best time to stop dating and settle down, according to mathematics</title>
    <dc:date>2016-08-18T01:20:47+00:00</dc:date>
    <link>http://www.independent.co.uk/life-style/health-and-families/the-best-time-to-stop-dating-and-settle-down-according-to-mathematics-a6878666.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["The magic figure turns out to be 37 percent. To have the highest chance of picking the very best suitor, you should date and reject the first 37 percent of your total group of lifetime suitors. (If you're into math, it’s actually 1/e, which comes out to 0.368, or 36.8 percent.) Then you follow a simple rule: You pick the next person who is better than anyone you’ve ever dated before."]]></description>
<dc:subject>dating interviewing interviews problems math statistics optimization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:6c9f2529be58/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:dating"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interviewing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interviews"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:problems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:optimization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://support.google.com/analytics/answer/2844870?hl=en">
    <title>Multi-armed bandit experiments - Analytics Help</title>
    <dc:date>2015-01-21T22:55:30+00:00</dc:date>
    <link>https://support.google.com/analytics/answer/2844870?hl=en</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["describes a hypothetical experiment where you face several slot machines ("one-armed bandits") with potentially different expected payouts. You want to find the slot machine with the best payout rate, but you also want to maximize your winnings. The fundamental tension is between "exploiting" arms that have performed well in the past and "exploring" new or seemingly inferior arms in case they might perform even better. There are highly developed mathematical models for managing the bandit problem, which we use in Google Analytics content experiments."
via: aho]]></description>
<dc:subject>analytics testing experiments abtest abtesting variations math google science</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:d9b1d837c71e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:analytics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:testing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:experiments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:abtest"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:abtesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:variations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.quora.com/What-is-0-0-the-zeroth-power-of-zero">
    <title>(10) What is [math]0^0[/math] (the zeroth power of zero)? - Quora</title>
    <dc:date>2014-12-10T01:24:34+00:00</dc:date>
    <link>https://www.quora.com/What-is-0-0-the-zeroth-power-of-zero</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[If I take away all your apples  times (), you have no apples left; but if I take away all your apples  times, you still have all your apples. More concisely,  is a case of the empty product, just like ."]]></description>
<dc:subject>math nerds zero exponents explanation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:07ff8be2cfd3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:nerds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:zero"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:exponents"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:explanation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/2014/09/curvature-and-strength-empzeal/?mbid=social_fb">
    <title>How a 19th Century Math Genius Taught Us the Best Way to Hold a Pizza Slice | Science Blogs | WIRED</title>
    <dc:date>2014-09-06T15:27:22+00:00</dc:date>
    <link>http://www.wired.com/2014/09/curvature-and-strength-empzeal/?mbid=social_fb</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>science math mantis shrimp pizza folding curvature structures</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:3a8b992ecd15/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mantis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:shrimp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pizza"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:folding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:curvature"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:structures"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.jasondavies.com/maps/voronoi/">
    <title>Spherical Voronoi Diagram</title>
    <dc:date>2014-07-11T21:17:08+00:00</dc:date>
    <link>http://www.jasondavies.com/maps/voronoi/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""]]></description>
<dc:subject>voronoi diagram math graphs projections</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:30e55de112e8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:voronoi"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:diagram"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:graphs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:projections"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://m.wimp.com/multiplynumbers/">
    <title>How to multiply numbers by drawing lines. [MOBILE VIDEO]</title>
    <dc:date>2014-05-21T15:15:40+00:00</dc:date>
    <link>http://m.wimp.com/multiplynumbers/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""]]></description>
<dc:subject>math tricks lines multiplication</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:7bfd90833818/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tricks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:lines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:multiplication"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Voronoi_diagram">
    <title>Voronoi diagram - Wikipedia, the free encyclopedia</title>
    <dc:date>2013-07-11T01:00:38+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Voronoi_diagram</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[A student of Markov's
"In mathematics, a Voronoi diagram is a way of dividing space into a number of regions. A set of points (called seeds, sites, or generators) is specified beforehand and for each seed there will be a corresponding region consisting of all points closer to that seed than to any other. The regions are called Voronoi cells. It is dual to the Delaunay triangulation.

It is named after Georgy Voronoy, and is also called a Voronoi tessellation, a Voronoi decomposition, or a Dirichlet tessellation (after Peter Gustav Lejeune Dirichlet). Voronoi diagrams can be found in a large number of fields in science and technology, even in art, and they have found numerous practical and theoretical applications."]]></description>
<dc:subject>geometry mathematics math visualization</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:933a0e413446/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:geometry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:visualization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://electricshakespeare.com/speak">
    <title>Electric Shakespeare</title>
    <dc:date>2013-07-11T00:42:20+00:00</dc:date>
    <link>http://electricshakespeare.com/speak</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Electric Shakespeare is a sort of literary Frankenstein's monster. Instead of stitching together human body parts, it stitches together words and phrases from Shakespeare's plays. It accomplishes this with something called a Markov model.

Here's how it works: Suppose we start with the random phrase "My gracious liege". There are three passages where this occurs in Shakespeare's plays:

My gracious liege, you won it... (from Henry IV)
My gracious liege, this too much lenity... (from Henry VI)
My gracious liege, when that my father lived... (from King John)
The Markov model sees three choices for the next word: "you", "this", and "when". Suppose it chooses "you" at random. Now it will search for "My gracious liege, you". At this point, there is only one choice to follow. Since it doesn't want to get stuck in a single passage, the model shortens the search phrase to "gracious liege, you". Still only one choice. The model shortens the search phrase again to "liege, you". Now there are four choices, one of which is "cannot". The Markov model has thus far generated the text:
My gracious liege, you cannot
This continues until several lines of text have been generated.]]></description>
<dc:subject>markov shakespeare art science math language</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:33a57787f6f8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:markov"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:shakespeare"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:language"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/1854_Broad_Street_cholera_outbreak">
    <title>1854 Broad Street cholera outbreak - Wikipedia, the free encyclopedia</title>
    <dc:date>2013-07-10T23:27:09+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/1854_Broad_Street_cholera_outbreak</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["The Broad Street cholera outbreak was a severe outbreak of cholera that occurred near Broad Street (now renamed Broadwick Street) in Soho district of London, England in 1854. This outbreak is best known for the physician John Snow's study of the outbreak and his discovery that cholera is spread by contaminated water. This discovery came to influence public health and the construction of improved sanitation facilities beginning in the 19th century."]]></description>
<dc:subject>history visualization health cholera math</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:39b58f6e83f0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:health"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cholera"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://dragonboxapp.com/">
    <title>DragonBox - The Math game</title>
    <dc:date>2012-06-17T05:19:39+00:00</dc:date>
    <link>http://dragonboxapp.com/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""]]></description>
<dc:subject>ipad games app Android math algebra</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:f3d39a19bd3d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:app"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Android"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:algebra"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://projecteuler.net/">
    <title>Project Euler</title>
    <dc:date>2012-01-03T19:28:27+00:00</dc:date>
    <link>http://projecteuler.net/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Project Euler is a series of challenging mathematical/computer programming problems that will require more than just mathematical insights to solve. Although mathematics will help you arrive at elegant and efficient methods, the use of a computer and programming skills will be required to solve most problems.

The motivation for starting Project Euler, and its continuation, is to provide a platform for the inquiring mind to delve into unfamiliar areas and learn new concepts in a fun and recreational context."]]></description>
<dc:subject>computerscience science computer problems algorithms education learning puzzles math programming</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:d46d45509f53/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:computerscience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:computer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:problems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:puzzles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:programming"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sciencedemonstrations.fas.harvard.edu/icb/icb.do?keyword=k16940&amp;pageid=icb.page80863&amp;pageContentId=icb.pagecontent341734&amp;state=maximize&amp;view=view.do&amp;viewParam_name=indepth.html#a_icb_pagecontent341734">
    <title>- Simple Harmonic (and non-harmonic) Motion § Harvard Natural Sciences Lecture Demonstrations</title>
    <dc:date>2011-11-15T22:56:43+00:00</dc:date>
    <link>http://sciencedemonstrations.fas.harvard.edu/icb/icb.do?keyword=k16940&amp;pageid=icb.page80863&amp;pageContentId=icb.pagecontent341734&amp;state=maximize&amp;view=view.do&amp;viewParam_name=indepth.html#a_icb_pagecontent341734</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[It's like seeing a cross section in time of two superimposed waves]]></description>
<dc:subject>science physics video pendulum math youtube</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:7c5c9759f9a2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pendulum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:youtube"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://js.2x.io/trig-paperjs.html">
    <title>js.2x.io/trig-paperjs.html</title>
    <dc:date>2011-10-18T23:37:44+00:00</dc:date>
    <link>http://js.2x.io/trig-paperjs.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[
                
                    made with paper.js
                
            ]]></description>
<dc:subject>javascript visualization math mathematics sine trig trigonometry demo</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:fd74b3b2b398/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:sine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:trig"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:trigonometry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:demo"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.humblesoftware.com/demos/trig_d3">
    <title>Sweet sine illustration using D3.js</title>
    <dc:date>2011-10-18T23:35:41+00:00</dc:date>
    <link>http://www.humblesoftware.com/demos/trig_d3</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[
                
                    
                
            ]]></description>
<dc:subject>trigonometry math mathematics demo trig javascript</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:8358d402af83/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:trigonometry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:demo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:trig"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:javascript"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.georgehart.com/bagel/bagel.html">
    <title>Mathematically Correct Breakfast -- Mobius Sliced Linked Bagel</title>
    <dc:date>2011-05-18T05:24:04+00:00</dc:date>
    <link>http://www.georgehart.com/bagel/bagel.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[RT @simonw: How to slice a bagel in to two linked halves:  totally doing this with my next bag ...]]></description>
<dc:subject>Math Bagels mobius Breakfast</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:1784285a0247/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Bagels"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mobius"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Breakfast"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://us1.campaign-archive.com/?u=2889002ad89d45ca21f50ba46&amp;id=c6f4cf92c4">
    <title>Now I Know: Tanks For The Info</title>
    <dc:date>2011-05-01T03:47:15+00:00</dc:date>
    <link>http://us1.campaign-archive.com/?u=2889002ad89d45ca21f50ba46&amp;id=c6f4cf92c4</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Using this data, the Allies were able to create a mathematical model to determine the rate of German tank production, and estimated that, during the same summer 1940 to fall 1942 time period, the Germans produced 255 tanks per month -- a fraction of the 1,400 estimate produced by conventional intelligence.  (Want to see the math?  Click here.)  And it turns out, this method worked best: after the War, internal German data put the number at 256 tanks per month. "]]></description>
<dc:subject>history math statistics tanks serial number german allies</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:1ef27bcca88e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tanks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:serial"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:number"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:german"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:allies"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newscientist.com/article/dn18950-magic-numbers-a-meeting-of-mathemagical-tricksters.html?full=true">
    <title>Magic numbers: A meeting of mathemagical tricksters - physics-math - 24 May 2010 - New Scientist</title>
    <dc:date>2010-05-26T15:25:49+00:00</dc:date>
    <link>http://www.newscientist.com/article/dn18950-magic-numbers-a-meeting-of-mathemagical-tricksters.html?full=true</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Gary Foshee, a collector and designer of puzzles from Issaquah near Seattle walked to the lectern to present his talk. It consisted of the following three sentences: "I have two children. One is a boy born on a Tuesday. What is the probability I have two boys?"  The event was the Gathering for Gardner earlier this year, a convention held every two years in Atlanta, Georgia, uniting mathematicians, magicians and puzzle enthusiasts. The audience was silent as they pondered the question.  "The first thing you think is 'What has Tuesday got to do with it?'" said Foshee, deadpan. "Well, it has everything to do with it." And then he stepped down from the stage."]]></description>
<dc:subject>math interesting gardner martin_gardner probability boy tuesday</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:8bdfc3ae4582/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gardner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:martin_gardner"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:probability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:boy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tuesday"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.math.ucsd.edu/~crypto/Monty/monty.html">
    <title>The Monty Hall page</title>
    <dc:date>2009-09-17T20:32:16+00:00</dc:date>
    <link>http://www.math.ucsd.edu/~crypto/Monty/monty.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[sweet, an online version of the game]]></description>
<dc:subject>montyhall math analysis mathematics logic interactive choose probability statistics</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:77f99e6741ff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:montyhall"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:logic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:choose"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:probability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.washingtonpost.com/wp-dyn/content/article/2009/06/20/AR2009062000004.html?hpid=opinionsbox1">
    <title>The Devil Is in the Digits: Evidence That Iran's Election Was Rigged - washingtonpost.com</title>
    <dc:date>2009-06-23T19:31:25+00:00</dc:date>
    <link>http://www.washingtonpost.com/wp-dyn/content/article/2009/06/20/AR2009062000004.html?hpid=opinionsbox1</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[UPDATE:analysis is flawed, see http://www.jgc.org/blog/2009/06/scaccobeber-analysis-of-iranian.html "Not so in the data from Iran: Only 62 percent of the pairs contain non-adjacent digits. This may not sound so different from 70 percent, but the probability that a fair election would produce a difference this large is less than 4.2 percent. And while our first test -- variation in last-digit frequencies -- suggests that Rezai's vote counts are the most irregular, the lack of non-adjacent digits is most striking in the results reported for Ahmadinejad.  Each of these two tests provides strong evidence that the numbers released by Iran's Ministry of the Interior were manipulated. But taken together, they leave very little room for reasonable doubt. The probability that a fair election would produce both too few non-adjacent digits and the suspicious deviations in last-digit frequencies described earlier is less than .005. "]]></description>
<dc:subject>manipulation elections corruption math data statistics iran frequency</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:8c264a9e72ab/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:manipulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:elections"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:corruption"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:iran"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:frequency"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mathworld.wolfram.com/">
    <title>Wolfram MathWorld: The Web's Most Extensive Mathematics Resource</title>
    <dc:date>2009-04-18T00:29:46+00:00</dc:date>
    <link>http://mathworld.wolfram.com/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>wolfram mathematics math reference education mathematica</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:2eccd1c8696c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:wolfram"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematica"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://siftables.com/">
    <title>Siftables</title>
    <dc:date>2009-04-03T15:33:41+00:00</dc:date>
    <link>http://siftables.com/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["cookie-sized computers with motion sensing, neighbor detection, graphical display, and wireless communication. They act in concert to form a single interface: users physically manipulate them - piling, grouping, sorting - to interact with digital information and media. Siftables provides a new platform on which to implement tangible, visual and mobile applications."]]></description>
<dc:subject>education interactive interface inspiration gadget physical interaction gadgets ui math blocks tiles smart elearning</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:4c8bb41d549e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gadget"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:physical"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gadgets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:blocks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tiles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:smart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:elearning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tutpup.com/">
    <title>tutpup - play, compete, learn</title>
    <dc:date>2008-11-18T21:37:59+00:00</dc:date>
    <link>http://tutpup.com/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["aim is to provide simple, fun, competitive games that help children learn and gain confidence with Maths, English and other key skills and knowledge"]]></description>
<dc:subject>math game children education elearning games teaching reading interactive practice kids</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:003e667dfd0d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:game"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:elearning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:reading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:practice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:kids"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thecrimson.com/article.aspx?ref=516216">
    <title>The Harvard Crimson :: Magazine :: Burden of Proof</title>
    <dc:date>2008-06-24T14:34:41+00:00</dc:date>
    <link>http://www.thecrimson.com/article.aspx?ref=516216</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[possibly the hardest math class in the country]]></description>
<dc:subject>harvard math college course</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:3774752f240a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:harvard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:college"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:course"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tierneylab.blogs.nytimes.com/2008/04/07/monty-hall-meets-cognitive-dissonance/">
    <title>Monty Hall Meets Cognitive Dissonance - TierneyLab - Science - New York Times Blog</title>
    <dc:date>2008-04-21T14:00:21+00:00</dc:date>
    <link>http://tierneylab.blogs.nytimes.com/2008/04/07/monty-hall-meets-cognitive-dissonance/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[every study which has shown “spreading” essentially makes a Monty-Hall-like error, by neglecting the fact that people’s choices aren’t random; that in fact their choices teach you something.]]></description>
<dc:subject>statistics economics psychology cognition brain experiments Science math research choice ranking preferences rational</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:14de2b02bf96/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:experiments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:choice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ranking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:preferences"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:rational"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.sciam.com/article.cfm?id=sex-math-and-scientific-achievement&amp;print=true">
    <title>Scientific American: Sex, Math and Scientific Achievement</title>
    <dc:date>2008-01-09T20:16:59+00:00</dc:date>
    <link>http://www.sciam.com/article.cfm?id=sex-math-and-scientific-achievement&amp;print=true</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[males are much more variable in their mathematical ability, meaning that females of any age are more clustered toward the center of the distribution of skills and males are spread out toward the ends]]></description>
<dc:subject>research science gender women math men study article</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:bc71eb88fcae/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:women"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:men"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:article"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ams.org/featurecolumn/archive/urban-geom.html">
    <title>Urban Geometry</title>
    <dc:date>2008-01-03T21:59:19+00:00</dc:date>
    <link>http://www.ams.org/featurecolumn/archive/urban-geom.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[A graph is connected (as mentioned above) if it is possible to get between any two vertices of the graph by moving along the edges of the graph.]]></description>
<dc:subject>math algorithms graph euler</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e6f865cd2fc2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:graph"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:euler"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.americanscientist.org/template/AssetDetail/assetid/56452?&amp;print=yes">
    <title>American Scientist Online - Accidental Algorithms</title>
    <dc:date>2007-12-12T13:35:24+00:00</dc:date>
    <link>http://www.americanscientist.org/template/AssetDetail/assetid/56452?&amp;print=yes</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[A strange new family of algorithms probes the boundary between easy and hard problems (does P = NP?)]]></description>
<dc:subject>math mathematics np problems article computing computerscience</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e8201348596b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:np"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:problems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:computerscience"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.movable-type.co.uk/scripts/latlong.html">
    <title>Calculate distance and bearing between two Latitude/Longitude points using Haversine formula in JavaScript</title>
    <dc:date>2007-11-03T00:51:14+00:00</dc:date>
    <link>http://www.movable-type.co.uk/scripts/latlong.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[This script calculates great-circle distances between the two points – that is, the shortest distance over the earth’s surface – using the ‘Haversine’ formula.]]></description>
<dc:subject>javascript distance gps latitude longitude math gis algorithm</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:0c47ba8c397e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:distance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:latitude"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:longitude"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:algorithm"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.math.nmsu.edu/hist_projects/">
    <title>Teaching Discrete Mathematics via Primary Historical Sources</title>
    <dc:date>2007-10-31T16:33:48+00:00</dc:date>
    <link>http://www.math.nmsu.edu/hist_projects/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[historical point of view can provide context, motivation and direction to mathematics courses.]]></description>
<dc:subject>math mathematics history teaching discrete pedagogy learning education curriculum</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:5c3d9d7af8b7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:discrete"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pedagogy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:curriculum"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rendell-attic.org/gol/tm.htm">
    <title>A Turing Machine in Conway's Game of Life, extendable to a Universal Turing Machine</title>
    <dc:date>2007-08-29T17:16:34+00:00</dc:date>
    <link>http://rendell-attic.org/gol/tm.htm</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[a Turing Machine implemented in Conway's Game of Life]]></description>
<dc:subject>computation math geek ca cellular automata turing machine equivalence</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:afdbcdedfd24/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:computation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:geek"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ca"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cellular"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:turing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:machine"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:equivalence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2007/07/31/science/31prof.html?ex=1343534400&amp;en=3f231ad9bb2f226c&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss&amp;pagewanted=print">
    <title>http://www.nytimes.com/2007/07/31/science/31prof.html?ex=1343534400&amp;en=3f231ad9bb2f226c&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss</title>
    <dc:date>2007-08-01T02:58:43+00:00</dc:date>
    <link>http://www.nytimes.com/2007/07/31/science/31prof.html?ex=1343534400&amp;en=3f231ad9bb2f226c&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss&amp;pagewanted=print</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Dr. Nowak identified the conditions when it can arise with a simple equation: B/C>K. That is, cooperation will emerge if the benefit-to-cost (B/C) ratio of cooperation is greater than the average number of neighbors (K).]]></description>
<dc:subject>evolution competition games cooperation math science medicine</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:cb66b6f1574d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:evolution"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:competition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cooperation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:medicine"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.williams.edu/Mathematics/rdeveaux/talks/music.pdf">
    <title>&quot;Or, why are there no six-year-old novelists?&quot;</title>
    <dc:date>2007-07-20T00:58:08+00:00</dc:date>
    <link>http://www.williams.edu/Mathematics/rdeveaux/talks/music.pdf</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>math statistics stats thinking teaching</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:296613351eb6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:stats"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:teaching"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://recursed.blogspot.com/2006/12/prime-game.html">
    <title>Recursivity: The Prime Game</title>
    <dc:date>2007-07-10T18:46:05+00:00</dc:date>
    <link>http://recursed.blogspot.com/2006/12/prime-game.html</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>Math Prime primes interesting game</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:7f5e3050f7db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Prime"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:primes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:game"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://physorg.com/news100885716.html">
    <title>Theory of Physics Explains Human Patterns</title>
    <dc:date>2007-06-15T21:10:14+00:00</dc:date>
    <link>http://physorg.com/news100885716.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Simply put, if something is flowing, it will branch in a fairly predictable pattern to reduce imperfections like friction, or in this case, bumping into pedestrians coming the other way. "Natural systems will always move toward faster access or easier flo]]></description>
<dc:subject>articles math Science efficiency flow</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:f51c90db51be/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:articles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:efficiency"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:flow"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.msri.org/people/members/sara/articles/hat.html">
    <title>Why Mathematicians Now Care About Their Hat Color</title>
    <dc:date>2007-06-12T20:09:51+00:00</dc:date>
    <link>http://www.msri.org/people/members/sara/articles/hat.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Three players enter a room and a red or blue hat is placed on each person's head. The color of each hat is determined by a coin toss, with the outcome of one coin toss having no effect on the others. Each person can see the other players' hats but not his]]></description>
<dc:subject>math Mathematics Puzzle logic science code programming theory strategy statistics</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:43517f75d371/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Puzzle"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:logic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:code"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:statistics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://headrush.typepad.com/creating_passionate_users/2006/11/why_does_engine.html">
    <title>Creating Passionate Users: Why does engineering/math/science education in the US suck?</title>
    <dc:date>2007-05-09T14:54:50+00:00</dc:date>
    <link>http://headrush.typepad.com/creating_passionate_users/2006/11/why_does_engine.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Hadamard's survey found a massive disconnect between how we teach math and science and how mathematicians and scientists actually work.]]></description>
<dc:subject>education learning Science math engineering article teaching Books</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:f9228218fc19/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Books"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.scottaaronson.com/democritus/lec9.html">
    <title>PHYS771 Lecture 9: Quantum</title>
    <dc:date>2007-04-27T20:29:33+00:00</dc:date>
    <link>http://www.scottaaronson.com/democritus/lec9.html</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>physics quantum science math mathematics mechanics</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:cdbffe53996b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quantum"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mechanics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.teknikus.dk/tj/gdc2001.htm">
    <title>Advanced Character Physics</title>
    <dc:date>2007-04-27T18:50:08+00:00</dc:date>
    <link>http://www.teknikus.dk/tj/gdc2001.htm</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>physics programming games Math reference</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:bafc07bb4c29/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:games"/>
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<item rdf:about="http://www.complang.tuwien.ac.at/~schani/mathmap/">
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<dc:subject>gimp math graphics plugin photography Escher manipulation technique</dc:subject>
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<item rdf:about="https://www.angio.net/pi/">
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    <link>https://www.angio.net/pi/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[The Pi Searcher lets you search for any string of digits (up to 120 of them) in the first 200 million digits of Pi. You can also show any substring of Pi.]]></description>
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<item rdf:about="http://instacalc.com/">
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    <link>http://instacalc.com/</link>
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<item rdf:about="http://richardbowles.tripod.com/neural/neural.htm">
    <title>Richard Bowles' Idiot's Guide to Neural Networks</title>
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<item rdf:about="http://www.easycalculation.com/bandwidth-calculator.php">
    <title>Online bandwidth calculator, convert data in byte, MB, GB, KB to bytes, megabyte, kilobyte</title>
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    <link>http://www.easycalculation.com/bandwidth-calculator.php</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Calculate or Convert data from one data type [byte, KB/ MB/ GB] to other [gigabyte, megabyte, byte, bits]. This is simple and easy online calculator or converter.]]></description>
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<item rdf:about="http://plus.maths.org/issue3/marriage/index.html">
    <title>Mathematics, marriage and finding somewhere to eat</title>
    <dc:date>2006-06-20T17:14:59+00:00</dc:date>
    <link>http://plus.maths.org/issue3/marriage/index.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Once you have seen 37% of the application forms, "a coherent picture of the ideal employee is built up and the next person to fulfil these criteria gets the job".]]></description>
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<item rdf:about="http://www.claymath.org/millennium/P_vs_NP/">
    <title>Clay Mathematics Institute</title>
    <dc:date>2006-04-11T20:15:04+00:00</dc:date>
    <link>http://www.claymath.org/millennium/P_vs_NP/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[P vs NP Problem]]></description>
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    <title>http://www.math.wisc.edu/~propp/srat-Q</title>
    <dc:date>2006-03-27T16:37:59+00:00</dc:date>
    <link>http://www.math.wisc.edu/~propp/srat-Q</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[barometer]]></description>
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