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    <title>Pinboard (earth2marsh)</title>
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    <description>recent bookmarks from earth2marsh</description>
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	<rdf:li rdf:resource="https://aeon.co/ideas/why-hiring-the-best-people-produces-the-least-creative-results"/>
	<rdf:li rdf:resource="https://melanieralph.com/2019/01/04/360/"/>
	<rdf:li rdf:resource="https://www.quantamagazine.org/what-happens-in-a-mind-that-cant-see-mental-images-20240801/"/>
	<rdf:li rdf:resource="http://eieio.games/essays/the-secret-in-one-million-checkboxes/"/>
	<rdf:li rdf:resource="https://www.baldurbjarnason.com/2024/the-gaps-in-your-skill-set/"/>
	<rdf:li rdf:resource="https://hollycummins.com/is-efficiency-a-good-thing-part-ii/"/>
	<rdf:li rdf:resource="https://culture.ghost.io/links-on-status-and-culture-january-2024/"/>
	<rdf:li rdf:resource="https://tilde.town/~dozens/sofa/"/>
	<rdf:li rdf:resource="https://jamesclear.com/great-speeches/creativity-in-management-by-john-cleese"/>
	<rdf:li rdf:resource="https://everythingchanges.us/blog/energy-makes-time/"/>
	<rdf:li rdf:resource="https://www.sachinrekhi.com/rick-rubin-the-creative-act"/>
	<rdf:li rdf:resource="https://muted.io/"/>
	<rdf:li rdf:resource="https://longform.asmartbear.com/posts/extreme-questions/"/>
	<rdf:li rdf:resource="https://www.nationalgeographic.co.uk/history-and-civilisation/2022/08/the-science-of-why-you-have-great-ideas-in-the-shower"/>
	<rdf:li rdf:resource="https://www.theatlantic.com/ideas/archive/2021/11/hot-streaks-in-your-career-dont-happen-by-accident/620514/"/>
	<rdf:li rdf:resource="https://twitter.com/shreyas/status/1442165961251979271"/>
	<rdf:li rdf:resource="https://www.datcreativity.com/"/>
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	<rdf:li rdf:resource="https://www.scientificamerican.com/article/our-brain-typically-overlooks-this-brilliant-problem-solving-strategy/"/>
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	<rdf:li rdf:resource="https://books.google.com/books?id=UqccAgAAQBAJ&amp;pg=PT148&amp;lpg=PT148&amp;dq=%22In+an+unhealthy+culture+each+group+believes+that+if+their+objectives+trump+the+goals+of+the+other+groups%22&amp;source=bl&amp;ots=s5C20riv_a&amp;sig=i5S0z-BaHLf7sn2396Ud-GYyeR4&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwihnNz_7sLTAhUN8GMKHQsjBcwQ6AEIKDAB#v=onepage&amp;q=%22In%20an%20unhealthy%20culture%20each%20group%20believes%20that%20if%20their%20objectives%20trump%20the%20goals%20of%20the%20other%20groups%22&amp;f=false"/>
	<rdf:li rdf:resource="https://medium.com/small-giants/23-laws-of-interesting-905e73295157?source=userActivityShare-ccab0a9f04e-1472632338"/>
	<rdf:li rdf:resource="http://us1.campaign-archive1.com/?u=78cbbb7f2882629a5157fa593&amp;id=6b91d2c4c9"/>
	<rdf:li rdf:resource="http://www.slate.com/articles/health_and_science/science/2013/12/creativity_is_rejected_teachers_and_bosses_don_t_value_out_of_the_box_thinking.html?wpsrc=sh_all_tab_tw_top"/>
	<rdf:li rdf:resource="http://google.com/newsstand/s/CBIwyNqyuR8"/>
	<rdf:li rdf:resource="http://www.brainpickings.org/index.php/2013/05/20/bill-watterson-1990-kenyon-speech/"/>
	<rdf:li rdf:resource="http://www.gogamestorm.com/"/>
	<rdf:li rdf:resource="http://m.npr.org/story/147825237?url=/blogs/krulwich/2012/03/02/147825237/inside-out-your-mind&amp;sc=fb&amp;cc=fp"/>
	<rdf:li rdf:resource="http://www.wired.com/wiredscience/2012/02/why-being-sleepy-and-drunk-are-great-for-creativity/"/>
	<rdf:li rdf:resource="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_r=1&amp;pagewanted=all"/>
	<rdf:li rdf:resource="http://www.vimeo.com/29996808"/>
	<rdf:li rdf:resource="http://www.theatlantic.com/technology/archive/2011/09/the-startup-man-a-conversation-with-joi-ito/244956/"/>
	<rdf:li rdf:resource="http://www.sciencedaily.com/releases/2011/09/110903142411.htm"/>
	<rdf:li rdf:resource="http://ma.tt/2010/11/one-point-oh/"/>
	<rdf:li rdf:resource="http://pieratt.tumblr.com/post/977179815/in-praise-of-quitting-your-job"/>
	<rdf:li rdf:resource="http://www.scottberkun.com/blog/2010/inside-pixars-leadership/"/>
	<rdf:li rdf:resource="http://www.youtube.com/watch?v=2lXh2n0aPyw"/>
	<rdf:li rdf:resource="http://www.frankchimero.com/words/comments/10_principles/"/>
	<rdf:li rdf:resource="http://chunnel.tv/music/653/moray-mclaren-we-got-time"/>
	<rdf:li rdf:resource="http://sivers.org/laboratory"/>
	<rdf:li rdf:resource="http://www.boston.com/bostonglobe/ideas/articles/2009/04/26/inside_the_baby_mind/?page=full"/>
	<rdf:li rdf:resource="http://www.notcot.org/"/>
	<rdf:li rdf:resource="http://scraplab.net/2009/03/13/my-last-day-at-headshift.html"/>
	<rdf:li rdf:resource="http://duncandavidson.com/2009/02/the-three-buckets.html"/>
	<rdf:li rdf:resource="http://www.designobserver.com/archives/entry.html?id=17485"/>
	<rdf:li rdf:resource="http://weblogg-ed.com/2006/dear-kids-you-dont-have-to-go-to-college/"/>
	<rdf:li rdf:resource="http://lateralaction.com/articles/tyler-durden-innovation/"/>
	<rdf:li rdf:resource="http://psychologytoday.com/articles/index.php?term=19960701-000033&amp;page=1"/>
	<rdf:li rdf:resource="http://blog.changethis.com/changethis_newsletter/2008/06/turning-learnin.html"/>
	<rdf:li rdf:resource="http://www.nytimes.com/2008/05/02/opinion/02brooks.html?_r=1&amp;ex=1210392000&amp;en=5846231f25f8cf2e&amp;ei=5070&amp;emc=eta1&amp;oref=slogin"/>
	<rdf:li rdf:resource="http://www.crackunit.com/2008/04/30/10-things-i-learned-from-mental-detox-week/"/>
	<rdf:li rdf:resource="http://photojojo.com/content/guides/photography-games/"/>
	<rdf:li rdf:resource="http://www.vimeo.com/993998"/>
	<rdf:li rdf:resource="http://www.guardian.co.uk/technology/2008/may/01/internet.gadgets"/>
	<rdf:li rdf:resource="http://www.newyorker.com/reporting/2008/05/12/080512fa_fact_gladwell?currentPage=all"/>
	<rdf:li rdf:resource="http://www.wired.com/techbiz/people/magazine/16-03/st_thompson"/>
	<rdf:li rdf:resource="http://www.npr.org/templates/story/story.php?storyId=19212514&amp;sc=emaf"/>
	<rdf:li rdf:resource="https://www.attentionmax.com/move_over_seth_godin_einsteins_here/"/>
	<rdf:li rdf:resource="http://www.zephoria.org/thoughts/archives/2008/01/04/remix_culture_a.html"/>
	<rdf:li rdf:resource="http://www.nytimes.com/2007/12/30/business/30know.html?em&amp;ex=1199163600&amp;en=713399c1bea41fea&amp;ei=5087%0A"/>
	<rdf:li rdf:resource="http://www.nytimes.com/2007/12/30/business/30know.html?_r=2&amp;ex=1356757200&amp;en=8a7d2124c172af15&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss&amp;oref=slogin&amp;oref=login"/>
	<rdf:li rdf:resource="http://www.forbes.com/2007/05/23/nicholas-taleb-innovation-tech-cz_07rev_nt_0524taleb.html"/>
	<rdf:li rdf:resource="http://www.changethis.com/29.01.ElegantSolutions"/>
	<rdf:li rdf:resource="http://harvardbusinessonline.hbsp.harvard.edu/hbsp/hbr/articles/article.jsp?articleID=R0706B&amp;ml_action=get-article&amp;print=true&amp;ml_issueid=BR0706"/>
	<rdf:li rdf:resource="http://fastforwardblog.com/2007/06/20/its-emergent/"/>
	<rdf:li rdf:resource="http://www.ted.com/index.php/talks/view/id/66"/>
	<rdf:li rdf:resource="http://blog.hbs.edu/faculty/amcafee/index.php/faculty_amcafee_v3/the_pursuit_of"/>
	<rdf:li rdf:resource="http://www.wired.com/wired/archive/14.07/genius_pr.html"/>
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  </channel><item rdf:about="https://mastodon.social/@einarwh/115657755469963666">
    <title>Bookmarked toot from einarwh</title>
    <dc:date>2025-12-05T08:41:55+00:00</dc:date>
    <link>https://mastodon.social/@einarwh/115657755469963666</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["The agile mind is pleased to find what it was not looking for." -- Lewis Hyde


mast-id:115657755518860295]]></description>
<dc:subject>masto-bmarks quotes creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:b7a7fb39c78e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:masto-bmarks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quotes"/>
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<item rdf:about="https://aeon.co/ideas/why-hiring-the-best-people-produces-the-least-creative-results">
    <title>Why hiring the ‘best’ people produces the least creative results | Aeon Ideas</title>
    <dc:date>2025-01-08T04:40:08+00:00</dc:date>
    <link>https://aeon.co/ideas/why-hiring-the-best-people-produces-the-least-creative-results</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>character of complex problems also undermines the principle of meritocracy: the idea that the ‘best person’ should be hired. There is no best person. When putting together an oncological research team, a biotech company such as Gilead or Genentech would not construct a multiple-choice test and hire the top scorers, or hire people whose resumes score highest according to some performance criteria. Instead, they would seek diversity. They would build a team of people who bring diverse knowledge bases, tools and analytic skills. That team would more likely than not include mathematicians (though not logicians such as Griffeath). And the mathematicians would likely study dynamical systems and differential equations.</blockquote>]]></description>
<dc:subject>diversity creativity management dimensions thinking</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:57c16b21a3ae/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:management"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:dimensions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:thinking"/>
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</item>
<item rdf:about="https://melanieralph.com/2019/01/04/360/">
    <title>Old Habits Die Hard: How Learning Goals can Stifle Deeper Learning  – Melanie Ralph</title>
    <dc:date>2024-11-11T23:52:06+00:00</dc:date>
    <link>https://melanieralph.com/2019/01/04/360/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>It is this spirit of explorative learning that creativity expert Sir Ken Robinson fears is not promoted enough in schools: “Our children and teachers are encouraged to follow routine algorithms rather than excite that power of imagination and curiosity.”

Learning goals are a habit of this algorithm and often serve to narrow the possibilities of a learning experience. These types of teacher-centred approaches harken back to  behaviourist teaching where “compliance is valued over initiative and passive learners over active learners” (Freiberg, 1999). It is also tied to the idea that good teaching can be broken down into a recipe of technical, formulaic procedures.

I often wonder what the influential educational reformer John Dewey would make of learning goals. In his 1910 publication How We Think, he states that the role of a teacher is “to keep alive the sacred spark of wonder and to fan the flame that already glows…to protect the spirit of inquiry, to keep it from becoming blasé from overexcitement, wooden from routine, fossilized through dogmatic instruction, or dissipated by random exercise upon trivial things.”</blockquote>]]></description>
<dc:subject>education creativity motivation scaling factory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:7fb7bcce366f/</dc:identifier>
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<item rdf:about="https://www.quantamagazine.org/what-happens-in-a-mind-that-cant-see-mental-images-20240801/">
    <title>What Happens in a Mind That Can’t ‘See’ Mental Images | Quanta Magazine</title>
    <dc:date>2024-11-11T05:56:03+00:00</dc:date>
    <link>https://www.quantamagazine.org/what-happens-in-a-mind-that-cant-see-mental-images-20240801/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Aphantasia
<blockquote>Neuroscience research into people with aphantasia, who don’t experience mental imagery, is revealing how imagination works and demonstrating the sweeping variety in our subjective experiences.</blockquote>

 Happens in a Mind That Can’t ‘See’ Mental Images

neuroscience
What Happens in a Mind That Can’t ‘See’ Mental Images
By
Yasemin Saplakoglu
August 1, 2024

Neuroscience research into people with aphantasia, who don’t experience mental imagery, is revealing how imagination works and demonstrating the sweeping variety in our subjective experiences.
29

An illustration shows a person’s head. Inside, their brain is wearing a blindfold.
What is imagination in a mind that lacks mental imagery?

Kristina Armitage/Quanta Magazine
Introduction
Two years ago, Sarah Shomstein realized she didn’t have a mind’s eye. The vision scientist was sitting in a seminar room, listening to a scientific talk, when the presenter asked the audience to imagine an apple. Shomstein closed her eyes and did so. Then, the presenter asked the crowd to open their eyes and rate how vividly they saw the apple in their mind.

Saw the apple? Shomstein was confused. She didn’t actually see an apple. She could think about an apple: its taste, its shape, its color, the way light might hit it. But she didn’t see it. Behind her eyes, “it was completely black,” Shomstein recalled. And yet, “I imagined an apple.” Most of her colleagues reacted differently. They reported actually seeing an apple, some vividly and some faintly, floating like a hologram in front of them.

In that moment, Shomstein, who’s spent years researching perception(opens a new tab) at George Washington University, realized she experienced the world differently than others. She is part of a subset of people — thought to be about 1% to 4% of the general population — who lack mental imagery, a phenomenon known as aphantasia. Though it was described more than 140 years ago, the term “aphantasia” was coined only in 2015. It immediately drew the attention of anyone interested in how the imagination works.

Sarah Shomstein portrait
Sarah Shomstein, a perception researcher, was shocked to discover that she lacks mental imagery — a capacity she had never realized she was missing.

Max Ioffe
That included neuroscientists. So far, they’re finding that aphantasia is not a disorder — it’s a different way of experiencing the world. Early studies have suggested that differences in the connections between brain regions involved in vision, memory and decision-making could explain variations in people’s ability to form mental images. Because many people with aphantasia dream in images and can recognize objects and faces, it seems likely that their minds store visual information — they just can’t access it voluntarily or can’t use it to generate the experience of imagery.

That’s just one explanation for aphantasia. In reality, people’s subjective experiences vary dramatically, and it’s possible that different subsets of aphantasics have their own neural explanations. Aphantasia and hyperphantasia, the opposite phenomenon in which people report mental imagery as vivid as reality, are in fact two ends of a spectrum, sandwiching an infinite range of internal experiences between them.

“We think we know what we mean when we talk about what mental imagery is,” said Nadine Dijkstra(opens a new tab), a postdoctoral researcher at University College London who studies perception. “But then when you really dig into it, everybody experiences something wildly different.”

That makes studying aphantasia, hyperphantasia and other internal experiences difficult — but far from unimaginable.

The Mind’s Eye
The brain’s process for creating mental images can be described as perception in reverse.

When we perceive something in front of us, “we try to infer meaning from an image,” Dijkstra said. Electromagnetic waves enter our eyes, are translated into neural signals and then flow to the back of the brain, where they’re processed in the visual cortex. The information then flows forward toward the front of the brain into memory or semantic regions — a pipeline that ends with us knowing we are looking at a cat or a cup of coffee.

“During imagination, we basically do the opposite,” Dijkstra said. You start with knowing what you want to imagine, like a cat, and information flows from the brain’s memory and semantic regions to the visual cortex, where the image is sketched. However, that’s a working model of visual imagination; there’s still much that is not known about the process, such as where mental imagery begins and the exact role of the visual cortex.



The neurologist Adam Zeman coined the word “aphantasia” to describe the experience of lacking a mind’s eye. His research suggests that the phenomenon is caused by connection differences in the brain.

Courtesy of Adam Zeman
These processes were even less defined in 2003, when an articulate and bright 60-year-old man walked into Adam Zeman(opens a new tab)’s office. Zeman, a neurologist at the universities of Edinburgh and Exeter who studies visual imagery, listened as the patient recounted how, following a cardiac procedure, he could no longer conjure mental images. Before, when he read a novel, he could see the characters and the scenes. When he lost something, he could visualize where it might be. After his procedure, his mental stage was empty.

At the time, evidence was accumulating that the visual cortex activates when people imagine or perceive something. Zeman wondered whether his patient’s visual cortex had become somehow deactivated. He had the patient, Jim Campbell, lie down in a functional magnetic resonance imaging (fMRI) machine, which measures blood flow in the brain as a proxy for neural activity. Zeman showed Campbell pictures of famous people and then asked him to imagine them. In the scans, Campbell’s visual cortex lit up only when he saw the photos. In a 2010 case study(opens a new tab), Zeman described him as having “blind imagination.”

After Discover magazine covered the case study, Zeman heard from an additional 20 or so people who said that they, like Campbell, couldn’t visualize images in their minds. Unlike Campbell, however, these people hadn’t lost the ability. They never had it in the first place.

A lack of mental imagery doesn’t imply a lack of imagination.
<blockquote>
Apparently, this was a somewhat common experience. In 2015, Zeman consulted a classicist friend to come up with a name for it. The classicist suggested adapting Aristotle’s word “phantasia,” for “mind’s eye,” to describe the phenomenon, and the term “aphantasia” was born. Soon after Zeman’s team reported the shiny new term(opens a new tab), The New York Times published a story(opens a new tab) about aphantasia, triggering a fresh flood of interest. Zeman has now received more than 17,000 emails from people wanting to learn more about their vivid mind’s eye, or lack thereof.

“Creating the terms turned out to be an unexpectedly good trick to attract a lot of interest,” Zeman said.</blockquote>]]></description>
<dc:subject>brain creativity neuroscience visual</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:6c80d3483ddd/</dc:identifier>
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</item>
<item rdf:about="http://eieio.games/essays/the-secret-in-one-million-checkboxes/">
    <title>The secret inside One Million Checkboxes | eieio.games</title>
    <dc:date>2024-09-28T21:46:02+00:00</dc:date>
    <link>http://eieio.games/essays/the-secret-in-one-million-checkboxes/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[The kids are alrighht.
<blockquote>In highschool, I wrote a recursive mail rule that sent a friend of mine millions of messages as a joke. I (accidentally!) repeatedly crashed the school’s mail server6

The adults in my life7 were largely not mad at me. They asked me to knock it off, but also made me a t-shirt. I don’t think I’d be doing what I do now without the encouragement that I received then.

What this discord did was so cool - so surprising - so creative. It reminded me of me - except they were 10 times the developer I was then (and frankly, better developers than I am now). Getting to watch it live - getting to provide some encouragement, to see what they were doing and respond with praise and pride instead of anger - was deeply meaningful to me. I still tear up when I think about it.

I’m proud to have made something that this discord decided was worth playing with, and I’m even more proud of what they did with it.</blockquote>]]></description>
<dc:subject>stories hackers hacking tools web internet culture creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:c7203c20fa99/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:hacking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:web"/>
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</item>
<item rdf:about="https://www.baldurbjarnason.com/2024/the-gaps-in-your-skill-set/">
    <title>The gaps in your skill set – Baldur Bjarnason</title>
    <dc:date>2024-09-16T17:32:27+00:00</dc:date>
    <link>https://www.baldurbjarnason.com/2024/the-gaps-in-your-skill-set/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>“This is interesting to me, therefore I shall sell it, and people will buy it.”

Instead the thought process should be:

“This is something people need and want that I find interesting, therefore I’ll make things to address those needs, some of which I might be able to sell at some point.”</blockquote>]]></description>
<dc:subject>making productmanagement creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:a75f7318319f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://hollycummins.com/is-efficiency-a-good-thing-part-ii/">
    <title>Is Efficiency A Good Thing? Part II: All the Things That Can Go Wrong - Holly Cummins</title>
    <dc:date>2024-03-11T05:37:55+00:00</dc:date>
    <link>https://hollycummins.com/is-efficiency-a-good-thing-part-ii/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>I get my best ideas in the shower, but it wouldn’t work if I spent seven hours a day in the shower, and only one hour at my desk. The management skill is to balance the competing inefficiencies, and come up with something that just about works</blockquote>]]></description>
<dc:subject>efficiency slack creativity capacity engineering</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:717776dcb013/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:efficiency"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:slack"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:capacity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:engineering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://culture.ghost.io/links-on-status-and-culture-january-2024/">
    <title>Links on Status and Culture - January 2024</title>
    <dc:date>2024-01-31T18:14:56+00:00</dc:date>
    <link>https://culture.ghost.io/links-on-status-and-culture-january-2024/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Is open source vs big tech a kind of micro <> macro situation?
<blockquote>The problem is that all human preference and pleasure, even flavor, are contingent on context and experience. And one important context is that we like some cultural products more when we work to acquire them. This is likely related to status: at an unconscious level we connect the belabored discovery process with scarcity. Time is an important signaling cost.</blockquote>]]></description>
<dc:subject>culture media taste status scarcity micro macro creativity framing</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:c621430fc88e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:taste"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:status"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:scarcity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:micro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:macro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:framing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://tilde.town/~dozens/sofa/">
    <title>🛋 SOFA</title>
    <dc:date>2024-01-24T22:47:21+00:00</dc:date>
    <link>https://tilde.town/~dozens/sofa/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>The point of SOFA club is to start as many things as possible as you have the ability, interest, and capacity to, with no regard or goal whatsoever for finishing those projects.

The goal is acquiring many experiences. The side effects include entertainment and increased skill.

Here are some ways to get starting with SOFA:

Start reading lots of books. If you don't like a book you're reading, stop reading it and put it down. Maybe give it away.
Start a new code or art project. Get at least as far as writing a detailed README[1]. Maybe you complete the project, or maybe you never get further than that. It's fine.
Start learning a new language. Spoken or computer. Just start, you don't have to commit to mastering it. Open up duolingo[2] or exercism[3] and just do a few practice exercises.</blockquote>]]></description>
<dc:subject>creativity inspiration starting obligations finishing framing lens</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:3276508b3889/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:starting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:obligations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:finishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:framing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:lens"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://jamesclear.com/great-speeches/creativity-in-management-by-john-cleese">
    <title>&quot;Creativity in Management&quot; by John Cleese</title>
    <dc:date>2023-09-28T17:34:15+00:00</dc:date>
    <link>https://jamesclear.com/great-speeches/creativity-in-management-by-john-cleese</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>So imagine my excitement when I found that this was exactly what MacKinnon found in his research. He discovered that the most creative professionals always played with a problem for much longer before they tried to resolve it, because they were prepared to tolerate that slight discomfort and anxiety that we all experience when we haven’t solved a problem.

You know I mean, if we have a problem and we need to solve it, until we do, we feel (inside us) a kind of internal agitation, a tension, or an uncertainty that makes us just plain uncomfortable. And we want to get rid of that discomfort. So, in order to do so, we take a decision. Not because we’re sure it’s the best decision, but because taking it will make us feel better.

Well, the most creative people have learned to tolerate that discomfort for much longer. And so, just because they put in more pondering time, their solutions are more creative.

Now the people I find it hardest to be creative with are people who need all the time to project an image of themselves as decisive.

And who feel that to create this image they need to decide everything very quickly and with a great show of confidence.

Well, this behavior I suggest sincerely, is the most effective way of strangling creativity at birth.

But please note I’m not arguing against real decisiveness. I’m 100% in favor of taking a decision when it has to be taken and then sticking to it while it is being implemented.

What I am suggesting to you is that before you take a decision, you should always ask yourself the question, “When does this decision have to be taken?” And having answered that, you defer the decision until then, in order to give yourself maximum pondering time, which will lead you to the most creative solution.

And if, while you’re pondering, somebody accuses you of indecision say, “Look, Babycakes, I don’t have to decide ’til Tuesday, and I’m not chickening out of my creative discomfort by taking a snap decision before then, that’s too easy.”</blockquote>]]></description>
<dc:subject>productmanagement creativity john_cleese</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:192190bdde79/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:john_cleese"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://everythingchanges.us/blog/energy-makes-time/">
    <title>Energy makes time | everything changes</title>
    <dc:date>2023-09-14T00:16:15+00:00</dc:date>
    <link>https://everythingchanges.us/blog/energy-makes-time/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>Then one day they say fuck it all. They eat leftover pasta over the sink, drop mom off at her mahjongg game, and go sit in the park to draw. They draw for hours, until the sun goes down and they’re squinting under the street lights. And, lo and behold, the next day they plow through all those lingering to-dos. They see clearly that half of them were unnecessary when before they all seemed critical. They recognize a few others as things better handed off to their peers. They suddenly find time for attending to that one project they’d been procrastinating on for weeks. They sleep better. Their skin looks great. (Okay I might be exaggerating on that last one, but only mildly.)

It turns out, not doing their art was costing them time, was draining it away, little by little, like a slow but steady leak. They had assumed, wrongly, that there wasn’t enough time in the day to do their art, because they assumed (because we’re conditioned to assume) that every thing we do costs time. But that math doesn’t take energy into account, doesn’t grok that doing things that energize you gives you time back. By doing their art, a whole lot of time suddenly returned. Their art didn’t need more time; their time needed their art.</blockquote>]]></description>
<dc:subject>creativity productivity time energy management</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:a0962f2a0d2f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:time"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:energy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:management"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.sachinrekhi.com/rick-rubin-the-creative-act">
    <title>A Primer on Cultivating Taste from Legendary Producer Rick Rubin | Sachin Rekhi</title>
    <dc:date>2023-04-18T18:42:42+00:00</dc:date>
    <link>https://www.sachinrekhi.com/rick-rubin-the-creative-act</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>For product designers this means cultivating your awareness as you engage with every product around you. Not only other products in your chosen field, but each and every product you come across as you simply go about your life. Product designers who have cultivated this sensitivity can point out flaws or trade-offs made in each and every product they come across. They are also equally adept at noticing when something is a particularly pleasurable product experience and how that experience made them feel. It's important to note that often this awareness might not be easily communicated in words.</blockquote>]]></description>
<dc:subject>productmanagement sense awareness skills creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:8b3330cb40c3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:sense"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:awareness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:skills"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://muted.io/">
    <title>Magical Music Theory Tools to Learn Music Online for Free</title>
    <dc:date>2023-01-27T03:09:09+00:00</dc:date>
    <link>https://muted.io/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Neat set of music tools, including a simple sequencer]]></description>
<dc:subject>creativity interactive music theory learning tools</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:57330e1d6e5e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tools"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://longform.asmartbear.com/posts/extreme-questions/">
    <title>Extreme questions to trigger new, better ideas | A Smart Bear: Longform</title>
    <dc:date>2023-01-12T02:29:10+00:00</dc:date>
    <link>https://longform.asmartbear.com/posts/extreme-questions/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>The following prompts jostle you out of tiny thinking. Each stretches some dimension of reality to an extreme. So extreme that it is nearly nonsense. But dramatically different perspectives can reveal distinctly new ideas. An idea that would be a 60% solution in an extreme hypothetical case, could be a 2x or even a 10x idea in reality.

Sometimes the extreme is surprisingly appropriate. Unique business models emerge when at least one dimension is so extreme that it defies critics and competitors to even conceive of its possibility1. A fantastic idea fulfilling the right extreme can be a company’s entire strategy, unlocking a long-term competitive moat.

1
</blockquote>]]></description>
<dc:subject>advice brainstorming creativity productmanagement questions prompts</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:f9027b6bb6b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brainstorming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:questions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:prompts"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.nationalgeographic.co.uk/history-and-civilisation/2022/08/the-science-of-why-you-have-great-ideas-in-the-shower">
    <title>The science of why you have great ideas in the shower | National Geographic</title>
    <dc:date>2023-01-08T00:20:15+00:00</dc:date>
    <link>https://www.nationalgeographic.co.uk/history-and-civilisation/2022/08/the-science-of-why-you-have-great-ideas-in-the-shower</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[<blockquote>When you’re in the shower “you don’t have a lot to do, you can’t see much, and there’s white noise,” notes John Kounios, a cognitive neuroscientist and director of the Creativity Research Lab at Drexel University in Philadelphia. “Your brain thinks in a more chaotic fashion. Your executive processes diminish and associative processes amp up. Ideas bounce around, and different thoughts can collide and connect.”</blockquote>]]></description>
<dc:subject>article creativity brain showers thinking ideas inspiration</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:2197995b7612/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:showers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.theatlantic.com/ideas/archive/2021/11/hot-streaks-in-your-career-dont-happen-by-accident/620514/">
    <title>Hot Streaks in Your Career Don’t Happen by Accident</title>
    <dc:date>2021-11-02T01:38:35+00:00</dc:date>
    <link>https://www.theatlantic.com/ideas/archive/2021/11/hot-streaks-in-your-career-dont-happen-by-accident/620514/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[The research suggests something fundamentally hopeful: that periods of failure can be periods of growth, but only if we understand when to shift our work from exploration to exploitation. If you look around you at this very moment, you will see people in your field who seem wayward and unfocused, and you might assume they’ll always be that way. You will also see people in your field who seem extremely focused and highly successful, and you might make the same assumption. But Wang’s paper asks us to consider the possibility that many of today’s wanderers are also tomorrow’s superstars, just a few months or years away from their own personal hot streak. Periods of exploration can be like winter farming; nothing is visibly growing, but a subterranean process is at work and will in time yield a bounty.

Several years ago, the journalist David Epstein wrote the book Range: Why Generalists Triumph in a Specialized World, which argued that early specialization was a poor strategy for succeeding in a world of complex problems that defy easy answers. Instead, Epstein said, people are better off exploring a variety of fields and approaches and braiding their knowledge to produce new solutions. Wang’s research seems to back up that claim. The central paradox of the explore-exploit sequence is that hot streaks are examples of specialization, but specialization itself doesn’t lead to hot streaks. Today’s best exploiters were yesterday’s best explorers.]]></description>
<dc:subject>curiosity exploration innovation creativity streaks hotstreaks scouts</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:aeb14a7c91fc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:curiosity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:streaks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:hotstreaks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:scouts"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://twitter.com/shreyas/status/1442165961251979271">
    <title>Shreyas Doshi on Twitter: &quot;You see, what I didn’t realize then that I see now is that, since my very early days as a PM, User Empathy had been my superpower. (note: This is not boasting. I take zero credit for it, because *I* did not actually do anythin</title>
    <dc:date>2021-09-30T00:11:01+00:00</dc:date>
    <link>https://twitter.com/shreyas/status/1442165961251979271</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["You see, what I didn’t realize then that I see now is that, since my very early days as a PM, User Empathy had been my superpower.

Let me give you a concrete example of just how off the charts it was: I was consistently able to reach more correct conclusions about what users *really* needed in 2 days than the average product manager who would spend a month trying to do the same thing.

When dissecting what makes them successful & prolific, people unwittingly tend to overemphasize the things they found very difficult and underplay (or altogether ignore) the importance of things at which they were naturally brilliant.]]></description>
<dc:subject>productmanagement brilliance creativity empathy shreyas wisdom</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:b4004ed6e361/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productmanagement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brilliance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:empathy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:shreyas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:wisdom"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.datcreativity.com/">
    <title>Divergent Association Task</title>
    <dc:date>2021-09-08T04:22:28+00:00</dc:date>
    <link>https://www.datcreativity.com/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>cognition creativity survey study thinking words</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:3311888fd807/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:survey"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:words"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.economist.com/science-and-technology/2021/04/14/why-people-forget-that-less-is-often-more">
    <title>Why people forget that less is often more | The Economist</title>
    <dc:date>2021-04-23T16:14:53+00:00</dc:date>
    <link>https://www.economist.com/science-and-technology/2021/04/14/why-people-forget-that-less-is-often-more</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Colin chapman, the founder of Lotus Cars, was one of motor racing’s most influential engineers. He summed up his philosophy as “simplify, then add lightness”. A stripped-down, featherweight car might be slower on the straights than a beefy muscle-machine, he reasoned. But it would be faster everywhere else. Between 1962 and 1978 Lotus won seven Formula One constructors championships.

It appears to be an uncommon insight. A paper published in Nature suggests that humans struggle with subtractive thinking. When asked to improve something—a Lego-brick structure, an essay, a golf course or a university—they tend to suggest adding new things rather than stripping back what is already there, even when additions lead to sub-par results."
see: https://drive.google.com/file/d/1SDMa_3OEeewq-TVJryxGknyrpvxnpRnRYvpH5GCzaOWis0ofPklUdKI-O8JU0XFkbBWYDniW]]></description>
<dc:subject>creativity cognition biases less design insights behavior patterns</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:1e13fd4e0e5f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:biases"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:less"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:insights"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:behavior"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:patterns"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.scientificamerican.com/article/our-brain-typically-overlooks-this-brilliant-problem-solving-strategy/">
    <title>Our Brain Typically Overlooks This Brilliant Problem-Solving Strategy - Scientific American</title>
    <dc:date>2021-04-10T20:24:29+00:00</dc:date>
    <link>https://www.scientificamerican.com/article/our-brain-typically-overlooks-this-brilliant-problem-solving-strategy/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[For generations, the standard way to learn how to ride a bicycle was with training wheels or a tricycle. But in recent years, many parents have opted to train their kids with balance bikes, pedalless two-wheelers that enable children to develop the coordination needed for bicycling—a skill that is not as easily acquired with an extra set of wheels.

Given the benefits of balance bikes, why did it take so long for them to replace training wheels? There are plenty of other examples in which overlooked solutions that involve subtraction turn out to be better alternatives. In some European cities, for example, urban planners have gotten rid of traffic lights and road signs to make streets safer—an idea that runs counter to conventional traffic design]]></description>
<dc:subject>design articles research biases cognition creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:3d63510e6ae1/</dc:identifier>
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</item>
<item rdf:about="https://www.nytimes.com/newsletters/2017/10/27/the-interpreter?nlid=62682640">
    <title>The Interpreter</title>
    <dc:date>2017-11-03T00:09:39+00:00</dc:date>
    <link>https://www.nytimes.com/newsletters/2017/10/27/the-interpreter?nlid=62682640</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[“Where do you get your ideas?” is by far the most common question we get from friends, colleagues, and readers about our work here at The Times. So we thought we’d take this newsletter to talk a bit about how we decide what to write about.
The process isn’t precisely the same for both of us. Amanda’s interests tend a little bit more toward psychology, norms, and group behavior, while Max often looks first to macro-level stories about international relations. And of course we get a lot of our ideas from our editors, who often suggest stories to us.
But there are a few big things that we both do ourselves to shape the Interpreter’s coverage.
Ask the ‘Big, Dumb Questions’
When there is a big news story, we try to think about what big questions many people might have but be too embarrassed to ask. 
For instance, on several occasions, smart (but perhaps stretched-thin) friends have asked us, with great embarrassment, to explain the Israeli-Palestinian conflict. It would be easy to offer a glib answer, or to dismiss that as a silly question  only an ignorant uninformed person would ask.
But it’s actually neither silly to ask nor easy to answer. Different parties to that conflict tell different stories about the reasons for the violence, its historical roots, and what it would take to end it. And starting from the most basic “what is going on?” level of analysis is a good way to spot some of the dynamics that have made the conflict so difficult to resolve, but that often go unmentioned in stories about individual attacks or negotiations.
The same is true of conceptual questions like “what is populism?” Looking at that broadly, across many different countries, has given us a lens for understanding and explaining political events around the world. And it has also helped us notice warning signs in countries that have not yet had a populist surge, but seem to be at risk for one.
Look for Patterns
We realize that saying we look for patterns kind of makes it sound like the walls of Interpreter HQ are covered in Carrie Mathison-style diagrams made of photos and string.
But we don’t mean patterns in a conspiratorial, “it’s allll connected” sense. Looking for a few big ideas that play out in different countries can be a way to find the deeper dynamics that drive world events.  
And knowing those patterns also makes it easier for us to jump on big stories and get up to speed quickly.
For instance, we know that when countries transition from dictatorship to democracy, they tend to have a period of instability, when old alliances and institutions have been shattered but new ones have not yet taken hold. Understanding that pattern has been a starting point for us in writing about stories in Mexico, Myanmar, and a number of former Soviet countries.
And we know that corruption works in similar ways around the world. Although the specifics vary by culture and system, research has shown that there are broad similarities in how corruption becomes endemic within particular countries or institutions, what makes it so difficult to fix, and how it can damage the institutions in which it takes hold. 
(Also, in the interest of full disclosure, we have in fact gone Full Mathison on our walls and we don’t care who knows it.)
Just Ask
This one seems obvious, but can be the easiest one to overlook when things are busy and confusing: ask. We try to make a point of asking what other people — our sources, experts, researchers, and friends — think we should cover.
Sometimes that means calling up smart people and asking questions until they get sick of us and start making excuses to get away. After the Brexit vote and the 2016 general election, Amanda spent days just making calls to the most knowledgeable researchers she could get on the phone, asking them what they thought the most important things to understand about those events were. Those conversations weren’t in service of a particular story, but they have informed her coverage ever since.
Likewise, when we we travel, we try to finish interviews by asking people if there’s anything we haven’t asked about but they want to discuss. That’s often the question that gets the best answers, because it’s when we find out what we didn’t even know to ask about. It has helped us find sources, stories, and places to go.
Read, Watch, and Listen, Widely and Constantly
This is one you can probably guess from our recurring “What We’re Reading” section. But it’s probably the most important.
We are constant consumers of other people’s work. We read magazines and newspapers, academic articles, experts on Twitter, non-experts on Twitter, books, pamphlets, weird propaganda, podcasts, TV shows, texts from our moms...you name it, we’re probably devouring it.
Not all of that is work. Sometimes a book is just a book. But we’ve got eclectic tastes, and we’re always thinking about whether unusual sources might somehow inform our writing. (That’s how you get the occasional Interpreter newsletter about Harry Potter books or prestige TV shows.)]]></description>
<dc:subject>ideas creativity process planning</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:0fd10017bf2e/</dc:identifier>
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</item>
<item rdf:about="https://books.google.com/books?id=UqccAgAAQBAJ&amp;pg=PT11&amp;lpg=PT11&amp;dq=Uncertainty,+Instability,+Lack+of+candor,+and+the+things+we+cannot+see.&amp;source=bl&amp;ots=s5C5-wks54&amp;sig=ByM7cWqKqVe4p79QvB1PqaG_Z8o&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwiDkKiW45jUAhWpw1QKHSbyCfIQ6AEIJDAA#v=onepage&amp;q=Uncertainty%2C%20Instability%2C%20Lack%20of%20candor%2C%20and%20the%20things%20we%20cannot%20see.&amp;f=false">
    <title>Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True ... - Ed Catmull, Amy Wallace - Google Books</title>
    <dc:date>2017-05-30T23:37:25+00:00</dc:date>
    <link>https://books.google.com/books?id=UqccAgAAQBAJ&amp;pg=PT11&amp;lpg=PT11&amp;dq=Uncertainty,+Instability,+Lack+of+candor,+and+the+things+we+cannot+see.&amp;source=bl&amp;ots=s5C5-wks54&amp;sig=ByM7cWqKqVe4p79QvB1PqaG_Z8o&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwiDkKiW45jUAhWpw1QKHSbyCfIQ6AEIJDAA#v=onepage&amp;q=Uncertainty%2C%20Instability%2C%20Lack%20of%20candor%2C%20and%20the%20things%20we%20cannot%20see.&amp;f=false</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[… those that deal with uncertainty, instability, lack of candor, and the things we cannot see. I believe the best managers acknowledge and make room for what they do not know—not just because humility is a virtue but because until one adopts that mindset, the most striking breakthroughs cannot occur.. I believe that managers must loosen the controls, not tighten them. They must accept risk; they must trust the people they work with and strive to clear the path for them; and always they must pay attention to and engage with anything that creates fear. Moreove, successful leaders embrace the reality that their models may be wrong or incomplete. Only when we admit what we don't know can we ever hope to learn from it.]]></description>
<dc:subject>books creativity management techniques tips pixar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:de683e2b5e72/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pixar"/>
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</item>
<item rdf:about="https://books.google.com/books?id=UqccAgAAQBAJ&amp;pg=PT148&amp;lpg=PT148&amp;dq=%22In+an+unhealthy+culture+each+group+believes+that+if+their+objectives+trump+the+goals+of+the+other+groups%22&amp;source=bl&amp;ots=s5C20riv_a&amp;sig=i5S0z-BaHLf7sn2396Ud-GYyeR4&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwihnNz_7sLTAhUN8GMKHQsjBcwQ6AEIKDAB#v=onepage&amp;q=%22In%20an%20unhealthy%20culture%20each%20group%20believes%20that%20if%20their%20objectives%20trump%20the%20goals%20of%20the%20other%20groups%22&amp;f=false">
    <title>Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True ... - Ed Catmull, Amy Wallace - Google Books</title>
    <dc:date>2017-04-26T19:36:34+00:00</dc:date>
    <link>https://books.google.com/books?id=UqccAgAAQBAJ&amp;pg=PT148&amp;lpg=PT148&amp;dq=%22In+an+unhealthy+culture+each+group+believes+that+if+their+objectives+trump+the+goals+of+the+other+groups%22&amp;source=bl&amp;ots=s5C20riv_a&amp;sig=i5S0z-BaHLf7sn2396Ud-GYyeR4&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwihnNz_7sLTAhUN8GMKHQsjBcwQ6AEIKDAB#v=onepage&amp;q=%22In%20an%20unhealthy%20culture%20each%20group%20believes%20that%20if%20their%20objectives%20trump%20the%20goals%20of%20the%20other%20groups%22&amp;f=false</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["In an unhealthy culture each group believes that if their objectives trump the goals of the other groups, the company will be better off. In a healthy culture, all constituencies recognize the importance of balancing competing desires—they want to be heard, but they don’t have to win."]]></description>
<dc:subject>creativity tension balance culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:7429b1ae3541/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:balance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/small-giants/23-laws-of-interesting-905e73295157?source=userActivityShare-ccab0a9f04e-1472632338">
    <title>23 LAWS OF INTERESTING. – A Small Giant – Medium</title>
    <dc:date>2016-08-31T18:31:05+00:00</dc:date>
    <link>https://medium.com/small-giants/23-laws-of-interesting-905e73295157?source=userActivityShare-ccab0a9f04e-1472632338</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>interesting advice creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:5f13c0ad6485/</dc:identifier>
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</item>
<item rdf:about="http://us1.campaign-archive1.com/?u=78cbbb7f2882629a5157fa593&amp;id=6b91d2c4c9">
    <title>How Many Lightbulbs Does it Take to Change a Person?</title>
    <dc:date>2015-11-13T23:23:37+00:00</dc:date>
    <link>http://us1.campaign-archive1.com/?u=78cbbb7f2882629a5157fa593&amp;id=6b91d2c4c9</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[1/  Ideas that occur at the beginning or end of a project are usually worthless. Ideas that occur in the middle of a project are priceless.

2/ Starter ideas are usually compromised by narcissism. They say more about you than the world.

3/ Hindsight ideas that occur after an unsatisfying end are compromised by regret. The also say more about you than about the world.

4/ Ideas in the middle reflect the imperatives of action. They allow you to "do something rather than be somebody."

5/ A true lightbulb moment is one that transforms ongoing messy action to elegant action. A drunken stagger turns into a dance.

6/ A true lightbulb moment ALSO causes thinking to leap from analysis mode to synthesis mode or vice-versa; from destructive to creative or vice-versa.

7/ If you want to open with an elegant dance move, you'll never begin. There is no first lightbulb moment unless you're already moving.

8/ On the other hand, if you never wait for the elegant move to suggest itself before acting, you'll grind to a Aha!-free halt soon.

9/ Thought and action proceed roughly in parallel, kissing at decisions. When decisions occur at non-lightbulb moments, things get ugly.

10/ Creative decisions are the ones inspired by ideas. Analysis dissolves into synthesis, a drunken stagger into a dance.

11/ Not all decisions can be creative. Uncreative decisions tend to feel confining, depressing and either overwrought or premature.

12/ Creative decisions feel liberating, energizing and just-right. Like you're channeling a law of nature along its inevitable course.

13/ Creative decisions lower the entropy of both external action and personal transformation processes. Uncreative ones increase it.

14/ Both analysis-paralysis and perfectionism in execution are symptoms of the same thing: wanting every decision to be perfectly creative.

15/ Equally bad is the castles-in-the-air syndrome, when your ideas are routinely "too big" for the decisions they inform.

16/ The surplus "idea potential" in this case causes thought to be increasingly synthetic and insufficiently analytic.

17/ Result: a schism between action and thought. The action, undisciplined by analysis, gets dumber, and thought gets more useless.

18/ Similarly, when ideas are too small relative to decisions, you get unusable ugliness on the ground instead of castles in the air.

19/ The four failure modes: analysis-paralysis, perfectionism, castles in the air, unusable ugliness on the ground can all be managed by managing idea flow.

20/ Managing idea flow means learning to recognize when an idea is too early or too late and setting it aside for a better one.

21/ A tell-tale sign of an idea that is too early or too late is that it wants to grow when it should shrink, and vice-versa. 

22/ Rather than forcing an expansive idea to shrink or a shrinking one to expand, just set it aside till it's relevant again.

23/ Grit -- disciplining yourself to manage the emotions of painful action enough to keep going -- is a good thing.

24/ But "intellectual grit" -- painfully forcing ideas onto trajectories they don't want to go on -- is generally a recipe for disaster.

25/ Ideas are the part of creative work that transform you. They make better leaders than followers. To "lead" an idea is to kill it.

26/ A far superior approach is to pick the idea that wants to go where the action needs to go. This means maintaining a surplus.

27/ We talked about how to do this last time in the "foxhog" newsletter. Be a fox in ideation and a hedgehog in managing idea flow.

28/ Actively managed idea flows create far more value through compounding than big initial inspirations (too big, too soon) or rearguard actions (too little, too late)

29/ They also create far more value than unambitious steady trickles that never grow beyond the tinkering stage (always the wrong size at the wrong time)

30/ To manage right, ask: how many lightbulbs does it take to change a person? Your personal transformation through ideas is the best measure of a project.

31/ Just as with lightbulb jokes, inverse lightbulb jokes have many creative answers. They suggest the right idea-tempo for each project.

32/ For example, for me as a blogger, a good answer for the last few years has been is, "One 40W one a week, one 100W one a month."

33/ So keep asking yourself the inverse-lightbulb question. It's the best way to keep projects creatively evolving instead of stuck.]]></description>
<dc:subject>ideas flow creativity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:c94f2f1348d9/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:flow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slate.com/articles/health_and_science/science/2013/12/creativity_is_rejected_teachers_and_bosses_don_t_value_out_of_the_box_thinking.html?wpsrc=sh_all_tab_tw_top">
    <title>Creativity is rejected: Teachers and bosses don’t value out-of-the-box thinking.</title>
    <dc:date>2014-11-08T05:48:52+00:00</dc:date>
    <link>http://www.slate.com/articles/health_and_science/science/2013/12/creativity_is_rejected_teachers_and_bosses_don_t_value_out_of_the_box_thinking.html?wpsrc=sh_all_tab_tw_top</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>creativity culture ideas</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:4b02b734e5b2/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ideas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://google.com/newsstand/s/CBIwyNqyuR8">
    <title>The Atlantic: Why New Ideas Fail</title>
    <dc:date>2014-10-10T14:42:22+00:00</dc:date>
    <link>http://google.com/newsstand/s/CBIwyNqyuR8</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>creativity ideas new science study</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:4f3e6a0c21b8/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:new"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:study"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.brainpickings.org/index.php/2013/05/20/bill-watterson-1990-kenyon-speech/">
    <title>May 20, 1990: Advice on Life and Creative Integrity from Calvin and Hobbes Creator Bill Watterson | Brain Pickings</title>
    <dc:date>2014-07-06T18:19:38+00:00</dc:date>
    <link>http://www.brainpickings.org/index.php/2013/05/20/bill-watterson-1990-kenyon-speech/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>creativity advice Calvin Hobbes deadlines comic graphic</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e6c090af76d4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Calvin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Hobbes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:deadlines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:comic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:graphic"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gogamestorm.com/">
    <title>Gamestorming</title>
    <dc:date>2013-05-18T01:05:48+00:00</dc:date>
    <link>http://www.gogamestorm.com/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[see the google doc index as well.]]></description>
<dc:subject>brainstorming creativity games innovation design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e9554f334593/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brainstorming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://m.npr.org/story/147825237?url=/blogs/krulwich/2012/03/02/147825237/inside-out-your-mind&amp;sc=fb&amp;cc=fp">
    <title>NPR.org » Inside-Out Your Mind</title>
    <dc:date>2012-03-06T04:12:23+00:00</dc:date>
    <link>http://m.npr.org/story/147825237?url=/blogs/krulwich/2012/03/02/147825237/inside-out-your-mind&amp;sc=fb&amp;cc=fp</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[on. People don't live on a street (no one lives "on Oakdale Drive"), they live in a block.("I live in Block 61.")

Weirder still, buildings have numbers, but they are based on when the building was built. The first building constructed in 1950 is called "1," the next one from 1953 is "2," and they don't have to be next to each other, which means a typical city map in Japan might look like this:

...which is pretty much the opposite of how we do it.

I had no idea you could organize a city this way, but, of course you can. And once you see that a totally different logic works, you think, hmm, "What I know is not how things must be. What I know is often just a routine." So much of what we call knowledge is a habit of seeing.

Breaking Routine

Derek tells another story. "There are doctors in China," he says, "who believe it is their job to keep you healthy. So any month you are healthy, you pay them. Any month you are sick, you don't have to pay them because they failed at their job. They get rich when you are healthy, not sick."]]></description>
<dc:subject>creativity play think different Japan medicine</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:d89a29581404/</dc:identifier>
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</item>
<item rdf:about="http://www.wired.com/wiredscience/2012/02/why-being-sleepy-and-drunk-are-great-for-creativity/">
    <title>Why Being Sleepy and Drunk Are Great For Creativity | Wired Science | Wired.com</title>
    <dc:date>2012-02-10T00:25:44+00:00</dc:date>
    <link>http://www.wired.com/wiredscience/2012/02/why-being-sleepy-and-drunk-are-great-for-creativity/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>sleep study science insight creativity cognition brain</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:6f60a4f36f62/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:sleep"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:insight"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brain"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_r=1&amp;pagewanted=all">
    <title>The Rise of the New Groupthink - NYTimes.com</title>
    <dc:date>2012-01-18T11:00:48+00:00</dc:date>
    <link>http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_r=1&amp;pagewanted=all</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Many introverts seem to know this instinctively, and resist being herded together. Backbone Entertainment, a video game development company in Emeryville, Calif., initially used an open-plan office, but found that its game developers, many of whom were introverts, were unhappy. “It was one big warehouse space, with just tables, no walls, and everyone could see each other,” recalled Mike Mika, the former creative director. “We switched over to cubicles and were worried about it — you’d think in a creative environment that people would hate that. But it turns out they prefer having nooks and crannies they can hide away in and just be away from everybody.”

Privacy also makes us productive. In a fascinating study known as the Coding War Games, consultants Tom DeMarco and Timothy Lister compared the work of more than 600 computer programmers at 92 companies. They found that people from the same companies performed at roughly the same level — but that there was an enormous performance gap between organizations. What distinguished programmers at the top-performing companies wasn’t greater experience or better pay. It was how much privacy, personal workspace and freedom from interruption they enjoyed. Sixty-two percent of the best performers said their workspace was sufficiently private compared with only 19 percent of the worst performers. Seventy-six percent of the worst programmers but only 38 percent of the best said that they were often interrupted needlessly."]]></description>
<dc:subject>privacy work workspace environment creativity introvert introversion</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:ab8aac3ad286/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:workspace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:environment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:introvert"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:introversion"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vimeo.com/29996808">
    <title>Everything Is A Remix: THE MATRIX on Vimeo</title>
    <dc:date>2011-10-06T01:04:40+00:00</dc:date>
    <link>http://www.vimeo.com/29996808</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[
                
                    Compares scenes from the Matrix to other video works.
                
            ]]></description>
<dc:subject>matrix mashup remix video allusion originality creativity culture</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:0cc0bcc2d290/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:matrix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mashup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:remix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:allusion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:originality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theatlantic.com/technology/archive/2011/09/the-startup-man-a-conversation-with-joi-ito/244956/">
    <title>[from rgreco] The Startup Man: A Conversation With Joi Ito - Gregory Mone - Technology - The Atlantic</title>
    <dc:date>2011-09-15T01:40:14+00:00</dc:date>
    <link>http://www.theatlantic.com/technology/archive/2011/09/the-startup-man-a-conversation-with-joi-ito/244956/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>mitmedialab joiito 2011 multidisciplinary interdisciplinary lcproject collaboration making doing discovery innovation tcsnmy learning sharing crossdisciplinary crosspollination serendipity generalists creativity creativegeneralists</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:08ce3082eb78/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:joiito"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:2011"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:multidisciplinary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interdisciplinary"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:lcproject"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:doing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:discovery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tcsnmy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:sharing"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:crosspollination"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:serendipity"/>
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</item>
<item rdf:about="http://www.sciencedaily.com/releases/2011/09/110903142411.htm">
    <title>Why We Crave Creativity but Reject Creative Ideas</title>
    <dc:date>2011-09-07T00:38:31+00:00</dc:date>
    <link>http://www.sciencedaily.com/releases/2011/09/110903142411.htm</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>Creativity Ideas Change creative</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:8a12f265bc7e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Change"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creative"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ma.tt/2010/11/one-point-oh/">
    <title>1.0 Is the Loneliest Number — Matt Mullenweg</title>
    <dc:date>2010-11-11T18:52:18+00:00</dc:date>
    <link>http://ma.tt/2010/11/one-point-oh/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Usage is like oxygen for ideas. You can never fully anticipate how an audience is going to react to something you‘ve created until it’s out there. That means every moment you’re working on something without it being in the public it‘s actually dying, deprived of the oxygen of the real world. It’s even worse because development doesn’t happen in a vacuum — if you have a halfway decent idea, you can be sure that there are two or three teams somewhere in the world that independently came up with it and are working on the same thing, or something you haven‘t even imagined that disrupts the market you’re working in. (Think of all the podcasting companies — including Ev Williams’ Odeo — before iTunes built podcasting functionality in.)"]]></description>
<dc:subject>agile innovation creativity advice startups wordpress shipping product</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:fdf162abba71/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:agile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:startups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:wordpress"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:shipping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:product"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pieratt.tumblr.com/post/977179815/in-praise-of-quitting-your-job">
    <title>Ben Pieratt's Blog In Praise of Quitting Your Job</title>
    <dc:date>2010-10-06T01:00:57+00:00</dc:date>
    <link>http://pieratt.tumblr.com/post/977179815/in-praise-of-quitting-your-job</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Creation is entirely dependent on ownership. Ownership not as a percentage of equity, but as a measure of your ability to change things for the better. To build and grow and fail and learn. This is no small thing. Creativity is the manifestation of lateral thinking, and without tangible results, it becomes stunted. We have to see the fruits of our labors, good or bad, or there’s no motivation to proceed, nothing to learn from to inform the next decision. States of approval and decisions-by-committee and constant compromises are third-party interruptions of an internal dialog that needs to come to its own conclusions. Your muse can only be treated as the secretary of a subcommittee for so long before she decides to pack up and look for employment elsewhere. If you aren’t able to own the product and be creative, then you aren’t able to do your work, and if you’re not doing your work then you’re negating a very real part of your personality, which is no good for anyone."]]></description>
<dc:subject>career advice creative creation employment creativity jobs startup psychology work</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:a58ab5abdccf/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creative"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:employment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:jobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:startup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:work"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.scottberkun.com/blog/2010/inside-pixars-leadership/">
    <title>Inside Pixar’s Leadership « Scott Berkun</title>
    <dc:date>2010-04-21T18:09:56+00:00</dc:date>
    <link>http://www.scottberkun.com/blog/2010/inside-pixars-leadership/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["I do believe you want a vision, so you start off with a person who has a vision for a story. And we do things to try and protect that vision and its not easy to protect it, because they feel these pressures. They also have misconceptions about the creative process sometimes. We do have these people who we give a chance to on the belief they’re right, and can rise to the occasion, and we are wrong sometimes, because we can’t see what goes on in their heads. And our measure, because we can’t see inside people’s heads, is the team. If the team is functioning well, and healthy, it will solve the problem."]]></description>
<dc:subject>creativity leadership innovation pixar teams management</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:a561a5d42ba8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:leadership"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pixar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:teams"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:management"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youtube.com/watch?v=2lXh2n0aPyw">
    <title>YouTube    - Piano stairs  - TheFunTheory.com - Rolighetsteorin.se</title>
    <dc:date>2009-12-11T06:55:37+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=2lXh2n0aPyw</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>piano stairs interaction behavior youtube video design inspiration marketing interactive installation creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e4768fa0e219/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:piano"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:stairs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:behavior"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:youtube"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interactive"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:installation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.frankchimero.com/words/comments/10_principles/">
    <title>Frank Chimero: 10 Principles That May Make Your Work Better or May Make It Worse</title>
    <dc:date>2009-09-13T00:59:26+00:00</dc:date>
    <link>http://www.frankchimero.com/words/comments/10_principles/</link>
    <dc:creator>earth2marsh</dc:creator><dc:subject>advice design inspiration tips productivity creativity reference manifesto principles</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:fbc43a055e5a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tips"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:manifesto"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:principles"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://chunnel.tv/music/653/moray-mclaren-we-got-time">
    <title>Moray McLaren - We Got Time - Chunnel</title>
    <dc:date>2009-09-01T21:32:09+00:00</dc:date>
    <link>http://chunnel.tv/music/653/moray-mclaren-we-got-time</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Unbelievable use of optical trickery in this new clip for Moray McLaren's track "We Got Time". Every last bit of animation in this piece was done in-camera, and since that claim is slightly hard to believe, director David Wilson has included a nice making of that spells it all out.  "Using both praxinoscopes and the technique of matching up the frame rate of the spinning record to that of the camera, no computer super-imposing was used; what you see is what rolled off the camera. The transitions between each section of animation was created by simply cutting or wiping between the bits of footage."  All the animations were created, drawn and coloured by the director David Wilson."]]></description>
<dc:subject>video creativity visualisation animation music</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:50dd096ad768/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:visualisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:music"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sivers.org/laboratory">
    <title>Why you need your own company | Derek Sivers</title>
    <dc:date>2009-06-11T13:32:50+00:00</dc:date>
    <link>http://sivers.org/laboratory</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["Then I realized why I need to start a new company. Not for the money. Not because I’m “bored”. But because a company is a laboratory to try your ideas. (The word “laboratory” is defined as a room for research, experimentation or analysis. I think of it as a sandbox or playpen.) "]]></description>
<dc:subject>startup entrepreneurship startups entrepreneur company idea creation happiness creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:246fdd6af126/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:startup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:entrepreneurship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:startups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:entrepreneur"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:company"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:idea"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:happiness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boston.com/bostonglobe/ideas/articles/2009/04/26/inside_the_baby_mind/?page=full">
    <title>Inside the baby mind - The Boston Globe</title>
    <dc:date>2009-05-04T15:52:22+00:00</dc:date>
    <link>http://www.boston.com/bostonglobe/ideas/articles/2009/04/26/inside_the_baby_mind/?page=full</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[""We sometimes say that adults are better at paying attention than children," writes Gopnik. "But really we mean just the opposite. Adults are better at not paying attention. They're better at screening out everything else and restricting their consciousness to a single focus." […] While this less focused form of attention makes it more difficult to stay on task - preschoolers are easily distracted - it also comes with certain advantages. In many circumstances, the lantern mode of attention can actually lead to improvements in memory, especially when it comes to recalling information that seemed incidental at the time."]]></description>
<dc:subject>cognition brain development learning psychology neuroscience science education children kids parenting creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:56b74d785a41/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brain"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:neuroscience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:kids"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:parenting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.notcot.org/">
    <title>NOTCOT.ORG</title>
    <dc:date>2009-03-26T23:06:00+00:00</dc:date>
    <link>http://www.notcot.org/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[an aesthetic sampler]]></description>
<dc:subject>design trends inspiration art advertising creativity ideas culture</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:df5962cc1454/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:trends"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advertising"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://scraplab.net/2009/03/13/my-last-day-at-headshift.html">
    <title>scraplab : my last day at headshift</title>
    <dc:date>2009-03-13T18:56:10+00:00</dc:date>
    <link>http://scraplab.net/2009/03/13/my-last-day-at-headshift.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["I have no expectation of what happens next, but here’s a manifesto. Being interesting is as important as being useful. Making things that delight and inspire is as important as creating value. Old systems are crumbling; the best you can do is be nimble, smart and make some trouble.  We’re on the cusp of a few things that I want to be part of. The web-of-things, post-digital, and all that stuff. The geographic web and the mobile phone as a superpower. And maybe efforts avoid ending the 21st century as we started the 10th.  I’ve come to terms with the fact that I’m not particularly good at talking, writing or thinking out-loud about these issues. Certainly not as good as some of my friends. But I do seem to be able to make things, and that seems like a valuable skill."]]></description>
<dc:subject>manifesto creativity interesting work</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:62e4fa0ceb48/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:manifesto"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:work"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://duncandavidson.com/2009/02/the-three-buckets.html">
    <title>The Third Bucket - James Duncan Davidson</title>
    <dc:date>2009-02-18T20:04:41+00:00</dc:date>
    <link>http://duncandavidson.com/2009/02/the-three-buckets.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["For a while, I’ve personally been focused at thinking about photography in these two buckets, craft and science if you will. But, just as I got too comfortable with that thought, something in the back of my head sits up and points out that I’m missing something important. There are skills that don’t fall into either the craft or science buckets. These skills include the ability to conceptualize what you want to communicate in a photograph, the ability to provoke an emotional response in a viewer of the work, the vision to look at things in a way that is intriguing, or the ability to suss out what is important in a fast moving and world changing event. This is the real art of photography. It’s what transcends simple documentation into an image with the power to either move one to tears or a smile, or even to change the world."]]></description>
<dc:subject>via:preoccupations photography skills creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:eca18add60b3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:via:preoccupations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:skills"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.designobserver.com/archives/entry.html?id=17485">
    <title>Design Observer</title>
    <dc:date>2009-02-09T14:58:18+00:00</dc:date>
    <link>http://www.designobserver.com/archives/entry.html?id=17485</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Excellent expression of the strangeness about designing something:  "When I do a design project, I begin by listening carefully to you as you talk about your problem and read whatever background material I can find that relates to the issues you face. If you're lucky, I have also accidentally acquired some firsthand experience with your situation. Somewhere along the way an idea for the design pops into my head from out of the blue. I can't really explain that part; it's like magic. Sometimes it even happens before you have a chance to tell me that much about your problem! Now, if it's a good idea, I try to figure out some strategic justification for the solution so I can explain it to you without relying on good taste you may or may not have. Along the way, I may add some other ideas, either because you made me agree to do so at the outset, or because I'm not sure of the first idea. At any rate, in the earlier phases hopefully I will have gained your trust..."]]></description>
<dc:subject>design creativity creative process</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:51536ba1f1c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:process"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://weblogg-ed.com/2006/dear-kids-you-dont-have-to-go-to-college/">
    <title>Weblogg-ed » Dear Kids, You Don’t Have to Go to College</title>
    <dc:date>2009-02-02T14:57:26+00:00</dc:date>
    <link>http://weblogg-ed.com/2006/dear-kids-you-dont-have-to-go-to-college/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["For most of your young lives, you’ve heard your mom and I occasionally talk about your futures by saying that someday you’ll travel off to college and get this thing called a degree that will show everyone that you are an expert in something and that will lead you to getting a good job that will make you happy and make you able to raise a family of your own someday. At least, that’s what your mom and I have in our heads when we talk about it. But, and I haven’t told your mom this yet, I’ve changed my mind. I want you to know that you don’t have to go to college if you don’t want to, and that there are other avenues to achieving that future that may be more instructive, more meaningful, and more relevant than getting a degree."]]></description>
<dc:subject>certification graduation university college degree portfolio parenting letter learning creativity education</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:9a6d887568d5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:certification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:graduation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:university"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:college"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:degree"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:portfolio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:parenting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:letter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lateralaction.com/articles/tyler-durden-innovation/">
    <title>Tyler Durden's 8 Rules of Innovation | Lateral Action</title>
    <dc:date>2008-10-16T18:34:28+00:00</dc:date>
    <link>http://lateralaction.com/articles/tyler-durden-innovation/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[fight it]]></description>
<dc:subject>fightclub motivation philosophy innovation creativity life advice</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:83b3c9a419a0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:fightclub"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://psychologytoday.com/articles/index.php?term=19960701-000033&amp;page=1">
    <title>Psychology Today: The Creative Personality</title>
    <dc:date>2008-09-02T12:09:49+00:00</dc:date>
    <link>http://psychologytoday.com/articles/index.php?term=19960701-000033&amp;page=1</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[10 antithetical traits often present in creative people that are integrated with each other in a dialectical tension.]]></description>
<dc:subject>creative creativity artists psychology cognition traits list</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:7ed1b7c51aef/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:artists"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:traits"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:list"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.changethis.com/changethis_newsletter/2008/06/turning-learnin.html">
    <title>ChangeThis Newsletter: 47.02 Turning Learning Right Side Up: Putting Education Back on Track by Russell Ackoff and Daniel Greenberg</title>
    <dc:date>2008-06-04T20:52:56+00:00</dc:date>
    <link>http://blog.changethis.com/changethis_newsletter/2008/06/turning-learnin.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[For too long, we have educated people for a world that no longer exists, extinguishing their creativity and instilling values antithetical to those of a free, 21st century democracy. The principal objective of education as currently provided is to ensure]]></description>
<dc:subject>manifesto teaching learning education pdf reform creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:ae1c8510701e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:manifesto"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:teaching"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pdf"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:reform"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2008/05/02/opinion/02brooks.html?_r=1&amp;ex=1210392000&amp;en=5846231f25f8cf2e&amp;ei=5070&amp;emc=eta1&amp;oref=slogin">
    <title>The Cognitive Age - New York Times</title>
    <dc:date>2008-05-13T20:02:21+00:00</dc:date>
    <link>http://www.nytimes.com/2008/05/02/opinion/02brooks.html?_r=1&amp;ex=1210392000&amp;en=5846231f25f8cf2e&amp;ei=5070&amp;emc=eta1&amp;oref=slogin</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[the cognitive age paradigm emphasizes psychology, culture and pedagogy — the specific processes that foster learning. It emphasizes that different societies are being stressed in similar ways by increased demands on human capital]]></description>
<dc:subject>globalization creativity pedagogy culture competition</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:2040c2753cc9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:globalization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pedagogy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:competition"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.crackunit.com/2008/04/30/10-things-i-learned-from-mental-detox-week/">
    <title>10 Things I Learned from Mental Detox Week | iain tait | crackunit.com</title>
    <dc:date>2008-05-13T19:42:40+00:00</dc:date>
    <link>http://www.crackunit.com/2008/04/30/10-things-i-learned-from-mental-detox-week/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[documenting his experience of being disconnected for a week]]></description>
<dc:subject>productivity technology detox creativity Computer ipod media disconnect adbusters</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:21dc5402312f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:detox"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Computer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ipod"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:disconnect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:adbusters"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://photojojo.com/content/guides/photography-games/">
    <title>Photojojo » Play Nicely With Others: Games to Play With Your Camera</title>
    <dc:date>2008-05-13T19:22:15+00:00</dc:date>
    <link>http://photojojo.com/content/guides/photography-games/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[collection of game ideas with associated flickr groups]]></description>
<dc:subject>photography games flickr fun camera creativity inspiration</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:61328a71bc99/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:flickr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:camera"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.vimeo.com/993998">
    <title>MUTO a wall-painted animation by BLU on Vimeo</title>
    <dc:date>2008-05-13T18:16:10+00:00</dc:date>
    <link>http://www.vimeo.com/993998</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[wow. you should really watch this.]]></description>
<dc:subject>animation video creativity filmmaking stopmotion streetart grafitti art culture</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e48fffbb670d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:filmmaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:stopmotion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:streetart"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:grafitti"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/technology/2008/may/01/internet.gadgets">
    <title>Are gadgets killing the internet? | Technology | The Guardian</title>
    <dc:date>2008-05-13T17:20:32+00:00</dc:date>
    <link>http://www.guardian.co.uk/technology/2008/may/01/internet.gadgets</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[iruses, spam, identity theft, crashes: all of these were the consequences of a certain freedom built into the generative PC. As these problems grow worse, for many the promise of security is enough reason to give up that freedom]]></description>
<dc:subject>internet future gadgets censorship creativity generative PC openness opensource</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:ab2aca48a51e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gadgets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:censorship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:generative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:PC"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:openness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:opensource"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newyorker.com/reporting/2008/05/12/080512fa_fact_gladwell?currentPage=all">
    <title>Annals of Innovation: In the Air: Reporting &amp; Essays: The New Yorker</title>
    <dc:date>2008-05-13T17:16:25+00:00</dc:date>
    <link>http://www.newyorker.com/reporting/2008/05/12/080512fa_fact_gladwell?currentPage=all</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[behind their nostrils. They had to be for breathing, didn’t they? He tried to come up with an alternate hypothesis, and couldn’t—but then he couldn’t come up with a way to confirm his own hunch, eithe]]></description>
<dc:subject>innovation gladwell science creativity technology newyorker ideas brainstorming genius invention inventions</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:587437c579a4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:gladwell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:newyorker"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:brainstorming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:genius"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:invention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inventions"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/techbiz/people/magazine/16-03/st_thompson">
    <title>Clive Thompson on How DIYers Just Might Revive American Innovation</title>
    <dc:date>2008-03-06T13:04:34+00:00</dc:date>
    <link>http://www.wired.com/techbiz/people/magazine/16-03/st_thompson</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[We've lost our Everyman ability to build, maintain, and repair the devices we rely on every day. And that's making it harder to solve the country's nastiest problems]]></description>
<dc:subject>DIY Culture innovation learning unschooling creativity Repair</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:1e1f9f9cd2f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:DIY"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:unschooling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Repair"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.npr.org/templates/story/story.php?storyId=19212514&amp;sc=emaf">
    <title>NPR: Old-Fashioned Play Builds Serious Skills</title>
    <dc:date>2008-02-22T19:22:13+00:00</dc:date>
    <link>http://www.npr.org/templates/story/story.php?storyId=19212514&amp;sc=emaf</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Self-regulation is a critical skill for kids. Unfortunately, most kids today spend a lot of time doing three things: watching television, playing video games and taking lessons. None of these activities promote self-regulation.]]></description>
<dc:subject>children parenting education psychology pretend makebelieve audio development creativity child_development kids npr self_regulation television</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:5016b9b3d1ac/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:parenting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pretend"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:makebelieve"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:child_development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:kids"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:npr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:self_regulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:television"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.attentionmax.com/move_over_seth_godin_einsteins_here/">
    <title>AttentionMax » Blog Archive » Move Over, Seth Godin, Einstein’s Here</title>
    <dc:date>2008-01-26T15:38:35+00:00</dc:date>
    <link>https://www.attentionmax.com/move_over_seth_godin_einsteins_here/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[excellent quotes from Einstein]]></description>
<dc:subject>einstein quotes quotations ethics creativity advice</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:074191db272d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:einstein"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quotes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quotations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ethics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:advice"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.zephoria.org/thoughts/archives/2008/01/04/remix_culture_a.html">
    <title>apophenia: remix culture and fair use: a new study</title>
    <dc:date>2008-01-07T19:17:19+00:00</dc:date>
    <link>http://www.zephoria.org/thoughts/archives/2008/01/04/remix_culture_a.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[identify nine common types of re-appropriation practices that use copyrighted material:]]></description>
<dc:subject>copyright creativity mashup remix fairuse</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:84d55f98e4a7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:copyright"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:mashup"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:remix"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:fairuse"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nytimes.com/2007/12/30/business/30know.html?em&amp;ex=1199163600&amp;en=713399c1bea41fea&amp;ei=5087%0A">
    <title>Innovative Minds Don’t Think Alike - New York Times</title>
    <dc:date>2008-01-02T17:43:35+00:00</dc:date>
    <link>http://www.nytimes.com/2007/12/30/business/30know.html?em&amp;ex=1199163600&amp;en=713399c1bea41fea&amp;ei=5087%0A</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[This so-called curse of knowledge, a phrase used in a 1989 paper in The Journal of Political Economy, means that once you’ve become an expert in a particular subject, it’s hard to imagine not knowing what you do.]]></description>
<dc:subject>innovation creativity psychology business patterns nyt article management</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:859eb90e8904/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:patterns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:nyt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:management"/>
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</item>
<item rdf:about="http://www.nytimes.com/2007/12/30/business/30know.html?_r=2&amp;ex=1356757200&amp;en=8a7d2124c172af15&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss&amp;oref=slogin&amp;oref=login">
    <title>Innovative Minds Don’t Think Alike - New York Times</title>
    <dc:date>2008-01-02T16:01:16+00:00</dc:date>
    <link>http://www.nytimes.com/2007/12/30/business/30know.html?_r=2&amp;ex=1356757200&amp;en=8a7d2124c172af15&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss&amp;oref=slogin&amp;oref=login</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[People who design products are experts cursed by their knowledge, and they can’t imagine what it’s like to be as ignorant as the rest of us.]]></description>
<dc:subject>innovation interface ui userexperience knowledge creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:1c13295c2dea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:userexperience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:knowledge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
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</item>
<item rdf:about="http://www.forbes.com/2007/05/23/nicholas-taleb-innovation-tech-cz_07rev_nt_0524taleb.html">
    <title>You Can't Predict Who Will Change The World - Forbes.com</title>
    <dc:date>2007-11-29T15:50:32+00:00</dc:date>
    <link>http://www.forbes.com/2007/05/23/nicholas-taleb-innovation-tech-cz_07rev_nt_0524taleb.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Globalization allowed the U.S. to specialize in the creative aspect of things, the risk-taking production of concepts and ideas--that is, the scalable part of production, in which more income can be generated from the same fixed assets through innovation.]]></description>
<dc:subject>innovation future psychology education creativity Culture economics usa discovery tinkering</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:8f31c47db997/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:usa"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:discovery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:tinkering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.changethis.com/29.01.ElegantSolutions">
    <title>ChangeThis :: Elegant Solutions: Breakthrough Thinking the Toyota Way</title>
    <dc:date>2007-08-13T14:22:25+00:00</dc:date>
    <link>http://www.changethis.com/29.01.ElegantSolutions</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[Learning and innovation go hand in hand, but learning comes first. Real learning si a cycle of questioning, experimenting, and reflecting.  It's how we convert curiosity into an innovative solution, so learning must BE the work, not something separate fr]]></description>
<dc:subject>innovation Toyota creativity productivity inspiration business design management manifesto</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:e31d60e3b125/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:Toyota"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:management"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:manifesto"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://harvardbusinessonline.hbsp.harvard.edu/hbsp/hbr/articles/article.jsp?articleID=R0706B&amp;ml_action=get-article&amp;print=true&amp;ml_issueid=BR0706">
    <title>Saving the Internet</title>
    <dc:date>2007-07-13T14:59:28+00:00</dc:date>
    <link>http://harvardbusinessonline.hbsp.harvard.edu/hbsp/hbr/articles/article.jsp?articleID=R0706B&amp;ml_action=get-article&amp;print=true&amp;ml_issueid=BR0706</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[If enough Internet users begin to prefer PCs and other devices designed along the locked-down lines of tethered appliances, that change will tip the balance in a long-standing tug of war from a generative system open to dramatic change to a more stable, l]]></description>
<dc:subject>internet creativity openness hardware future freedom pc jonathan_zittrain</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:d7e68fecd6f9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:openness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:freedom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:pc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:jonathan_zittrain"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://fastforwardblog.com/2007/06/20/its-emergent/">
    <title>The FASTForward Blog » It’s Emergent…: Enterprise 2.0 News, Coverage, and Commentary</title>
    <dc:date>2007-06-28T16:22:09+00:00</dc:date>
    <link>http://fastforwardblog.com/2007/06/20/its-emergent/</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[“Thus the task is not so much to see what no one yet has seen, but to think what nobody yet has thought about that which everybody sees” - Arthur Shopenhauer]]></description>
<dc:subject>quote think creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:706a4fc857ed/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:quote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:think"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ted.com/index.php/talks/view/id/66">
    <title>Sir Ken Robinson: Do schools kill creativity? (video) - TED | Talks</title>
    <dc:date>2007-04-23T16:45:17+00:00</dc:date>
    <link>http://www.ted.com/index.php/talks/view/id/66</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["creativity is as important as literacy" "if you're not prepared to be wrong, you'll never come up with anything original"]]></description>
<dc:subject>academic creativity education video ted thinking creative funny humor</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:9c581789ab71/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:academic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:video"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:ted"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:thinking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creative"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:humor"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.hbs.edu/faculty/amcafee/index.php/faculty_amcafee_v3/the_pursuit_of">
    <title>Quote from Ford about business</title>
    <dc:date>2007-04-19T16:51:39+00:00</dc:date>
    <link>http://blog.hbs.edu/faculty/amcafee/index.php/faculty_amcafee_v3/the_pursuit_of</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA["It's that man down the corridor," he explained. "Every time I go by his office he's just sitting there with his feet on his desk. He's wasting your money."  "That man," Ford replied, "once had an idea that saved us millions of dollars. At the time, I bel]]></description>
<dc:subject>creativity innovation business productivity</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:4882bc479146/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:creativity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:productivity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/wired/archive/14.07/genius_pr.html">
    <title>Wired 14.07: What Kind of Genius Are You?</title>
    <dc:date>2006-09-07T18:35:05+00:00</dc:date>
    <link>http://www.wired.com/wired/archive/14.07/genius_pr.html</link>
    <dc:creator>earth2marsh</dc:creator><description><![CDATA[A new theory suggests that creativity comes in two distinct types – quick and dramatic, or careful and quiet.]]></description>
<dc:subject>creativity genius intelligence learning article</dc:subject>
<dc:identifier>https://pinboard.in/u:earth2marsh/b:bb33519877ab/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:genius"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:intelligence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:earth2marsh/t:article"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>