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<item rdf:about="http://kylehalladay.com/blog/tutorial/2017/03/28/GBA-By-Example-1.html">
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<item rdf:about="http://atomicgameengine.com/">
    <title>Home • The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++</title>
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<item rdf:about="https://godotengine.org/">
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<item rdf:about="https://itch.io/">
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    <link>https://itch.io/</link>
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<item rdf:about="https://news.ycombinator.com/item?id=12441656">
    <title>How Quaternions encode rotations: derivation and sample code | Hacker News</title>
    <dc:date>2016-09-09T20:21:39+00:00</dc:date>
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<item rdf:about="https://www.youtube.com/watch?v=-3Yu0TCqa3E">
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<item rdf:about="https://github.com/nem0/LumixEngine">
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    <link>https://github.com/nem0/LumixEngine</link>
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<item rdf:about="http://blog.molecular-matters.com/2015/11/09/job-system-2-0-lock-free-work-stealing-part-4-parallel_for/">
    <title>Job System 2.0: Lock-Free Work Stealing – Part 4: parallel_for | Molecular Musings</title>
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<item rdf:about="http://spin.atomicobject.com/2012/01/30/2d-axis-aligned-bounding-box-trees/">
    <title>2D Axis Aligned Bounding Box Trees Usage and Example</title>
    <dc:date>2015-09-29T23:00:56+00:00</dc:date>
    <link>http://spin.atomicobject.com/2012/01/30/2d-axis-aligned-bounding-box-trees/</link>
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<item rdf:about="https://github.com/photonstorm/phaser">
    <title>photonstorm/phaser</title>
    <dc:date>2015-07-27T19:36:46+00:00</dc:date>
    <link>https://github.com/photonstorm/phaser</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>javascript gamedev</dc:subject>
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<item rdf:about="https://github.com/SteveRabin/JPSPlusWithGoalBounding">
    <title>SteveRabin/JPSPlusWithGoalBounding · GitHub</title>
    <dc:date>2015-06-14T18:54:27+00:00</dc:date>
    <link>https://github.com/SteveRabin/JPSPlusWithGoalBounding</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev algorithms</dc:subject>
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<item rdf:about="http://www.gdcvault.com/play/1022094/JPS-Over-100x-Faster-than">
    <title>GDC Vault - JPS+: Over 100x Faster than A*</title>
    <dc:date>2015-06-14T18:49:50+00:00</dc:date>
    <link>http://www.gdcvault.com/play/1022094/JPS-Over-100x-Faster-than</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
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<item rdf:about="http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/">
    <title>Deus Ex: Human Revolution - Graphics Study - Adrian Courrèges</title>
    <dc:date>2015-05-19T01:47:05+00:00</dc:date>
    <link>http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
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</item>
<item rdf:about="http://gafferongames.com/networked-physics/deterministic-lockstep/">
    <title>Gaffer on Games | Deterministic Lockstep</title>
    <dc:date>2014-12-27T17:34:05+00:00</dc:date>
    <link>http://gafferongames.com/networked-physics/deterministic-lockstep/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/">
    <title>Rooms and Mazes: A Procedural Dungeon Generator – journal.stuffwithstuff.com</title>
    <dc:date>2014-12-23T08:18:24+00:00</dc:date>
    <link>http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
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<item rdf:about="http://experilous.com/1/blog/post/procedural-planet-generation">
    <title>Experilous: Procedural Planet Generation</title>
    <dc:date>2014-12-02T15:07:17+00:00</dc:date>
    <link>http://experilous.com/1/blog/post/procedural-planet-generation</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</item>
<item rdf:about="http://www.wired.com/2014/11/4d-game/">
    <title>One Man's Quest to Build a Mind-Warping 4-D Videogame | WIRED</title>
    <dc:date>2014-11-21T20:28:10+00:00</dc:date>
    <link>http://www.wired.com/2014/11/4d-game/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>game gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://gameprogrammingpatterns.com/">
    <title>Game Programming Patterns</title>
    <dc:date>2014-11-19T20:42:22+00:00</dc:date>
    <link>http://gameprogrammingpatterns.com/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://blog.noctua-software.com/procedural-colors-for-game.html">
    <title>Guillaume Chereau Blog - Procedural colors for video games</title>
    <dc:date>2014-10-06T21:26:44+00:00</dc:date>
    <link>http://blog.noctua-software.com/procedural-colors-for-game.html</link>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://news.ycombinator.com/item?id=8399767">
    <title>Making Fast-Paced Multiplayer Networked Games Is Hard | Hacker News</title>
    <dc:date>2014-10-02T17:48:32+00:00</dc:date>
    <link>https://news.ycombinator.com/item?id=8399767</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev networking</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://helm-engine.org/">
    <title>Helm, a functionally reactive game engine</title>
    <dc:date>2014-09-29T18:02:36+00:00</dc:date>
    <link>http://helm-engine.org/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev haskell frp</dc:subject>
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<item rdf:about="http://blog.chucklefish.org/?p=154">
    <title>Wayward Tide : Technical Info | chucklefish blog</title>
    <dc:date>2014-09-29T18:01:37+00:00</dc:date>
    <link>http://blog.chucklefish.org/?p=154</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>haskell game gamedev</dc:subject>
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<item rdf:about="https://github.com/ellisonleao/magictools">
    <title>ellisonleao/magictools</title>
    <dc:date>2014-07-22T03:36:23+00:00</dc:date>
    <link>https://github.com/ellisonleao/magictools</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://nothings.org/gamedev/herringbone/">
    <title>Herringbone Wang Tiles</title>
    <dc:date>2014-07-08T04:27:51+00:00</dc:date>
    <link>http://nothings.org/gamedev/herringbone/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>algorithms gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:cstrahan/b:9e75cdc43373/</dc:identifier>
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<item rdf:about="http://www.theatlantic.com/video/index/373350/i-spent-half-my-life-making-a-game/">
    <title>I Spent Half My Life Making a Video Game - The Atlantic</title>
    <dc:date>2014-06-27T21:21:12+00:00</dc:date>
    <link>http://www.theatlantic.com/video/index/373350/i-spent-half-my-life-making-a-game/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.polycount.com/forum/showthread.php?t=104415">
    <title>Zelda: Wind waker Tech and Texture Analysis *picture heavy* - Polycount Forum</title>
    <dc:date>2014-06-15T16:32:43+00:00</dc:date>
    <link>http://www.polycount.com/forum/showthread.php?t=104415</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.yoyogames.com/">
    <title>Welcome to YoYo Games | YoYo Games</title>
    <dc:date>2014-06-15T00:11:35+00:00</dc:date>
    <link>https://www.yoyogames.com/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:cstrahan/b:dd2dd9971cc6/</dc:identifier>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.playfuljs.com/a-first-person-engine-in-265-lines/">
    <title>A first-person engine in 265 lines</title>
    <dc:date>2014-06-03T22:15:42+00:00</dc:date>
    <link>http://www.playfuljs.com/a-first-person-engine-in-265-lines/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vlambeer.com/toolkit/">
    <title>vlambeer.com/toolkit/</title>
    <dc:date>2014-05-31T18:56:50+00:00</dc:date>
    <link>http://vlambeer.com/toolkit/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:cstrahan/b:f2477ba72709/</dc:identifier>
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<item rdf:about="http://www.boltengine.com/">
    <title>Bolt - Networking Middleware</title>
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<item rdf:about="http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set">
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<item rdf:about="http://gamemechanicexplorer.com/">
    <title>Game Mechanic Explorer</title>
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    <link>http://gamemechanicexplorer.com/</link>
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<item rdf:about="https://github.com/libgdx/packr">
    <title>libgdx/packr</title>
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<item rdf:about="https://www.youtube.com/watch?v=oSmqbnhHp1c">
    <title>▶ RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!</title>
    <dc:date>2014-04-27T18:53:38+00:00</dc:date>
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<item rdf:about="http://gameprogrammingpatterns.com/?completed">
    <title>Game Programming Patterns</title>
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<item rdf:about="http://notes.underscorediscovery.com/shaders-a-primer/">
    <title>Primer : Shaders</title>
    <dc:date>2014-04-05T09:26:14+00:00</dc:date>
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<item rdf:about="http://blog.bombernauts.com/post/77050718788/graphical-effects-update">
    <title>— Graphical Effects Update</title>
    <dc:date>2014-04-05T09:24:58+00:00</dc:date>
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<item rdf:about="http://google.github.io/liquidfun/">
    <title>LiquidFun</title>
    <dc:date>2014-03-21T09:50:47+00:00</dc:date>
    <link>http://google.github.io/liquidfun/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
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<item rdf:about="http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html">
    <title>Solid Angle: BioShock Infinite Lighting</title>
    <dc:date>2014-03-05T08:56:41+00:00</dc:date>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hackage.haskell.org/package/LambdaHack">
    <title>Hackage: LambdaHack: A roguelike game engine in early and active development</title>
    <dc:date>2014-01-26T22:58:18+00:00</dc:date>
    <link>http://hackage.haskell.org/package/LambdaHack</link>
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</item>
<item rdf:about="http://www.virtuix.com/">
    <title>Virtuix Omni</title>
    <dc:date>2014-01-09T01:39:42+00:00</dc:date>
    <link>http://www.virtuix.com/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>game gamedev hardware</dc:subject>
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</item>
<item rdf:about="http://www.cores2.com/3D_Tutorial/">
    <title>3D Tutorial — CoreS2 Software Solutions</title>
    <dc:date>2014-01-08T04:50:04+00:00</dc:date>
    <link>http://www.cores2.com/3D_Tutorial/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>rendering gamedev</dc:subject>
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<item rdf:about="http://creativejs.com/2012/11/muscular-hydrostats/">
    <title>Muscular Hydrostats | CreativeJS</title>
    <dc:date>2014-01-06T23:32:36+00:00</dc:date>
    <link>http://creativejs.com/2012/11/muscular-hydrostats/</link>
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<item rdf:about="http://purplepwny.com/blog/component_based_entity_system_design_part_1.html">
    <title>Component Based Entity System Design Part 1 - Purple Pwny Studios</title>
    <dc:date>2014-01-06T23:21:47+00:00</dc:date>
    <link>http://purplepwny.com/blog/component_based_entity_system_design_part_1.html</link>
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</item>
<item rdf:about="http://www.mohiji.org/2012/12/14/lua-coroutines/">
    <title>Using Lua's coroutines in your game - Jonathan Fischer</title>
    <dc:date>2014-01-06T22:18:21+00:00</dc:date>
    <link>http://www.mohiji.org/2012/12/14/lua-coroutines/</link>
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<item rdf:about="http://www.apportable.com/">
    <title>Apportable - Objective-C for Android</title>
    <dc:date>2014-01-05T01:48:16+00:00</dc:date>
    <link>http://www.apportable.com/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev android</dc:subject>
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<item rdf:about="http://www.pickleeditor.com/">
    <title>Pickle</title>
    <dc:date>2014-01-02T15:46:39+00:00</dc:date>
    <link>http://www.pickleeditor.com/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev software</dc:subject>
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<item rdf:about="http://www.roguebasin.com/index.php?title=Restrictive_Precise_Angle_Shadowcasting">
    <title>Restrictive Precise Angle Shadowcasting - RogueBasin</title>
    <dc:date>2014-01-02T03:42:54+00:00</dc:date>
    <link>http://www.roguebasin.com/index.php?title=Restrictive_Precise_Angle_Shadowcasting</link>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nifty-gui.lessvoid.com/">
    <title>nifty-gui | a nifty gui for your java opengl/lwjgl application</title>
    <dc:date>2013-12-30T22:31:26+00:00</dc:date>
    <link>http://nifty-gui.lessvoid.com/</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
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</rdf:Bag></taxo:topics>
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<item rdf:about="https://code.google.com/p/libgdx/wiki/DistanceFieldFonts">
    <title>DistanceFieldFonts - libgdx - Android/iOS/HTML5/desktop game development framework - Google Project Hosting</title>
    <dc:date>2013-12-30T19:28:58+00:00</dc:date>
    <link>https://code.google.com/p/libgdx/wiki/DistanceFieldFonts</link>
    <dc:creator>cstrahan</dc:creator><dc:subject>gamedev</dc:subject>
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