<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (coldbrain)</title>
    <link>https://pinboard.in/u:coldbrain/public/</link>
    <description>recent bookmarks from coldbrain</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="https://www.thrillingtalesofoldvideogames.com/blog/hylian-101-the-secrets-hiding-in-the-language-of-zelda"/>
	<rdf:li rdf:resource="https://www.publicbooks.org/a-new-life-for-us-zelda-and-the-future-of-stories/"/>
	<rdf:li rdf:resource="https://www.polygon.com/zelda/23643830/legend-of-zelda-link-gay-icon-breath-of-the-wild-botw-sidon-gerudo"/>
	<rdf:li rdf:resource="https://kotaku.com/legend-zelda-nintendo-link-past-games-like-tunic-okami-1849473704"/>
	<rdf:li rdf:resource="https://thebloggerontheinside.wordpress.com/2022/06/26/majoras-mask-or-how-i-stop-worrying-and-embraced-the-time-loop/"/>
	<rdf:li rdf:resource="https://shmuplations.com/ocarinaoftime/"/>
	<rdf:li rdf:resource="https://videoda.me/the-complicated-queerness-in-breath-of-the-wild-4c6b9885b883?gi=6e92f240b31b"/>
	<rdf:li rdf:resource="https://youtu.be/Vgev9Gzybk8"/>
	<rdf:li rdf:resource="http://kotaku.com/why-are-you-here-shigeru-miyamoto-on-the-ocarina-of-ti-726723664"/>
	<rdf:li rdf:resource="http://arstechnica.com/gaming/2012/11/i-am-no-man-for-zelda-playing-daughter-dad-gives-link-a-sex-change/"/>
	<rdf:li rdf:resource="http://tevisthompson.com/saving-zelda/"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="https://www.thrillingtalesofoldvideogames.com/blog/hylian-101-the-secrets-hiding-in-the-language-of-zelda">
    <title>Hylian 101: The Secrets Hiding in the Language of Zelda</title>
    <dc:date>2025-10-27T14:00:58+00:00</dc:date>
    <link>https://www.thrillingtalesofoldvideogames.com/blog/hylian-101-the-secrets-hiding-in-the-language-of-zelda</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Is Hyrule lore so rich that it created its own linguistic traditions?]]></description>
<dc:subject>zelda etymology linguistics nintendo video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:8263f4982866/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:etymology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:linguistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.publicbooks.org/a-new-life-for-us-zelda-and-the-future-of-stories/">
    <title>“A New Life for Us”: Zelda and the Future of Stories</title>
    <dc:date>2023-12-19T12:23:33+00:00</dc:date>
    <link>https://www.publicbooks.org/a-new-life-for-us-zelda-and-the-future-of-stories/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[“As I continued to wander its world, I began to realize Tears of the Kingdom marks a new achievement in art itself.”]]></description>
<dc:subject>nintendo zelda tearsofthekingdom storytelling video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:1d64d273fb8c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:tearsofthekingdom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:storytelling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.polygon.com/zelda/23643830/legend-of-zelda-link-gay-icon-breath-of-the-wild-botw-sidon-gerudo">
    <title>Link is a gay icon, and Zelda fans know it</title>
    <dc:date>2023-03-23T20:23:34+00:00</dc:date>
    <link>https://www.polygon.com/zelda/23643830/legend-of-zelda-link-gay-icon-breath-of-the-wild-botw-sidon-gerudo</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>sexuality identity zelda nintendo gender video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:6b6f6cb0a0c1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:sexuality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:identity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://kotaku.com/legend-zelda-nintendo-link-past-games-like-tunic-okami-1849473704">
    <title>Here's The Latest Game That Captures The Classic Zelda Magic</title>
    <dc:date>2022-09-04T21:05:12+00:00</dc:date>
    <link>https://kotaku.com/legend-zelda-nintendo-link-past-games-like-tunic-okami-1849473704</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo zelda zeldalikes indie tunic video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:aac33d4c49e3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zeldalikes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:indie"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:tunic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://thebloggerontheinside.wordpress.com/2022/06/26/majoras-mask-or-how-i-stop-worrying-and-embraced-the-time-loop/">
    <title>Majora’s Mask, Or How I Stop Worrying And Embraced the Time Loop</title>
    <dc:date>2022-07-16T21:52:11+00:00</dc:date>
    <link>https://thebloggerontheinside.wordpress.com/2022/06/26/majoras-mask-or-how-i-stop-worrying-and-embraced-the-time-loop/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo zelda majorasmask 2000s 2000 n64 timeloops video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:1987aab85132/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:majorasmask"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:2000s"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:2000"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:n64"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:timeloops"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://shmuplations.com/ocarinaoftime/">
    <title>Ocarina of Time – 1999 Developer Interview</title>
    <dc:date>2022-01-28T23:15:16+00:00</dc:date>
    <link>https://shmuplations.com/ocarinaoftime/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[In this Ocarina of Time interview, producer Shigeru Miyamoto's pontificates on the game's design choices, gameplay changes, and interactivity in 3D games.]]></description>
<dc:subject>nintendo zelda shigerumiyamoto 1990s difficulty video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:669321afff66/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:shigerumiyamoto"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:1990s"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:difficulty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://videoda.me/the-complicated-queerness-in-breath-of-the-wild-4c6b9885b883?gi=6e92f240b31b">
    <title>The Complicated Queerness in Breath of the Wild</title>
    <dc:date>2022-01-04T20:37:42+00:00</dc:date>
    <link>https://videoda.me/the-complicated-queerness-in-breath-of-the-wild-4c6b9885b883?gi=6e92f240b31b</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Let’s talk about Bolson and Vilia. CW: Transphobia]]></description>
<dc:subject>zelda breathofthewild nintendo games trans representation gender</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:6323e667960a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:breathofthewild"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:trans"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:representation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:gender"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://youtu.be/Vgev9Gzybk8">
    <title>&quot;Invisible&quot; Sound Design in Breath of the Wild</title>
    <dc:date>2021-02-26T13:00:18+00:00</dc:date>
    <link>https://youtu.be/Vgev9Gzybk8</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>botw zelda music sound design video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:813705736cab/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:botw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:sound"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kotaku.com/why-are-you-here-shigeru-miyamoto-on-the-ocarina-of-ti-726723664">
    <title>Why Are You Here? Shigeru Miyamoto On The Ocarina Of Time</title>
    <dc:date>2013-07-24T17:38:45+00:00</dc:date>
    <link>http://kotaku.com/why-are-you-here-shigeru-miyamoto-on-the-ocarina-of-ti-726723664</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>technology nintendo n64 zelda history development video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:08b63a6d645d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:n64"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arstechnica.com/gaming/2012/11/i-am-no-man-for-zelda-playing-daughter-dad-gives-link-a-sex-change/">
    <title>“I am no man”: For Zelda-playing daughter, dad gives Link a sex change | Ars Technica</title>
    <dc:date>2013-01-09T22:52:23+00:00</dc:date>
    <link>http://arstechnica.com/gaming/2012/11/i-am-no-man-for-zelda-playing-daughter-dad-gives-link-a-sex-change/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>zelda nintendo gender parenting video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:dfb1062a26d2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:gender"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:parenting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tevisthompson.com/saving-zelda/">
    <title>tevis thompson: Saving Zelda</title>
    <dc:date>2012-02-20T19:13:56+00:00</dc:date>
    <link>http://tevisthompson.com/saving-zelda/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA["A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…

Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."

…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
]]></description>
<dc:subject>2012 space play openendedness open-ended autonomy exploration memory spatialmemory worlds worldbuilding nintendo gaming zelda games gamecriticism gamedesign via:tealtan tevisthompson via:robertogreco video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:f0b9203cec61/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:2012"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:openendedness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:open-ended"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:autonomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:exploration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:memory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:spatialmemory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:worlds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:worldbuilding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:zelda"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:gamecriticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:via:tealtan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:tevisthompson"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:via:robertogreco"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>