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    <dc:creator>coldbrain</dc:creator><description><![CDATA[Is Hyrule lore so rich that it created its own linguistic traditions?]]></description>
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Not a hater out of spite, or to be a contrarian, or even to shame people for liking the popular thing. Metroid: Dread is many people's(Even John Cena's) favorite Metroid g...]]></description>
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    <title>Soapbox: 30 Years Later, Super Metroid's Foreboding Atmosphere Is Still Unmatched</title>
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<item rdf:about="https://www.publicbooks.org/a-new-life-for-us-zelda-and-the-future-of-stories/">
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    <link>https://www.publicbooks.org/a-new-life-for-us-zelda-and-the-future-of-stories/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[“As I continued to wander its world, I began to realize Tears of the Kingdom marks a new achievement in art itself.”]]></description>
<dc:subject>nintendo zelda tearsofthekingdom storytelling video-games</dc:subject>
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<item rdf:about="https://www.thrillingtalesofoldvideogames.com/blog/princess-daisy-history-mario-wonder">
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    <dc:date>2023-11-04T19:10:48+00:00</dc:date>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[“Hi, I’m Daisy — and I’m no longer a B-tier Super Mario character.”]]></description>
<dc:subject>nintendo daisy representation video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:2c4baf11b009/</dc:identifier>
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<item rdf:about="https://arcadeidea.wordpress.com/2023/06/16/mike-tysons-punch-out-1987/">
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    <dc:date>2023-06-22T20:52:17+00:00</dc:date>
    <link>https://arcadeidea.wordpress.com/2023/06/16/mike-tysons-punch-out-1987/</link>
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<item rdf:about="https://www.youtube.com/watch?v=Aig-nCsPvdE">
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[A feature-length documentary on the history of Metroid featuring game developers, journalists, and some of Samus' biggest fans.#Metroid #documentary #retrosp...]]></description>
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<item rdf:about="https://www.polygon.com/zelda/23643830/legend-of-zelda-link-gay-icon-breath-of-the-wild-botw-sidon-gerudo">
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<item rdf:about="https://www.youtube.com/watch?v=oKWgLe-jQjc">
    <title>The Nintendo-fication of Jazz</title>
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    <link>https://www.youtube.com/watch?v=oKWgLe-jQjc</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Or, why video game music is the future of jazz music!ð¥ Get Nebula using my link for 40% off an annual subscription: http://nebula.tv/adamneelyð¥ Check out m...]]></description>
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<item rdf:about="https://www.gamedeveloper.com/design/the-invisible-hand-of-super-metroid">
    <title>The Invisible Hand of Super Metroid</title>
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<item rdf:about="https://www.youtube.com/watch?v=p_dQUgWQfWM">
    <title>A 2D Metroid Retrospective</title>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[Metroid is one of my favorite franchises of all time, and I haven't given nearly enough love to the 2D entries. We're changing that.0:00 Intro1:43 Metroid (N...]]></description>
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<item rdf:about="https://metroiddatabase.com/old_site/sm/interview.php">
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<item rdf:about="https://www.newyorker.com/magazine/2010/12/20/master-of-play">
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[How Shigeru Miyamoto captured the essence of play and redefined entertainment.]]></description>
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<item rdf:about="https://shmuplations.com/mariosunshine/">
    <title>Super Mario Sunshine – 2002 Developer Interviews</title>
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<item rdf:about="https://kotaku.com/legend-zelda-nintendo-link-past-games-like-tunic-okami-1849473704">
    <title>Here's The Latest Game That Captures The Classic Zelda Magic</title>
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<item rdf:about="https://shmuplations.com/yokoi/">
    <title>Gunpei Yokoi x Yukihito Morikawa – 1997 Interview</title>
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<item rdf:about="https://www.eurogamer.net/happiness-is-a-game-boy">
    <title>Happiness is a Game Boy</title>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[A fond look back at the beautiful purity of the Game Boy.]]></description>
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<item rdf:about="https://www.youtube.com/watch?v=DG6naqPoVK0">
    <title>METROID - History of a Legendary Franchise</title>
    <dc:date>2022-08-29T12:00:27+00:00</dc:date>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[Join MarcTheCyborg as he looks at the gameplay and stories of every game released in the Metroid franchise. Join this channel to get access to perks:https://...]]></description>
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<item rdf:about="https://thebloggerontheinside.wordpress.com/2022/06/26/majoras-mask-or-how-i-stop-worrying-and-embraced-the-time-loop/">
    <title>Majora’s Mask, Or How I Stop Worrying And Embraced the Time Loop</title>
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<item rdf:about="https://sites.google.com/view/snesmanuals">
    <title>SNES Manual Archive</title>
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<item rdf:about="https://arstechnica.com/gaming/2022/07/book-excerpt-anti-game-design-and-the-making-of-goldeneye-007/">
    <title>Excerpt: How the designers of GoldenEye 007 made use of “Anti-Game Design”</title>
    <dc:date>2022-07-06T21:24:31+00:00</dc:date>
    <link>https://arstechnica.com/gaming/2022/07/book-excerpt-anti-game-design-and-the-making-of-goldeneye-007/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Author Alyse Knorr shares a behind-the-scenes look at how the N64 classic was made.]]></description>
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<item rdf:about="https://www.gamesindustry.biz/articles/2022-05-09-what-if-goldeneye-was-made-today-opinion">
    <title>What if Goldeneye was made today? | Opinion</title>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[Game preservation shouldn't just be about the products, but the stories behind how they were made]]></description>
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<item rdf:about="https://www.youtube.com/watch?v=VglKld20Hic">
    <title>The MOTHER We Share - Our EarthBound Story</title>
    <dc:date>2022-05-09T09:07:48+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=VglKld20Hic</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[What's your MOTHER story? ðListen to the intro track "Sunflowers & Illusions - Onett Edit ð»" here: https://www.youtube.com/watch?v=F-op2sznjTgProduced & Ed...]]></description>
<dc:subject>nintendo mother earthbound 1990s localisation video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:6791389bbdca/</dc:identifier>
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<item rdf:about="https://www.ign.com/articles/nintendo-america-contractors-full-time-complaints-report">
    <title>Inside the Growing Discontent Behind Nintendo’s Fun Facade</title>
    <dc:date>2022-05-03T18:58:19+00:00</dc:date>
    <link>https://www.ign.com/articles/nintendo-america-contractors-full-time-complaints-report</link>
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<dc:identifier>https://pinboard.in/u:coldbrain/b:84389c6acfc3/</dc:identifier>
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<item rdf:about="https://www.superjumpmagazine.com/kirbys-fun-core-a-delicate-balance-of-experimentation/">
    <title>Kirby’s Fun Core: A Delicate Balance of Experimentation</title>
    <dc:date>2022-04-25T21:16:04+00:00</dc:date>
    <link>https://www.superjumpmagazine.com/kirbys-fun-core-a-delicate-balance-of-experimentation/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A study on the history of Kirby game design]]></description>
<dc:subject>nintendo kirby design video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:8811bcf97d91/</dc:identifier>
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<item rdf:about="https://www.scanofthemonth.com/scans/game-boy-compendium">
    <title>This month's scan: Game Boys and Nintendo handhelds like you've never seen</title>
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    <link>https://www.scanofthemonth.com/scans/game-boy-compendium</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[We took Game Boys and Nintendo handhelds and put them in a CT Scanner. You won't believe what you can see. Explore the low-tech, yet robust system inside.]]></description>
<dc:subject>nintendo handheld consoles scans video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:234a5c914b0a/</dc:identifier>
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<item rdf:about="https://www.gameinformer.com/2022/02/22/inside-the-nintendo-power-hotline">
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    <link>https://www.gameinformer.com/2022/02/22/inside-the-nintendo-power-hotline</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Millions of calls later, we take a fly-on-the-wall look at what it was like to be a Nintendo gameplay counselor.]]></description>
<dc:subject>nintendo customerservice video-games</dc:subject>
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<item rdf:about="https://shmuplations.com/ocarinaoftime/">
    <title>Ocarina of Time – 1999 Developer Interview</title>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[In this Ocarina of Time interview, producer Shigeru Miyamoto's pontificates on the game's design choices, gameplay changes, and interactivity in 3D games.]]></description>
<dc:subject>nintendo zelda shigerumiyamoto 1990s difficulty video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:669321afff66/</dc:identifier>
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<item rdf:about="https://videoda.me/the-complicated-queerness-in-breath-of-the-wild-4c6b9885b883?gi=6e92f240b31b">
    <title>The Complicated Queerness in Breath of the Wild</title>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[Let’s talk about Bolson and Vilia. CW: Transphobia]]></description>
<dc:subject>zelda breathofthewild nintendo games trans representation gender</dc:subject>
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<item rdf:about="https://youtube.com/watch?v=IcKOHpRuKMk&amp;feature=share">
    <title>How to make Metroid Dread soup</title>
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    <link>https://youtube.com/watch?v=IcKOHpRuKMk&amp;feature=share</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Metroid Dread is supposed to be the scariest Metroid game yet. But is it... IS IT?? Horror expert Jenna Stoeber explores the similarities and differences bet...]]></description>
<dc:subject>nintendo metroid horror action genres video-games</dc:subject>
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<item rdf:about="http://gamestudies.org/2103/articles/hutchinson">
    <title>Observant Play: Colonial Ideology in &lt;em&gt;The Legend of Zelda: Breath of the Wild&lt;/em&gt;</title>
    <dc:date>2021-10-10T15:37:01+00:00</dc:date>
    <link>http://gamestudies.org/2103/articles/hutchinson</link>
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<item rdf:about="https://www.nintendolife.com/news/2020/12/feature_how_robocops_epic_game_boy_theme_tune_lives_on_30_years_later">
    <title>How RoboCop's Epic Game Boy Theme Tune Lives On, 30 Years Later</title>
    <dc:date>2021-08-23T18:17:08+00:00</dc:date>
    <link>https://www.nintendolife.com/news/2020/12/feature_how_robocops_epic_game_boy_theme_tune_lives_on_30_years_later</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA["If you'd have told me it would still be around in 30 years, I wouldn't have believed you"]]></description>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://goombastomp.com/super-metroid-retrospective-perfect-video-game/">
    <title>&lt;em&gt;Super Metroid&lt;/em&gt; is the Ideal Video Game Adventure</title>
    <dc:date>2021-07-18T20:41:40+00:00</dc:date>
    <link>https://goombastomp.com/super-metroid-retrospective-perfect-video-game/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo supermetroid 1990s 1994 design storytelling adventure video-games</dc:subject>
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<item rdf:about="https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/">
    <title>The Making of Super Mario 64</title>
    <dc:date>2021-07-10T21:16:01+00:00</dc:date>
    <link>https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo supermario64 1990s 3d video-games</dc:subject>
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<item rdf:about="https://www.pastemagazine.com/games/game-builder-garage/game-builder-garage-review/">
    <title>Nintendo's Game Builder Garage Is Too Inaccessible and Closed Off to Be a Useful Tool</title>
    <dc:date>2021-06-28T22:11:18+00:00</dc:date>
    <link>https://www.pastemagazine.com/games/game-builder-garage/game-builder-garage-review/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Beneath the undeniably charming exterior of Nintendo's Game Builder Garage is a conservative institution.]]></description>
<dc:subject>design nintendo ecosystems gamebuildergarage video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:607fd7bdd504/</dc:identifier>
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<item rdf:about="https://queerqueenlywriting.wordpress.com/2021/06/24/why-i-love-super-mario-sunshine/">
    <title>Why I love Super Mario Sunshine</title>
    <dc:date>2021-06-24T21:00:22+00:00</dc:date>
    <link>https://queerqueenlywriting.wordpress.com/2021/06/24/why-i-love-super-mario-sunshine/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>gamecube nintendo platformers supermariosunshine video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:a4d0a354eb75/</dc:identifier>
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<item rdf:about="https://gamehistory.org/earthbound-script-files/">
    <title>A Forensic Analysis of EarthBound's Deepest Secrets</title>
    <dc:date>2021-06-06T21:08:13+00:00</dc:date>
    <link>https://gamehistory.org/earthbound-script-files/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[EarthBound's localization source files were deleted forever 25 years ago...or were they?]]></description>
<dc:subject>nintendo earthbound localisation video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:dc6798c8f262/</dc:identifier>
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<item rdf:about="https://rhombical.medium.com/its-a-beautiful-city-troll-and-glitch-levels-in-mario-maker-as-visionary-environments-b3cb1eeecbe8">
    <title>It’s a Beautiful City: Troll and Glitch Levels in Mario Maker as Visionary Environments</title>
    <dc:date>2021-03-17T11:42:21+00:00</dc:date>
    <link>https://rhombical.medium.com/its-a-beautiful-city-troll-and-glitch-levels-in-mario-maker-as-visionary-environments-b3cb1eeecbe8</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo mario mariomaker design trolling video-games</dc:subject>
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<item rdf:about="https://www.gamesindustry.biz/articles/2021-03-01-returnal-skyward-sword-and-the-value-of-video-games-opinion">
    <title>Returnal, Skyward Sword and the value of video games</title>
    <dc:date>2021-03-03T23:06:25+00:00</dc:date>
    <link>https://www.gamesindustry.biz/articles/2021-03-01-returnal-skyward-sword-and-the-value-of-video-games-opinion</link>
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<item rdf:about="https://readonlymemory.vg/the-making-of-micro-machines/">
    <title>The Making of Micro Machines</title>
    <dc:date>2021-02-09T21:07:58+00:00</dc:date>
    <link>https://readonlymemory.vg/the-making-of-micro-machines/</link>
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<item rdf:about="https://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-the-japanese-industry">
    <title>Designing 2D graphics in the Japanese industry</title>
    <dc:date>2019-09-01T20:11:51+00:00</dc:date>
    <link>https://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-the-japanese-industry</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A very thorough look back at how 2D graphics were designed for various games consoles (mostly) in the 80s and 90s.]]></description>
<dc:subject>graphics famicom nintendo development 1980s 1990s design video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:e6fa3a65fe13/</dc:identifier>
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<item rdf:about="https://www.gbstudio.dev/">
    <title>GB Studio</title>
    <dc:date>2019-04-27T14:35:36+00:00</dc:date>
    <link>https://www.gbstudio.dev/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A free and easy to use retro adventure game creator for your favourite handheld video game system.]]></description>
<dc:subject>development gameboy nintendo emulation video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:f17b2858d7e8/</dc:identifier>
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<item rdf:about="https://melmagazine.com/an-oral-history-of-goldeneye-007-on-the-n64-129844f1c5ab">
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<item rdf:about="http://www.littlesounddj.com/lsd/">
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    <link>http://www.littlesounddj.com/lsd/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Little Sound Dj, the leading Game Boy music editor.]]></description>
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<item rdf:about="http://auntiepixelante.com/?p=465">
    <title>auntie pixelante › level design lesson: to the right, hold on tight</title>
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    <link>http://auntiepixelante.com/?p=465</link>
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<item rdf:about="http://www.losdoggies.com/archives/1302">
    <title>Super Mario Melodies «</title>
    <dc:date>2013-08-20T21:07:41+00:00</dc:date>
    <link>http://www.losdoggies.com/archives/1302</link>
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<item rdf:about="http://arstechnica.com/gaming/2013/07/time-to-feel-old-inside-the-nes-on-its-30th-birthday/">
    <title>The NES turns 30: How it began, worked, and saved an industry | Ars Technica</title>
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<item rdf:about="http://kotaku.com/why-are-you-here-shigeru-miyamoto-on-the-ocarina-of-ti-726723664">
    <title>Why Are You Here? Shigeru Miyamoto On The Ocarina Of Time</title>
    <dc:date>2013-07-24T17:38:45+00:00</dc:date>
    <link>http://kotaku.com/why-are-you-here-shigeru-miyamoto-on-the-ocarina-of-ti-726723664</link>
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<item rdf:about="http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox">
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<item rdf:about="http://gamasutra.com/view/feature/190322/making_a_game_the_nintendo_way__.php">
    <title>Gamasutra - Features - Making a Game the Nintendo Way - Luigi's Mansion: Dark Moon</title>
    <dc:date>2013-04-18T11:14:16+00:00</dc:date>
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</item>
<item rdf:about="http://www.cs.cmu.edu/~tom7/mario/">
    <title>learnfun and playfun: A general technique for automating NES games</title>
    <dc:date>2013-04-18T11:06:34+00:00</dc:date>
    <link>http://www.cs.cmu.edu/~tom7/mario/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nes automation nintendo video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:51b017dbd925/</dc:identifier>
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</item>
<item rdf:about="http://www.grantland.com/story/_/id/9123782/the-strange-case-super-mario-bros-movie">
    <title>The Strange Case of the Super Mario Bros. Movie - Grantland</title>
    <dc:date>2013-04-07T17:54:44+00:00</dc:date>
    <link>http://www.grantland.com/story/_/id/9123782/the-strange-case-super-mario-bros-movie</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>movies nintendo supermariobros video-games</dc:subject>
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<item rdf:about="http://mattgemmell.com/2013/03/02/playing-nintendo-games-on-a-mac/">
    <title>Nintendo games on a Mac - Matt Gemmell</title>
    <dc:date>2013-03-07T07:59:38+00:00</dc:date>
    <link>http://mattgemmell.com/2013/03/02/playing-nintendo-games-on-a-mac/</link>
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<item rdf:about="http://www.actionbutton.net/?p=426">
    <title>super mario bros. 3 (****) | action button dot net</title>
    <dc:date>2013-01-11T13:11:27+00:00</dc:date>
    <link>http://www.actionbutton.net/?p=426</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo supermariobros3 reviews shigerumiyamoto video-games</dc:subject>
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<dc:identifier>https://pinboard.in/u:coldbrain/b:2b9001e2a437/</dc:identifier>
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<item rdf:about="http://arstechnica.com/gaming/2012/11/i-am-no-man-for-zelda-playing-daughter-dad-gives-link-a-sex-change/">
    <title>“I am no man”: For Zelda-playing daughter, dad gives Link a sex change | Ars Technica</title>
    <dc:date>2013-01-09T22:52:23+00:00</dc:date>
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    <dc:creator>coldbrain</dc:creator><dc:subject>zelda nintendo gender parenting video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:dfb1062a26d2/</dc:identifier>
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<item rdf:about="http://www.gamasutra.com/view/feature/182294/persuasive_games_wii_cant_go_on_.php?print=1">
    <title>Gamasutra - Features - Persuasive Games: Wii Can't Go On, Wii'll Go On</title>
    <dc:date>2012-12-08T14:10:02+00:00</dc:date>
    <link>http://www.gamasutra.com/view/feature/182294/persuasive_games_wii_cant_go_on_.php?print=1</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo history wiiu video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:967bf9a26d98/</dc:identifier>
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<item rdf:about="http://kotaku.com/5942101/farewell-to-the-wii-a-great-gaming-system-after-all">
    <title>Farewell to the Wii, A Great Gaming System After All</title>
    <dc:date>2012-09-11T19:15:52+00:00</dc:date>
    <link>http://kotaku.com/5942101/farewell-to-the-wii-a-great-gaming-system-after-all</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo wii video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:9ac5f768f6ed/</dc:identifier>
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<item rdf:about="http://www.newyorker.com/online/blogs/culture/2012/08/the-end-of-nintendo-power-magazine.html">
    <title>The End of Nintendo Power Magazine : The New Yorker</title>
    <dc:date>2012-09-04T16:03:11+00:00</dc:date>
    <link>http://www.newyorker.com/online/blogs/culture/2012/08/the-end-of-nintendo-power-magazine.html</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA["In hindsight, reading so extensively about video games without owning is like poring over Rolling Stone without owning a record player. But there was a practical purpose: one of Nintendo Power’s great draws were its walk-throughs: step-by-step guides to beating especially difficult sections of games. I read the walk-throughs so that I would not embarrass myself when invited to play Nintendo by friends with cooler parents, or when a babysitter snuck a Nintendo console into the house under my parents’ noses, swearing my brother and I to secrecy, in the (correct) belief that the presence of the games would make her job much easier. My parents were not pleased when my grandmother purchased a Nintendo 64 in the hopes of luring us to her house more frequently. Suddenly we spent a lot more time with her, and by the time I reached high school, my parents gave in and let me and my brother buy our first Nintendo."]]></description>
<dc:subject>reeveswiedeman youth kids boys reading 2012 nintendopower gaming games magazines nintendo via:robertogreco</dc:subject>
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<item rdf:about="http://www.gametrailers.com/full-episodes/bydmyj/pop-fiction-episode-2--mario-flagpole">
    <title>Episode 2: Mario Flagpole | Pop-Fiction Full Episodes | GameTrailers</title>
    <dc:date>2012-07-15T12:05:40+00:00</dc:date>
    <link>http://www.gametrailers.com/full-episodes/bydmyj/pop-fiction-episode-2--mario-flagpole</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo mario supermariobros video-games</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:58e9e67f9246/</dc:identifier>
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<item rdf:about="http://tevisthompson.com/saving-zelda/">
    <title>tevis thompson: Saving Zelda</title>
    <dc:date>2012-02-20T19:13:56+00:00</dc:date>
    <link>http://tevisthompson.com/saving-zelda/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA["A world is more than a space, more than a place; it is something to inhabit & be inhabited by. What you infuse a space w/ to make it habitable, to make it memorable (since memory is profoundly spatial), gives the place its character, its soul…

Zelda would be better if it had no story…no plot to structure the adventure…first Zs barely had any plot…were better for it. With plot, sequence matters too much…early Zs had situations, worlds & scenarios that framed action, gaps to be filled in by player, sequences to be broken. Optimal paths & shortcuts weren’t a given; they had to be earned. Items were the most prominent plot devices, & even they were not unduly strict about order. You could be slow & steady or blast straight through with a little know-how…basic rules of the gameworld were what bound you, not some artificial necessity imposed for the sake of plot."

…a world is not for you. A world needs a substance, independence, sense that it doesn’t just disappear when you turn around."
]]></description>
<dc:subject>2012 space play openendedness open-ended autonomy exploration memory spatialmemory worlds worldbuilding nintendo gaming zelda games gamecriticism gamedesign via:tealtan tevisthompson via:robertogreco video-games</dc:subject>
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    <title>N-Sider.com: SNES-CD Profile</title>
    <dc:date>2012-02-11T14:44:08+00:00</dc:date>
    <link>http://www.n-sider.com/contentview.php?contentid=231</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Some say the story begins with the CD-i. The real story however begins with the growing use of CD-ROM and the emergence of multimedia - devices that played games, movies, music, edutainment and more.
]]></description>
<dc:subject>nintendo sony playstation snes history 1990s video-games</dc:subject>
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