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    <dc:creator>coldbrain</dc:creator><description><![CDATA[In the early 1990s, two Russian artists named Vitaly Komar and Alexander Melamid hired a market research firm to survey the public on what they wanted in a work of art. Across 11 countries they then set about painting a piece that reflected the results. Each piece was intended to be a unique a colla]]></description>
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Not a hater out of spite, or to be a contrarian, or even to shame people for liking the popular thing. Metroid: Dread is many people's(Even John Cena's) favorite Metroid g...]]></description>
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    <link>https://www.anildash.com/2024/03/10/make-better-documents/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A blog about making culture. Since 1999.]]></description>
<dc:subject>design communication storytelling documentation formatting datavis presentations writing</dc:subject>
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<item rdf:about="https://www.plough.com/en/topics/faith/witness/should-churches-be-beautiful">
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[Raised in storefront churches, Sharon Rose Christner is uncomfortable in Rome’s glittering basilicas – until she starts to see them as God might.]]></description>
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<item rdf:about="https://scroll-driven-animations.style/">
    <title>Scroll-driven Animations</title>
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<item rdf:about="https://cabel.com/2023/07/30/fantasy-meets-reality/">
    <title>Fantasy Meets Reality</title>
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    <link>https://cabel.com/2023/07/30/fantasy-meets-reality/</link>
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<item rdf:about="https://eyeondesign.aiga.org/heres-a-thought-what-if-there-arent-enough-serifs/">
    <title>Here’s a Thought: What if Letterforms Had More Serifs? – Eye on Design</title>
    <dc:date>2023-04-12T19:01:10+00:00</dc:date>
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<item rdf:about="https://restofworld.org/2021/bringing-urdu-into-the-digital-age/">
    <title>How to bring a language to the future</title>
    <dc:date>2023-04-03T20:55:48+00:00</dc:date>
    <link>https://restofworld.org/2021/bringing-urdu-into-the-digital-age/</link>
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<item rdf:about="https://vittles.substack.com/p/how-the-sainsburys-design-studio?publication_id=34196&amp;post_id=106635186&amp;isFreemail=true">
    <title>How the Sainsbury's Design Studio Packaged a Nation’s Dreams</title>
    <dc:date>2023-03-08T22:27:40+00:00</dc:date>
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<item rdf:about="https://www.gamedeveloper.com/design/the-invisible-hand-of-super-metroid">
    <title>The Invisible Hand of Super Metroid</title>
    <dc:date>2023-02-18T07:06:55+00:00</dc:date>
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<item rdf:about="https://write.as/kybard/tunic-is-a-video-games-video-game">
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[I complained in my last essay about CONTROL's unwillingness to lean into being a video game. I'd been hoping it would violate its own spa...]]></description>
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<item rdf:about="https://slate.com/business/2022/06/oxo-best-kitchen-gadgets-good-grips-history.html">
    <title>The Brand That Conquered America’s Kitchens Won a Legion of Obsessive Fans. Can They All Be Wrong?</title>
    <dc:date>2023-01-30T21:10:57+00:00</dc:date>
    <link>https://slate.com/business/2022/06/oxo-best-kitchen-gadgets-good-grips-history.html</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>engineering food cooking kitchen design</dc:subject>
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<item rdf:about="https://vittles.substack.com/p/the-radical-design-of-pizzaexpress?publication_id=34196&amp;post_id=96935942&amp;isFreemail=true">
    <title>The Radical Design of PizzaExpress</title>
    <dc:date>2023-01-19T21:23:54+00:00</dc:date>
    <link>https://vittles.substack.com/p/the-radical-design-of-pizzaexpress?publication_id=34196&amp;post_id=96935942&amp;isFreemail=true</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[How one chain changed the way we eat. Words by Digby Warde-Aldam; Illustration by Sinjin Li]]></description>
<dc:subject>food restaurants design pizza</dc:subject>
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<item rdf:about="https://www.theguardian.com/film/2023/jan/11/latex-severed-legs-fake-erections-new-generation-dvd-menus">
    <title>Latex, severed legs and fake erections: why is a whole new generation obsessed with DVD menus?</title>
    <dc:date>2023-01-15T20:37:04+00:00</dc:date>
    <link>https://www.theguardian.com/film/2023/jan/11/latex-severed-legs-fake-erections-new-generation-dvd-menus</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>design formats dvd menu film nostalgia</dc:subject>
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<item rdf:about="https://www.theatlantic.com/technology/archive/2023/01/pizza-delivery-box-design-soggy/672712/">
    <title>You Don’t Know How Bad the Pizza Box Is</title>
    <dc:date>2023-01-14T12:04:14+00:00</dc:date>
    <link>https://www.theatlantic.com/technology/archive/2023/01/pizza-delivery-box-design-soggy/672712/</link>
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<item rdf:about="https://etiennefd.substack.com/p/yes-i-judge-books-by-their-cover">
    <title>Yes, I Judge Books by their Cover</title>
    <dc:date>2023-01-13T22:53:15+00:00</dc:date>
    <link>https://etiennefd.substack.com/p/yes-i-judge-books-by-their-cover</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A cross-cultural review of books as physical objects 📗]]></description>
<dc:subject>books publishing design culture france</dc:subject>
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<item rdf:about="https://www.openculture.com/2016/04/the-cover-of-george-orwells-1984-becomes-less-censored-with-wear-and-tear.html">
    <title>The Cover of George Orwell’s 1984 Becomes Less Censored with Wear and Tear</title>
    <dc:date>2022-09-21T19:53:01+00:00</dc:date>
    <link>https://www.openculture.com/2016/04/the-cover-of-george-orwells-1984-becomes-less-censored-with-wear-and-tear.html</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[In 2013, Penguin released in the UK a series of new covers for five works by George Orwell, including a particularly bold cover design for Orwell's best-known work, 1984.]]></description>
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<item rdf:about="https://www.markup.io/">
    <title>Markup.io: Easiest Way to Leave Feedback on Digital Content</title>
    <dc:date>2022-07-28T08:49:22+00:00</dc:date>
    <link>https://www.markup.io/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>collaboration feedback design tools content</dc:subject>
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<item rdf:about="https://www.flowmapp.com/">
    <title>FlowMapp UX tools — Sitemap, User Flow, CJM, Personas</title>
    <dc:date>2022-07-28T08:47:54+00:00</dc:date>
    <link>https://www.flowmapp.com/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>ux content tools design strategy</dc:subject>
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<item rdf:about="https://medium.com/super-jump/debating-difficulty-in-video-games-50acfe04f2fa">
    <title>Debating Difficulty in Video Games</title>
    <dc:date>2022-07-20T21:22:23+00:00</dc:date>
    <link>https://medium.com/super-jump/debating-difficulty-in-video-games-50acfe04f2fa</link>
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<item rdf:about="https://www.thelexicon.org/foodicons/">
    <title>Foodicons - A global visual language for food.</title>
    <dc:date>2022-07-20T09:51:43+00:00</dc:date>
    <link>https://www.thelexicon.org/foodicons/</link>
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<item rdf:about="https://lithub.com/secrets-of-the-book-designer-on-typography-painting-and-finding-that-single-visual-moment/">
    <title>Secrets of the Book Designer: On Typography, Painting, and Finding That Single Visual Moment</title>
    <dc:date>2022-07-17T20:52:32+00:00</dc:date>
    <link>https://lithub.com/secrets-of-the-book-designer-on-typography-painting-and-finding-that-single-visual-moment/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[When it came time for my novel, Planes, to get a cover, I was thrilled to learn that Linda Huang had been assigned to make it. I met Linda in the fall of 2004, when we lived on the same dorm hall. …]]></description>
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<item rdf:about="https://www.bbc.com/culture/article/20220513-what-defines-cultural-appropriation">
    <title>What defines cultural appropriation?</title>
    <dc:date>2022-05-24T16:47:20+00:00</dc:date>
    <link>https://www.bbc.com/culture/article/20220513-what-defines-cultural-appropriation</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[And why does concern about it matter? Bel Jacobs explores the cultural collaborations that work well, and why a 'spirit of equal exchange' is essential in fashion.]]></description>
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</item>
<item rdf:about="https://webflow.com/blog/90s-jazz-design">
    <title>90s jazz design: cups, controversy, and nostalgia</title>
    <dc:date>2022-05-13T12:30:57+00:00</dc:date>
    <link>https://webflow.com/blog/90s-jazz-design</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[From paper cups to pop culture — the surprisingly dramatic story of the 90s jazz design.]]></description>
<dc:subject>graphics jazz design 1990s</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:af27f581f28b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:jazz"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:1990s"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.atlasobscura.com/articles/takeout-food-containers">
    <title>The Hidden Histories of To-Go Container Art</title>
    <dc:date>2022-05-12T11:58:40+00:00</dc:date>
    <link>https://www.atlasobscura.com/articles/takeout-food-containers</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>packaging food design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:bc527f368245/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:packaging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:food"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://letterformarchive.org/news/view/bauhaus-typefaces-part-two">
    <title>Typefaces Inspired by the Bauhaus</title>
    <dc:date>2022-05-06T19:17:35+00:00</dc:date>
    <link>https://letterformarchive.org/news/view/bauhaus-typefaces-part-two</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>typography design bauhaus</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:e2d0cd8db49c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:bauhaus"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.superjumpmagazine.com/kirbys-fun-core-a-delicate-balance-of-experimentation/">
    <title>Kirby’s Fun Core: A Delicate Balance of Experimentation</title>
    <dc:date>2022-04-25T21:16:04+00:00</dc:date>
    <link>https://www.superjumpmagazine.com/kirbys-fun-core-a-delicate-balance-of-experimentation/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A study on the history of Kirby game design]]></description>
<dc:subject>nintendo kirby design video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:8811bcf97d91/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:kirby"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://reallifemag.com/what-lies-beneath/">
    <title>What Lies Beneath</title>
    <dc:date>2022-04-22T21:31:57+00:00</dc:date>
    <link>https://reallifemag.com/what-lies-beneath/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[The internet is decaying all around us]]></description>
<dc:subject>architecture design technology internet links</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:0e61a90d17ba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:links"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.worksinprogress.co/issue/londons-lost-ringways/">
    <title>London’s lost ringways</title>
    <dc:date>2022-04-22T21:25:38+00:00</dc:date>
    <link>https://www.worksinprogress.co/issue/londons-lost-ringways/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[A monstrous plan to build major motorways through some of London’s greatest neighborhoods fell apart. But the price was the birth of the NIMBY movement, and a permanent ceiling on Britain’s infrastructure ambitions.]]></description>
<dc:subject>cities transport design urbanism motorways cars planning london</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:49460a49fdda/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:transport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:urbanism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:motorways"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:cars"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:london"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.guitarworld.com/features/guitar-design-renaissance">
    <title>Why guitar design is undergoing a renaissance in the wake of the pandemic</title>
    <dc:date>2022-01-30T21:45:30+00:00</dc:date>
    <link>https://www.guitarworld.com/features/guitar-design-renaissance</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Supply chain issues and the drive for sustainable production are changing the way gear is made, but, as ever, it is ultimately the players who are steering where design is going next]]></description>
<dc:subject>manufacturing design guitar wood economics</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:c64632e23376/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:guitar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:wood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:economics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.mobilephonemuseum.com/catalogue/">
    <title>Mobile Phone Museum - Catalogue</title>
    <dc:date>2022-01-22T10:04:52+00:00</dc:date>
    <link>https://www.mobilephonemuseum.com/catalogue/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[We are a not-for-profit entity created to safeguard the rich history and design diversity of mobile devices which have been launched over the last four decades.]]></description>
<dc:subject>phones technology history design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:39d5bd6f20f0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:phones"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:history"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.apollo-magazine.com/new-towns-stevenage-britain-france/">
    <title>The shock of the New Towns</title>
    <dc:date>2022-01-05T21:48:04+00:00</dc:date>
    <link>https://www.apollo-magazine.com/new-towns-stevenage-britain-france/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[The ambitious post-war planning programme was an extraordinary achievement – and one that is ripe for reassessment, writes Gillian Darley]]></description>
<dc:subject>cities architecture urbanism planning newtown design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:e5fc8b6a6ec4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:architecture"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:planning"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://tinyletter.com/HenryGrabar/letters/highway-expansion-electric-vehicle-charging-prison-dorm">
    <title>Highway expansion, electric vehicle charging, prison dorm</title>
    <dc:date>2021-12-28T07:03:56+00:00</dc:date>
    <link>https://tinyletter.com/HenryGrabar/letters/highway-expansion-electric-vehicle-charging-prison-dorm</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Public staircases are a guilty pleasure of mine. There's one that I use often, a south-facing set of steps that links a pedestrian bridge over the river to our local greenmarket. It's a lovely, sun...]]></description>
<dc:subject>cities pedestrian design urbanism stairs architecture</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:fbaeed5418e4/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:pedestrian"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:stairs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:architecture"/>
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</item>
<item rdf:about="https://metropolisjapan.com/why-tokyo-works/">
    <title>Why Tokyo Works</title>
    <dc:date>2021-12-08T21:36:29+00:00</dc:date>
    <link>https://metropolisjapan.com/why-tokyo-works/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Understanding what makes Tokyo so special is noticing the aspects of Tokyo’s urban design that make the city so easy to be in.]]></description>
<dc:subject>japan tokyo cities transport trains design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:dafb082eb83f/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:transport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:trains"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://behavioralscientist.org/designing-transport-for-humans-not-econs/">
    <title>Designing Transport for Humans, Not Econs - By Pete Dyson &amp; Rory Sutherland - Behavioral Scientist</title>
    <dc:date>2021-11-28T17:56:42+00:00</dc:date>
    <link>https://behavioralscientist.org/designing-transport-for-humans-not-econs/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[It’s common to hear that transport providers are “simply getting people from A to B”: a low-bar ambition that misses the real purpose of much travel.]]></description>
<dc:subject>behaviour transport design logistics</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:acb8509fbefd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:transport"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:logistics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.thenation.com/article/society/oceanix-city-architecture-megastructure/">
    <title>Why Does Utopian Architecture Suck?</title>
    <dc:date>2021-09-29T19:07:32+00:00</dc:date>
    <link>https://www.thenation.com/article/society/oceanix-city-architecture-megastructure/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>architecture ecology utopia design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:9fc50ba1a627/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:ecology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:utopia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://glitchout.game.blog/2021/09/09/a-is-for-jump/">
    <title>A is for Jump</title>
    <dc:date>2021-09-19T21:06:26+00:00</dc:date>
    <link>https://glitchout.game.blog/2021/09/09/a-is-for-jump/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>platformers design video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:fc91910e46f7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:platformers"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://intothespine.com/2021/09/11/game-over-screens/">
    <title>Insert Coin to Continue</title>
    <dc:date>2021-09-12T17:55:59+00:00</dc:date>
    <link>https://intothespine.com/2021/09/11/game-over-screens/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>difficulty design video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:df2df0c523f1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:difficulty"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.theguardian.com/artanddesign/2021/aug/30/curse-mies-van-der-rohe-puddle-strewn-gallery-david-chipperfield-berlin-national">
    <title>The curse of Mies van der Rohe: Berlin’s six-year, £120m fight to fix his dysfunctional, puddle-strewn gallery | Architecture | The Guardian</title>
    <dc:date>2021-09-09T14:34:34+00:00</dc:date>
    <link>https://www.theguardian.com/artanddesign/2021/aug/30/curse-mies-van-der-rohe-puddle-strewn-gallery-david-chipperfield-berlin-national</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>architecture berlin modernism design miesvanderrohe renovation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:ffccb0ec9ab9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:berlin"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
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</item>
<item rdf:about="https://twitter.com/AcrylcAftrnoons/status/1433477733774942212">
    <title>Acrylic Afternoons on Twitter - a thread about Pulp’s typography</title>
    <dc:date>2021-09-02T18:18:35+00:00</dc:date>
    <link>https://twitter.com/AcrylcAftrnoons/status/1433477733774942212</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>music pulp typography design logos</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:33831b25125f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:pulp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:logos"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://reverb.com/news/the-future-for-wood-in-electric-guitars">
    <title>The Future of Wood in Electric Guitars</title>
    <dc:date>2021-08-25T18:55:00+00:00</dc:date>
    <link>https://reverb.com/news/the-future-for-wood-in-electric-guitars</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Earlier this year, Fender said it would stop using ash in most of its bodies. Here, experts from Fender, Gibson, PRS, and more weigh in on what's next.]]></description>
<dc:subject>music instruments guitar wood trees sustainability environment manufacturing design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:d925fef6d314/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:instruments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:guitar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:wood"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:trees"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:sustainability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:environment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:manufacturing"/>
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</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://theconversation.com/most-buildings-were-designed-for-an-earlier-climate-heres-what-will-happen-as-global-warming-accelerates-163672">
    <title>Most buildings were designed for an earlier climate – here's what will happen as global warming accelerates</title>
    <dc:date>2021-07-27T21:19:33+00:00</dc:date>
    <link>http://theconversation.com/most-buildings-were-designed-for-an-earlier-climate-heres-what-will-happen-as-global-warming-accelerates-163672</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>buildings architecture construction catastophe climatechange design</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:46374b93a7ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:buildings"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:construction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:catastophe"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:climatechange"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://cari.institute/">
    <title>CARI | the Consumer Aesthetics Research Institute</title>
    <dc:date>2021-07-20T09:13:27+00:00</dc:date>
    <link>https://cari.institute/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>design aesthetics history nostalgia</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:29c085702880/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:aesthetics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nostalgia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://goombastomp.com/super-metroid-retrospective-perfect-video-game/">
    <title>&lt;em&gt;Super Metroid&lt;/em&gt; is the Ideal Video Game Adventure</title>
    <dc:date>2021-07-18T20:41:40+00:00</dc:date>
    <link>https://goombastomp.com/super-metroid-retrospective-perfect-video-game/</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>nintendo supermetroid 1990s 1994 design storytelling adventure video-games</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:17734b31192d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:nintendo"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:supermetroid"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:1990s"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:1994"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:storytelling"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:coldbrain/t:video-games"/>
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<item rdf:about="https://www.apollo-magazine.com/history-door-handle-designs/">
    <title>A short history of door handles</title>
    <dc:date>2021-06-29T22:01:24+00:00</dc:date>
    <link>https://www.apollo-magazine.com/history-door-handle-designs/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Door handles can be the first and only part of a building we touch, but their design is all too often an afterthought, writes Edwin Heathcote]]></description>
<dc:subject>modernism design history architecture doors</dc:subject>
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<item rdf:about="https://www.pastemagazine.com/games/game-builder-garage/game-builder-garage-review/">
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    <link>https://www.pastemagazine.com/games/game-builder-garage/game-builder-garage-review/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Beneath the undeniably charming exterior of Nintendo's Game Builder Garage is a conservative institution.]]></description>
<dc:subject>design nintendo ecosystems gamebuildergarage video-games</dc:subject>
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<item rdf:about="https://www.gamasutra.com/blogs/HugoBille/20120114/90903/The_Invisible_Hand_of_Super_Metroid.php">
    <title>The Invisible Hand of Super Metroid</title>
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<item rdf:about="https://karlpoyzer.medium.com/long-live-the-greeble-a840830fc3ff">
    <title>Long Live The Greeble</title>
    <dc:date>2021-05-21T20:44:26+00:00</dc:date>
    <link>https://karlpoyzer.medium.com/long-live-the-greeble-a840830fc3ff</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>movies film models scifi design</dc:subject>
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<item rdf:about="https://www.currentaffairs.org/2021/04/when-is-the-revolution-in-architecture-coming">
    <title>When Is the Revolution in Architecture Coming?</title>
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    <link>https://www.currentaffairs.org/2021/04/when-is-the-revolution-in-architecture-coming</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[<p>We need to build places we can’t stop looking at. It will involve lots of plants.</p>]]></description>
<dc:subject>architecture modernism design postmodernism aesthetics</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:070a9e8da278/</dc:identifier>
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<item rdf:about="https://tribunemag.co.uk/2021/04/the-signs-that-make-a-city">
    <title>The Signs that Make a City</title>
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    <link>https://tribunemag.co.uk/2021/04/the-signs-that-make-a-city</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[The signs on the street are a measure of how much authorities care about their citizens – and from stylish fonts to neon lights, Britain has a lot to learn from European cities which have used signage to enliven the urban landscape.]]></description>
<dc:subject>architecture signs europe typography design cities</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:00d83c15c8d5/</dc:identifier>
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<item rdf:about="https://youtube.com/watch?v=ba3c9KEuQ4A">
    <title>Why do Wes Anderson movies look like that?</title>
    <dc:date>2021-04-23T12:26:36+00:00</dc:date>
    <link>https://youtube.com/watch?v=ba3c9KEuQ4A</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>film filmmaking composition technique cinematography design sincerity storytelling wes-anderson</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:32ba39530e97/</dc:identifier>
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</item>
<item rdf:about="https://component.gallery/">
    <title>The Component Gallery</title>
    <dc:date>2021-04-03T20:51:34+00:00</dc:date>
    <link>https://component.gallery/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[The Component Gallery is a collection of components from the best Design Systems.]]></description>
<dc:subject>css ui design reference components</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:38d53f0e55d7/</dc:identifier>
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</item>
<item rdf:about="https://www.propublica.org/article/2021-article-page-redesign">
    <title>A New Article Page Design at ProPublica</title>
    <dc:date>2021-04-01T12:52:25+00:00</dc:date>
    <link>https://www.propublica.org/article/2021-article-page-redesign</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>cms publishing ux design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:coldbrain/b:d0068a61823a/</dc:identifier>
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</item>
<item rdf:about="https://www.hodinkee.com/articles/the-case-for-better-watch-typography">
    <title>Inside The Design: The Case For Better Watch Typography</title>
    <dc:date>2021-03-27T23:25:56+00:00</dc:date>
    <link>https://www.hodinkee.com/articles/the-case-for-better-watch-typography</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Watchmakers are master craftspeople. Why do so few invest in lettering?]]></description>
<dc:subject>watches fonts typography design readability accessibility</dc:subject>
<dc:identifier>https://pinboard.in/u:coldbrain/b:58a24dd3ce75/</dc:identifier>
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<item rdf:about="https://wearethemutants.com/2017/02/16/vanishing-point-how-the-light-grid-defined-1980s-futurism/">
    <title>Vanishing Point: How the Light Grid Defined 1980s Futurism</title>
    <dc:date>2021-03-22T21:58:53+00:00</dc:date>
    <link>https://wearethemutants.com/2017/02/16/vanishing-point-how-the-light-grid-defined-1980s-futurism/</link>
    <dc:creator>coldbrain</dc:creator><description><![CDATA[Of all the visual shorthand for a particular type of outmoded futurism, one of the most immediately recognizable must be the light grid.]]></description>
<dc:subject>gridsystem futurism nostalgia design cities 1980s</dc:subject>
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<item rdf:about="https://rhombical.medium.com/its-a-beautiful-city-troll-and-glitch-levels-in-mario-maker-as-visionary-environments-b3cb1eeecbe8">
    <title>It’s a Beautiful City: Troll and Glitch Levels in Mario Maker as Visionary Environments</title>
    <dc:date>2021-03-17T11:42:21+00:00</dc:date>
    <link>https://rhombical.medium.com/its-a-beautiful-city-troll-and-glitch-levels-in-mario-maker-as-visionary-environments-b3cb1eeecbe8</link>
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<item rdf:about="https://medium.com/nightingale/writing-alt-text-for-data-visualization-2a218ef43f81">
    <title>Writing Alt Text for Data Visualization</title>
    <dc:date>2021-03-13T16:07:09+00:00</dc:date>
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    <dc:creator>coldbrain</dc:creator><description><![CDATA[How do you write text that conveys the whole meaning of a visualization? You probably can’t. But that doesn’t mean that you shouldn’t try]]></description>
<dc:subject>accessibility alttext design data visualisation</dc:subject>
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<item rdf:about="https://creativegood.com/blog/21/losing-faith-in-ux.html">
    <title>Why I'm losing faith in UX</title>
    <dc:date>2021-03-11T11:10:49+00:00</dc:date>
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<item rdf:about="https://youtu.be/c2CLO8CcBjg">
    <title>Are Lives Outdated Game Design?</title>
    <dc:date>2021-02-27T08:08:57+00:00</dc:date>
    <link>https://youtu.be/c2CLO8CcBjg</link>
    <dc:creator>coldbrain</dc:creator><dc:subject>difficulty lives progress accessibility design video-games</dc:subject>
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