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    <title>My response to the Chain World mutation</title>
    <dc:date>2011-08-15T06:52:09+00:00</dc:date>
    <link>http://tinysubversions.com/2011/03/my-response-to-the-chain-world-mutation/</link>
    <dc:creator>caseygollan</dc:creator><description><![CDATA["The fact that the money goes to charity is irrelevant: if you are trying to say that you want the game to go to the person who does the most “good” by donating money, that is such a myopic view of goodness that it makes me quake with anger. Have you considered that there are people who should play this game who maybe don’t have a bucket of expendable cash they are sitting on?

I understand that when you get something powerful in your hands, your next thought is “how can I put this toward some form of social good?” But you are subverting the intent of the original project, and doing it in a way that makes it an exclusionary practice, rather than a thing of beauty and grace that travels from hand to hand, building a rich lore that goes along with it.

Instead, you would like someone to say, “I won it in an auction so I could meet Will Wright.” Which is maybe the worst thing that could’ve happened to Chain World.

Addendum: I do see the irony of this. On some level I think it’s funny that this “game as religion” thing was immediately twisted into something stupid by its very first “disciple.” But please don’t mistake this for performance art: this is a very real instance of someone “crapping on a great idea”."]]></description>
<dc:subject>chainworld games social practice via:waxy.org</dc:subject>
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