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    <dc:creator>bgporter</dc:creator><dc:subject>testing usability presentation</dc:subject>
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    <dc:date>2009-08-07T14:06:39+00:00</dc:date>
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    <dc:creator>bgporter</dc:creator><description><![CDATA[So when your boss, client, teacher or mentor drops a project on your lap and asks you to "add social to it," where do you start? I'm thinking you start with the information architecture and in particular your conceptual models.
]]></description>
<dc:subject>design usability patterns socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:9aafee75a803/</dc:identifier>
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    <dc:creator>bgporter</dc:creator><description><![CDATA[For 50 years, almost all experiences have shown that traditional waterfall development methods result in a poor user experience. The reason is simple: requirement specifications are always wrong.
]]></description>
<dc:subject>programming usability agile</dc:subject>
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    <link>http://www.designingforinteraction.com/tesler.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Are there any unbreakble laws for interaction designers?

Just one. Design for the users.
]]></description>
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    <dc:creator>bgporter</dc:creator><description><![CDATA[The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into “Human-Computer Interaction.” In this paper, I suggest that the long-standing focus on “interaction” may be misguided.
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