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    <title>Brian’s 10 Rules for how to write cross-platform code | Backblaze Blog</title>
    <dc:date>2010-10-22T14:16:44+00:00</dc:date>
    <link>http://blog.backblaze.com/2008/12/15/10-rules-for-how-to-write-cross-platform-code/</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[However, I run into other developers or software managers who mistakenly think cross platform code is difficult, or might double or triple the development schedules.  This misconception is based on their bad experiences with badly run porting efforts.   So this article is to quickly outline the 10 simple rules I live by to achieve efficient cross platform code development.
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<dc:subject>development cross-platform rules</dc:subject>
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    <title>Kelly's 14 Rules | Lockheed Martin</title>
    <dc:date>2010-05-03T21:28:57+00:00</dc:date>
    <link>http://www.lockheedmartin.com/aeronautics/skunkworks/14rules.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Kelly’s rules got their start on the XP-80 project in 1943, but it wasn’t until the early 1950’s that they were formalized and set in place as the Skunk Works®’ rules of operation.
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<dc:subject>process rules management</dc:subject>
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