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    <description>recent bookmarks from bgporter</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/"/>
	<rdf:li rdf:resource="http://www.apeofsteel.com/976/game-mechanics-stickiness-and-customer-development"/>
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	<rdf:li rdf:resource="http://www.onemorelevel.com/game/magic_pen"/>
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	<rdf:li rdf:resource="http://www.albinoblacksheep.com/games/bloxorz"/>
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  </channel><item rdf:about="http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/">
    <title>Raph’s Website » The Fundamentals of Game Design</title>
    <dc:date>2010-10-12T14:22:56+00:00</dc:date>
    <link>http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Starting out creating an interactive experience, of any sort really, can be rather daunting. In this tutorial, we’ll run through the basic components of a game, so we can get a handle on what the next steps are when you make the jump from the training tutorials to your own projects.
]]></description>
<dc:subject>design games</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:dd78e400a4aa/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
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<item rdf:about="http://www.apeofsteel.com/976/game-mechanics-stickiness-and-customer-development">
    <title>Can Game Mechanics make Serious software 'sticky'? | Dave Concannon</title>
    <dc:date>2010-03-16T17:58:58+00:00</dc:date>
    <link>http://www.apeofsteel.com/976/game-mechanics-stickiness-and-customer-development</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[during the week I was listening to Amy-Jo Kim's excellent Mixergy interview about Game Mechanics and wondering how the concepts could be applied in more 'serious' software.
]]></description>
<dc:subject>development games</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:8d23511c672e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:development"/>
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<item rdf:about="http://www.gamecyte.com/unlocking-the-psychology-of-achievements">
    <title>Unlocking the Psychology of Achievements | GameCyte</title>
    <dc:date>2009-08-10T13:47:20+00:00</dc:date>
    <link>http://www.gamecyte.com/unlocking-the-psychology-of-achievements</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[How can games best be designed with achievements (and achievers) in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted Rene Weber, a professor of psychology and telecommunications, and Patrick Shaw, a game designer/developer, who recently collaborated to research and define player types and motivations in modern gaming.
]]></description>
<dc:subject>games psychology</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:bf94800106db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:games"/>
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<item rdf:about="http://games.wegame.com/puzzle/lightbot/">
    <title>lightBOT</title>
    <dc:date>2008-09-29T12:44:25+00:00</dc:date>
    <link>http://games.wegame.com/puzzle/lightbot/</link>
    <dc:creator>bgporter</dc:creator><dc:subject>games robots</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:2b69b2b13b79/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:games"/>
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<item rdf:about="http://www.onemorelevel.com/game/magic_pen">
    <title>OneMoreLevel.com - Magic Pen</title>
    <dc:date>2008-08-20T13:16:03+00:00</dc:date>
    <link>http://www.onemorelevel.com/game/magic_pen</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Casual crayon physics game
]]></description>
<dc:subject>games physics</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:e509423c8077/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:games"/>
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<item rdf:about="http://chainfactor.com/">
    <title>Chain Factor</title>
    <dc:date>2008-01-29T19:50:41+00:00</dc:date>
    <link>http://chainfactor.com/</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Chain Factor is a free web game designed as a labor of love by people who are tired of slaving in the salt mines of big-budget, mainstream game development.
]]></description>
<dc:subject>games</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:ffa7f1c34f39/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:games"/>
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<item rdf:about="http://www.albinoblacksheep.com/games/bloxorz">
    <title>Games » Bloxorz</title>
    <dc:date>2007-09-06T14:17:41+00:00</dc:date>
    <link>http://www.albinoblacksheep.com/games/bloxorz</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Very well done casual game -- get the block into the hole, don't fall off the sides...
]]></description>
<dc:subject>games flash</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:e1ccf97764cc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:games"/>
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<item rdf:about="http://www.boxesandarrows.com/view/using-design-games">
    <title>Using Design Games - Boxes and Arrows: The design behind the design</title>
    <dc:date>2007-07-19T13:11:12+00:00</dc:date>
    <link>http://www.boxesandarrows.com/view/using-design-games</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[If you’ve ever sat through a requirements workshop thinking it was wasted time, maybe you’re ready to take on some new tools to get what people really need out of their heads, and into the world. One tool that I started to use in 2002 is design games:
]]></description>
<dc:subject>design games innovation</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:388fd3445ebe/</dc:identifier>
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