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    <title>Pinboard (bgporter)</title>
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    <description>recent bookmarks from bgporter</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://www.uie.com/articles/five_design_decision_styles/"/>
	<rdf:li rdf:resource="http://www.brucemaudesign.com/4817/112450/work/incomplete-manifesto-for-growth"/>
	<rdf:li rdf:resource="http://coding.smashingmagazine.com/2012/10/04/the-code-side-of-color/"/>
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	<rdf:li rdf:resource="http://commandcenter.blogspot.com/2012/06/less-is-exponentially-more.html"/>
	<rdf:li rdf:resource="http://www.randsinrepose.com/archives/2012/05/09/two_universes.html"/>
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	<rdf:li rdf:resource="http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/"/>
	<rdf:li rdf:resource="http://bokardo.com/archives/creating-engaged-and-passionate-users-part-1/"/>
	<rdf:li rdf:resource="http://www.ideo.com/work/item/human-centered-design-toolkit/"/>
	<rdf:li rdf:resource="http://asis.org/Bulletin/Aug-09/AugSep09_Crumlish.html"/>
	<rdf:li rdf:resource="http://www.slideshare.net/blackbeltjones/the-demonhaunted-world"/>
	<rdf:li rdf:resource="http://www.designobserver.com/archives/entry.html?id=17485"/>
	<rdf:li rdf:resource="http://www.macworld.com/article/138447/2009/01/pulse_gruber.html"/>
	<rdf:li rdf:resource="http://markbernstein.org/NeoVictorian.html"/>
	<rdf:li rdf:resource="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470018666.html"/>
	<rdf:li rdf:resource="http://www.secrettechnology.com/gamegame/agame.html"/>
	<rdf:li rdf:resource="http://www.boxesandarrows.com/view/using-design-games"/>
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  </channel><item rdf:about="http://www.uie.com/articles/five_design_decision_styles/">
    <title>5 Design Decision Styles. What's Yours?</title>
    <dc:date>2013-02-01T15:11:05+00:00</dc:date>
    <link>http://www.uie.com/articles/five_design_decision_styles/</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA["Over the last few years, we've been studying the process designers (and their teams) use to make important decisions like these. In the course of our work, we've discovered there are five common styles of design that almost every team uses: (1) Unintended, (2) Self, (3) Genius, (4) Activity Focused, and (5) User Focused."]]></description>
<dc:subject>design research</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:864c61a7d3c8/</dc:identifier>
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</item>
<item rdf:about="http://www.brucemaudesign.com/4817/112450/work/incomplete-manifesto-for-growth">
    <title>Incomplete Manifesto for Growth</title>
    <dc:date>2013-01-14T20:21:18+00:00</dc:date>
    <link>http://www.brucemaudesign.com/4817/112450/work/incomplete-manifesto-for-growth</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[This design manifesto was first written by Bruce Mau in 1998, articulating his beliefs, strategies, and motivations. The manifesto outlines BMD's design process. ]]></description>
<dc:subject>manifesto design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:d4f9ba7908ca/</dc:identifier>
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<item rdf:about="http://coding.smashingmagazine.com/2012/10/04/the-code-side-of-color/">
    <title>The Code Side Of Color | Smashing Coding</title>
    <dc:date>2012-10-04T17:18:20+00:00</dc:date>
    <link>http://coding.smashingmagazine.com/2012/10/04/the-code-side-of-color/</link>
    <dc:creator>bgporter</dc:creator><dc:subject>design color</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:0927b94a1f9c/</dc:identifier>
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<item rdf:about="http://layervault.tumblr.com/post/32267022219/flat-interface-design">
    <title>The Flat Design Era — LayerVault Blog</title>
    <dc:date>2012-09-25T19:55:44+00:00</dc:date>
    <link>http://layervault.tumblr.com/post/32267022219/flat-interface-design</link>
    <dc:creator>bgporter</dc:creator><dc:subject>design linkedlist</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:1ac3d9db8dc7/</dc:identifier>
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<item rdf:about="http://commandcenter.blogspot.com/2012/06/less-is-exponentially-more.html">
    <title>command center: Less is exponentially more</title>
    <dc:date>2012-06-26T00:29:05+00:00</dc:date>
    <link>http://commandcenter.blogspot.com/2012/06/less-is-exponentially-more.html</link>
    <dc:creator>bgporter</dc:creator><dc:subject>c++ design linkedlist</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:691054a477e6/</dc:identifier>
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</item>
<item rdf:about="http://www.randsinrepose.com/archives/2012/05/09/two_universes.html">
    <title>Rands In Repose: Two Universes</title>
    <dc:date>2012-05-09T14:39:44+00:00</dc:date>
    <link>http://www.randsinrepose.com/archives/2012/05/09/two_universes.html</link>
    <dc:creator>bgporter</dc:creator><dc:subject>design programming linkedlist</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:be7fe9fec3cf/</dc:identifier>
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<item rdf:about="http://www.slideshare.net/Wombert/designing-http-interfaces-and-restful-web-services-phpday11-20110514">
    <title>Designing HTTP Interfaces and RESTful Web Services (PHPDAY11 2011-0...</title>
    <dc:date>2012-02-28T14:26:34+00:00</dc:date>
    <link>http://www.slideshare.net/Wombert/designing-http-interfaces-and-restful-web-services-phpday11-20110514</link>
    <dc:creator>bgporter</dc:creator><dc:subject>api design restful</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bgporter/b:a17b3b6f744a/</dc:identifier>
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<item rdf:about="http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/">
    <title>Raph’s Website » The Fundamentals of Game Design</title>
    <dc:date>2010-10-12T14:22:56+00:00</dc:date>
    <link>http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Starting out creating an interactive experience, of any sort really, can be rather daunting. In this tutorial, we’ll run through the basic components of a game, so we can get a handle on what the next steps are when you make the jump from the training tutorials to your own projects.
]]></description>
<dc:subject>design games</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:dd78e400a4aa/</dc:identifier>
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<item rdf:about="http://bokardo.com/archives/creating-engaged-and-passionate-users-part-1/">
    <title>Creating Engaged and Passionate Users, Part 1 « Bokardo – Social Design by Joshua Porter</title>
    <dc:date>2010-09-30T12:20:37+00:00</dc:date>
    <link>http://bokardo.com/archives/creating-engaged-and-passionate-users-part-1/</link>
    <dc:creator>bgporter</dc:creator><dc:subject>design userexperience</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:f8ce9ab4ef90/</dc:identifier>
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</item>
<item rdf:about="http://www.ideo.com/work/item/human-centered-design-toolkit/">
    <title>Work - Human Centered Design Toolkit - IDEO</title>
    <dc:date>2009-12-13T16:14:28+00:00</dc:date>
    <link>http://www.ideo.com/work/item/human-centered-design-toolkit/</link>
    <dc:creator>bgporter</dc:creator><dc:subject>ideo design</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:34ed8e0b8603/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:ideo"/>
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</item>
<item rdf:about="http://asis.org/Bulletin/Aug-09/AugSep09_Crumlish.html">
    <title>Bulletin August/September 2009</title>
    <dc:date>2009-08-07T14:06:39+00:00</dc:date>
    <link>http://asis.org/Bulletin/Aug-09/AugSep09_Crumlish.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[So when your boss, client, teacher or mentor drops a project on your lap and asks you to "add social to it," where do you start? I'm thinking you start with the information architecture and in particular your conceptual models.
]]></description>
<dc:subject>design usability patterns socialsoftware</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:9aafee75a803/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:patterns"/>
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</item>
<item rdf:about="http://www.slideshare.net/blackbeltjones/the-demonhaunted-world">
    <title>The Demon-Haunted World</title>
    <dc:date>2009-02-24T22:08:14+00:00</dc:date>
    <link>http://www.slideshare.net/blackbeltjones/the-demonhaunted-world</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[Cities + Software
]]></description>
<dc:subject>design Cities technology</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:01319fe1394c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:Cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:technology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.designobserver.com/archives/entry.html?id=17485">
    <title>Design Observer</title>
    <dc:date>2009-02-10T14:31:35+00:00</dc:date>
    <link>http://www.designobserver.com/archives/entry.html?id=17485</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[The other day I was looking at a proposal for a project I finished a few months ago. The result, by my measure and by the client's, was successful. But guess what? The process I so reassuringly put forward at the outset had almost nothing to do with the way the project actually went. What would happen, I wonder, if I actually told the truth about what happens in a design process?
]]></description>
<dc:subject>design process creativity</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:a09741b5c125/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:creativity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.macworld.com/article/138447/2009/01/pulse_gruber.html">
    <title>Macworld Pulse: John Gruber | Macworld</title>
    <dc:date>2009-01-27T14:02:52+00:00</dc:date>
    <link>http://www.macworld.com/article/138447/2009/01/pulse_gruber.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[A 17-minute presentation from John Gruber (Daring Fireball) on the application of Auteur theory to software design.
]]></description>
<dc:subject>software auteur design</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:180005254821/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:auteur"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://markbernstein.org/NeoVictorian.html">
    <title>Mark Bernstein: NeoVictorian Computing</title>
    <dc:date>2007-11-01T12:44:41+00:00</dc:date>
    <link>http://markbernstein.org/NeoVictorian.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[At OOPSLA, I'm planning to talk about NeoVictorian Computing. It's a big talk, with lots of side paths and a few surprises. I'm going to talk about why we in computing seem unhappy, and how we might fix it.
]]></description>
<dc:subject>design software</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:907bd4972949/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:software"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470018666.html">
    <title>Wiley::Interaction Design: Beyond Human-Computer Interaction, 2nd Edition</title>
    <dc:date>2007-08-27T12:57:18+00:00</dc:date>
    <link>http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470018666.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA["The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'."
]]></description>
<dc:subject>design book</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:8da9db930754/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:book"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.secrettechnology.com/gamegame/agame.html">
    <title>gamegame6</title>
    <dc:date>2007-08-27T02:26:50+00:00</dc:date>
    <link>http://www.secrettechnology.com/gamegame/agame.html</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[game, game, and again, game is a digital poem/game/net artwork hybrid of sorts. There are 13 curious levels filled with poetics, hand drawn creatures, scribbles, backgrounds and other poorly made bigts. The theme (cringe) hovers around our many failed/err
]]></description>
<dc:subject>game design art</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:3b14e613979a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:game"/>
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</item>
<item rdf:about="http://www.boxesandarrows.com/view/using-design-games">
    <title>Using Design Games - Boxes and Arrows: The design behind the design</title>
    <dc:date>2007-07-19T13:11:12+00:00</dc:date>
    <link>http://www.boxesandarrows.com/view/using-design-games</link>
    <dc:creator>bgporter</dc:creator><description><![CDATA[If you’ve ever sat through a requirements workshop thinking it was wasted time, maybe you’re ready to take on some new tools to get what people really need out of their heads, and into the world. One tool that I started to use in 2002 is design games:
]]></description>
<dc:subject>design games innovation</dc:subject>
<dc:identifier>https://pinboard.in/u:bgporter/b:388fd3445ebe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:bgporter/t:innovation"/>
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</item>
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