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<item rdf:about="https://standardsmanual.com/products/parks">
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<item rdf:about="https://european-alternatives.eu/alternatives-to">
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<dc:subject>software internet</dc:subject>
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<item rdf:about="https://sound-effects.bbcrewind.co.uk/search">
    <title>Search Results | BBC Sound Effects</title>
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    <link>https://sound-effects.bbcrewind.co.uk/search</link>
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<item rdf:about="https://www.typeitjs.com/">
    <title>TypeIt | The most versatile JavaScript typewriter effect library on the planet.</title>
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    <link>https://www.typeitjs.com/</link>
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<item rdf:about="http://www.elitehomepage.org/fourty/index.htm">
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    <link>http://www.elitehomepage.org/fourty/index.htm</link>
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<item rdf:about="https://mattwfranchi.github.io/claustrophobic-streets/">
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<item rdf:about="https://uri.cat/projects/modern-retro-terminal/">
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<item rdf:about="https://www.dialup.cafe/~vga256/ultima/u7dcp/">
    <title>Ultima VII DOS Cache Patch (u7dcp)</title>
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    <link>https://www.dialup.cafe/~vga256/ultima/u7dcp/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[The Ultima VII DOS Cache Patch patches a bug in the original version of Ultima 7, where the game will force-enable the CPU's L1 cache on launch.

This can be an annoying bug if you'd like to run the game with L1 cache disabled as a means of slowing down the CPU and thus the execution of the game, which will otherwise run too fast on CPUs newer than the 486.

With the patch, the game will run on newer CPUs no worries.]]></description>
<dc:subject>games ultima dos</dc:subject>
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<dc:identifier>https://pinboard.in/u:bcamper/b:30a17205e728/</dc:identifier>
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<item rdf:about="https://www.coderelay.io/fontemon.html">
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    <link>https://www.coderelay.io/fontemon.html</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[World's first video game in a font!]]></description>
<dc:subject>games font programming</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://maps4html.org/">
    <title>Maps for HTML – Standardizing map viewers on the web</title>
    <dc:date>2024-06-22T01:51:20+00:00</dc:date>
    <link>https://maps4html.org/</link>
    <dc:creator>bcamper</dc:creator><dc:subject>maps web</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://server1.rtwilson.com/aerial/static/index.html?q=Water#12/50.8774/-1.3857">
    <title>Aerial Image Embedding Search Demo</title>
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    <link>https://server1.rtwilson.com/aerial/static/index.html?q=Water#12/50.8774/-1.3857</link>
    <dc:creator>bcamper</dc:creator><dc:subject>maps images aerial search ai ML</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:003da7140293/</dc:identifier>
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<item rdf:about="https://llm.datasette.io/en/stable/">
    <title>LLM: A CLI utility and Python library for interacting with Large Language Models</title>
    <dc:date>2024-04-20T03:57:25+00:00</dc:date>
    <link>https://llm.datasette.io/en/stable/</link>
    <dc:creator>bcamper</dc:creator><dc:subject>ai python</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:becb59af5f39/</dc:identifier>
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<item rdf:about="https://medium.com/@KonstantinosD/game-cities-urban-anchors-virtual-flows-e151b0fb5c9c">
    <title>Game Cities: Urban anchors &amp; virtual flows</title>
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    <dc:creator>bcamper</dc:creator><description><![CDATA[5 min read · 1 hour ago ( This article originally appeared in Wireframe magazine #61 pp.48–49, and has been slightly edited and expanded. ) Simple spatial…]]></description>
<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://www.smspower.org/SegaAI/Index">
    <title>Sega AI - SMS Power!</title>
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    <link>https://www.smspower.org/SegaAI/Index</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Around late 1986, Sega released the “Sega AI Computer”. This is one of Sega’s least well known and rarest systems. Not much is known about this system apart from a small amount of information in Japanese and American flyers and press articles. The information we have is still piecemeal and may be partly inaccurate.]]></description>
<dc:subject>hardware games history</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:155293942263/</dc:identifier>
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<item rdf:about="https://newsletter.bijanstephen.blog/lateral-thinking-with-withered-technology/">
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    <link>https://newsletter.bijanstephen.blog/lateral-thinking-with-withered-technology/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[I've been thinking about Gunpei Yokoi a lot lately. Before his tragic death in 1997, Yokoi was a game designer at Nintendo — one of the first, in fact. For…]]></description>
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<item rdf:about="https://feed4gamers.com/game-news/291057/the-creative-evolution-of-sam-barlow-from-aaa-franchises-to-innovative-fmv-games.htm">
    <title>The Creative Evolution of Sam Barlow: From AAA Franchises to Innovative FMV Games | Feed4gamers</title>
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<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://medium.com/@colin.fraser/who-are-we-talking-to-when-we-talk-to-these-bots-9a7e673f8525">
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    <dc:creator>bcamper</dc:creator><description><![CDATA[34 min read · Feb 27, 2023 If you ask ChatGPT who it is, you’ll get some variation of the following standardized spiel. The bot will tell you that it is “a…]]></description>
<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://diffusionlight.github.io/">
    <title>DiffusionLight: Light Probes for Free by Painting a Chrome Ball</title>
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    <link>https://diffusionlight.github.io/</link>
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<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.spritely.institute/">
    <title>Spritely Networked Communities Institute -- Spritely Institute</title>
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    <link>https://www.spritely.institute/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Centralized social media is harmful to society. We are building a gatekeeper-free decentralized system. Our mission is “social media done right”, to put people in control of their own identity and build the technology that would enable a shift to collaborative and intentional security models prioritizing active consent. To accomplish this, we will build a new architecture for the internet: removing the necessity of client-server architecture, replacing it with a participatory peer-centric model.]]></description>
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<item rdf:about="https://veilid.com/">
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    <dc:date>2023-12-31T16:45:50+00:00</dc:date>
    <link>https://veilid.com/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Veilid allows anyone to build a distributed, private app. Veilid gives users the privacy to opt out of data collection and online tracking. Veilid is being built with user experience, privacy, and safety as our top priorities.]]></description>
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<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:cbd00ace15c7/</dc:identifier>
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<item rdf:about="https://socks-studio.com/2023/10/15/the-hidden-territory-usgss-1950s-to-1970s-isometric-geological-diagrams/">
    <title>The Hidden Territory: USGS’s 1950’s to 1970’s Isometric Geological… – SOCKS</title>
    <dc:date>2023-12-29T01:23:05+00:00</dc:date>
    <link>https://socks-studio.com/2023/10/15/the-hidden-territory-usgss-1950s-to-1970s-isometric-geological-diagrams/</link>
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<item rdf:about="https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching/">
    <title>Painting with Math: A Gentle Study of Raymarching - Maxime Heckel's Blog</title>
    <dc:date>2023-12-01T03:45:22+00:00</dc:date>
    <link>https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Most of my experience writing GLSL so far focused on enhancing pre-existing Three.js/React Three Fiber scenes that contain diverse geometries and materials with…]]></description>
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<item rdf:about="https://arstechnica.com/gaming/2023/11/my-long-quest-to-revive-a-90s-windows-gaming-cult-classic/">
    <title>My long quest to revive a ’90s Windows gaming cult classic</title>
    <dc:date>2023-11-30T13:55:06+00:00</dc:date>
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    <dc:creator>bcamper</dc:creator><description><![CDATA[The elusive, addictive gameplay that has been haunting my dreams for years. As 2023 draws to a close—and as we start to finalize our Game of the Year…]]></description>
<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://medium.com/machine-words/constructing-a-navigation-mesh-in-node-js-c4addd3700f1">
    <title>Constructing a Navigation Mesh in Node.js</title>
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<item rdf:about="https://medium.com/machine-words/minimizing-save-games-with-structural-sharing-6365222def15">
    <title>Minimizing Save Games with Structural Sharing</title>
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<item rdf:about="https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8">
    <title>The Best Darn Grid Shader (Yet)</title>
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<item rdf:about="https://80.lv/articles/santa-monica-s-senior-programmer-on-how-god-of-war-ragnar-k-s-snow-system-was-made/">
    <title>Learn How God of War Ragnarök's Snow System Was Made</title>
    <dc:date>2023-10-17T02:07:53+00:00</dc:date>
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<item rdf:about="https://stamen.com/shadows-on-maps-are-getting-a-lot-more-exciting-and-heres-why/">
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<item rdf:about="https://www.romhacking.net/translations/7062/">
    <title>Romhacking.net - Translations - Ultima Underworld</title>
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    <link>https://www.romhacking.net/translations/7062/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[After 27 years of being inaccessible to the west, the PSX port of Ultima Underworld has now received an English translation patch.]]></description>
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<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://wavacity.com/">
    <title>Wavacity</title>
    <dc:date>2023-08-26T19:26:05+00:00</dc:date>
    <link>https://wavacity.com/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[web port of Audacity]]></description>
<dc:subject>audio sound tools web</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://www.bloomsbury.com/us/copyright-and-cartography-9781509958337/">
    <title>Copyright and Cartography: History, Law, and the Circulation of Geographical Knowledge: Isabella Alexander: Hart Publishing</title>
    <dc:date>2023-08-02T17:54:28+00:00</dc:date>
    <link>https://www.bloomsbury.com/us/copyright-and-cartography-9781509958337/</link>
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<item rdf:about="https://www.nan.fyi/svg-paths">
    <title>A Deep Dive Into SVG Path Commands</title>
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    <link>https://www.nan.fyi/svg-paths</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[NaN Understanding SVG Paths If you've ever looked at the SVG code for an icon before, you might have noticed that they're usually made up of a bunch of path…]]></description>
<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://flatjournal.com/work/the-arcology-mode/">
    <title>The Arcology Mode - Flat Journal</title>
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    <link>https://flatjournal.com/work/the-arcology-mode/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Archon #55 , (Wiggins 2022) On July 25 th , a series of releases from the Saudi press agency announced plans to create a linear megacity called “The Line”, part…]]></description>
<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://www.theverge.com/23778253/google-reader-death-2013-rss-social">
    <title>Who killed Google Reader?</title>
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    <dc:creator>bcamper</dc:creator><description><![CDATA[There was a sign in the Google Reader team’s workspace at the company’s headquarters in Mountain View, California. “Days Since Cancellation,” it read, with a…]]></description>
<dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:e77e622cc172/</dc:identifier>
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<item rdf:about="https://subwaysheds.com/stop/f24/7-av#9.87/40.7108/-73.9564">
    <title>NYC Subwaysheds</title>
    <dc:date>2023-06-10T00:34:49+00:00</dc:date>
    <link>https://subwaysheds.com/stop/f24/7-av#9.87/40.7108/-73.9564</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[How far can you get in 40 minutes from each subway station in New York City?]]></description>
<dc:subject>nyc subway maps</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://whynowgaming.com/why-developers-love-brutalist-architecture-concrete/">
    <title>Why developers love Brutalist architecture - whynow Gaming</title>
    <dc:date>2023-06-04T00:49:23+00:00</dc:date>
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<dc:source>https://instapaper.com/</dc:source>
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<item rdf:about="https://www.davidrumsey.com/ll/thumbnailView.html?startUrl=%2F%2Fwww.davidrumsey.com%2Fluna%2Fservlet%2Fas%2Fsearch%3Fos%3D0%26mid%3DRUMSEY~8~1~272317~90046128%26bs%3D10">
    <title>Wonders of New York print</title>
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    <dc:creator>bcamper</dc:creator><dc:subject>maps history design nyc posters want</dc:subject>
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<item rdf:about="https://www.atlasobscura.com/articles/wonders-of-new-york-map">
    <title>Step Into a Midcentury Map of New York, Packed With Weird Local Lore - Atlas Obscura</title>
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<item rdf:about="https://velvetyne.fr/fonts/jgs-font/">
    <title>Jgs font - VTF</title>
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    <link>https://velvetyne.fr/fonts/jgs-font/</link>
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This font has been specifically designed to draw ASCII art. Its bitmap look and its shapes accentuate the ambiguity between text and drawing. The "graphic" properties of the characters have been exaggerated depending on the way ASCII artists use them.
]]></description>
<dc:subject>ascii retro text design font</dc:subject>
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<item rdf:about="https://vol.co/product/spf-pre-order/">
    <title>System Process Form — Volume</title>
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    <link>https://vol.co/product/spf-pre-order/</link>
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<item rdf:about="https://panthavma.com/articles/lines/deep-overview-extraction/">
    <title>Line Rendering Deep Overview / Panthavma</title>
    <dc:date>2023-05-24T01:21:35+00:00</dc:date>
    <link>https://panthavma.com/articles/lines/deep-overview-extraction/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Line Rendering Deep Overview / Panthavma Articles Panthavma About Me Panthavma's blog Rendering / Gamedev Line Rendering Deep Overview Part 1 - Extraction…]]></description>
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<item rdf:about="https://surma.dev/things/ditherpunk/">
    <title>Ditherpunk — The article I wish I had about monochrome image dithering — surma.dev</title>
    <dc:date>2023-05-22T02:05:49+00:00</dc:date>
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<item rdf:about="https://www.joshwcomeau.com/css/color-formats/">
    <title>Color Formats in CSS</title>
    <dc:date>2023-05-20T15:07:00+00:00</dc:date>
    <link>https://www.joshwcomeau.com/css/color-formats/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[CSS has a whole slew of different color formats: hex codes, rgb(), hsl(), lch(), the list goes on! Which one should we use? It might seem like an…]]></description>
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<item rdf:about="https://stamen.com/cartographers-play-video-games-a-review-of-the-map-in-the-legend-of-zelda-breath-of-the-wild/">
    <title>Cartographers Play Video Games - A Review of the Map in The Legend of Zelda: Breath of the Wild | Stamen</title>
    <dc:date>2023-05-18T00:43:42+00:00</dc:date>
    <link>https://stamen.com/cartographers-play-video-games-a-review-of-the-map-in-the-legend-of-zelda-breath-of-the-wild/</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[At Stamen, our appreciation and opinions of maps go beyond just our professional work here and often bleed over into our personal interests as well. Our eye for…]]></description>
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<item rdf:about="https://heatmap.news/economy/tokyo-anti-car-pedestrian-paradise">
    <title>How Tokyo Became an Anti-Car Paradise</title>
    <dc:date>2023-05-17T02:49:43+00:00</dc:date>
    <link>https://heatmap.news/economy/tokyo-anti-car-pedestrian-paradise</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[For cities that want to reduce the number of cars, bike lanes are a good place to start. They are cheap, usually city-level authorities can introduce them, and…]]></description>
<dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:8429bd8a3548/</dc:identifier>
</item>
<item rdf:about="https://www.amygoodchild.com/blog/computer-art-50s-and-60s">
    <title>Early Computer Art in the 50’s &amp; 60’s — Amy Goodchild</title>
    <dc:date>2023-05-16T02:03:50+00:00</dc:date>
    <link>https://www.amygoodchild.com/blog/computer-art-50s-and-60s</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Computing and creativity have always been linked. In the early 1800’s when Charles Babbage designed the Analytical Engine, his friend Ada Lovelace wrote in a…]]></description>
<dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:9aa19328f75f/</dc:identifier>
</item>
<item rdf:about="https://blog.42yeah.is/rendering/2023/03/25/grass.html">
    <title>Raymarching Grass | Of Shaders &amp; Triangles</title>
    <dc:date>2023-05-13T16:13:49+00:00</dc:date>
    <link>https://blog.42yeah.is/rendering/2023/03/25/grass.html</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[Grass is a beautiful thing. I can still remember when I was very small, and I was just getting a brand new Sony Ericsson phone - was it the Xperia Duo ? Anyway,…]]></description>
<dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:b5445c17d1cc/</dc:identifier>
</item>
<item rdf:about="https://cohost.org/mcc/post/1406157-i-want-to-talk-about">
    <title>I want to talk about WebGPU</title>
    <dc:date>2023-05-03T03:54:28+00:00</dc:date>
    <link>https://cohost.org/mcc/post/1406157-i-want-to-talk-about</link>
    <dc:creator>bcamper</dc:creator><description><![CDATA[WebGPU is the new WebGL. That means it is the new way to draw 3D in web browsers. It is, in my opinion, very good actually. It is so good I think it will also…]]></description>
<dc:source>https://instapaper.com/</dc:source>
<dc:identifier>https://pinboard.in/u:bcamper/b:665ad3b124bc/</dc:identifier>
</item>
</rdf:RDF>