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    <title>N: Inadvertently Homicidal Robots, Evasive Ninjas and A Whole Whack of Style</title>
    <dc:date>2009-09-14T15:59:28+00:00</dc:date>
    <link>http://www.thewayoftheninja.org/n.html</link>
    <dc:creator>asimone</dc:creator><description><![CDATA[I am not sure how I missed this.]]></description>
<dc:subject>games</dc:subject>
<dc:identifier>https://pinboard.in/u:asimone/b:347463d7119d/</dc:identifier>
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    <title>DIY: A deeper view into the Portal gun</title>
    <dc:date>2009-02-04T18:04:38+00:00</dc:date>
    <link>http://www.offworld.com/2009/02/diy-a-deeper-view-into-the-por.html</link>
    <dc:creator>asimone</dc:creator><description><![CDATA[Great replica of an item from one of the greatest games of all time]]></description>
<dc:subject>portal games replica DIY design</dc:subject>
<dc:identifier>https://pinboard.in/u:asimone/b:5d5622af8222/</dc:identifier>
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    <title>The 11th Annual Independent Games Festival - Finalists &amp; Winners</title>
    <dc:date>2009-01-07T18:22:03+00:00</dc:date>
    <link>http://www.igf.com/02finalists.html</link>
    <dc:creator>asimone</dc:creator><dc:subject>design game indie videogrames games</dc:subject>
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    <title>The Offworld 20: 2008's Best Indie &amp; Overlooked [Games]</title>
    <dc:date>2008-12-23T16:01:04+00:00</dc:date>
    <link>http://www.offworld.com/2008-offworld-20-01.html</link>
    <dc:creator>asimone</dc:creator><dc:subject>games list indie</dc:subject>
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    <title>PURITY</title>
    <dc:date>2008-12-08T18:52:18+00:00</dc:date>
    <link>http://vectorpoem.com/purity/</link>
    <dc:creator>asimone</dc:creator><description><![CDATA["aphex twin + vassily kandinsky + doom 2"]]></description>
<dc:subject>games shooter abstract</dc:subject>
<dc:identifier>https://pinboard.in/u:asimone/b:2ba4c0553b39/</dc:identifier>
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    <title>Infovore » Playing Together: What Games Can Learn from Social Software</title>
    <dc:date>2008-08-22T21:35:54+00:00</dc:date>
    <link>http://infovore.org/talks/playing-together-what-games-can-learn-from-social-software/</link>
    <dc:creator>asimone</dc:creator><description><![CDATA[There’s a strange piece of slow glass between the web industry and the games industry. It’s strange because whilst stuff passes through it in both directions, it seems to move faster towards the web, and slower towards games. In the past 2-3 years, there’s been a lot of talk in web software about making applications more playful and gamelike. Now that people have done that - and succeeded - I guess it’s an appropriate time to return the favour.]]></description>
<dc:subject>web games design culture</dc:subject>
<dc:identifier>https://pinboard.in/u:asimone/b:712e78051ed1/</dc:identifier>
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    <title>FireNES</title>
    <dc:date>2008-07-22T04:48:04+00:00</dc:date>
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    <dc:creator>asimone</dc:creator><description><![CDATA[A built in NES emulator for Firefox, requires Java]]></description>
<dc:subject>games firefox plugin nes extension</dc:subject>
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    <title>The Brainy Gamer: The joy of keeping score</title>
    <dc:date>2008-07-01T00:05:00+00:00</dc:date>
    <link>http://www.brainygamer.com/the_brainy_gamer/2008/06/the-value-of-ke.html</link>
    <dc:creator>asimone</dc:creator><description><![CDATA[Scoring a ballgame brings you closer to the game being played on the field. A young boy or girl who learns to score develops an appreciation for the game that goes beyond home runs, wins, and losses.]]></description>
<dc:subject>baseball score scoring games game</dc:subject>
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    <title>The Artful Gamer · Revitalizing Dead Culture: Why Game History Matters</title>
    <dc:date>2008-04-23T02:18:39+00:00</dc:date>
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    <dc:creator>asimone</dc:creator><description><![CDATA["First, let’s correct a false assumption that often undermines this kind of historical exploration: it does not involve living in the past, in involves living through the past."]]></description>
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