Pinboard (Vaguery)
https://pinboard.in/u:Vaguery/public/
recent bookmarks from Vaguery[2310.12164] A New Transformation of the Magic Square of Squares2024-03-26T13:49:18+00:00
https://arxiv.org/abs/2310.12164
Vaguerymathematical-recreations to-write-about consider:pythagorean-magic-squares to-visualizehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:d49709bcf348/[2212.06313] Metaheuristic-based Energy-aware Image Compression for Mobile App Development2023-12-30T13:41:26+00:00
https://arxiv.org/abs/2212.06313
Vagueryimage-processing compression multiobjective-optimization rather-interesting metaheuristics to-write-about nudge-targets consider:animationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:e5e672974303/[2209.14775] On Constructing Spanners from Random Gaussian Projections2023-10-12T11:11:56+00:00
https://arxiv.org/abs/2209.14775
Vaguerygraph-theory numerical-methods matrices rather-interesting linear-projection transformations heuristics to-understand to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:82ddc5bf2751/[2210.14707] Is Out-of-Distribution Detection Learnable?2023-10-10T10:29:53+00:00
https://arxiv.org/abs/2210.14707
Vaguerymachine-learning rather-interesting probability-theory to-write-about to-understand consider:online-learning consider:triggershttps://pinboard.in/https://pinboard.in/u:Vaguery/b:a98225133e02/[2210.12229] Deep Reinforcement Learning for Stabilization of Large-scale Probabilistic Boolean Networks2023-10-10T10:26:46+00:00
https://arxiv.org/abs/2210.12229
Vagueryboolean-networks dynamical-systems nonlinear-dynamics control-theory rather-interesting neural-networks all-the-things Kauffmania to-write-about to-visualizehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:0cb34f5bc93a/[2209.07524] $tilde{O}(n+mathrm{poly}(k))$-time Algorithm for Bounded Tree Edit Distance2023-10-10T10:10:09+00:00
https://arxiv.org/abs/2209.07524
Vaguerydistance metrics edit-distance rather-interesting algorithms computational-complexity to-understand to-write-about consider:genetic-programming consider:structure-functionhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:266589466b64/[2209.07505] Temporal, structural, and functional heterogeneities extend criticality and antifragility in random Boolean networks2023-10-10T10:08:10+00:00
https://arxiv.org/abs/2209.07505
Vaguerycomplexology Kauffmania boolean-networks nonlinear-dynamics automata to-write-about to-simulate define-your-termshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:e4a365462d48/[2209.01147] Algorithms for Discrepancy, Matchings, and Approximations: Fast, Simple, and Practical2023-10-10T10:04:37+00:00
https://arxiv.org/abs/2209.01147
Vaguery0 and (X,) with dual shatter function π∗(k)=O(kd), returns a coloring with expected discrepancy O(|X|1−1/dlog||‾‾‾‾‾‾‾‾‾‾‾‾‾‾√) (this bound is tight) in time Õ(||⋅|X|1/d+|X|2+1/d), improving upon the previous-best time of O(||⋅|X|3) by at least a factor of |X|2−1/d when ||≥|X|. This setup includes many geometric classes, families of bounded dual VC-dimension, and others. As an immediate consequence, we obtain an improved algorithm to construct ε-approximations of sub-quadratic size.
Our method uses primal-dual reweighing with an improved analysis of randomly updated weights and exploits the structural properties of the set system via matchings with low crossing number -- a fundamental structure in computational geometry. In particular, we get the same |X|2−1/d factor speed-up on the construction time of matchings with crossing number O(|X|1−1/d), which is the first improvement since the 1980s.
The proposed algorithms are very simple, which makes it possible, for the first time, to compute colorings with near-optimal discrepancies and near-optimal sized approximations for abstract and geometric set systems in dimensions higher than 2.
]]>low-discrepancy-samples sampling approximation algorithms rather-interesting to-understand to-visualize to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:2c854195ad31/[2206.14942] Multi-band oscillations emerge from a simple spiking network2023-09-30T12:42:22+00:00
https://arxiv.org/abs/2206.14942
Vagueryneural-networks neurology engineering-design rather-interesting biological-engineering nonlinear-dynamics to-write-about to-simulate consider:genetic-programming consider:tunabilityhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:c86be5f352ee/[2207.01810] An additive framework for kirigami design2023-09-28T12:36:36+00:00
https://arxiv.org/abs/2207.01810
Vaguerykirigami engineering-design mechanism-design rather-interesting mathematical-recreations constraint-satisfaction dynamical-systems to-write-about to-simulate consider:looking-to-see consider:genetic-programminghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:fdbb6baa285b/[2206.03019] The Survival Bandit Problem2023-09-28T12:32:37+00:00
https://arxiv.org/abs/2206.03019
Vaguerygame-theory bandit-problems to-write-about to-simulate consider:agents consider:population-methods to-visualizehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:27d986d79caf/[2002.03705] Fibonacci Plays Billiards2023-09-21T10:20:03+00:00
https://arxiv.org/abs/2002.03705
Vaguerymathematical-recreations number-theory rather-interesting combinatorics constraint-satisfaction heuristics to-write-about to-visualize consider:arbitrary-relationshipshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:9a2ab2704299/[2110.14968] DocScanner: Robust Document Image Rectification with Progressive Learning2023-09-17T18:35:38+00:00
https://arxiv.org/abs/2110.14968
VagueryOCR image-processing algorithms self-organization rather-interesting digitization digital-humanities to-understand to-write-about consider:stitchinghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:50e950233055/[2111.02607] Constrained Form-Finding of Tension-Compression Structures using Automatic Differentiation2023-09-09T22:43:50+00:00
https://arxiv.org/abs/2111.02607
Vaguerynumerical-methods structural-engineering rather-interesting generative-models structure architecture inverse-problems to-understand to-write-about consider:benchmarkshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:c2c1ce6f5115/[2207.13802] Digital Nets and Sequences for Quasi-Monte Carlo Methods2023-09-09T13:45:36+00:00
https://arxiv.org/abs/2207.13802
Vaguerylow-discrepancy-seqwuences numerical-methods rather-interesting algorithms to-write-about to-cite consider:performance-measureshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:566f729013b0/[2307.15584] Quasi-Monte Carlo Algorithms (not only) for Graphics Software2023-09-09T12:58:09+00:00
https://arxiv.org/abs/2307.15584
Vaguerylow-discrepancy-numbers algorithms numerical-methods computer-graphics sampling rather-interesting performance-measure to-write-about to-citehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:3865da3252e2/[2302.13943] Generator Matrices by Solving Integer Linear Programs2023-09-09T12:55:18+00:00
https://arxiv.org/abs/2302.13943
Vagueryoptimization mathematical-programming low-discrepancy-sequences quasirandom-numbers algorithms to-understand to-write-about consider:performance-measureshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:0a8b845747b4/[2308.15317] When Can You Tile an Integer Rectangle with Integer Squares?2023-09-02T15:18:45+00:00
https://arxiv.org/abs/2308.15317
Vaguerypacking combinatorics computational-geometry looking-to-see rather-interesting enumeration to-write-about nudge-targetshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:2d4362d8197e/[2107.05895] A Theory of Spherical Diagrams2023-09-01T16:41:41+00:00
https://arxiv.org/abs/2107.05895
Vaguerycomputational-geometry line-of-sight rather-interesting to-write-about visualizationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:417ce51b9898/[2304.07217] Distinguishing graphs by their spectra, Smith normal forms and complements2023-08-24T12:52:04+00:00
https://arxiv.org/abs/2304.07217
Vaguerygraph-theory classification rather-interesting feature-construction discriminators to-write-about nudge-targets consider:feature-discoveryhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:c5b5f63237fe/[2308.08970] Geodetic Graphs: Experiments and New Constructions2023-08-22T13:23:48+00:00
https://arxiv.org/abs/2308.08970
Vaguerygraph-theory classification rather-interesting generative-models enumeration combinatorics nudge-targets consider:classification to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:74624b80c3f9/[2306.15276] Heuristic Approaches to Obtain Low-Discrepancy Point Sets via Subset Selection2023-08-13T11:20:23+00:00
https://arxiv.org/abs/2306.15276
Vaguerylow-discrepancy performance-measure heuristics sampling rather-interesting looking-to-see generative-models to-write-about to-simulate consider:genetic-programminghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:ce011607b322/[2304.07089] Analyzing the Interaction Between Down-Sampling and Selection2023-08-13T11:12:48+00:00
https://arxiv.org/abs/2304.07089
Vaguerylexicase genetic-programming sampling metaheuristics performance-measure hey-I-know-this-guy to-write-about consider:counting-solutions consider:landscape consider:multiobjective-tradeoffshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:70902eeeb474/Computing the discrepancy with applications to supersampling patterns | ACM Transactions on Graphics2023-08-08T11:27:53+00:00
https://dl.acm.org/doi/10.1145/234535.234536
Vaguerycomputational-geometry algorithms computational-complexity discrepancy numerical-methods monte-carlo to-write-about to-implement to-visualizehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:607e399d731c/Application of Deterministic Low-Discrepancy Sequences in Global Optimization | SpringerLink2023-08-07T21:53:29+00:00
https://link.springer.com/article/10.1007/s10589-005-4615-1
Vaguerynumerical-methods optimization quasi-random numbers to-write-about to-visualize consider:evolutionary-algorithms nudge-targetshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:f151a67c6fb0/[2207.09618] Dynamical system-based computational models for solving combinatorial optimization on hypergraphs2023-07-30T16:19:14+00:00
https://arxiv.org/abs/2207.09618
Vagueryoptimization computational-complexity metaheuristics rather-interesting numerical-methods hypergraphs representation distributed-processing to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:f9687f995259/[2107.10847] Accelerating Quadratic Optimization with Reinforcement Learning2023-06-30T13:12:17+00:00
https://arxiv.org/abs/2107.10847
Vaguerymathematical-programming heuristics neural-networks rather-interesting stylized-optimization numerical-methods guessing-is-always-a-start to-write-about to-dohttps://pinboard.in/https://pinboard.in/u:Vaguery/b:8d76c4ff7f67/Go First Dice - Numberphile - YouTube2023-05-22T20:35:00+00:00
https://www.youtube.com/watch?v=5q32heFz1bs
Vaguerymathematical-recreations probability-theory optimization constraint-satisfaction rather-interesting to-write-about consider:metaheuristics consider:approximationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:b2ccaf12da90/Seekers of the One-Stone |2023-05-20T12:19:10+00:00
https://mathenchant.wordpress.com/2023/04/20/seekers-of-the-one-stone/
Vaguerytiling aperiodic-tiling plane-geometry rather-interesting to-write-about define-your-terms to-visualizehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:a6d98b63f688/[2305.01774] Domino tilings of generalized Aztec triangles2023-05-16T11:04:31+00:00
https://arxiv.org/abs/2305.01774
Vaguerytiling enumeration rather-interesting combinatorics to-write-about to-simulate consider:near-misses consider:visualizationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:a760e99732e6/[2202.09179] Incorporating Texture Information into Dimensionality Reduction for High-Dimensional Images2023-02-09T12:39:53+00:00
https://arxiv.org/abs/2202.09179
Vagueryimage-processing representation rather-interesting patterns machine-learning clustering to-write-about to-visualize consider:nonlocalityhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:8c6ec7deec3b/[2109.03392] Joint Search of Optimal Topology and Trajectory for Planar Linkages2023-02-05T11:29:55+00:00
https://arxiv.org/abs/2109.03392
Vagueryinverse-problems planar-linkages engineering-design rather-interesting operations-research to-write-about to-simulate consider:representationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:3ded4f6a9aae/[2207.13989] Folding Polyiamonds into Octahedra2023-01-12T21:27:46+00:00
https://arxiv.org/abs/2207.13989
Vaguerypolyominoes folding origami computational-geometry polyhedra enumeration rather-interesting classification to-write-about to-animate consider:feature-discoveryhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:58b433d65ac2/[2203.01794] Efficient Fréchet distance queries for segments2023-01-01T13:09:52+00:00
https://arxiv.org/abs/2203.01794
Vaguery0 is an arbitrarily small constant, such that given any segment ab⎯⎯⎯⎯⎯⎯ and two points s,t∈P we can compute the Fréchet distance between ab⎯⎯⎯⎯⎯⎯ and the curve of P in between s and t in O((n/k)log2n+log4n) time. This is the first result that allows efficient exact Fréchet distance queries for arbitrarily oriented segments.
We also present two applications of our data structure: we show that we can compute a local δ-simplification (with respect to the Fréchet distance) of a polygonal curve in O(n5/2+ε) time, and that we can efficiently find a translation of an arbitrary query segment ab⎯⎯⎯⎯⎯⎯ that minimizes the Fréchet distance with respect to a subcurve of P.
]]>computational-geometry computational-complexity algorithms distance preprocessing approximation rather-interesting to-simulate to-write-about consider:oracleshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:5471ba660ae6/[2109.01530] Fun with Latin Squares2022-12-05T11:26:54+00:00
https://arxiv.org/abs/2109.01530
Vaguerymathematical-recreations latin-squares constraint-satisfaction rather-interesting to-write-about consider:generalizationshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:334cae37ed60/Tanya Khovanova's Math Blog » Blog Archive » Fun with Latin Squares2022-12-05T11:25:54+00:00
https://blog.tanyakhovanova.com/2022/03/fun-with-latin-squares/
Vaguerymathematical-recreations latin-suqares combinatorics constraint-satisfaction rather-interesting to-write-about consider:abstract-moves consider:general-chieceshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:9574d906e290/Spying on the floating point behavior of existing, unmodified scientific applications | the morning paper2022-10-30T12:13:14+00:00
https://blog.acolyer.org/2020/09/28/fpspy/
Vagueryscientific-computing accuracy validation verification numerical-methods floats software-development-is-not-programming rather-interesting to-write-about consider:genetic-programming consider:fixeshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:4f6ae25c730d/On the Number of Driver Nodes for Controlling a Boolean Network to Attractors | bioRxiv2022-09-04T12:27:42+00:00
https://www.biorxiv.org/content/10.1101/395442v1?rss=1
Vagueryboolean-networks Kauffmania network-theory control-theory rather-interesting looking-to-see nonlinear-dynamics to-write-about to-simulate consider:effect-basinshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:04bbc9e66fcd/[1904.05573] $k$-Indivisible Noncrossing Partitions2022-08-24T16:16:27+00:00
https://arxiv.org/abs/1904.05573
Vaguerycombinatorics enumeration number-theory rather-interesting constraint-satisfaction to-understand to-write-about consider:visualizationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:852fab24d57f/Does this iteration end? (Sum and erase)2022-08-06T12:24:10+00:00
http://cinquantesignes.blogspot.com/2022/07/does-this-iteration-end-sum-and-erase.html
Vaguerymathematical-recreations integer-sequences rather-interesting dynamical-systems to-write-about consider:learning-from-watching nudge-targetshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:650aff92cee3/[1606.02982] Hypergeometric Expressions for Generating Functions of Walks with Small Steps in the Quarter Plane2022-07-24T12:30:43+00:00
https://arxiv.org/abs/1606.02982
Vagueryrandom-walks enumeration combinatorics rather-interesting OEIS generating-functions discrete-mathematics to-understand to-write-about consider:rediscoveryhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:cdecdeb4cb27/Polyarcs in the Classroom – Henri's Math Education Blog2022-07-15T12:08:53+00:00
https://blog.mathed.page/2022/06/27/polyarcs-in-the-classroom/
Vaguerymathematical-recreations polyominoes rather-interesting to-write-about to-simulatehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:6aa452e706ac/GeomagicSquares2022-07-11T10:52:14+00:00
https://www.geomagicsquares.com/index.php
Vaguerymagic-squares constraint-satisfaction polyominoes rather-interesting mathematical-recreations via:futility-closet to-understand to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:c6f37411ce0f/[2106.04900] Simulating Continuum Mechanics with Multi-Scale Graph Neural Networks2022-07-09T12:40:45+00:00
https://arxiv.org/abs/2106.04900
Vaguerymodeling approximation machine-learning neural-networks 20-years-ago-we-did-this-in-GP to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:d2886cc4e68b/[2108.02654] The Stable Matching Problem and Sudoku2022-05-28T11:57:41+00:00
https://arxiv.org/abs/2108.02654
Vagueryconstraint-satisfaction mathematical-recreations sudoku rather-interesting representation to-write-about consider:as-parablehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:aa2d3da3e6c3/Solving (Some) Formal Math Olympiad Problems2022-05-28T11:48:54+00:00
https://openai.com/blog/formal-math/
Vaguerynatural-language-processing mathematical-recreations proof machine-learning rather-interesting benchmarking to-write-about consider:representationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:c64f1e2a78ad/[2107.10429] Shedding some light on Light Up with Artificial Intelligence2022-05-15T11:08:02+00:00
https://arxiv.org/abs/2107.10429
Vaguerymachine-learning mathematical-recreations puzzles constraint-satisfaction to-simulate to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:8195d241f19f/[2005.04144] Wonders of chaos for communication2022-05-14T11:28:46+00:00
https://arxiv.org/abs/2005.04144
Vaguerynonlinear-dynamics rather-interesting to-understand representation signal-processing to-write-about to-simulate consider:choice-of-baseshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:dd424bb260a4/[1809.05075] Where Does Haydn End and Mozart Begin? Composer Classification of String Quartets2022-05-14T11:23:24+00:00
https://arxiv.org/abs/1809.05075
Vaguerydigital-humanities music rather-interesting classification machine-learning to-write-about consider:intermediates consider:adversarial-compositionhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:55f37ee3fa82/[2010.12962] Voronoi chains, blocks, and clusters in perturbed square lattices2022-05-14T11:17:34+00:00
https://arxiv.org/abs/2010.12962
Vaguerycomputational-geometry experiment looking-to-see rather-interesting statistical-mechanics noise signal-processing to-write-about to-simulate consider:forbidden-configurationshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:5978c94942e7/[1805.05729] A Survey on Analog Models of Computation2022-05-14T10:48:49+00:00
https://arxiv.org/abs/1805.05729
Vagueryanalog-computing review representation classification rather-interesting to-write-about consider:ReQ consider:rewriting-systemshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:182de3d35edb/[2102.01690] From Culture to Clothing: Discovering the World Events Behind A Century of Fashion Images2022-05-14T10:44:17+00:00
https://arxiv.org/abs/2102.01690
Vaguerydigital-humanities image-processing rather-interesting text-mining to-write-abouthttps://pinboard.in/https://pinboard.in/u:Vaguery/b:58157a36d37f/[2105.10618] Tight bounds on the maximal perimeter of convex equilateral small polygons2022-05-14T10:40:20+00:00
https://arxiv.org/abs/2105.10618
Vagueryplane-geometry optimization rather-interesting extreme-values proof computational-geometry to-write-about consider:looking-to-see consider:visualizationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:0fae93e4bee2/[1709.03385] The algorithmic structure of the finite stopping time behavior of the 3x + 1 function2022-05-08T11:31:13+00:00
https://arxiv.org/abs/1709.03385
Vaguery1 with a finite stopping time can be evolved according to a directed rooted tree based on their parity vectors. Each parity vector represents a unique Diophantine equation whose only positive solutions are the integers with a finite stopping time. The tree structure is based on a precise algorithm which allows accurate statements about the solutions x without solving the Diophantine equations explicitly. As a consequence, the integers x>1 with a finite stopping time can be generated algorithmically. It is also shown that the OEIS sequences A076227 and A100982 related to the residues (mod 2k) can be generated algorithmically in a Pascal's triangle-like manner from the two starting values 0 and 1. Summarized, the results of this paper present a fully self-contained theory of the 3x+1 stopping time problem. For the results no statistical and probability theoretical methods were used.
]]>number-theory open-questions Collatz rather-interesting to-write-about to-simulate pattern-discoveryhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:a21f71793b1c/[1104.3049] When only the last one will do2022-05-04T12:54:07+00:00
https://arxiv.org/abs/1104.3049
Vaguerygame-theory combinatorics planning decision-making optimization to-understand to-write-about consider:simulationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:01eebcbf3a24/[1008.3310] Partially ordered secretaries2022-05-04T12:52:32+00:00
https://arxiv.org/abs/1008.3310
Vagueryplanning game-theory decision-making optimization rather-interesting to-write-about consider:visualization consider:samplinghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:7e92f810b8ae/[1606.00101] Exploratory Adaptation in Large Random Networks2022-05-01T12:02:05+00:00
https://arxiv.org/abs/1606.00101
Vagueryreaction-networks complexology systems-biology nonlinear-dynamics rather-interesting looking-to-see to-write-about to-simulate consider:small-visual-exampleshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:1a81afda7c08/[2105.06400] TabLeX: A Benchmark Dataset for Structure and Content Information Extraction from Scientific Tables2022-05-01T12:00:29+00:00
https://arxiv.org/abs/2105.06400
VagueryOCR natural-language-processing training-data rather-interesting testing machine-learning to-write-about to-visualize consider:performance-measureshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:bfd70a136988/[1707.09836] Dynamical systems arising from random substitutions2022-05-01T11:58:36+00:00
https://arxiv.org/abs/1707.09836
Vaguerynonlinear-dynamics rewriting-systems to-understand to-write-about to-simulatehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:3ca4a0aea6cb/[2006.03453] A Minimal 7-Fold Rhombic Tiling2022-05-01T11:32:42+00:00
https://arxiv.org/abs/2006.03453
Vaguerytiling aperiodic-tiling rather-interesting design purdy-pitchers to-write-about to-visualize consider:random-samplinghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:996b98f34a0b/[2106.13914] Low-Precision Training in Logarithmic Number System using Multiplicative Weight Update2022-04-30T21:50:09+00:00
https://arxiv.org/abs/2106.13914
Vagueryapproximation neural-networks representation floating-point rather-interesting to-write-about to-simulate consider:lexicase consider:non-gradient-applicationshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:9c2dfdede684/[2106.14262] Edge-Unfolding Prismatoids: Tall or Rectangular Base2022-04-30T21:48:23+00:00
https://arxiv.org/abs/2106.14262
Vaguerycomputational-geometry planning rather-interesting polyhedra to-write-about to-simulate nudge-targets consider:feasibility-classification consider:number-of-options constraint-satisfactionhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:bf81aa9cd73c/Federated Publishing – Adam Hyde2022-04-30T14:35:24+00:00
https://www.adamhyde.net/federated-publishing/
Vaguerypublishing federated-architecture Fediverse distributed-architecture network-culture to-write-about consider:vaguepresshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:76500ba5d65c/[2102.02321] Hamiltonicity of graphs perturbed by a random geometric graph2022-04-15T14:11:08+00:00
https://arxiv.org/abs/2102.02321
Vaguerygraph-theory perturbations robustness rather-interesting looking-to-see experiment to-write-about to-simulate consider:visualizationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:84e39663a356/[2102.07844] "From What I see, this makes sense": Seeing meaning in algorithmic results2022-04-02T13:09:26+00:00
https://arxiv.org/abs/2102.07844
Vagueryrather-interesting science-studies tools models-and-modes sociology-of-engineering cultural-norms pattern-discovery to-write-about consider:genetic-programminghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:cda4e529074b/[1602.00546] On the Functions Generated by the General Purpose Analog Computer2022-04-02T12:23:34+00:00
https://arxiv.org/abs/1602.00546
Vagueryanalog-computing rather-interesting looking-to-see simulation diffyQs nonlinear-dynamics classification to-write-about to-simulate consider:feature-discovery consider:structure-functionhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:42bbe78494a1/[2201.03582] The Cultural Transmission of Tacit Knowledge2022-04-02T12:13:08+00:00
https://arxiv.org/abs/2201.03582
Vaguerycultural-dynamics tacit-knowledge evolutionary-economics rather-interesting complexology agent-based to-write-about to-simulatehttps://pinboard.in/https://pinboard.in/u:Vaguery/b:99bfaf6699a3/[1908.03480] Artificially Evolved Chunks for Morphosyntactic Analysis2022-04-02T12:10:57+00:00
https://arxiv.org/abs/1908.03480
Vaguerynatural-language-processing feature-construction rather-interesting evolutionary-algorithms to-understand to-write-about consider:simulationhttps://pinboard.in/https://pinboard.in/u:Vaguery/b:6149ebdd2fc7/[2102.01567] A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants2022-03-29T15:46:25+00:00
https://arxiv.org/abs/2102.01567
Vaguerymachine-learning horse-races resource-allocation rather-interesting computational-complexity to-write-about consider:lexicase consider:comparison-to-archivinghttps://pinboard.in/https://pinboard.in/u:Vaguery/b:6847dc3122f1/[1703.00667] A resource-frugal probabilistic dictionary and applications in bioinformatics2022-03-19T12:18:50+00:00
https://arxiv.org/abs/1703.00667
Vaguerydata-structures sequences strings to-understand to-write-about consider:genetic-programming consider:runtime-search-algorithmshttps://pinboard.in/https://pinboard.in/u:Vaguery/b:01cbd625ac4e/