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    <description>recent bookmarks from Vaguery</description>
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	<rdf:li rdf:resource="http://emergent.brynmawr.edu/eprg/?page=EmergentPhenomena"/>
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  </channel><item rdf:about="https://arxiv.org/abs/1605.08070">
    <title>[1605.08070] Nonlinear Stochastic Dynamics of Complex Systems, I: A Chemical Reaction Kinetic Perspective with Mesoscopic Nonequilibrium Thermodynamics</title>
    <dc:date>2022-03-02T11:40:26+00:00</dc:date>
    <link>https://arxiv.org/abs/1605.08070</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We distinguish a mechanical representation of the world in terms of point masses with positions and momenta and the chemical representation of the world in terms of populations of different individuals, each with intrinsic stochasticity, but population wise with statistical rate laws in their syntheses, degradations, spatial diffusion, individual state transitions, and interactions. Such a formal kinetic system in a small volume V, like a single cell, can be rigorously treated in terms of a Markov process describing its nonlinear kinetics as well as nonequilibrium thermodynamics at a mesoscopic scale. We introduce notions such as open, driven chemical systems, entropy production, free energy dissipation, etc. Then in the macroscopic limit, we illustrate how two new "laws", in terms of a generalized free energy of the mesoscopic stochastic dynamics, emerge. Detailed balance and complex balance are two special classes of "simple" nonlinear kinetics. Phase transition is intrinsically related to multi-stability and saddle-node bifurcation phenomenon, in the limits of time t→∞ and system's size V→∞. Using this approach, we re-articulate the notion of inanimate equilibrium branch of a system and nonequilibrium state of a living matter, as originally proposed by Nicolis and Prigogine, and seek a logic consistency between this viewpoint and that of P. W. Anderson and J. J. Hopfield's in which macroscopic law emerges through symmetry breaking.
]]></description>
<dc:subject>statistical-mechanics nonlinear-dynamics emergence complexology rather-interesting to-understand</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:41b3b3b111c6/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nonlinear-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
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<item rdf:about="https://arxiv.org/abs/math/0003039">
    <title>[math/0003039] Hard Tiling Problems with Simple Tiles</title>
    <dc:date>2019-04-23T11:12:20+00:00</dc:date>
    <link>https://arxiv.org/abs/math/0003039</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[It is well-known that the question of whether a given finite region can be tiled with a given set of tiles is NP-complete. We show that the same is true for the right tromino and square tetromino on the square lattice, or for the right tromino alone. In the process, we show that Monotone 1-in-3 Satisfiability is NP-complete for planar cubic graphs. In higher dimensions, we show NP-completeness for the domino and straight tromino for general regions on the cubic lattice, and for simply-connected regions on the four-dimensional hypercubic lattice.
]]></description>
<dc:subject>tiling domino-tiling combinatorics rather-interesting emergence proofs to-simulate feature-construction consider:classification</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:14bc6d5fad6e/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:domino-tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:combinatorics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:proofs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-simulate"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:feature-construction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:classification"/>
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<item rdf:about="https://arxiv.org/abs/1803.11463">
    <title>[1803.11463] Arctic curves for paths with arbitrary starting points: a tangent method approach</title>
    <dc:date>2018-12-20T12:29:49+00:00</dc:date>
    <link>https://arxiv.org/abs/1803.11463</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We use the tangent method to investigate the arctic curve in a model of non-intersecting lattice paths with arbitrary fixed starting points aligned along some boundary and whose distribution is characterized by some arbitrary piecewise differentiable function. We find that the arctic curve has a simple explicit parametric representation depending of this function, providing us with a simple transform that maps the arbitrary boundary condition to the arctic curve location. We discuss generic starting point distributions as well as particular freezing ones which create additional frozen domains adjacent to the boundary, hence new portions for the arctic curve. A number of examples are presented, corresponding to both generic and freezing distributions.]]></description>
<dc:subject>combinatorics arctic-curves tiling statistical-mechanics simulation looking-to-see feature-construction emergence to-write-about consider:prediction consider:feature-discovery</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:35352f38ee16/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:feature-construction"/>
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<item rdf:about="http://slatestarcodex.com/2018/09/20/treat-the-prodrome/">
    <title>Treating The Prodrome | Slate Star Codex</title>
    <dc:date>2018-09-29T11:51:10+00:00</dc:date>
    <link>http://slatestarcodex.com/2018/09/20/treat-the-prodrome/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[I think what they are saying is that, as the world becomes even more random and confusing, the brain very slowly adjusts its highest level parameters. It concludes, on a level much deeper than consciousness, that the world does not make sense, that it’s not really useful to act because it’s impossible to predict the consequences of actions, and that it’s not worth drawing on prior knowledge because anything could happen at any time. It gets a sort of learned helplessness about cognition, where since it never works it’s not even worth trying. The onslaught of random evidence slowly twists the highest-level beliefs into whatever form best explains random evidence (usually: that there’s a conspiracy to do random things), and twists the fundamental parameters into a form where they expect evidence to be mostly random and aren’t going to really care about it one way or the other.

]]></description>
<dc:subject>psychology rather-interesting consider:what-are-we-doing-to-our-machines? emergence to-write-about</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:9b2511ad76d6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:psychology"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:what-are-we-doing-to-our-machines?"/>
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</item>
<item rdf:about="https://www.biorxiv.org/content/early/2018/09/19/421842">
    <title>A non-spatial account of place and grid cells based on clustering models of concept learning | bioRxiv</title>
    <dc:date>2018-09-20T11:38:37+00:00</dc:date>
    <link>https://www.biorxiv.org/content/early/2018/09/19/421842</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[One view is that conceptual knowledge is organized as a "cognitive map" in the brain, using the circuitry in the medial temporal lobe (MTL) that supports spatial navigation. In contrast, we find that a domain-general learning algorithm explains key findings in both spatial and conceptual domains. When the clustering model is applied to spatial navigation tasks, so called place and grid cells emerge because of the relatively uniform sampling of possible inputs in these tasks. The same mechanism applied to conceptual tasks, where the overall space can be higher-dimensional and sampling sparser, leads to representations more aligned with human conceptual knowledge. Although the types of memory supported by the MTL are superficially dissimilar, the information processing steps appear shared.

]]></description>
<dc:subject>models-and-modes emergence data-analysis rather-interesting to-write-about consider:the-mangle</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:10d28be7bd95/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:models-and-modes"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:data-analysis"/>
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<item rdf:about="https://arxiv.org/abs/1707.08905">
    <title>[1707.08905] Delegated Causality of Complex Systems</title>
    <dc:date>2017-10-03T11:11:21+00:00</dc:date>
    <link>https://arxiv.org/abs/1707.08905</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We introduce a simple but subtle, overlooked kind of causality provoked by critical dynamical systems with rich behavior and moderate sensitivity to the environment. By taking clues from Godel's incompleteness theorem, evolutionary biology, Eastern philosophy, we argue that conspicuously complex natural systems build up on interactions of this provoked, delegated causality.
]]></description>
<dc:subject>complexology cause-and-effect philosophy-of-science to-understand emergence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:bc00778edbd5/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy-of-science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-understand"/>
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<item rdf:about="https://arxiv.org/abs/1612.06816">
    <title>[1612.06816] Sorting via chip-firing</title>
    <dc:date>2017-09-24T15:20:19+00:00</dc:date>
    <link>https://arxiv.org/abs/1612.06816</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We investigate a variant of the chip-firing process on the infinite path graph: rather than treating the chips as indistinguishable, we label them with positive integers. To fire an unstable vertex, i.e. a vertex with more than one chip, we choose any two chips at that vertex and move the lesser-labeled chip to the left and the greater-labeled chip to the right. This labeled version of the chip-firing process exhibits a remarkable confluence property, similar to but subtler than the confluence that prevails for unlabeled chip-firing: when all chips start at the origin and the number of chips is even, the chips always end up in sorted order. Our proof of sorting relies upon an independently interesting lemma concerning unlabeled chip- firing which says that stabilization preserves a natural partial order on configurations. We also discuss some extensions of this sorting phenomenon to other graphs (variants of the infinite path), to other initial configurations, and to other Cartan-Killing types.]]></description>
<dc:subject>collective-intelligence emergence sorting graph-theory chip-firing Brueckner-networks to-write-about consider:simulation combinatorics dynamical-systems</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:22818689eb9b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collective-intelligence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:sorting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graph-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:chip-firing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Brueckner-networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:combinatorics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:dynamical-systems"/>
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</item>
<item rdf:about="https://comdig.unam.mx/2017/08/31/self-replicators-emerge-from-a-self-organizing-prebiotic-computer-world/">
    <title>Self-Replicators Emerge from a Self-Organizing Prebiotic Computer World – Complexity Digest</title>
    <dc:date>2017-09-02T12:55:35+00:00</dc:date>
    <link>https://comdig.unam.mx/2017/08/31/self-replicators-emerge-from-a-self-organizing-prebiotic-computer-world/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Amoeba, a computer platform inspired by the Tierra system, is designed to study the generation of self-replicating sequences of machine operations (opcodes) from a prebiotic world initially populated by randomly selected opcodes. Point mutations drive opcode sequences to become more fit as they compete for memory and CPU time. Significant features of the Amoeba system include the lack of artificial encapsulation (there is no write protection) and a computationally universal opcode basis set. Amoeba now includes two additional features: pattern-based addressing and injecting entropy into the system. It was previously thought such changes would make it highly unlikely that an ancestral replicator could emerge from a fortuitous combination of randomly selected opcodes. Instead, Amoeba shows a far richer emergence, exhibiting a self-organization phase followed by the emergence of self-replicators. First, the opcode basis set becomes biased. Second, short opcode building blocks are propagated throughout memory space. Finally, prebiotic building blocks can combine to form self-replicators. Self-organization is quantified by measuring the evolution of opcode frequencies, the size distribution of sequences, and the mutual information of opcode pairs.

]]></description>
<dc:subject>to-read artificial-life abiogenesis theoretical-biology simulation emergence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:3c263527cdd1/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:abiogenesis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:theoretical-biology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
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</item>
<item rdf:about="https://arxiv.org/abs/1705.08429">
    <title>[1705.08429] The chemical bond as an emergent phenomenon</title>
    <dc:date>2017-06-17T11:59:52+00:00</dc:date>
    <link>https://arxiv.org/abs/1705.08429</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We first argue that the covalent bond and the various closed-shell interactions can be thought of as symmetry broken versions of one and the same interaction, viz., the multi-center bond. We use specially chosen molecular units to show that the symmetry breaking is controlled by density and electronegativity variation. We show that the bond order changes with bond deformation but in a step-like fashion, regions of near constancy separated by electronic localization transitions. These will often cause displacive transitions as well so that the bond strength, order, and length are established self-consistently. We further argue on the inherent relation of the covalent, closed-shell, and multi-center interactions with ionic and metallic bonding. All of these interactions can be viewed as distinct sectors on a phase diagram with density and electronegativity variation as control variables; the ionic and covalent/secondary sectors are associated with on-site and bond-order charge density wave respectively, the metallic sectorwith an electronic fluid. While displaying a contiguity at low densities, the metallic and ionic interactions represent distinct phases separated by discontinuous transitions at sufficiently high densities. Multi-center interactions emerge as a hybrid of the metallic and ionic bond that results from spatial coexistence of delocalized and localized electrons. In the present description, the issue of the stability of a compound is that of mutual miscibility of electronic fluids with distinct degrees of electron localization, supra-atomic ordering in complex inorganic compounds comes about naturally. The notions of electronic localization advanced hereby suggest a high throughput, automated procedure for screening candidate compounds and structures with regard to stability, without the need for computationally costly geometric optimization.
]]></description>
<dc:subject>chemistry rather-interesting theoretical-chemistry emergence experiment to-write-about philosophy-of-science ontology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:d6adbe4d72ff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:chemistry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:theoretical-chemistry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:experiment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy-of-science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:ontology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1502.07144">
    <title>[1502.07144] Self-assembly of Active Colloidal Molecules with Dynamic Function</title>
    <dc:date>2017-05-05T11:06:41+00:00</dc:date>
    <link>https://arxiv.org/abs/1502.07144</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Catalytically active colloids maintain non-equilibrium conditions in which they produce and deplete chemicals and hence effectively act as sources and sinks of molecules. While individual colloids that are symmetrically coated do not exhibit any form of dynamical activity, the concentration fields resulting from their chemical activity decay as 1/r and produce gradients that attract or repel other colloids depending on their surface chemistry and ambient variables. This results in a non-equilibrium analogue of ionic systems, but with the remarkable novel feature of action-reaction symmetry breaking. We study solutions of such chemically active colloids in dilute conditions when they join up to form molecules via generalized ionic bonds, and discuss how we can achieve structures with time dependent functionality. In particular, we study a molecule that adopts a spontaneous oscillatory pattern of conformations, and another that exhibits a run-and-tumble dynamics similar to bacteria. Our study shows that catalytically active colloids could be used for designing self-assembled structures that posses dynamical functionalities that are determined by their prescribed 3D structures, a strategy that follows the design principle of proteins.
]]></description>
<dc:subject>active-matter self-organization physics! emergence rather-interesting to-understand molecular-design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:eb94098aa55e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:active-matter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:physics!"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-understand"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:molecular-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1704.08941">
    <title>[1704.08941] Wetting transitions displayed by persistent active particles</title>
    <dc:date>2017-05-05T11:01:00+00:00</dc:date>
    <link>https://arxiv.org/abs/1704.08941</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[A lattice model for active matter is studied numerically, showing that in contact with an im- penetrable wall, it displays wettings transitions between three distinctive phases. The particles in the model move persistently, tumbling with a small rate {\alpha} and interact via exclusion volume only. When increasing the tumbling rates {\alpha}, the system transits from total wetting, to partial wetting and unwetting phases. In the first phase, a wetting film covers the wall, with increasing heights while reducing {\alpha}. The second phase is characterized by wetting droplets on the walls, with a periodic spacing between them. And, finally, the walls dries with few particles in contact with it. These phases present non-equilibrium transitions. The first transition, from partial to total wetting, is continuous and the fraction of dry sites vanishes continuously when decreasing the tumbling rates {\alpha}. And, for the second transition, from partial wetting to dry, the mean droplet distance diverges logarithmically when approaching the critical tumbling rate, with saturation due to finite size effects.
]]></description>
<dc:subject>active-matter simulation collective-behavior emergence self-organization rather-interesting consider:looking-to-see</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:b4157ad5fe72/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:active-matter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collective-behavior"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:looking-to-see"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1704.00421">
    <title>[1704.00421] Review on Requirements Modeling and Analysis for Self-Adaptive Systems: A Ten-Year Perspective</title>
    <dc:date>2017-04-26T11:23:14+00:00</dc:date>
    <link>https://arxiv.org/abs/1704.00421</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Context: Over the last decade, software researchers and engineers have developed a vast body of methodologies and technologies in requirements engineering for self-adaptive systems. Although existing studies have explored various aspects of this field, no systematic study has been performed on summarizing modeling methods and corresponding requirements activities. Objective: This study summarizes the state-of-the-art research trends, details the modeling methods and corresponding requirements activities, identifies relevant quality attributes and application domains and assesses the quality of each study. Method: We perform a systematic literature review underpinned by a rigorously established and reviewed protocol. To ensure the quality of the study, we choose 21 highly regarded publication venues and 8 popular digital libraries. In addition, we apply text mining to derive search strings and use Kappa coefficient to mitigate disagreements of researchers. Results: We selected 109 papers during the period of 2003-2013 and presented the research distributions over various kinds of factors. We extracted 29 modeling methods which are classified into 8 categories and identified 14 requirements activities which are classified into 4 requirements timelines. We captured 8 concerned software quality attributes based on the ISO 9126 standard and 12 application domains. Conclusion: The frequency of application of modeling methods varies greatly. Enterprise models were more widely used while behavior models were more rigorously evaluated. Requirements-driven runtime adaptation was the most frequently studied requirements activity. Activities at runtime were conveyed with more details. Finally, we draw other conclusions by discussing how well modeling dimensions were considered in these modeling methods and how well assurance dimensions were conveyed in requirements activities.
]]></description>
<dc:subject>literature-review emergent-design rather-interesting to-write-about adaptive-control emergence engineering-design use-cases</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:c2fc167c5850/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:literature-review"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:adaptive-control"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:use-cases"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1506.06796">
    <title>[1506.06796] When slower is faster</title>
    <dc:date>2017-01-17T15:33:04+00:00</dc:date>
    <link>https://arxiv.org/abs/1506.06796</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[The slower is faster (SIF) effect occurs when a system performs worse as its components try to do better. Thus, a moderate individual efficiency actually leads to a better systemic performance. The SIF effect takes place in a variety of phenomena. We review studies and examples of the SIF effect in pedestrian dynamics, vehicle traffic, traffic light control, logistics, public transport, social dynamics, ecological systems, and adaptation. Drawing on these examples, we generalize common features of the SIF effect and suggest possible future lines of research.
]]></description>
<dc:subject>emergence optimization collective-behavior robustness rather-interesting complexology agent-based philosophy-of-engineering to-write-about</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:4571c6073fb8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:optimization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collective-behavior"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:robustness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy-of-engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://redpincushion.us/blog/teaching-and-learning/not-yetness/">
    <title>Not-yetness | the red pincushion</title>
    <dc:date>2016-12-17T18:19:39+00:00</dc:date>
    <link>http://redpincushion.us/blog/teaching-and-learning/not-yetness/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Davis and Sumara (2008) argue that “an education that is understood in complexity terms cannot be conceived in terms of preparation for the future. Rather, it must be construed in terms of participation in the creation of possible futures” (p. 43). And yet the push for simplicity and accountability defines a pretty narrow set of possible outcomes for students. Gardner Campbell cautions us to be careful with learning outcomes statements: “Yet these {learning outcomes} are still behaviors, specified with a set of what I can only describe as jawohl! statements, all rewarding the bon eleves and marching toward compliance and away from more elusive and disruptive concepts like curiosity or wonder.” Simplification and an over-pursuit of accountability run counter to our view that education is complex, messy, creative, unpredictable, multi-faceted, social, and part of larger systems.

]]></description>
<dc:subject>education performance-measure metrics emergent-design emergence pedagogy social-norms academic-culture to-write-about rather-good</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:dabfebcf782a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:education"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:performance-measure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:metrics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pedagogy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-norms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:academic-culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-good"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1612.01605">
    <title>[1612.01605] Zipf's law, unbounded complexity and open-ended evolution</title>
    <dc:date>2016-12-17T13:44:20+00:00</dc:date>
    <link>https://arxiv.org/abs/1612.01605</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[A major problem for evolutionary theory is understanding the so called {\em open-ended} nature of evolutionary change. Open-ended evolution (OEE) refers to the unbounded increase in complexity that seems to characterise evolution on multiple scales. This property seems to be a characteristic feature of biological and technological evolution and is strongly tied to the generative potential associated with combinatorics, which allows the system to grow and expand their available state spaces. Several theoretical and computational approaches have been developed to properly characterise OEE. Interestingly, many complex systems displaying OEE, from language to proteins, share a common statistical property: the presence of Zipf's law. Given and inventory of basic items required to build more complex structures Zipf's law tells us that most of these elements are rare whereas a few of them are extremely common. Using Algorithmic Information Theory, in this paper we provide a fundamental definition for open-endedness, which can be understood as {\em postulates}. Its statistical counterpart, based on standard Shannon Information theory, has the structure of a variational problem which is shown to lead to Zipf's law as the expected consequence of an evolutionary processes displaying OEE. We further explore the problem of information conservation through an OEE process and we conclude that statistical information (standard Shannon information) is not conserved, resulting into the paradoxical situation in which the increase of information content has the effect of erasing itself. We prove that this paradox is solved if we consider non-statistical forms of information. This last result implies that standard information theory may not be a suitable theoretical framework to explore the persistence and increase of the information content in OEE systems.
]]></description>
<dc:subject>information-theory open-ended-evolution artificial-life emergent-design emergence approximation modeling to-write-about</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:20fe0bad5d29/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:information-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:open-ended-evolution"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:artificial-life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:approximation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:modeling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1601.01965">
    <title>[1601.01965] Interactions between interleaving holes in a sea of unit rhombi</title>
    <dc:date>2016-01-14T14:11:52+00:00</dc:date>
    <link>http://arxiv.org/abs/1601.01965</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Consider a family of equilateral triangular holes of any even side length distributed along a horizontal line in the plane. The results presented here show that the interaction between holes that are a large distance apart within tilings of the plane by unit rhombi may be approximated via an application of Coulomb's law for electrostatics (up to a multiplicative constant), where the triangular holes are considered as a system of point charges. Furthermore, it is shown that the interaction between a family of left pointing holes that lie within rhombus tilings of the left half of the plane and a right vertical free boundary may also be approximated using Coulomb's law together with the method of images, where the holes are again interpreted as point charges and the free boundary a straight equipotential conductor.
]]></description>
<dc:subject>combinatorics enumeration tiling emergence rather-interesting self-organization nudge-targets consider:rediscovery</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:325108c91eb5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:combinatorics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:enumeration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:rediscovery"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1407.8070">
    <title>[1407.8070] Weak chimeras in minimal networks of coupled phase oscillators</title>
    <dc:date>2015-11-01T09:33:53+00:00</dc:date>
    <link>http://arxiv.org/abs/1407.8070</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We suggest a definition for a type of chimera state that appears in networks of indistinguishable phase oscillators. Defining a "weak chimera" as a type of invariant set showing partial frequency synchronization, we show that this means they cannot appear in phase oscillator networks that are either globally coupled or too small. We exhibit various networks of four, six and ten indistinguishable oscillators where weak chimeras exist with various dynamics and stabilities. We examine the role of Kuramoto-Sakaguchi coupling in giving degenerate (neutrally stable) families of weak chimera states in these example networks.
]]></description>
<dc:subject>nonlinear-dynamics coupled-oscillators classification emergence feature-extraction pattern-formation rather-interesting nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:e6b627e9a3cb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nonlinear-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:coupled-oscillators"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:classification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:feature-extraction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pattern-formation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1412.1875">
    <title>[1412.1875] Statistical Physics of Adaptation</title>
    <dc:date>2014-12-14T14:03:46+00:00</dc:date>
    <link>http://arxiv.org/abs/1412.1875</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[All living things exhibit adaptations that enable them to survive and reproduce in the natural environment that they inhabit. From a biological standpoint, it has long been understood that adaptation comes from natural selection, whereby maladapted individuals do not pass their traits effectively to future generations. However, we may also consider the phenomenon of adaptation from the standpoint of physics, and ask whether it is possible to delineate what the difference is in terms of physical properties between something that is well-adapted to its surrounding environment, and something that is not. In this work, we undertake to address this question from a theoretical standpoint. Building on past fundamental results in far-from-equilibrium statistical mechanics, we demonstrate a generalization of the Helmholtz free energy for the finite-time stochastic evolution of driven Newtonian matter. By analyzing this expression term by term, we are able to argue for a general tendency in driven many-particle systems towards self-organization into states formed through exceptionally reliable absorption and dissipation of work energy from the surrounding environment. Subsequently, we illustrate the mechanism of this general tendency towards physical adaptation by analyzing the process of random hopping in driven energy landscapes.
]]></description>
<dc:subject>Kauffmania door-open-on-the-physics-barn biophysics theoretical-biology emergence philosophy-of-science frameworks thermodynamics system-of-professions</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:ed007ef28f56/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Kauffmania"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:door-open-on-the-physics-barn"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biophysics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:theoretical-biology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy-of-science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:frameworks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:thermodynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:system-of-professions"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.aesthetics-online.org/articles/index.php?articles_id=65">
    <title>Art’s Abject Other or the “New Cool”? Should Philosophy Rethink the Art/Craft Dichotomy?</title>
    <dc:date>2014-11-16T23:09:15+00:00</dc:date>
    <link>http://www.aesthetics-online.org/articles/index.php?articles_id=65</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Few philosophers of art today concern themselves much with craft. For some it may be because “craft” is associated with amateurism and craft fairs. Others may believe that Collingwood put craft in its place long ago as a narrow means-end process. Of course, many art critics, theorists, and historians also continue to view craft as art’s lowly other. And even some craft institutions have come to treat studio craft as “the art form that dare not say its name,” e.g., the American Craft Museum dropping “craft” from its name in 2002 to become a Museum of Arts and Design.[1]
]]></description>
<dc:subject>art craft false-dichotomies philosophy aesthetics criticism the-mangle-in-practice materiality emergence posthumanism-I-guess?</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:45e06bb564e1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:craft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:false-dichotomies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:aesthetics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:the-mangle-in-practice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:materiality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:posthumanism-I-guess?"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1408.4912">
    <title>[1408.4912] Specialization and Bet-Hedging in Heterogeneous Populations</title>
    <dc:date>2014-09-06T12:55:45+00:00</dc:date>
    <link>http://arxiv.org/abs/1408.4912</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Phenotypic heterogeneity is a strategy commonly used by bacteria to rapidly adapt to changing environmental conditions. Here, we study the interplay between phenotypic heterogeneity and genetic diversity in spatially extended populations. By analyzing the spatio-temporal dynamics, we show that the level of mobility and the type of competition qualitatively influence the persistence of phenotypic heterogeneity. While direct competition generally promotes persistence of phenotypic heterogeneity, specialization dominates in models with indirect competition irrespective of the degree of mobility.
]]></description>
<dc:subject>diversity evolutionary-economics agent-based emergence strategy simulation nudge-targets consider:representation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:8d74ad8f59b5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:diversity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:evolutionary-economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:strategy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:representation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1401.1262">
    <title>[1401.1262] Basin of Attraction Determines Hysteresis in Explosive Synchronization</title>
    <dc:date>2014-07-08T11:27:34+00:00</dc:date>
    <link>http://arxiv.org/abs/1401.1262</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Spontaneous explosive emergent behavior takes place in heterogeneous networks when the frequencies of the nodes are positively correlated to the node degree. A central feature of such explosive transitions is a hysteretic behavior at the transition to synchronization. We unravel the underlying mechanisms and show that the dynamical origin of the hysteresis is a change of basin of attraction of the synchronization state. Our findings hold for heterogeneous networks with star graph motifs such as scale free networks, and hence reveal how microscopic network parameters such as node degree and frequency affect the global network properties and can be used for network design and control.
]]></description>
<dc:subject>complexology collective-intelligence emergence phase-transitions nonlinear-dynamics network-theory necessary-and-sufficient nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6bb243617cc5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collective-intelligence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:phase-transitions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nonlinear-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:network-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:necessary-and-sufficient"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1401.6866">
    <title>[1401.6866] Unconventional ordering behavior of semi-flexible polymers in dense brushes under compression</title>
    <dc:date>2014-04-07T11:30:08+00:00</dc:date>
    <link>http://arxiv.org/abs/1401.6866</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Using a coarse-grained bead-spring model for semi-flexible macromolecules forming a polymer brush, structure and dynamics of the polymers is investigated, varying chain stiffness and grafting density. The anchoring condition for the grafted chains is chosen such that their first bonds are oriented along the normal to the substrate plane. 
Compression of such a semi-flexible brush by a planar piston is observed to be a two-stage process: for small compressions the chains contract by "buckling" deformation whereas for larger compression the chains exhibit a collective (almost uniform) bending deformation. Thus, the stiff polymer brush undergoes a 2-nd order phase transition of collective bond reorientation. The pressure, required to keep the stiff brush at a given degree of compression, is thereby significantly smaller than for an otherwise identical brush made of entirely flexible polymer chains! While both the brush height and the chain linear dimension in the z-direction perpendicular to the substrate increase monotonically with increasing chain stiffness, lateral (xy) chain linear dimensions exhibit a maximum at intermediate chain stiffness. Increasing the grafting density leads to a strong decrease of these lateral dimensions, compatible with an exponential decay. Also the recovery kinetics after removal of the compressing piston is studied, and found to follow a power-law / exponential decay with time. 
A simple mean-field theoretical consideration, accounting for the buckling/bending behavior of semi-flexible polymer brushes under compression, is suggested.
]]></description>
<dc:subject>simulation molecular-design nanotechnology condensed-matter phase-transitions emergence nudge-targets consider:heterogeneity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:60808dad545c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:molecular-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nanotechnology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:condensed-matter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:phase-transitions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:heterogeneity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1308.6759">
    <title>[1308.6759] Prospect Agents and the Feedback Effect on Price Fluctuations</title>
    <dc:date>2014-04-04T11:37:12+00:00</dc:date>
    <link>http://arxiv.org/abs/1308.6759</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[A microeconomic approach is proposed to derive the fluctuations of risky asset price, where the market participants are modeled as prospect trading agents. As asset price is generated by the temporary equilibrium between demand and supply, the agents' trading behaviors can affect the price process in turn, which is called the feedback effect. The prospect agents make actions based on their reactions to gains and losses, and as a consequence of the feedback effect, a relationship between the agents' trading behavior and the price fluctuations is constructed, which explains the implied volatility skew and smile observed in actual market.
]]></description>
<dc:subject>markets economics agent-based multi-scale emergence complex-systems rather-interesting</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:860e52bfd4dd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:markets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:multi-scale"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complex-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1402.3260">
    <title>[1402.3260] Active Matter Transport and Jamming on Disordered Landscapes</title>
    <dc:date>2014-03-17T12:06:49+00:00</dc:date>
    <link>http://arxiv.org/abs/1402.3260</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We numerically examine the transport of active run-and-tumble particles driven with a drift force over random disordered landscapes comprised of fixed obstacles. For increasing run lengths, the net particle transport initially increases before reaching a maximum and decreasing at larger run lengths. The transport reduction is associated with the formation of cluster or living crystal states that become locally jammed or clogged by the obstacles. We also find that the system dynamically jams at lower particle densities when the run length is increased. Our results indicate that there is an optimal activity level for active matter transport through quenched disorder, and could be important for understanding biological transport in complex environments or for applications of active matter particles in random media.
]]></description>
<dc:subject>traffic-models condensed-matter physics simulation interesting emergence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:a62a7d04f812/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:traffic-models"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:condensed-matter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1105.1546">
    <title>[1105.1546] Block Voter Model</title>
    <dc:date>2013-12-20T11:42:24+00:00</dc:date>
    <link>http://arxiv.org/abs/1105.1546</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We introduce and study the block voter model with noise on two-dimensional square lattices using Monte Carlo simulations and finite-size scaling techniques. The model is defined by an outflow dynamics where a central set of NPCS spins, here denoted by persuasive cluster spins (PCS), tries to influence the opinion of their neighbouring counterparts. We consider the collective behaviour of the entire system with varying PCS size. When NPCS>2, the system exhibits an order-disorder phase transition at a critical noise parameter qc which is a monotonically increasing function of the size of the persuasive cluster. We conclude that how large the PCS is more power of persuasion it has. It also seems that the resulting critical behaviour is Ising-like independent of the range of the interactions.
]]></description>
<dc:subject>self-organization physics simulation emergence nudge-targets consider:topology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:ad7bd161bfd0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:topology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1310.4707">
    <title>[1310.4707] Emergence of Blind Areas in Information Spreading</title>
    <dc:date>2013-12-11T12:20:32+00:00</dc:date>
    <link>http://arxiv.org/abs/1310.4707</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Recently, contagion-based (disease, information, etc.) spreading on social networks has been extensively studied. In this paper, other than traditional full interaction, we propose a partial interaction based spreading model, considering that the informed individuals would transmit information to only a certain fraction of their neighbors due to the transmission ability in real-world social networks. Simulation results on three representative networks (BA, ER, WS) indicate that the spreading efficiency is highly correlated with the network heterogeneity. In addition, a special phenomenon, namely \emph{Information Blind Areas} where the network is separated by several information-unreachable clusters, will emerge from the spreading process. Furthermore, we also find that the size distribution of such information blind areas obeys power-law-like distribution, which has very similar exponent with that of site percolation. Detailed analyses show that the critical value is decreasing along with the network heterogeneity for the spreading process, which is complete the contrary to that of random selection. Moreover, the critical value in the latter process is also larger that of the former for the same network. Those findings might shed some lights in in-depth understanding the effect of network properties on information spreading.
]]></description>
<dc:subject>network-theory social-networks community-and-anticommunity emergence inhomogeneity nudge-targets interesting</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:409fe07fbe2a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:network-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:community-and-anticommunity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:inhomogeneity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interesting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1305.0206">
    <title>[1305.0206] Meta-Structures: The Search of Coherence in Collective Behaviours (without Physics)</title>
    <dc:date>2013-11-29T14:11:30+00:00</dc:date>
    <link>http://arxiv.org/abs/1305.0206</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[This contribution shortly outlines and reviews a theoretical and computational approach for a theory of change concerning systems where it is not possible to apply the laws of motion ab initio. The concept of meta-structure relates to the emergence of forms of spatiotemporal coherences in collective behaviours intended as coherent sequences of multiple structures. The essential difference compared with traditional methods is the role of the cognitive design by the observer when identifying multiple mesoscopic variables. The goal is both to study the "change without physics" of the dynamics of change and to design non-catastrophic interventions having the purpose to induce, change, keep or restore collective behaviours by influencing -at the mesoscopic level -and not prescribing explicit rules and changes.
]]></description>
<dc:subject>emergence philosophy-of-science self-organization redefinition to-read</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:b728b3633ed2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy-of-science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:redefinition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-read"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/0811.2690">
    <title>[0811.2690] A framework for the local information dynamics of distributed computation in complex systems</title>
    <dc:date>2013-11-03T10:55:41+00:00</dc:date>
    <link>http://arxiv.org/abs/0811.2690</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[The nature of distributed computation has often been described in terms of the component operations of universal computation: information storage, transfer and modification. We review the first complete framework that quantifies each of these individual information dynamics on a local scale within a system, and describes the manner in which they interact to create non-trivial computation where "the whole is greater than the sum of the parts". We describe the application of the framework to cellular automata, a simple yet powerful model of distributed computation. This is an important application, because the framework is the first to provide quantitative evidence for several important conjectures about distributed computation in cellular automata: that blinkers embody information storage, particles are information transfer agents, and particle collisions are information modification events. The framework is also shown to contrast the computations conducted by several well-known cellular automata, highlighting the importance of information coherence in complex computation. The results reviewed here provide important quantitative insights into the fundamental nature of distributed computation and the dynamics of complex systems, as well as impetus for the framework to be applied to the analysis and design of other systems.
]]></description>
<dc:subject>cellular-automata complexology complex-systems emergence physics information-theory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6ac2853da559/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cellular-automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complex-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:information-theory"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1309.6273">
    <title>[1309.6273] Precision and reproducibility of macroscopic developmental patterns</title>
    <dc:date>2013-10-21T12:38:04+00:00</dc:date>
    <link>http://arxiv.org/abs/1309.6273</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Developmental processes in multicellular organisms occur far from equilibrium, yet produce complex patterns with astonishing reproducibility. We measure the precision and reproducibility of bilaterally symmetric fly wings across the natural range of genetic and environmental conditions and find that wing patterns are specified with identical spatial precision and are reproducible to within a single cell width. The early fly embryo operates at a similar degree of reproducibility, suggesting that the overall spatial precision of morphogenesis in Drosophila performs at the single cell level, arguably the physical limit of what a biological system can achieve.
]]></description>
<dc:subject>developmental-biology emergence biological-engineering complex-systems biologically-inspired nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:2429ec6dee27/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:developmental-biology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biological-engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complex-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biologically-inspired"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1309.3961">
    <title>[1309.3961] Modeling the polycentric transition of cities</title>
    <dc:date>2013-09-21T12:48:47+00:00</dc:date>
    <link>http://arxiv.org/abs/1309.3961</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Empirical evidence suggest that most urban systems experience a transition from a monocentric to a polycentric organisation as they grow and expand. We propose here a stochastic, out-of-equilibrium model of the city which explains the appearance of subcenters as an effect of traffic congestion. We show that congestion triggers the unstability of the monocentric regime, and that the number of subcenters and the total commuting distance within a city scale sublinearly with its population, predictions which are in agreement with data gathered for around 9000 US cities between 1994 and 2010.
]]></description>
<dc:subject>emergence city-planning agent-based simulation algorithms nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:cb0879b73261/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:city-planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1309.2753">
    <title>[1309.2753] Self-similarity and stable clustering in a family of scale-free cosmologies</title>
    <dc:date>2013-09-21T11:56:23+00:00</dc:date>
    <link>http://arxiv.org/abs/1309.2753</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We study non-linear gravitational clustering from cold gaussian power-law initial conditions in a family of scale-free EdS models, characterized by a free parameter \kappa fixing the ratio between the mass driving the expansion and the mass which clusters. As in the "usual" EdS model, corresponding to \kappa=1, self-similarity provides a powerful instrument to delimit the physically relevant clustering resolved by a simulation. Likewise, if stable clustering applies, it implies scale-free non-linear clustering. We derive the corresponding exponent \gamma_{sc} (n, \kappa) of the two point correlation function. We then report the results of extensive N-body simulations, of comparable size to those previously reported in the literature for the case \kappa=1, and performed with an appropriate modification of the GADGET2 code. We observe in all cases self-similarity in the two point correlations, down to a lower cut-off which decreases monotonically in time in comoving coordinates. The self-similar part of the non-linear correlation function is fitted well in all cases by a single power-law with an exponent in good agreement with \gamma_{sc} (n, \kappa). Our results thus indicate that stable clustering provides an excellent approximation to the non-linear correlation function over the resolved self-similar scales, at least down to \gamma_{sc} (n, \kappa) \approx 1, corresponding to the case n=-2 for \kappa=1. We conclude, in contrast with some results reported in the literature, that a clear identification of the breakdown of stable clustering in self-similar models - and the possible existence of a "universal" region in which non-linear clustering becomes independent of initial conditions - remains an important open problem, which should be addressed further in significantly larger simulations.
]]></description>
<dc:subject>emergence simulation stamp-collecting nudge-targets performance-measure feature-elucidation is-that-even-a-thing?</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:17d4c54053e5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:stamp-collecting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:performance-measure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:feature-elucidation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:is-that-even-a-thing?"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1303.4427">
    <title>[1303.4427] Revisiting the flocking transition using active spins</title>
    <dc:date>2013-09-14T19:53:00+00:00</dc:date>
    <link>http://arxiv.org/abs/1303.4427</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We consider an active Ising model in which spins both diffuse and align on lattice in one and two dimensions. The diffusion is biased so that plus or minus spins hop preferably to the left or to the right, which generates a flocking transition at low temperature/high density. We construct a coarse-grained description of the model that predicts this transition to be a first-order liquid-gas transition in the temperature-density ensemble, with a critical density sent to infinity. In this first-order phase transition, the magnetization is proportional to the liquid fraction and thus varies continuously. Using microscopic simulations, we show that this theoretical prediction holds in 2d whereas the fluctuations alter the transition in 1d, preventing for instance any spontaneous symmetry breaking.
]]></description>
<dc:subject>ising-models flocking agent-based out-of-the-box emergence simulation nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:31aa440f9aef/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:ising-models"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:flocking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:out-of-the-box"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1210.8376">
    <title>[1210.8376] When does cyclic dominance lead to stable spiral waves?</title>
    <dc:date>2013-04-30T14:46:33+00:00</dc:date>
    <link>http://arxiv.org/abs/1210.8376</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Species diversity in ecosystems is often accompanied by the self-organisation of the population into fascinating spatio-temporal patterns. Here, we consider a two-dimensional three-species population model and study the spiralling patterns arising from the combined effects of generic cyclic dominance, mutation, pair-exchange and hopping of the individuals. The dynamics is characterised by nonlinear mobility and a Hopf bifurcation around which the system's phase diagram is inferred from the underlying complex Ginzburg-Landau equation derived using a perturbative multiscale expansion. While the dynamics is generally characterised by spiralling patterns, we show that spiral waves are stable in only one of the four phases. Furthermore, we characterise a phase where nonlinearity leads to the annihilation of spirals and to the spatially uniform dominance of each species in turn. Away from the Hopf bifurcation, when the coexistence fixed point is unstable, the spiralling patterns are also affected by nonlinear diffusion.]]></description>
<dc:subject>self-organization emergence stability complex-systems dynamical-systems nudge-targets robustness</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f97ed096581f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:stability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complex-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:dynamical-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:robustness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1304.1842">
    <title>[1304.1842] Information Measures of Complexity, Emergence, Self-organization, Homeostasis, and Autopoiesis</title>
    <dc:date>2013-04-30T14:40:08+00:00</dc:date>
    <link>http://arxiv.org/abs/1304.1842</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[This chapter reviews measures of emergence, self-organization, complexity, homeostasis, and autopoiesis based on information theory. These measures are derived from proposed axioms and tested in two case studies: random Boolean networks and an Arctic lake ecosystem. 
Emergence is defined as the information produced by a system or process. Self-organization is defined as the opposite of emergence, while complexity is defined as the balance between emergence and self-organization. Homeostasis reflects the stability of a system. Autopoiesis is defined as the ratio between the complexity of a system and the complexity of its environment. The proposed measures can be applied at different scales, which can be studied with multi-scale profiles.
]]></description>
<dc:subject>complexology review emergence performance-measure measurement information-theory</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:effb0077d40d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:review"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:performance-measure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:measurement"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:information-theory"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1211.6582">
    <title>[1211.6582] Emergence of large scale structure in planetary turbulence</title>
    <dc:date>2013-04-21T15:15:03+00:00</dc:date>
    <link>http://arxiv.org/abs/1211.6582</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Planetary and magnetohydrodynamic drift-wave turbulence is observed to self-organize into large scale structures such as zonal jets and coherent vortices. In this Letter we present a non-equilibrium statistical theory, the Stochastic Structural Stability theory (SSST), that can make predictions for the formation and finite amplitude equilibration of non-zonal and zonal structures (lattice and stripe patterns) in homogeneous turbulence. This theory reveals that the emergence of large scale structure is the result of an instability of the interaction between the coherent flow and the associated turbulent field. Comparison of the theory with nonlinear simulations of a barotropic flow in a beta-plane channel with turbulence sustained by isotropic random stirring, demonstrates that SSST predicts the threshold parameters at which the coherent structures emerge as well as the characteristics of the emerging structures (scale, amplitude, phase speed). It is shown that non-zonal structures (lattice states or zonons) emerge at lower energy input rates of the stirring compared to zonal flows (stripe states) and their emergence affects the dynamics of jet formation.
]]></description>
<dc:subject>meteorology astronomy emergence nonlinear-dynamics fluid-dynamics pattern-formation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:8e637892aa47/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:meteorology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:astronomy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nonlinear-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:fluid-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pattern-formation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1301.3779">
    <title>[1301.3779] Optimal system size for complex dynamics in random neural networks near criticality</title>
    <dc:date>2013-04-12T11:18:54+00:00</dc:date>
    <link>http://arxiv.org/abs/1301.3779</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[In this Letter, we consider a model of dynamical agents coupled through a random connectivity matrix, as introduced in [Sompolinsky et. al, 1988] in the context of random neural networks. It is known that increasing the disorder parameter induces a phase transition leading to chaotic dynamics. We observe and investigate here a novel phenomenon in the subcritical regime : the probability of observing complex dynamics is maximal for an intermediate system size when the disorder is close enough to criticality. We give a more general explanation of this type of system size resonance in the framework of extreme values theory for eigenvalues of random matrices.]]></description>
<dc:subject>neural-networks agent-based complexology emergence chaos nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:d862fa52440c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:neural-networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:chaos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1303.5966">
    <title>[1303.5966] The emergence and role of strong ties in time-varying communication networks</title>
    <dc:date>2013-04-06T21:48:14+00:00</dc:date>
    <link>http://arxiv.org/abs/1303.5966</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[In most social, information, and collaboration systems the complex activity of agents generates rapidly evolving time-varying networks. Temporal changes in the network structure and the dynamical processes occurring on its fabric are usually coupled in ways that still challenge our mathematical or computational modelling. Here we analyse a mobile call dataset describing the activity of millions of individuals and investigate the temporal evolution of their egocentric networks. We empirically observe a simple statistical law characterizing the memory of agents that quantitatively signals how much interactions are more likely to happen again on already established connections. We encode the observed dynamics in a reinforcement process defining a generative computational network model with time-varying connectivity patterns. This activity-driven network model spontaneously generates the basic dynamic process for the differentiation between strong and weak ties. The model is used to study the effect of time-varying heterogeneous interactions on the spreading of information on social networks. We observe that the presence of strong ties may severely inhibit the large scale spreading of information by confining the process among agents with recurrent communication patterns. Our results provide the counterintuitive evidence that strong ties may have a negative role in the spreading of information across networks.]]></description>
<dc:subject>network-theory social-networks nudge-targets dynamical-systems agent-based emergence</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:9df7b2d3ffd7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:network-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:dynamical-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1303.5887">
    <title>[1303.5887] A Behavioural Foundation for Natural Computing and a Programmability Test</title>
    <dc:date>2013-04-06T12:10:49+00:00</dc:date>
    <link>http://arxiv.org/abs/1303.5887</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[What does it mean to claim that a physical or natural system computes? One answer, endorsed here, is that computing is about programming a system to behave in different ways. This paper offers an account of what it means for a physical system to compute based on this notion. It proposes a behavioural characterisation of computing in terms of a measure of programmability, which reflects a system's ability to react to external stimuli. The proposed measure of programmability is useful for classifying computers in terms of the apparent algorithmic complexity of their evolution in time. I make some specific proposals in this connection and discuss this approach in the context of other behavioural approaches, notably Turing's test of machine intelligence. I also anticipate possible objections and consider the applicability of these proposals to the task of relating abstract computation to nature-like computation.]]></description>
<dc:subject>philosophy philosophy-of-science complexology emergence turing-test</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:94468f1c56b0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy-of-science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:turing-test"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1303.2147">
    <title>[1303.2147] On Influence, Stable Behavior, and the Most Influential Individuals in Networks: A Game-Theoretic Approach</title>
    <dc:date>2013-03-22T12:05:32+00:00</dc:date>
    <link>http://arxiv.org/abs/1303.2147</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We propose "influence games," a new class of graphical games, as a model of the behavior of large, but finite networked populations. Grounded in non-cooperative game theory, we introduce a new approach to the study of influence in networks that captures the strategic aspects of complex interactions in the network. We study computational problems on influence games, including the identification of the most influential nodes. We characterize the computational complexity of various problems in influence games, propose several heuristics for the hard cases, and design approximation algorithms, with provable guarantees, for the most influential nodes problem.]]></description>
<dc:subject>game-theory economics agent-based complexology emergence nudge-targets simulation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:028d1c99dd38/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:game-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1211.1712">
    <title>[1211.1712] Network models of dissolution of porous media</title>
    <dc:date>2013-03-22T11:41:05+00:00</dc:date>
    <link>http://arxiv.org/abs/1211.1712</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We investigate the chemical dissolution of porous media using a network model in which the system is represented as a series of interconnected pipes with the diameter of each segment increasing in proportion to the local reactant consumption. Moreover, the topology of the network is allowed to change dynamically during the simulation: as the diameters of the eroding pores become comparable with the interpore distances, the pores are joined together thus changing the interconnections within the network. With this model, we investigate different growth regimes in an evolving porous medium, identifying the mechanisms responsible for the emergence of specific patterns. We consider both the random and regular network and study the effect of the network geometry on the patterns. Finally, we consider practically important problem of finding an optimum flow rate that gives a maximum increase in permeability for a given amount of reactant.]]></description>
<dc:subject>complexology dendritic-systems emergence simulation percolation network-theory algorithms</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:a5248f641223/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:dendritic-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:percolation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:network-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:algorithms"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1212.6497">
    <title>[1212.6497] Hard ellipses: Equation of state, structure and self-diffusion</title>
    <dc:date>2013-03-06T16:20:29+00:00</dc:date>
    <link>http://arxiv.org/abs/1212.6497</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We present an event-driven molecular dynamics study for hard ellipses and assess the effects of aspect ratio and area fraction on their physical properties. For state points in the plane of aspect ratio (k=1-9) and area fraction (phi=0.01-0.8), we identify three different phases, including isotropic, plastic and nematic states. The equation of state (EOS) is shown for a wide range of aspect ratios and is compared with the scaled particle theory (SPT) for the isotropic states. We find that SPT provides a good description of the EOS for the isotropic phase of hard ellipses. At large fixed phi, the reduced pressure p increases with k in both the isotropic and the plastic phases, and interestingly, its dependence on k is rather weak in the nematic phase. We rationalize the thermodynamics of hard ellipses in terms of particle motions. The plastic crystal is shown to form for aspect ratios up to k=1.4, while appearance of the stable nematic phase starts approximately at k=3. We quantitatively determine the locations of the isotropic-plastic (I-P) transition and the isotropic-nematic (I-N) transition by analyzing the bond-orientation correlations and the angular correlations, respectively. As expected, the I-P transition point is found to increase with k, while a larger k leads to a smaller area fraction where the I-N transition takes place. Moreover, our simulations strongly support that the two-dimensional nematic phase in hard ellipses has only quasi-long-range orientational order. The self-diffusion of hard ellipses is further explored and connections are revealed between the structure and the self-diffusion. We discuss the relevance of our results to the glass transition in hard ellipses. Finally, the results of the isodiffusivity lines are evaluated for hard ellipses and we discuss the effect of spatial dimension on the diffusive dynamics of hard ellipsoidal particles.]]></description>
<dc:subject>condensed-matter liquid-crystals simulation nonlinear-dynamics nudge-targets emergence discrete-event-simulators</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f84715f6aec2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:condensed-matter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:liquid-crystals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nonlinear-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:discrete-event-simulators"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1201.3798">
    <title>[1201.3798] No need for conspiracy: Self-organized cartel formation in a modified trust game</title>
    <dc:date>2012-08-12T13:55:18+00:00</dc:date>
    <link>http://arxiv.org/abs/1201.3798</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["We investigate the dynamics of a trust game on a mixed population where individuals with the role of buyers are forced to play against a predetermined number of sellers, whom they choose dynamically. Agents with the role of sellers are also allowed to adapt the level of value for money of their products, based on payoff. The dynamics undergoes a transition at a specific value of the strategy update rate, above which an emergent cartel organization is observed, where sellers have similar values of below optimal value for money. This cartel organization is not due to an explicit collusion among agents; instead it arises spontaneously from the maximization of the individual payoffs. This dynamics is marked by large fluctuations and a high degree of unpredictability for most of the parameter space, and serves as a plausible qualitative explanation for observed elevated levels and fluctuations of certain commodity prices."]]></description>
<dc:subject>game-theory self-organization public-policy emergence explanation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:9efc468d82fb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:game-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:public-policy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:explanation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1205.0537">
    <title>[1205.0537] A greedy-navigator approach to navigable city plans</title>
    <dc:date>2012-06-09T11:03:47+00:00</dc:date>
    <link>http://arxiv.org/abs/1205.0537</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["We use a set of four theoretical navigability indices for street maps to investigate the shape of the resulting street networks, if they are grown by optimizing these indices. The indices compare the performance of simulated navigators (having a partial information about the surroundings, like humans in many real situations) to the performance of optimally navigating individuals. We show that our simple greedy shortcut construction strategy generates the emerging structures that are different from real road network, but not inconceivable. The resulting city plans, for all navigation indices, share common qualitative properties such as the tendency for triangular blocks to appear, while the more quantitative features, such as degree distributions and clustering, are characteristically different depending on the type of metrics and routing strategies. We show that it is the type of metrics used which determines the overall shapes characterized by structural heterogeneity, but the routing schemes contribute to more subtle details of locality, which is more emphasized in case of unrestricted connections when the edge crossing is allowed."]]></description>
<dc:subject>city-planning emergence emergent-design agent-based nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f9a579d5d963/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:city-planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1203.1644">
    <title>[1203.1644] The B36/S125 &quot;2x2&quot; Life-Like Cellular Automaton</title>
    <dc:date>2012-03-13T11:53:33+00:00</dc:date>
    <link>http://arxiv.org/abs/1203.1644</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The B36/S125 (or "2x2") cellular automaton is one that takes place on a 2D square lattice much like Conway's Game of Life. Although it exhibits high-level behaviour that is similar to Life, such as chaotic but eventually stable evolution and the existence of a natural diagonal glider, the individual objects that the rule contains generally look very different from their Life counterparts. In this article, a history of notable discoveries in the 2x2 rule is provided, and the fundamental patterns of the automaton are described. Some theoretical results are derived along the way, including a proof that the speed limits for diagonal and orthogonal spaceships in this rule are c/3 and c/2, respectively. A Margolus block cellular automaton that 2x2 emulates is investigated, and in particular a family of oscillators made up entirely of 2 x 2 blocks are analyzed and used to show that there exist oscillators with period 2^m(2^k - 1) for any integers m,k geq 1."]]></description>
<dc:subject>cellular-automata artificial-life discrete-mathematics emergence mathematical-recreations nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:2b2c2144f6f2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cellular-automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:artificial-life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:discrete-mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mathematical-recreations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1201.5780">
    <title>[1201.5780] Full and Half Gilbert Tessellations with Rectangular Cells</title>
    <dc:date>2012-02-01T13:08:49+00:00</dc:date>
    <link>http://arxiv.org/abs/1201.5780</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["We investigate the ray-length distributions for two different rectangular versions of Gilbert's tessellation. In the full rectangular version, lines extend either horizontally (with east- and west-growing rays) or vertically (north- and south-growing rays) from seed points which form a Poisson point process, each ray stopping when another ray is met. In the half rectangular version, east and south growing rays do not interact with west and north rays. For the half rectangular tessellation we compute analytically, via recursion, a series expansion for the ray-length distribution, whilst for the full rectangular version we develop an accurate simulation technique, based in part on the stopping-set theory of Zuyev, to accomplish the same. We demonstrate the remarkable fact that plots of the two distributions appear to be identical when the intensity of seeds in the half model is twice that in the full model. Our paper explores this coincidence mindful of the fact that, for one model, our results are from a simulation (with inherent sampling error).…"]]></description>
<dc:subject>geometry tiling algorithms generative-art simulation emergence interesting-problem</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:40c94646a1a8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:geometry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interesting-problem"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1010.5017">
    <title>[1010.5017] Collective motion</title>
    <dc:date>2012-01-30T21:18:44+00:00</dc:date>
    <link>http://arxiv.org/abs/1010.5017</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["We review the observations and the basic laws describing the essential aspects of collective motion -- being one of the most common and spectacular manifestation of coordinated behavior. Our aim is to provide a balanced discussion of the various facets of this highly multidisciplinary field, including experiments, mathematical methods and models for simulations, so that readers with a variety of background could get both the basics and a broader, more detailed picture of the field. The observations we report on include systems consisting of units ranging from macromolecules through metallic rods and robots to groups of animals and people. Some emphasis is put on models that are simple and realistic enough to reproduce the numerous related observations and are useful for developing concepts for a better understanding of the complexity of systems consisting of many simultaneously moving entities. As such, these models allow the establishing of a few fundamental principles of flocking. In particular, it is demonstrated, that in spite of considerable differences, a number of deep analogies exist between equilibrium statistical physics systems and those made of self-propelled (in most cases living) units. In both cases only a few well defined macroscopic/collective states occur and the transitions between these states follow a similar scenario, involving discontinuity and algebraic divergences."]]></description>
<dc:subject>emergence emergent-design biology ethology complexology models artificial-life nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:c6911140b048/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:ethology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:models"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:artificial-life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1105.0158">
    <title>[1105.0158] Detecting emergent processes in cellular automata with excess information</title>
    <dc:date>2012-01-01T19:55:07+00:00</dc:date>
    <link>http://arxiv.org/abs/1105.0158</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Many natural processes occur over characteristic spatial and temporal scales. This paper presents tools for (i) flexibly and scalably coarse-graining cellular automata and (ii) identifying which coarse-grainings express an automaton's dynamics well, and which express its dynamics badly. We apply the tools to investigate a range of examples in Conway's Game of Life and Hopfield networks and demonstrate that they capture some basic intuitions about emergent processes. Finally, we formalize the notion that a process is emergent if it is better expressed at a coarser granularity.
]]></description>
<dc:subject>emergence complexology cellular-automata signal-processing nudge-targets Misrepresentations coarse-graining Game-of-Life</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:da23e3a4443e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cellular-automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:signal-processing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Misrepresentations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:coarse-graining"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Game-of-Life"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1108.4279">
    <title>[1108.4279] Detection and emergence</title>
    <dc:date>2011-10-10T11:59:24+00:00</dc:date>
    <link>http://arxiv.org/abs/1108.4279</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Two different conceptions of emergence are reconciled as two instances of the phenomenon of detection. In the process of comparing these two conceptions, we find that the notions of complexity and detection allow us to form a unified definition of emergence that clearly delineates the role of the observer."]]></description>
<dc:subject>complexology emergence pragmatism-it-ain't but-soon</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f454b359f980/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complexology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pragmatism-it-ain't"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:but-soon"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1007.3908">
    <title>[1007.3908] The effect of force chains on granular acoustics</title>
    <dc:date>2010-08-03T01:16:03+00:00</dc:date>
    <link>http://arxiv.org/abs/1007.3908</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[can I have some of these particles, please?
]]></description>
<dc:subject>physics condensed-matter granular-materials complex-systems emergence</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:3dbe793529a0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:physics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:condensed-matter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:granular-materials"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complex-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pentadecathlon.com/lifeNews/2010/02/prime_numbers.html">
    <title>Game of Life News: Prime numbers</title>
    <dc:date>2010-02-05T14:08:28+00:00</dc:date>
    <link>http://pentadecathlon.com/lifeNews/2010/02/prime_numbers.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The 'Primer' is a well-known Life pattern used to calculate prime numbers. The pattern expands in two directions, resembles a breeder, and emits a stream of spaceships representing prime numbers. The presence or absence of a spaceship at a particular generation indicates whether the number is prime or composite. It works by testing whether each integer is divisible by any smaller integer, apart from itself and 1. This is similar in principle to the Sieve of Eratosthenes."
]]></description>
<dc:subject>Game-of-Life every-geek-has-written-one cellular-automata mathematics emergence emergent-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:1f20c62c4b45/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Game-of-Life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:every-geek-has-written-one"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cellular-automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theengineer.co.uk/Articles/312772/Autonomous+machines+prompt+debate.htm?nl=TE_NL&amp;dep=webops&amp;dte=210809">
    <title>Autonomous machines prompt debate - News - The Engineer</title>
    <dc:date>2009-08-22T12:05:46+00:00</dc:date>
    <link>http://www.theengineer.co.uk/Articles/312772/Autonomous+machines+prompt+debate.htm?nl=TE_NL&amp;dep=webops&amp;dte=210809</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["‘The law is built around cause and effect, but it’s bad at assessing systems, where each individual part is harmless but the whole might be harmful,’ he said. ‘It’s still in the age of automation, where the role of a human operator is well-defined.’"
]]></description>
<dc:subject>via:mcphee automation escape-from-design liability law emergence responsibility autonomous machines</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:69c3d75b5c16/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:mcphee"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:automation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:escape-from-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:liability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:law"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:responsibility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:autonomous"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:machines"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pentadecathlon.com/lifeNews/index.php">
    <title>Game of Life News</title>
    <dc:date>2009-06-29T01:40:14+00:00</dc:date>
    <link>http://pentadecathlon.com/lifeNews/index.php</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Dean Hickerson's original block-deleting 2c/3 termination almost certainly wasn't designed with this in mind, but it happens to absorb a double-length signal in exactly the same way as a standard signal -- the final stable state is the same in either case. This means that communication speeds approaching 2c/3 can be implemented over long distances in any direction, not just diagonally.

In the accompanying diagram, the input Herschel signal is circled in red. The output signal can be any of a number of optional glider outputs in the Herschel circuit at the bottom.

Two elbows in a row will not work (there's no known way to turn a double-length 2c/3 signal). But in the absence of layout constraints, a single elbow is sufficient to send a 2c/3 signal anywhere in the universe."
]]></description>
<dc:subject>math mathematics programming Game-of-Life Conwayism cellular-automata stamp-collecting emergence</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:adddbc6dff05/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:math"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mathematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Game-of-Life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Conwayism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cellular-automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:stamp-collecting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cultofmac.com/iphone-music-goes-viral-at-volt-festival-sweden-june-6/10855">
    <title>iPhone Music Goes Viral at Volt Festival Sweden June 6 | Cult of Mac</title>
    <dc:date>2009-05-21T18:24:30+00:00</dc:date>
    <link>http://cultofmac.com/iphone-music-goes-viral-at-volt-festival-sweden-june-6/10855</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The idea builds on an installation, called Bacterial Orchestra, the pair took in 2006 to Brazil, Germany, Norway and elsewhere. This year, the new generation, called Public Epidemic No.1 is spreading beyond the microphones and loudspeakers of the original installation.

Cornéer said the current project could be hosted on any mobile phone but they chose the iPhone “because it’s popular and the centralized App Store makes it easy for the epidemic to spread.”

Check out the clip from the first test of the project above and follow after the jump for more detail on how it works."
]]></description>
<dc:subject>swarms iPgibw emergence design-automation at generative-art</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f5ba0eb1fc36/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:swarms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:iPgibw"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design-automation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:at"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.artofhosting.org/home/">
    <title>Art Of Hosting - Home</title>
    <dc:date>2009-04-06T13:06:04+00:00</dc:date>
    <link>http://www.artofhosting.org/home/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Art of Hosting is not a method, even though it uses state-of-the-art (post-)modern social technologies that make a lot of sense and help turn that sense into effective action - if that is what the participants wish.

Art of Hosting is also not a group dynamic process, even though it touches upon and at times celebrates the wonderful feeling of community that any group using authentic human interactions will experience.

Art of Hosting most of all is the expression of a way of being, a way of life, a way of being with others and situations as they unfold. Hosting reality as the host in Rumi's poem "The Guest House" does, welcoming each person, feeling, concept and situation as it wishes to appear. And more - not only welcoming but actively and appreciatively inquiring into whatever seems to be important to one...."
]]></description>
<dc:subject>collaboration community emergence conversation meeting planning leadership management-consulting open-space new-ageyness</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:37b41bd69e9b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:conversation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:meeting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:leadership"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:management-consulting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:open-space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:new-ageyness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://tesugen.com/archives/02/09/pandemonium">
    <title>Pandemonium [Tesugen]</title>
    <dc:date>2008-12-04T15:05:46+00:00</dc:date>
    <link>http://tesugen.com/archives/02/09/pandemonium</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["XP argues that for emergent design to work, you need to keep the code as simple as possible – no unnecessary complexity – and to refactor as you learn. It is also important, XP says, to program in pairs and to frequently switch who sits with whom, so that everyone on the team has spent time with each part of the system. Then everyone must be present in all meetings and work in an office space that encourages communication."
]]></description>
<dc:subject>extreme-programming XP agility emergence musing philosophy institutional-design risk-management</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:af99ad3119a3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:extreme-programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:XP"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:musing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:institutional-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:risk-management"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://orgtheory.wordpress.com/2008/10/16/making-a-scene-what-silicon-valley-programmers-have-in-common-with-punk-rockers">
    <title>making a scene: what silicon valley programmers have in common with punk rockers &quot; orgtheory.net</title>
    <dc:date>2008-10-19T12:23:34+00:00</dc:date>
    <link>http://orgtheory.wordpress.com/2008/10/16/making-a-scene-what-silicon-valley-programmers-have-in-common-with-punk-rockers</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>va:tsuomela social-networks community formation activism emergence social-dynamics localism kawgooshkawnick</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:912eb739d95d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:va:tsuomela"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:formation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:activism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-dynamics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:localism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:kawgooshkawnick"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://sci-sci.org/">
    <title>Science of Collective Intelligence</title>
    <dc:date>2008-07-13T14:35:03+00:00</dc:date>
    <link>http://sci-sci.org/</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>emergence crowdsourcing collective-intelligence simulation engineering design organization swarm</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f8cc1edf8fca/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:crowdsourcing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collective-intelligence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:simulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:swarm"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wikinomics.com/blog/index.php/2008/05/28/50000-estonians-clean-up-their-country-in-one-day/">
    <title>Wikinomics » Blog Archive » 50,000 Estonians clean up their country in one day</title>
    <dc:date>2008-05-29T18:38:09+00:00</dc:date>
    <link>http://www.wikinomics.com/blog/index.php/2008/05/28/50000-estonians-clean-up-their-country-in-one-day/</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>collaboration crowdsourcing smartmobs social-engineering public-policy emergence diligence</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:64308ed1b855/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:crowdsourcing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:smartmobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:public-policy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:diligence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://emergent.brynmawr.edu/eprg/?page=EmergentPhenomena">
    <title>Emergent Phenomenon Research Group: EmergentPhenomena</title>
    <dc:date>2008-04-23T13:07:59+00:00</dc:date>
    <link>http://emergent.brynmawr.edu/eprg/?page=EmergentPhenomena</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[loving "GOD LOVES CONWAY BUT HATES WOLFRAM". Thank you!
]]></description>
<dc:subject>emergence science culture tribes</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:39d1400b7ff9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tribes"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.boingboing.net/2008/03/17/big-dog-robotic-pack.html">
    <title>uncanny mule</title>
    <dc:date>2008-03-17T23:45:49+00:00</dc:date>
    <link>http://www.boingboing.net/2008/03/17/big-dog-robotic-pack.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[The world wants to be uncanny and disturbing. I want it to be, and being of the world... I get to say. More of these. Now! With seven legs! And undulating cilia! But it needs more eyes.
]]></description>
<dc:subject>robotics evolutionary-algorithms design engineering emergence control</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f518a85f93ca/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:robotics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:evolutionary-algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:control"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://skillswap-brighton.org/">
    <title>SkillSwap Brighton</title>
    <dc:date>2008-03-10T16:58:35+00:00</dc:date>
    <link>http://skillswap-brighton.org/</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>community commons collaboration worklife economics development technology emergence markets</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:b6cb3fbd0b2d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:commons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:worklife"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:markets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kk.org/thetechnium/">
    <title>Kevin Kelly -- The Technium</title>
    <dc:date>2008-02-17T12:53:31+00:00</dc:date>
    <link>http://kk.org/thetechnium/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[The Goldilocks Point becomes public knowledge. Another of my consulting secrets revealed. Drat you, Kevin Kelly! You think too loud!
]]></description>
<dc:subject>self-organization smartmobs emergence design engineering social-engineering agents multiagent systems complex-systems</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:93b741142f3a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:smartmobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agents"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:multiagent"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:complex-systems"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.flickr.com/photos/a2community/2250097210/in/photostream/">
    <title>Books with stuff written inside them on Flickr - Photo Sharing!</title>
    <dc:date>2008-02-09T18:53:04+00:00</dc:date>
    <link>http://www.flickr.com/photos/a2community/2250097210/in/photostream/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[physical folksonomy
]]></description>
<dc:subject>catalog books collaboration emergence library photos students smart</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:802d401aedfc/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:books"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:library"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:photos"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:students"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:smart"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.saso-conference.org/">
    <title>www.saso-conference.org</title>
    <dc:date>2007-12-03T14:43:15+00:00</dc:date>
    <link>http://www.saso-conference.org/</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>conferences adaptation machine-learning artificial-life multiagent-systems agents agent-based evolutionary-algorithms biologically-inspired emergence</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f71356661c36/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:conferences"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:adaptation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:machine-learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:artificial-life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:multiagent-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agents"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:evolutionary-algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biologically-inspired"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://projects.csail.mit.edu/saso2007/index.html">
    <title>SASO 2007: Home Page</title>
    <dc:date>2007-12-03T14:42:18+00:00</dc:date>
    <link>http://projects.csail.mit.edu/saso2007/index.html</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>conferences adaptation machine-learning artificial-life multiagent-systems agents agent-based evolutionary-algorithms biologically-inspired emergence</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:c225443910b1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:conferences"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:adaptation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:machine-learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:artificial-life"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:multiagent-systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agents"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agent-based"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:evolutionary-algorithms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biologically-inspired"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://replaced.tesugen.com/2007/10/you-cant-not-do.html">
    <title>Tesugen Replaced: You can’t not do design</title>
    <dc:date>2007-11-22T17:50:37+00:00</dc:date>
    <link>http://replaced.tesugen.com/2007/10/you-cant-not-do.html</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>design philosophy emergence TDD BDD software art planning</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:ea751fcc5ce6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:TDD"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:BDD"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:planning"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.redmonk.com/jgovernor/2007/05/03/if-markets-are-conversations-then-twitter-is-money/">
    <title>James Governor's Monkchips &quot; If Markets Are Conversations Then Twitter Is Money</title>
    <dc:date>2007-08-30T11:58:59+00:00</dc:date>
    <link>http://www.redmonk.com/jgovernor/2007/05/03/if-markets-are-conversations-then-twitter-is-money/</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>via:vielmetti social-norms social-networks conversations blogging web2.0 community self-organization emergence Twitter</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:65f02c90b95a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:vielmetti"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-norms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-networks"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:conversations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:blogging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-organization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Twitter"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nickwroblewski.com/category.php?category=Large+Color+Prints">
    <title>Large Color Prints</title>
    <dc:date>2007-07-21T15:22:55+00:00</dc:date>
    <link>http://www.nickwroblewski.com/category.php?category=Large+Color+Prints</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Bought a woodcut print of his, a dynamics visualization of emergent flocking at Art Fairs yesterday: "Solstice Flockmap". If you want to buy us a present, get us "Speaking in order to create" or "Ripple effect"
]]></description>
<dc:subject>emergence artist engraving printmaking behavior brag art</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:426bbad8ea5e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:artist"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engraving"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:printmaking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:behavior"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:brag"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.antipope.org/charlie/blog-static/2007/05/shaping_the_future.html">
    <title>Charlie Stross: Shaping the future</title>
    <dc:date>2007-05-14T21:46:34+00:00</dc:date>
    <link>http://www.antipope.org/charlie/blog-static/2007/05/shaping_the_future.html</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>via:armchair_anarchist future futurism science engineering design emergence innovation technology sociology stross</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f68d0336b023/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:armchair_anarchist"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:science"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:innovation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:sociology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:stross"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.artsjournal.com/quickstudy/2007/05/the_movement_of_history.html">
    <title>&quot;The Movement of History&quot; (Quick Study)</title>
    <dc:date>2007-05-14T21:42:15+00:00</dc:date>
    <link>http://www.artsjournal.com/quickstudy/2007/05/the_movement_of_history.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Bracing yourself doesn't count....
]]></description>
<dc:subject>quotes via:arthegall history culture attention emergence</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:2afe9459845b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:quotes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:arthegall"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:history"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:attention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergence"/>
</rdf:Bag></taxo:topics>
</item>
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