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    <title>The hardest working font in Manhattan – Aresluna</title>
    <dc:date>2025-02-15T12:51:26+00:00</dc:date>
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    <dc:creator>Vaguery</dc:creator><dc:subject>marcinwhichary nyc fonts typography history design 2025 engraving via:robertogreco</dc:subject>
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    <title>Zenko Mapping - A Video Introduction</title>
    <dc:date>2025-01-12T17:03:28+00:00</dc:date>
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    <dc:creator>Vaguery</dc:creator><description><![CDATA[I was delighted to be asked to speak about Zenko Mapping at the Marketing Society’s Brave Get Together conference last month, especially given how many]]></description>
<dc:subject>design planning retrospectives business-culture rather-interesting via:mymarkup</dc:subject>
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    <title>We Have to Reimagine Our World | Architect Indy Johar | Louisiana Channel - YouTube</title>
    <dc:date>2024-05-18T00:16:06+00:00</dc:date>
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    <dc:creator>Vaguery</dc:creator><dc:subject>decentralization architecture design many-to-many-contracts rather-interesting via:? collaboration rethinking</dc:subject>
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    <dc:date>2023-08-15T21:36:32+00:00</dc:date>
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    <dc:creator>Vaguery</dc:creator><description><![CDATA[The good news is, if we DO use appropriate units, everything will scale beautifully for ALL users, no matter what changes they make in their settings. And these are easy changes to make!]]></description>
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    <title>[2006.03453] A Minimal 7-Fold Rhombic Tiling</title>
    <dc:date>2022-05-01T11:32:42+00:00</dc:date>
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    <dc:creator>Vaguery</dc:creator><description><![CDATA[A study of 7-fold tilings that use a set of three proto-rhombs in a substitution scheme to tile a large area. A set is discovered that is thought to be the most minimal or smallest one. The scheme uses 11 proto-rhombs to tile the next generation of inflated tiles. The general form of 7-fold substitutions is shown and the role of the 7-fold magic number phi is derived. The figures include a number of newly discovered 7-fold tilings.
]]></description>
<dc:subject>tiling aperiodic-tiling rather-interesting design purdy-pitchers to-write-about to-visualize consider:random-sampling</dc:subject>
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    <title>[1705.00927] $(22_4)$ and $(26_4)$ configurations of lines</title>
    <dc:date>2019-08-18T12:13:11+00:00</dc:date>
    <link>https://arxiv.org/abs/1705.00927</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We present a technique to produce arrangements of lines with nice properties. As an application, we construct (224) and (264) configurations of lines. Thus concerning the existence of geometric (n4) configurations, only the case n=23 remains open.]]></description>
<dc:subject>enumeration counting design rather-interesting workaround heuristics combinatorial-explosion to-write-about consider:ontology consider:rediscovery</dc:subject>
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    <dc:creator>Vaguery</dc:creator><dc:subject>css animation design web-design programming software-development-is-not-programming</dc:subject>
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<item rdf:about="https://www.youtube.com/watch?v=IRPyql3cezo">
    <title>Art + Life Rules from a Nun - YouTube</title>
    <dc:date>2019-03-31T22:25:20+00:00</dc:date>
    <link>https://www.youtube.com/watch?v=IRPyql3cezo</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Sister Corita Kent was a master printmaker and teacher, and her rules for artists and teachers are legendary - let’s break them down."

[vi: https://austinkleon.com/2019/03/26/camus-and-corita/ ]]]></description>
<dc:subject>via:robertogreco corita-kent art design 2019 rules teaching pedagogy seeing rather-good</dc:subject>
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<item rdf:about="https://ronjeffries.com/articles/019-01ff/incremental/">
    <title>Incremental Development</title>
    <dc:date>2019-03-29T12:30:52+00:00</dc:date>
    <link>https://ronjeffries.com/articles/019-01ff/incremental/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[I’ve learned many things in my over half a century of building software on my own and with teams. If I could go back in time and take only one idea with me, it would be this:

Whatever your product is, provide real working software every two weeks, every day if possible.

Almost every bad situation I’ve found myself in, in over a half a century of doing this stuff, would have been substantially improved by having a real working version of the product, with reduced functionality of course, always in hand. We can discuss elsewhere why that’s so, but the simple explanation is that it would have given me the ability to show progress, and to change the conversation from “do more” to “here’s what’s next”. We’d have shipped the good ideas sooner and cancelled the bad ones sooner.

]]></description>
<dc:subject>agility design software-development-is-not-programming quotable</dc:subject>
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<item rdf:about="https://www.oldfonts.com/remsen-script.html">
    <title>OldFonts.com | Remsen Script, a Colonial American Handwriting Font</title>
    <dc:date>2019-03-03T15:27:13+00:00</dc:date>
    <link>https://www.oldfonts.com/remsen-script.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Remsen Script is an interpretation of that penman’s neat, formal cursive—from its broad antique flourishes to its subtle unevenness and gently ragged strokes. Perfect for event announcements, fine product packaging, recreations of historical documents, or anywhere you wish to offer a whiff of a bygone era. Comes with more OpenType features than chests of tea in Boston Harbor.* $39 | Order  

]]></description>
<dc:subject>typography typeface design very-nice</dc:subject>
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	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typeface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:very-nice"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://arxiv.org/abs/1811.08759">
    <title>[1811.08759] Using AI to Design Stone Jewelry</title>
    <dc:date>2018-12-11T12:54:14+00:00</dc:date>
    <link>https://arxiv.org/abs/1811.08759</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Jewelry has been an integral part of human culture since ages. One of the most popular styles of jewelry is created by putting together precious and semi-precious stones in diverse patterns. While technology is finding its way in the production process of such jewelry, designing it remains a time-consuming and involved task. In this paper, we propose a unique approach using optimization methods coupled with machine learning techniques to generate novel stone jewelry designs at scale. Our evaluation shows that designs generated by our approach are highly likeable and visually appealing.
]]></description>
<dc:subject>generative-art design aesthetics rather-interesting performance-measure to-write-about user-centric-design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:57e10cab6a2c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:aesthetics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:performance-measure"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-centric-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bldgblog.com/2018/05/journey-of-a-single-line/">
    <title>Journey of a Single Line – BLDGBLOG</title>
    <dc:date>2018-06-30T11:26:24+00:00</dc:date>
    <link>http://www.bldgblog.com/2018/05/journey-of-a-single-line/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[“When he was eighty-five,” Sarah Cowan writes in a review of a show mounted by the Miguel Abreu Gallery in New York City, “Wacław Szpakowski wrote a treatise for a lifetime project that no one had known about. Titled ‘Rhythmical Lines,’ it describes a series of labyrinthine geometrical abstractions, each one produced from a single continuous line. He’d begun these drawings around 1900, when he was just seventeen—what started as sketches he then formalized, compiled, and made ever more intricate over the course of his life.”

]]></description>
<dc:subject>abstraction design art constraints rather-interesting to-write-about consider:performance-measures</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:0f922cf7402b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:abstraction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:constraints"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:performance-measures"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ilovetypography.com/2017/04/03/the-evolution-of-chromatic-fonts/">
    <title>fonts, typefaces and all things typographical — I love Typography (ILT)</title>
    <dc:date>2017-07-22T12:57:15+00:00</dc:date>
    <link>http://ilovetypography.com/2017/04/03/the-evolution-of-chromatic-fonts/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Color fonts or chromatic type are not new. The first production types appeared in the 1840s,1 reaching a peak of precision and complexity a few decades later as efficiencies in printing enabled greater creative freedom. In 1874 William H. Page of Greeneville, Connecticut, published his 100-page Specimens of Chromatic Type & Borders2 that still has the power to mesmerize designers today.


]]></description>
<dc:subject>typography design lovely technical-desires</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:c45eef634632/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:lovely"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:technical-desires"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://designobserver.com/feature/privilege-centered-design/39602">
    <title>Privilege-Centered Design: Design Observer</title>
    <dc:date>2017-07-22T12:50:09+00:00</dc:date>
    <link>http://designobserver.com/feature/privilege-centered-design/39602</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Yes, and that imagined reader holds sway in your head whether you consciously construct them or not. Opt out of crafting an image of your reader, and your brain will step in as a proxy. You’ll end up writing for yourself. A romantic notion that runs counter to the primary circuitry of the written word. Language evolved from a hardwired need to connect with others. That doesn't mean internalizing your audience is easy. Pulling them in requires focused effort. They are not you. 

We also talk about customer empathy in product design. Crowing like we invented the sun, products MUST be built in direct response to a customer’s needs! We stand quietly in their space, hoping our gravity doesn't alter their orbit. Straining to notice what it feels like to notice them. Running our discoveries back to cold conference rooms. But experiences are overflowing with data—more than our heads could possibly hold. The details splash out until our own story is all that remains. Just like every other survivable trait, memory’s lead gene is efficiency. We forget details, but we also invent them. Whatever it takes to shore up our narrative. The customer we construct in our imagination bears the planetary weight of shaping what will be. We are responsible for the butterflies in our brain and the hurricanes they create in the world.]]></description>
<dc:subject>user-experience design features empathy privilege the-mangle-is-also-people</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:a1f4148e6081/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:features"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:empathy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:privilege"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:the-mangle-is-also-people"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.theguardian.com/science/alexs-adventures-in-numberland/2015/feb/10/muslim-rule-and-compass-the-magic-of-islamic-geometric-design">
    <title>Muslim rule and compass: the magic of Islamic geometric design | Science | The Guardian</title>
    <dc:date>2016-12-18T15:54:46+00:00</dc:date>
    <link>https://www.theguardian.com/science/alexs-adventures-in-numberland/2015/feb/10/muslim-rule-and-compass-the-magic-of-islamic-geometric-design</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Islamic geometric design mixes elements of maths, art and history. Trying to decipher the steps that led to finished patterns is like a mathematical puzzle. Constructing new pieces involves creativity mixed with an understanding of the various styles and embellishments the ancients used.

So how did a Christian Dutchman end up an international ambassador for Islamic design? Eric, aged 48, was in his 20s studying Middle Eastern politics at university in Amsterdam when, by chance, he found a book on the subject in a local bookstore. He was hooked. In 2000 he moved to London to study Islamic design at the Prince’s School for Traditional Arts. He later took an MA in the History of Islamic Art and Architecture at the School of Oriental and African Studies (SOAS).

Eric has a full-time job at an academic publisher, but in his spare time writes books, gives talks and workshops and runs an atelier in Halifax that designs bespoke screens, logos and other work for clients around the world.

]]></description>
<dc:subject>mathematical-recreations tiling design exploratory-design generative-art to-write-about</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:1a6aa7719670/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mathematical-recreations"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:exploratory-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:to-write-about"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1406.0670">
    <title>[1406.0670] Decision Algorithms for Fibonacci-Automatic Words, with Applications to Pattern Avoidance</title>
    <dc:date>2015-09-20T18:05:28+00:00</dc:date>
    <link>http://arxiv.org/abs/1406.0670</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We implement a decision procedure for answering questions about a class of infinite words that might be called (for lack of a better name) "Fibonacci-automatic". This class includes, for example, the famous Fibonacci word f = 01001010..., the fixed point of the morphism 0 -> 01 and 1 -> 0. We then recover many results about the Fibonacci word from the literature (and improve some of them), such as assertions about the occurrences in f of squares, cubes, palindromes, and so forth. As an application of our method we prove a new result: there exists an aperiodic infinite binary word avoiding the pattern x x x^R. This is the first avoidability result concerning a nonuniform morphism proven purely mechanically.
]]></description>
<dc:subject>formal-languages automata rather-interesting abstraction proof nudge-targets consider:performance-measures consider:rediscovery design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:9c1495837718/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:formal-languages"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:automata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rather-interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:abstraction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:proof"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:performance-measures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:rediscovery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1401.1521">
    <title>[1401.1521] Topological phase transition in a discrete quasicrystal</title>
    <dc:date>2015-02-01T22:41:55+00:00</dc:date>
    <link>http://arxiv.org/abs/1401.1521</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[We investigate a two-dimensional tiling model. Even though the degrees of freedom in this model are discrete, it has a hidden continuous global symmetry in the infinite lattice limit, whose corresponding Goldstone modes are the quasicrystalline phasonic degrees of freedom. We show that due to this continuous symmetry, and despite the apparent discrete nature of the model, a topological phase transition from a quasi-long-range ordered to a disordered phase occurs at a finite temperature, driven by vortex proliferation. We argue that some of the results are universal properties of two-dimensional systems whose ground state is a quasicrystalline state.
]]></description>
<dc:subject>quasicrystals tiling geometry design nudge-targets consider:more-complicated-examples consider:performance-measures</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:79e9e0df8afb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:quasicrystals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:geometry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:more-complicated-examples"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:consider:performance-measures"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://source.opennews.org/en-US/learning/wee-things/">
    <title>A Big Article About Wee Things</title>
    <dc:date>2014-10-06T18:27:08+00:00</dc:date>
    <link>https://source.opennews.org/en-US/learning/wee-things/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[The scene is total chaos: a woman and all her purse’s contents in middair as she trips over a child’s toy, a man hastily trying to gather his spilled laundry, a screaming child weaving…]]></description>
<dc:subject>via:adrianh usability visualization information-architecture information-overload design communication</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:4f6d9e9bb73d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:adrianh"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:information-architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:information-overload"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:communication"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://alistapart.com/blog/post/ten-css-one-liners-to-replace-native-apps/">
    <title>Ten CSS One-Liners to Replace Native Apps ∙ An A List Apart Blog Post</title>
    <dc:date>2014-07-25T12:00:01+00:00</dc:date>
    <link>http://alistapart.com/blog/post/ten-css-one-liners-to-replace-native-apps/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Pages and columns have been basic building blocks in typography since the Romans started cutting scrolls into pages. This is not why browsers should support them. We should do so because they help us make better, more beautiful, user experiences on mobile devices.

]]></description>
<dc:subject>css design web-design I-wish-it-were-current-though</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:566f0403d58e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:css"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:I-wish-it-were-current-though"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://frankchimero.com/what-screens-want/">
    <title>What Screens Want by Frank Chimero</title>
    <dc:date>2013-12-23T15:43:52+00:00</dc:date>
    <link>http://frankchimero.com/what-screens-want/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[So the pep talk is that things are starting to suck, but there’s a capacity for change in what we’ve made, who we are, and what we believe. Everything was made, and if we want, we can remake it how we see fit. We only need to want it.

And then we have to build it.

]]></description>
<dc:subject>via:arthegall design philosophy cultural-norms models-and-modes web-design nice</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:ebd823c6be0b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:arthegall"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:philosophy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cultural-norms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:models-and-modes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nice"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://think-info.com/2013/06/27/author-experience/">
    <title>The principles of Author Experience (AX)</title>
    <dc:date>2013-06-28T10:55:10+00:00</dc:date>
    <link>http://think-info.com/2013/06/27/author-experience/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Let’s start with a quiz: what is the purpose of a CMS? This may sound like a rather absurd question. After all, everyone knows that a CMS is used to store information to present somewhere, be…]]></description>
<dc:subject>content user-experience design architecture usability via:adrianh</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:3d0cb4517a22/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:content"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:adrianh"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1672403/a-design-blog-experiments-with-the-printed-page#1">
    <title>1 | A Design Blog Experiments With The Printed Page | Co.Design: business + innovation + design</title>
    <dc:date>2013-05-01T11:49:46+00:00</dc:date>
    <link>http://www.fastcodesign.com/1672403/a-design-blog-experiments-with-the-printed-page#1</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Vit agrees enthusiastically about that transformative effect. "We get so used to seeing projects as 600-pixel images on Behance, or a collection of 'posters’ on Flickr, or in some weird Tumblr layout, that we just assume this is the resolution and canvas limit for this project," he says. "There was nothing more gratifying during the layout of the project than taking an image and blowing it up 200% or 300% from its original size, or showing something as a full-bleed spread. There is something about a full-bleed spread that a website will never, ever capture."

]]></description>
<dc:subject>graphic-design design magazines publishing experiment effect-of-medium-on-aesthetic-experience</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:61c08057b479/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:magazines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:experiment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:effect-of-medium-on-aesthetic-experience"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1105.0322">
    <title>[1105.0322] A Computational Model for the Direct Execution of General Specifications with Multi-way Constraints</title>
    <dc:date>2013-02-25T12:16:04+00:00</dc:date>
    <link>http://arxiv.org/abs/1105.0322</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[In this paper, we propose a computational model for the direct execution of general specifications with multi-way constraints. Although this computational model has a similar structure to existing constraint programming models, it is not meant for solving constraint satisfaction problems but rather for the simulation of social systems and to continue to execute assigned processes. Because of this similar structure, it is applicable to the spectrum of the constraint solver, which is purple in this model. Essentially, it is a technology that can speed up the construction of large-scale network systems. This model can be efficiently executed to directly describe design content in a simple way.]]></description>
<dc:subject>constraint-programming programming-language specification design architecture nudge-targets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6436dfd66bbe/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:constraint-programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:programming-language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:specification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamerswithjobs.com/node/113538">
    <title>Secret of the Magic Crystals | Gamers With Jobs</title>
    <dc:date>2012-10-31T11:03:44+00:00</dc:date>
    <link>http://www.gamerswithjobs.com/node/113538</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Game company releases not very good game, which sells not very well, but well enough.]]></description>
<dc:subject>lean via:bkerr gaming design smallest-deliverable bootstrapping</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:447f6b8c4cc9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:lean"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:bkerr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:smallest-deliverable"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:bootstrapping"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://observatory.designobserver.com/feature/the-art-of-punk-and-the-punk-aesthetic/36708/">
    <title>The Art of Punk and the Punk Aesthetic: Observatory: Design Observer</title>
    <dc:date>2012-10-14T21:07:47+00:00</dc:date>
    <link>http://observatory.designobserver.com/feature/the-art-of-punk-and-the-punk-aesthetic/36708/</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>punk design graphic-design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:68af1828da98/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:punk"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://arxiv.org/abs/1003.4279/">
    <title>[1003.4279] An aperiodic hexagonal tile</title>
    <dc:date>2012-08-03T19:07:45+00:00</dc:date>
    <link>http://arxiv.org/abs/1003.4279/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["We show that a single prototile can fill space uniformly but not admit a periodic tiling. A two-dimensional, hexagonal prototile with markings that enforce local matching rules is proven to be aperiodic by two independent methods. The space--filling tiling that can be built from copies of the prototile has the structure of a union of honeycombs with lattice constants of $2^n a$, where $a$ sets the scale of the most dense lattice and $n$ takes all positive integer values. There are two local isomorphism classes consistent with the matching rules and there is a nontrivial relation between these tilings and a previous construction by Penrose. Alternative forms of the prototile enforce the local matching rules by shape alone, one using a prototile that is not a connected region and the other using a three--dimensional prototile."]]></description>
<dc:subject>aperiodic-tiling tiling nudge-targets design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:84e7cf03eb9f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:aperiodic-tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tiling"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge-targets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://iotic.com/averia/">
    <title>Avería – The Average Font</title>
    <dc:date>2012-04-24T22:17:31+00:00</dc:date>
    <link>http://iotic.com/averia/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["I am not a type designer. This is the story of the creation of a new font, Avería: the average of all the fonts on my computer. The field of typography has long fascinated me, and I love playing with creative programming ideas, so it was perhaps inevitable that the idea came to me one day of “generative typography”. A Google on the subject brought up little, and I put the idea to the back of my mind until it occurred to me that perhaps the process of averaging, or interpolating, existing fonts might bring up interesting results. Luckily at this point I didn't do any more web searching – instead I grabbed my laptop and came up with an initial idea for finding what the average of all my fonts might look like – by overlaying each letter at low opacity. The results can be seen in the below image."]]></description>
<dc:subject>typography type-design typeface generative-art design graphic-design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:0c984ed3ec0d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:type-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typeface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.berfrois.com/2011/02/mario-carpo-post-authorial-creation/">
    <title>Mario Carpo: Post-Authorial Creation | berfrois</title>
    <dc:date>2012-04-03T10:02:05+00:00</dc:date>
    <link>http://www.berfrois.com/2011/02/mario-carpo-post-authorial-creation/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["This is where the design professions are increasingly feeling some discomfort.  Designers like to design.  They like to be in charge of all aspects of what they create.  Many designers are notoriously control freaks.  And rightly so: being in control is their raison d’être.  Traditionally, designers “authored” objects and “authorized” their production, reproduction, or modification.  Their signature had (it still has, by the way) binding, legal value–implying authorial privileges protected by law, and all the liabilities resulting from that.  But once again, digital technologies do not work that way.  When so many people can work together, who is in charge?  Who reaps the honors?  Who pays the damages?"]]></description>
<dc:subject>design control planning-as-a-symptom mass-customization control-of-the-means-of-thought</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6d9dec469647/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:control"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:planning-as-a-symptom"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mass-customization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:control-of-the-means-of-thought"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://nkwiatek.com/">
    <title>Lovely ascii animation</title>
    <dc:date>2012-02-09T01:42:45+00:00</dc:date>
    <link>http://nkwiatek.com/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[Fluid dynamics]]></description>
<dc:subject>via:twitter javascript animation design hack via:nelson</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6e0d1dd09976/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:hack"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:nelson"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.intercom.io/design-and-premature-optimization/">
    <title>Design and Premature Optimization | The Intercom Blog</title>
    <dc:date>2012-01-20T13:07:10+00:00</dc:date>
    <link>http://blog.intercom.io/design-and-premature-optimization/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Are you wasting development time polishing things that you don’t yet understand? "]]></description>
<dc:subject>agile-practices design premature-optimization project-management self-assessment via:mitten</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:9b840be607b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:agile-practices"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:premature-optimization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:project-management"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:self-assessment"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:mitten"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vis4.net/blog/posts/avoid-equidistant-hsv-colors/">
    <title>Perceived color brightness</title>
    <dc:date>2011-12-16T22:35:30+00:00</dc:date>
    <link>http://vis4.net/blog/posts/avoid-equidistant-hsv-colors/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[A little color theory for you]]></description>
<dc:subject>hsl hsv lab colorbrewer design graphic-design color-theory color visualization via:nelson</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:8c1d9de2fd4f/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:hsl"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:hsv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:lab"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:colorbrewer"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:color-theory"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:color"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:via:nelson"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.core77.com/blog/core77_design_awards/core77_design_award_2011_cv_dazzle_student_winner_for_speculative_objectsconcepts_20115.asp?">
    <title>Core77 Design Award 2011: CV Dazzle, Student Winner for Speculative Objects/Concepts - Core77</title>
    <dc:date>2011-08-03T14:43:35+00:00</dc:date>
    <link>http://www.core77.com/blog/core77_design_awards/core77_design_award_2011_cv_dazzle_student_winner_for_speculative_objectsconcepts_20115.asp?</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["CV Dazzle is camouflage from face detection. It is a response to the growing prowess of computer vision technology and the resulting phenomenon of shrinking privacy."]]></description>
<dc:subject>face-recognition design countermeasures decorative-art</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:08cc56d2e1bf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:face-recognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:countermeasures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:decorative-art"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thekatzgroup.com/en/product-groups/creative/product-ideas/advertising-coasters/">
    <title>Advertising Coasters - The KATZ Group</title>
    <dc:date>2011-06-02T09:51:18+00:00</dc:date>
    <link>http://www.thekatzgroup.com/en/product-groups/creative/product-ideas/advertising-coasters/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["By contrast a Google search of coaster gets 67 million hits; billboard only gets 42 million hits.

And no wonder: coasters and or advertising mats are friendly (75 % of consumers rate them a non-intrusive advertising medium); they are popular (45 % of all visitors to licensed premises take them home with them) and they are convenient to use. After all, billboards are a bit bulky to slip under a glass in a beer garden or save insects from drowning..."]]></description>
<dc:subject>Making printing design junk-box</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:5bcf449f4dc5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:printing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:junk-box"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://gigaom.com/apple/ipad-usability-study-reveals-what-we-do-and-dont-like-in-apps/">
    <title>iPad Usability Study Reveals What We Do and Don’t Like In Apps Apple News, Tips and Reviews</title>
    <dc:date>2011-05-28T12:01:57+00:00</dc:date>
    <link>http://gigaom.com/apple/ipad-usability-study-reveals-what-we-do-and-dont-like-in-apps/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["What users find very annoying according to the report are splash or loading screens. No matter how clever, or how easy on the eye, splash screens and animations become annoying very quickly. Startup sounds, in particular, are singled out as especially bad, because of the potential they have for unpleasantly surprising people who open apps in surroundings where noise might not be appreciated.

Also, almost universally, apps will benefit from having back buttons on nearly every page, and should aim for a simple homepage-like table of contents over more complicated navigation schemes. Users prefer a home base from which to operate without having to hunt through carousels or wade through long columns of thumbnails, and they always want the option to go one step back from their current position, because of accidental taps or to refer back to something they just saw."]]></description>
<dc:subject>user-experience usability interface iPad iPhone design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Vaguery/b:d97df983ece0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:iPad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:iPhone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://isotope.metafizzy.co/">
    <title>Isotope</title>
    <dc:date>2011-02-11T11:47:39+00:00</dc:date>
    <link>http://isotope.metafizzy.co/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["An exquisite jQuery plugin for magical layouts"]]></description>
<dc:subject>javascript layout library design web-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:0adf1120cc3c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:layout"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:library"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://coderoom.wordpress.com/2010/06/06/is-that-all/">
    <title>Is That All? « yield thought</title>
    <dc:date>2010-06-07T20:36:32+00:00</dc:date>
    <link>http://coderoom.wordpress.com/2010/06/06/is-that-all/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Everything we create should aspire to this, should leave us – as programmers – wondering if that’s all and if we shouldn’t perhaps add a bit more. Scott Berkun (a genius and a craftsman) said all of this more than ten years ago and I’ve known about it for at least half that time, but it hasn’t really changed the way I write software because it’s too hard to just know when something’s simple enough."
]]></description>
<dc:subject>nudge user-experience design interface software-development helpfulness</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:836c11674371/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:nudge"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:software-development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:helpfulness"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://markupslicer.com/">
    <title>markupslicer | Slice your HTML/CSS markup into Ruby on Rails templates</title>
    <dc:date>2010-04-28T15:15:18+00:00</dc:date>
    <link>http://markupslicer.com/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Markupslicer helps slicing your HTML markup into dynamic templates, used in your web applications, blog, etc."
]]></description>
<dc:subject>web-design web2.0 design templates</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:750b9115b5e6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:templates"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%E2%80%94or-jakob-nielsen/">
    <title>Don’t listen to Le Corbusier—or Jakob Nielsen : Cheerful</title>
    <dc:date>2010-04-27T00:04:09+00:00</dc:date>
    <link>http://cheerfulsw.com/2010/dont-listen-to-le-corbusier%E2%80%94or-jakob-nielsen/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["RATIONALITY’S NOT ALL IT’S CRACKED UP TO BE"
]]></description>
<dc:subject>rationality design design-autism pragmatism subjectivism planning-be-damned</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:a17aae512e0c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rationality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design-autism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pragmatism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:subjectivism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:planning-be-damned"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://malvasiabianca.org/archives/2010/04/christopher-alexanders-fort-mason-bench/">
    <title>christopher alexander’s fort mason bench | malvasia bianca</title>
    <dc:date>2010-04-25T12:45:43+00:00</dc:date>
    <link>http://malvasiabianca.org/archives/2010/04/christopher-alexanders-fort-mason-bench/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["As Alexander repeatedly points out, you can’t consider a construction in isolation, you have to consider the construction in context. And the context for this bench is rather remarkable: you have rather steep hills covered with trees behind you and to your right, you have the Fort Mason buildings to your left, and in front of you you have a gorgeous view of the San Francisco Bay, with Alcatraz and Angel Island in the distance."
]]></description>
<dc:subject>Alexandrianism design-patterns pattern-language architecture public-space design social-dynamics</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:d3f9e7ea109b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Alexandrianism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design-patterns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pattern-language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:public-space"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-dynamics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://counternotions.com/2010/04/13/suicidal/">
    <title>Apple to xplatform developers: We’re no longer suicidal « counternotions</title>
    <dc:date>2010-04-14T20:20:48+00:00</dc:date>
    <link>http://counternotions.com/2010/04/13/suicidal/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["However, 2010 is not like 1994. Apple has money, mindshare and the hottest platform to no longer having to beg. Today, Apple is more concerned about having to re-live its recent history — getting jerked around by Microsoft or held hostage by Adobe — than what it thinks would be manageable damage by a few developers that may leave its platform. Some may regard that as being arrogant. For Apple it’s the price of being in charge of its own destiny. To capitulate at the height of its newly found vigor would be suicidal. Suicidal Apple is no longer."
]]></description>
<dc:subject>Apple business-culture marketing customer-relationship design analysis iPhone cultural-assumptions multitsking[sic]</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:b2f83e62f217/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Apple"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:business-culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:customer-relationship"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:iPhone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cultural-assumptions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:multitsking[sic]"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://github.com/apotonick/active_helper">
    <title>apotonick's active_helper at master - GitHub</title>
    <dc:date>2010-04-12T14:23:59+00:00</dc:date>
    <link>http://github.com/apotonick/active_helper</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Helpers suck. They’ve always sucked, and they will suck on if we keep them in modules.

ActiveHelper is an attempt to pack helpers into classes. This brings us a few benefits

inheritance helpers can be derived other helpers
delegation helpers are no longer mixed into a target- the targets use the helper, where the new 
methods are delegated to the helper instances
proper encapsulation helpers don’t rely blindly on instance variables – a helper defines its needs, the target has to provide readers
interfaces a helper clearly provides methods and might use additional helpers
Note that ActiveHelper is a generic helper framework. Not coupled to anything like Rails or Merb. Not providing any concrete helpers. Feel free to use clean helpers in any framework (including Rails and friends)!"
]]></description>
<dc:subject>software-development Rails design library plugin ruby</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:e8b83a51fd62/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:software-development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Rails"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:library"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:plugin"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:ruby"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.zeldman.com/2010/03/27/content-wants-to-be-paid-for/">
    <title>Content wants to be paid for – Jeffrey Zeldman Presents The Daily Report</title>
    <dc:date>2010-03-30T12:24:33+00:00</dc:date>
    <link>http://www.zeldman.com/2010/03/27/content-wants-to-be-paid-for/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Go there, read it, and understand why (just like newspaper reporting and books) web content costs money and must be paid for or subsidized. Either that or it must serve some secondary benefit that brings in the bucks: for instance, a free web design blog might lead to paying web design gigs for its author, or so they say.

Then read Part Two: Paying For It, where Kissane considers each of these methods of subsidizing content “and how they relate to our work as content and editorial strategists.”"
]]></description>
<dc:subject>content publishing economics design cultural-norms cultural-assumptions pricing</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:0bda95888374/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:content"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:publishing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cultural-norms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cultural-assumptions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pricing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wonderfullyflawed.com/2009/07/02/get-your-api-right/">
    <title>Get Your API Right « Trek</title>
    <dc:date>2010-03-10T15:31:56+00:00</dc:date>
    <link>http://wonderfullyflawed.com/2009/07/02/get-your-api-right/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Every project I’ve worked on in the last two years has heavily involved the use of web APIs. Libersy at the time (no idea about now) had an architecture that was extensively API based, even for communication between internal applications (an architecture I strongly argued against, bee tea dubs). Since then I’ve futzed with web APIs almost exclusively. From very narrow focused uses like University of Michigan’s Bluestream Service, to more broad but still fairly local APIs like the Ann Arbor District Library’s soon-to-be-updated API, all the way to APIs of major web applications like Twitter and Flickr.

Constant exposure has turned me into a bit of a snob: I can’t stand working with a poorly designed API! If you’re about to design or release an API for the web and want to avoid the ire of your developers, I’ve summed up the best (and worst) of what I’ve seen into 8 rules:"
]]></description>
<dc:subject>API software-development interoperability architecture design best-practices</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:60a94cdb4ef7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:API"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:software-development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interoperability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:best-practices"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://no-retro.com/home/2009/05/26/mgxs-e-volution-collection-shows-three-categories-of-exploration-of-design-for-rapid-manufacture/">
    <title>we dont do retro » Blog Archive » MGX’s E-volution Collection Shows Three Categories of Exploration of Design for Rapid Manufacture</title>
    <dc:date>2010-03-07T15:10:52+00:00</dc:date>
    <link>http://no-retro.com/home/2009/05/26/mgxs-e-volution-collection-shows-three-categories-of-exploration-of-design-for-rapid-manufacture/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The first category is best termed Design as an Exploration of Production. This category is the largest in terms of the number of .MGX products it contains, and is made up of products whose central interest is an exploration of what rapid manufacturing technologies can produce, which conventional technologies cannot. It is typified by complex detailing on both the interior and exterior of the product, geometries which would be impossible to achieve were any form of tooling required."
]]></description>
<dc:subject>generative-art rapid-prototyping design industrial-design emergent-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:24a5a5b63432/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rapid-prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:emergent-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.thinkingforaliving.org/topics/curated">
    <title>Curated « Thinking for a Living</title>
    <dc:date>2010-02-25T21:58:09+00:00</dc:date>
    <link>http://www.thinkingforaliving.org/topics/curated</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[lovely
]]></description>
<dc:subject>design industrial-design typography art inspiration</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:8ca14e666638/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:inspiration"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.worldchanging.com/archives/010995.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+worldchanging_fulltext+(WorldChanging.com+Full+Text)">
    <title>Worldchanging: Bright Green: Geothermal Gardens and the Hot Zones of the City</title>
    <dc:date>2010-02-25T21:49:37+00:00</dc:date>
    <link>http://www.worldchanging.com/archives/010995.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+worldchanging_fulltext+(WorldChanging.com+Full+Text)</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The climate of the city is altered, in other words, literally from the ground up; using the functional equivalent of terrestrially powered ovens, otherwise botanically impossible species can healthily take root.

This domestication of geothermal energy, and the use of it for purposes other than electricity-generation, raises the fascinating possibility that heat itself, if carefully and specifically redirected, can utterly transform urban space. "
]]></description>
<dc:subject>geothermal energy-generation energy-harvesting city-planning architecture futurism design industrial-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f4d67bf91622/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:geothermal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:energy-generation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:energy-harvesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:city-planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:futurism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.newgeography.com/content/001431-what-answer-suburban-question">
    <title>What is the Answer to the Suburban Question? | Newgeography.com</title>
    <dc:date>2010-02-25T13:53:08+00:00</dc:date>
    <link>http://www.newgeography.com/content/001431-what-answer-suburban-question</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["This is the backdrop to the papers that we have collected in our special issue. Its aim is to present work that asks ‘what is happening in the suburbs, in terms of the built form, the economy and social relations’. They are not necessarily written ‘in defense of suburbs,’ but engage suburbs as if they matter. "
]]></description>
<dc:subject>suburbs city-planning design public-policy economics social-sciences commentary</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:7948c9419ec9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:suburbs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:city-planning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:public-policy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:social-sciences"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:commentary"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.youtube.com/user/Shapeways#p/f/6/k59o2J6Z1ps">
    <title>YouTube - Shapeways's Channel</title>
    <dc:date>2010-01-31T13:42:06+00:00</dc:date>
    <link>http://www.youtube.com/user/Shapeways#p/f/6/k59o2J6Z1ps</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[dodecahedral LED cap
]]></description>
<dc:subject>making design industrial-design fabrication</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:983b8feaeeb6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:making"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:fabrication"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design/">
    <title>ignore the code: Realism in UI Design</title>
    <dc:date>2010-01-24T00:41:52+00:00</dc:date>
    <link>http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The goal is not to make your user interface as realistic as possible. The goal is to add those details which help users identify what an element is, and how to interact with it, and to add no more than those details. UI elements are abstractions which convey concepts and ideas; they should retain only those details that are relevant to their purpose. UI elements are almost never representations of real things. Adding too much realism can cause confusion."
]]></description>
<dc:subject>design graphic-design psychology user-experience user-interface graphics cognition semiotics abstraction</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:2d076eca42eb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cognition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:semiotics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:abstraction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://vis.stanford.edu/protovis/">
    <title>Protovis</title>
    <dc:date>2009-12-15T13:02:02+00:00</dc:date>
    <link>http://vis.stanford.edu/protovis/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Protovis composes custom views of data with simple marks such as bars and dots. Unlike low-level graphics libraries that quickly become tedious for visualization, Protovis defines marks through dynamic properties that encode data, allowing inheritance, scales and layouts to simplify construction.
Protovis is free and open-source, provided under the BSD License. It uses JavaScript and SVG for web-native visualizations; no plugin required (though you will need a modern web browser)! Although programming experience is helpful, Protovis is mostly declarative and designed to be learned by example."
]]></description>
<dc:subject>visualization datavis design programming graphics opensource javascript jQuery ajax API graphing</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:65888c46e65d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:datavis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:javascript"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:jQuery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:ajax"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:API"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphing"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.core77.com/blog/events/autodesk_university_coverage_from_the_floor_part_4_zebra_imagings_mind-blowing_holographic_sheets_15467.asp?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+core77%2Fblog+(Core77.com's+design+blog)">
    <title>Autodesk University coverage from the floor, Part 4: Zebra Imaging's mind-blowing holographic sheets - Core77</title>
    <dc:date>2009-12-15T12:40:04+00:00</dc:date>
    <link>http://www.core77.com/blog/events/autodesk_university_coverage_from_the_floor_part_4_zebra_imagings_mind-blowing_holographic_sheets_15467.asp?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+core77%2Fblog+(Core77.com's+design+blog)</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["This is the best and most amazing thing we saw at the conference that wasn't directed by James Cameron: Zebra Imaging boldly proclaims that they "produce the most innovative holographic products and technology in the world," and after an in-person demo, you walk away convinced. Words can't describe what you need to see with your eyes, so check it out (demonstrated by Zebra's Michael Klug):..."
]]></description>
<dc:subject>want want-want design visualization holography CAD imaging photography making</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:c5fce8b52b21/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:want"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:want-want"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:holography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:CAD"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:imaging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:making"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.keynotepro.com/products/Fuse.html">
    <title>KeynotePro: Keynote Themes: Fuse* for Keynote '09</title>
    <dc:date>2009-12-14T14:17:05+00:00</dc:date>
    <link>http://www.keynotepro.com/products/Fuse.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Fuse* is unlike any Keynote theme you've ever used before. We began with a structured, layer-driven framework - vibrant color infusing translucent panels from beneath, balanced against high-visibility focal accents - all set into a striking side-dominant arrangement that only hints at the potential energy hidden underneath."
]]></description>
<dc:subject>slides presentation templates graphic-design design keynote want</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:0a496589faf8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:slides"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:presentation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:templates"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:keynote"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:want"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hilobrow.com/2009/12/11/sugarplum-squeampunk/">
    <title>Hilobrow | Middlebrow is not the solution</title>
    <dc:date>2009-12-11T15:00:53+00:00</dc:date>
    <link>http://hilobrow.com/2009/12/11/sugarplum-squeampunk/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["During the night before the Christmas morning on which Wedge-Wheskit was carried off to the asylum, in 1852, leaving behind a weeping wife and hysterical children, he apparently banged out the designs for a series of six cards, in a frenzy of Victorian sensibility. (He screamed “legs and ligatures, the hideous ligatures!” most piteously, according to an orderly who assisted in restraining the patient.) Tuck and Sons commissioned their man, Haeckel, to add extra legs. Sales were as brisk as the creator’s madness ran deep."
]]></description>
<dc:subject>Cthulhu Christmas design graphic-design illustration Cthulhutide</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:17bfcc1ddc0a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Cthulhu"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Christmas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:illustration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Cthulhutide"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://scholar.google.com/scholar?q=design+%22open+problem%22+OR+%22open+problems%22&amp;hl=en&amp;lr=lang_en&amp;num=50&amp;as_ylo=2004&amp;as_yhi=2010">
    <title>design &quot;open problem&quot; OR &quot;open problems&quot; - Google Scholar</title>
    <dc:date>2009-12-02T13:43:26+00:00</dc:date>
    <link>http://scholar.google.com/scholar?q=design+%22open+problem%22+OR+%22open+problems%22&amp;hl=en&amp;lr=lang_en&amp;num=50&amp;as_ylo=2004&amp;as_yhi=2010</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA[things to do
]]></description>
<dc:subject>open-problem design engineering-design Nudge</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:33379e8b6114/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:open-problem"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:Nudge"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://supercollider.sourceforge.net/">
    <title>SuperCollider » About</title>
    <dc:date>2009-11-22T17:34:19+00:00</dc:date>
    <link>http://supercollider.sourceforge.net/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound. For some background, see SuperCollider described by Wikipedia."
]]></description>
<dc:subject>music generative-art algorithmic-art language opensource synthesis audio composition design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:d649fa96f6c8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:generative-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:algorithmic-art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:language"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:opensource"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:synthesis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:audio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:composition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.notechmagazine.com/2009/11/kinematic-models.html">
    <title>No Tech Magazine: Online Multimedia Museum of Machine Motion</title>
    <dc:date>2009-11-14T22:30:54+00:00</dc:date>
    <link>http://www.notechmagazine.com/2009/11/kinematic-models.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The core of this wonderful museum is the Reuleaux collection of mechanisms and machines, a set of 19th century models built to demonstrate the elements of machine motion (more collections here). Also of interest are the tutorials and this extensive list of online references."
]]></description>
<dc:subject>mechanisms mechanics kinematics models pedagogy examples museology machines design engineering-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:39b5fc063a66/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mechanisms"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:mechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:kinematics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:models"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:pedagogy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:examples"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:museology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:machines"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mashable.com/2009/11/10/typekit-font-service-launches/">
    <title>Typekit Launches its Cloud-Based Web Font Service</title>
    <dc:date>2009-11-12T01:15:19+00:00</dc:date>
    <link>http://mashable.com/2009/11/10/typekit-font-service-launches/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["What that means is web designers can get easy access to creative fonts without having to spend the time preparing images or Flash files to render them, ideally resulting in time and cost savings in the design stage. It should also provide a more lightweight experience for your web server, because it won’t have to serve up the comparatively heavyweight image or Flash files to render a variety of design-quality fonts."
]]></description>
<dc:subject>fonts typography design graphic-design web2.0 web-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:c092c224826c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:fonts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bldgblog.blogspot.com/2009/11/editing-shadow-volume.html">
    <title>BLDGBLOG: Editing the Shadow Volume</title>
    <dc:date>2009-11-08T20:39:32+00:00</dc:date>
    <link>http://bldgblog.blogspot.com/2009/11/editing-shadow-volume.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["But what if we could do this with a glass tower in midtown Manhattan? Or if there was an elevator moving upward through an all-glass shaft, and as the lights in the lobby around it switch on and off, different—and often wildly unexpected—shadows are cast?"
]]></description>
<dc:subject>optimization design shadow architecture drama visualization</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f8e95b28ad65/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:optimization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:shadow"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:drama"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:visualization"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://technabob.com/blog/2009/10/31/pocket-light-folding-light-bulb/">
    <title>pocket light portable folding light bulb is a really bright idea on [technabob]</title>
    <dc:date>2009-11-06T20:34:44+00:00</dc:date>
    <link>http://technabob.com/blog/2009/10/31/pocket-light-folding-light-bulb/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Ryan Harc says that his Pocket Light concept will let us share “the blissful moments with your beloved. Draw out a little light which can be the best conveyor of your feeling.” Wink wink. I wish this was a real product; it’s just so nice to look at. And practical. And so nice to look at. So nice."
]]></description>
<dc:subject>design industrial-design lighting</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:ecec4f5d38c5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:lighting"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://2009.igem.org/Team:Cambridge/Project">
    <title>Team:Cambridge/Project - 2009.igem.org</title>
    <dc:date>2009-11-06T20:04:31+00:00</dc:date>
    <link>http://2009.igem.org/Team:Cambridge/Project</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["A Sensitivity Tuner: To avoid being limited to the sensitivity of the promoter and in order to be able to detect distinct concentrations of an inducer using just one promoter, we see the need for a set of sensitivity tuners. These devices allow you to "tune" your biosensor, such that it reports meaningful concentrations of the inducer appropriate to the biosensor's application. The sensitivity tuner also modifies the PoPS output from the promoter's native behavior to a sigmoidal "on" or "off" response pattern."
]]></description>
<dc:subject>iGEM biological-engineering colorimetrics biosensors design prize-winner</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:684c3967abc2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:iGEM"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biological-engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:colorimetrics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biosensors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:prize-winner"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://ung.igem.org/Results?year=2009">
    <title>Jamboree Results for iGEM 2009 - ung.igem.org</title>
    <dc:date>2009-11-06T20:00:35+00:00</dc:date>
    <link>http://ung.igem.org/Results?year=2009</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["This page reports the result of the iGEM competition for 2009. You can visit the team's wiki by clicking on the team's name. You can see what medal the team won and view the slides from their presentation, a video of their presentation, and their poster using the other icons."
]]></description>
<dc:subject>biological-engineering iGEM competition design engineering engineering-design</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:92400fa41b9a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:biological-engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:iGEM"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:competition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering-design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.core77.com/blog/object_culture/yet_another_holey_chair_this_one_made_from_paper_15110.asp">
    <title>Yet another &quot;holey&quot; chair, this one made from paper - Core77</title>
    <dc:date>2009-11-05T15:18:55+00:00</dc:date>
    <link>http://www.core77.com/blog/object_culture/yet_another_holey_chair_this_one_made_from_paper_15110.asp</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Rather like a huge block of Post-Its, the Paper Chair's sheets can be scribbled on and removed during phone-call doodling; another cool features is that, since the block is not laminated together, magazines or newspapers can be stuffed between the sheets of paper like a bookmark. Just don't stuff a document in there, or good luck finding it again."
]]></description>
<dc:subject>design industrial-design chair</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:419642e8be7e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:chair"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://kuler.adobe.com/#">
    <title>kuler</title>
    <dc:date>2009-11-04T12:31:14+00:00</dc:date>
    <link>http://kuler.adobe.com/#</link>
    <dc:creator>Vaguery</dc:creator><dc:subject>color design graphic-design community web2.0 tools reference themes palette colors</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:f1256bdeb383/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:color"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:community"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:reference"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:themes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:palette"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:colors"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://hacks.mozilla.org/2009/10/font-control-for-designers/">
    <title>after Firefox 3.6 – new font control features for designers at hacks.mozilla.org</title>
    <dc:date>2009-10-24T16:04:06+00:00</dc:date>
    <link>http://hacks.mozilla.org/2009/10/font-control-for-designers/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Below is the same text rendered in HTML using the Fell Types revival fonts by Igino Marini with OpenType features enabled. Note the ‘ct’ ligature and the contextual form of the ‘s’:..."
]]></description>
<dc:subject>typography opentype design graphic-design HTML browsers rendering</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:655e1cebb0d7/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:opentype"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:HTML"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:browsers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:rendering"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.balsamiq.com/products/mockups">
    <title>Balsamiq Mockups Home | Balsamiq</title>
    <dc:date>2009-10-18T10:16:52+00:00</dc:date>
    <link>http://www.balsamiq.com/products/mockups</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["PUT THAT PENCIL DOWN
Using Balsamiq Mockups feels like you are drawing, but it's digital, so you can tweak and rearrange controls easily, and the end result is much cleaner. Teams can come up with a design and iterate over it in real-time in the course of a meeting."
]]></description>
<dc:subject>design graphic-design applications user-interaction user-experience programming software-development MacOS collaboration development productivity graphics interface</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6fc60fc36ad5/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:applications"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:user-experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:software-development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:MacOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:collaboration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:productivity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.core77.com/blog/news/2009_open_architecture_challenge_awards_14572.asp">
    <title>2009 Open Architecture Challenge Awards - Core77</title>
    <dc:date>2009-09-16T23:29:27+00:00</dc:date>
    <link>http://www.core77.com/blog/news/2009_open_architecture_challenge_awards_14572.asp</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Section Eight Design was selected as the winner for their partnership with Teton Valley Community School, a non-profit, independent school in Victor, Idaho. The proposal, pictured above, focuses on scalability and a connection to the outdoors, taking advantage of the school's location at the base of the Teton Mountain Range. In addition to classrooms and meeting spaces that the school will build incrementally as they raise funds, gardens, farm animals, and local, drought-resistant flora will be integrated into the school's fabric to promote community, environmental responsibility and a "sense of place.""
]]></description>
<dc:subject>architecture design openness competition award-winning sustainability</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:d82eecaf9f56/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:openness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:competition"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:award-winning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:sustainability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.jonudell.net/2009/08/31/the-joy-of-webscale-identifiers/">
    <title>The joy of webscale identifiers « Jon Udell</title>
    <dc:date>2009-09-06T14:24:58+00:00</dc:date>
    <link>http://blog.jonudell.net/2009/08/31/the-joy-of-webscale-identifiers/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["It should go without saying, but right after the first rule for linked data, “Use URIs as names for things,” I would add “Where possible, choose names that make sense to people.”"
]]></description>
<dc:subject>tagging metadata URIs design utility web-content archives library2.0 findability</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:ad03fd4cf867/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:tagging"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:metadata"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:URIs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:utility"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:web-content"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:archives"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:library2.0"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:findability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html">
    <title>In praise of the sci-fi corridor - Den of Geek</title>
    <dc:date>2009-09-05T12:23:53+00:00</dc:date>
    <link>http://www.denofgeek.com/movies/313130/in_praise_of_the_scifi_corridor.html</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
]]></description>
<dc:subject>science-fiction set-decoration design graphic-design industrial-design movies detail</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:90b50da7ed9e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:science-fiction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:set-decoration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:graphic-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:industrial-design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:movies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:detail"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.backblaze.com/2009/09/01/petabytes-on-a-budget-how-to-build-cheap-cloud-storage/">
    <title>Petabytes on a budget: How to build cheap cloud storage | Backblaze Blog</title>
    <dc:date>2009-09-03T11:24:54+00:00</dc:date>
    <link>http://blog.backblaze.com/2009/09/01/petabytes-on-a-budget-how-to-build-cheap-cloud-storage/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["Finally, we thank the thousands of engineers who slaved away for millions of hours to bring us the pod components that are either inexpensive or totally free, such as the Intel Processor, Gigabit Ethernet, ridiculously dense hard drives, Linux, Tomcat, JFS, etc. We realize we’re standing on the shoulders of giants."
]]></description>
<dc:subject>design engineering cloud-computing DIY open-source open-hardware data</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:687ca14a0c4a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:cloud-computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:DIY"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:open-source"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:open-hardware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:data"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://iginomarini.com/fell/">
    <title>An history and some revival fonts &lt; The Fell Types</title>
    <dc:date>2009-09-03T02:47:38+00:00</dc:date>
    <link>http://iginomarini.com/fell/</link>
    <dc:creator>Vaguery</dc:creator><description><![CDATA["The Fell Types took their name from John Fell, a Bishop of Oxford in the seventeenth-century. Not only he created an unique collection of printing types but he started one of the most important adventures in the history of typography. You will find here a non-exhaustive history and a modern digitalization of some of them."
]]></description>
<dc:subject>typography type revival fonts design freeware opentype</dc:subject>
<dc:identifier>https://pinboard.in/u:Vaguery/b:6457b6d4b07a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:typography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:type"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:revival"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:fonts"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:freeware"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Vaguery/t:opentype"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>