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    <title>Pinboard (Nachimir)</title>
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    <description>recent bookmarks from Nachimir</description>
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	<rdf:li rdf:resource="http://www.themgames.net/on-the-meaning-and-authorship-of-insynch/"/>
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	<rdf:li rdf:resource="http://www.ethanzuckerman.com/blog/2012/04/20/the-tweetbomb-and-the-ethics-of-attention/"/>
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	<rdf:li rdf:resource="http://en.wikipedia.org/wiki/Sandbagging_(racing)"/>
	<rdf:li rdf:resource="http://blogs.villagevoice.com/runninscared/2009/09/i_will_not_read.php?page=2"/>
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	<rdf:li rdf:resource="http://thedailywtf.com/Articles/Hypocrisy.aspx"/>
	<rdf:li rdf:resource="http://www.eldergame.com/2009/05/11/user-generated-quests-and-the-ruby-slippers/"/>
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  </channel><item rdf:about="https://www.newyorker.com/science/elements/the-magic-of-bird-brains">
    <title>The Magic of Bird Brains | The New Yorker</title>
    <dc:date>2024-03-11T12:31:36+00:00</dc:date>
    <link>https://www.newyorker.com/science/elements/the-magic-of-bird-brains</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["The real mark of crow genius may be its ability to maintain independence in spaces that humans think of as their own."]]></description>
<dc:subject>birds paris culture crows corvids behaviour ornithology psychology cognition</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:ecf7df76775e/</dc:identifier>
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<item rdf:about="https://libcom.org/history/the-third-wave-1967-account-ron-jones">
    <title>The third wave, 1967: an account - Ron Jones</title>
    <dc:date>2021-02-21T18:06:57+00:00</dc:date>
    <link>https://libcom.org/history/the-third-wave-1967-account-ron-jones</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Absolutely chilling account of a teacher running an experiment to make students into fascists. Without them even realising]]></description>
<dc:subject>fascism politics history america US UK behaviour psychology culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:7bf3ff436f05/</dc:identifier>
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<item rdf:about="https://thebias.com/2017/09/26/how-good-intent-undermines-diversity-and-inclusion/">
    <title>How “Good Intent” Undermines Diversity and Inclusion | The Bias</title>
    <dc:date>2018-04-16T22:06:33+00:00</dc:date>
    <link>https://thebias.com/2017/09/26/how-good-intent-undermines-diversity-and-inclusion/</link>
    <dc:creator>Nachimir</dc:creator><dc:subject>intent psychology codesofconduct behaviour harm work discrimination</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:89fa1bf0b40e/</dc:identifier>
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<item rdf:about="http://www.nathalielawhead.com/candybox/my-post-day-of-the-devs-observations-about-how-people-seetreat-art-games-and-their-creators">
    <title>my post “Day of the Devs” observations about how people view/treat art games and their creators</title>
    <dc:date>2017-12-04T10:58:45+00:00</dc:date>
    <link>http://www.nathalielawhead.com/candybox/my-post-day-of-the-devs-observations-about-how-people-seetreat-art-games-and-their-creators</link>
    <dc:creator>Nachimir</dc:creator><dc:subject>video indie culture game games videogames events space design architecture curation behaviour</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:d3aed268b074/</dc:identifier>
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<item rdf:about="http://www.slate.com/blogs/lexicon_valley/2016/03/08/why_do_so_many_audience_members_make_statements_instead_of_asking_questions.html">
    <title>Why do so many audience members make statements instead of asking questions during Q&amp;As.</title>
    <dc:date>2016-03-09T11:30:44+00:00</dc:date>
    <link>http://www.slate.com/blogs/lexicon_valley/2016/03/08/why_do_so_many_audience_members_make_statements_instead_of_asking_questions.html</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Obviously, there’s no single explanation for why people in audiences think we all want to hear them rant. My guess is that most probably don’t even realize they are ranting." 2016, my working theory before and after this: People feel immense pressure to abreact the contents of their minds. It's why they interrupt, is why they have their next thought queued before someone else has finished, and it's why they blurt it out before really absorbing what they're listening to.]]></description>
<dc:subject>questions events Q&amp;A windbags pomp behaviour humans psychology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="https://andrea366.wordpress.com/2013/08/14/the-problem-with-privilege-by-andrea-smith/">
    <title>The Problem with “Privilege” | andrea366</title>
    <dc:date>2015-04-13T13:52:38+00:00</dc:date>
    <link>https://andrea366.wordpress.com/2013/08/14/the-problem-with-privilege-by-andrea-smith/</link>
    <dc:creator>Nachimir</dc:creator><dc:subject>reference privilege communities behaviour humans culture discrimination unconscious patterns</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:a1e3d87bce8c/</dc:identifier>
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<item rdf:about="https://docs.google.com/document/d/1Fj9l4Tez_yh-MQ4ZRls_SPDuJ6njAX5armDLRH_72PA/pub">
    <title>AFem2014 safer spaces agreement</title>
    <dc:date>2014-10-19T21:48:57+00:00</dc:date>
    <link>https://docs.google.com/document/d/1Fj9l4Tez_yh-MQ4ZRls_SPDuJ6njAX5armDLRH_72PA/pub</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[A very comprehensive safe spaces policy.]]></description>
<dc:subject>afem feminism anarchy safespaces policies culture behaviour</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:d9c8b8d7368a/</dc:identifier>
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</item>
<item rdf:about="http://laurie-penny.com/why-were-winning-social-justice-warriors-and-the-new-culture-war/">
    <title>Penny Red | Why We’re Winning: Social Justice Warriors and the New Culture War</title>
    <dc:date>2014-09-08T13:01:08+00:00</dc:date>
    <link>http://laurie-penny.com/why-were-winning-social-justice-warriors-and-the-new-culture-war/</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Us Social Justice Warriors – this is me, stealing that word in order to use it against my enemies- are winning the culture war by tearing up the rulebook, and there’s nothing the sad, mad little boys who hate women and queers and people of colour can do about it. Nothing, at least, that doesn’t sabotage their strategy, because they can win their game from day to day, but they’re losing the war. They can punish me for writing this, and I’m sure they will, but that will only prove my point. I’m not afraid anymore. Every time they make an example of one of us, ten more stand up in outrage to hold her up or take her place."]]></description>
<dc:subject>culture feminism gamergate women sexism misogyny behaviour subcultures slutshaming games videogames reddit 4chan</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:802c8dc2e78c/</dc:identifier>
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</item>
<item rdf:about="http://www.copenhagenize.com/2014/04/copenhagen-is-cycling-up-or-down-or-what.html">
    <title>Copenhagenize.com - Bicycle Culture by Design: Copenhagen - Is Cycling Up or Down or What?</title>
    <dc:date>2014-04-07T12:32:49+00:00</dc:date>
    <link>http://www.copenhagenize.com/2014/04/copenhagen-is-cycling-up-or-down-or-what.html</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["if everything just reverts to the car-centric status quo when construction is finished (and remember that the Metro expansion is already projected to reduce cycling levels by 3%), the honeymoon will be over and it will be abrupt and shocking when it happens.
Mark my words."]]></description>
<dc:subject>cycling europe copenhagen congestion behaviour infrastructure cars</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:29cde5dd8bf3/</dc:identifier>
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</item>
<item rdf:about="http://www.somebits.com/weblog/culture/games/toxic-behavior-in-league-of-legends.html">
    <title>Nelson's Weblog: culture / games / toxic-behavior-in-league-of-legends</title>
    <dc:date>2013-08-01T13:27:30+00:00</dc:date>
    <link>http://www.somebits.com/weblog/culture/games/toxic-behavior-in-league-of-legends.html</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Interesting finding: Most bad behaviour comes from people who are good most of the time.]]></description>
<dc:subject>gaming community abuse communities behaviour psychology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:854bf60fb1e5/</dc:identifier>
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</item>
<item rdf:about="http://chrisbrecheen.blogspot.co.uk/2013/07/changing-creepy-guy-narrative.html">
    <title>Writing About Writing (And Occasionally Some Writing): Changing The Creepy Guy Narrative</title>
    <dc:date>2013-07-14T21:53:20+00:00</dc:date>
    <link>http://chrisbrecheen.blogspot.co.uk/2013/07/changing-creepy-guy-narrative.html</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Excellent take down of a skeezy guy.]]></description>
<dc:subject>feminism funny excellent psychology behaviour puas</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:0aa7b75790ce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:feminism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:funny"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:excellent"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:puas"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php">
    <title>Gamasutra: Ramin Shokrizade's Blog - The Top F2P Monetization Tricks</title>
    <dc:date>2013-07-05T19:46:54+00:00</dc:date>
    <link>http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Variously evil tricks used in F2P design.]]></description>
<dc:subject>business games gaming psychology f2p manipulation behaviour unethical vicious</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:b46af1f7f814/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:f2p"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:manipulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:unethical"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:vicious"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.themgames.net/on-the-meaning-and-authorship-of-insynch/">
    <title>On the meaning and authorship of inSynch | Them Games Studio</title>
    <dc:date>2013-06-08T19:57:48+00:00</dc:date>
    <link>http://www.themgames.net/on-the-meaning-and-authorship-of-insynch/</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["babies have this thing: playing around with the world, fiddling with stuff around them to understand how they work… Our adult brains still have that: you get into a game and the minute you are in, you start to test things and make sense of the outcome. See, that’s what will save you when aliens have abducted you and you’re on a distant planet with weird gravity and air displacement: your brain will fall back to child mode and you will start to play with things. And all those alien adults will go “Why is he putting things into his mouth? No! Don’t drop that on the floor that’s my vase!”"]]></description>
<dc:subject>games gamedesign insync play psychology behaviour experiments learning videogames</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:97f7ff984b86/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:insync"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:experiments"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:learning"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:videogames"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.diplomacy-archive.com/resources/calhamer/invention.htm">
    <title>The Invention of Diplomacy by Allan Calhamer</title>
    <dc:date>2013-03-04T14:40:38+00:00</dc:date>
    <link>http://www.diplomacy-archive.com/resources/calhamer/invention.htm</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Competition was further enhanced by a ruling that if two players tied for the lead at the end, then all players shared equally in the tie. Thus, players who were hopelessly behind still had the incentive to try and bring about a tie between the leaders, so increasing competition rather than detracting from it. I noticed that players who did not understand all this would tend to play for second place or simply to protect their own score, thereby reducing the level of competition overall and their own chances of winning."]]></description>
<dc:subject>games boardgames diplomacy design gamedesign behaviour psychology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:8e290211ffce/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:boardgames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:diplomacy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://jhameia.tumblr.com/post/43197804066/i-dont-ship-them">
    <title>I don't ship them.</title>
    <dc:date>2013-02-16T11:15:49+00:00</dc:date>
    <link>http://jhameia.tumblr.com/post/43197804066/i-dont-ship-them</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["When you demand, dear straight people, that others ship Johnlock, and demand that if you don’t “ship” you are homophobic… You are the one that is showing intolerance and hate: Your quest to prove that you’re on “our side” only proves your ignorance, your desperation to been seen as an ally, and the fact that you don’t actually see queer issues, or respect those that are queer."]]></description>
<dc:subject>fanfic homophobia politics behaviour obsession prejudice</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:fcc0b2844644/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:fanfic"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:homophobia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:politics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:obsession"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:prejudice"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/view/news/185672/Opinion_The_dubious_new_face_of_everyones_a_gamer_now_.php#.URDa61qLJem">
    <title>Gamasutra - News - Opinion: The dubious new face of 'everyone's a gamer now'</title>
    <dc:date>2013-02-09T13:51:34+00:00</dc:date>
    <link>http://www.gamasutra.com/view/news/185672/Opinion_The_dubious_new_face_of_everyones_a_gamer_now_.php#.URDa61qLJem</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["So here we are: Games are for everyone, now. Well done. Now what?"]]></description>
<dc:subject>games media mobile attention blackmirror behaviour culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:1ce9beb1eeee/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:attention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:blackmirror"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://comedychat.co.uk/2012/09/05/comedians-using-their-fans-for-co-ordinated-safety-in-numbers-bullying/">
    <title>Comedians using their fans for coordinated, safetyinnumbers bullying – Cook'd and Bomb'd Comedy Chat</title>
    <dc:date>2012-09-06T10:26:15+00:00</dc:date>
    <link>http://comedychat.co.uk/2012/09/05/comedians-using-their-fans-for-co-ordinated-safety-in-numbers-bullying/</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Seems to be every bit the prick I thought: "Note that, like a true coward, Ricky Gervais deletes most of his incriminating tweets – some, like this one above, stay online for little over a minute."]]></description>
<dc:subject>twitter comedy noelfielding rickygervais simonpegg bullying mobs behaviour culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:a40b07f57275/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:comedy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:noelfielding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:rickygervais"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:simonpegg"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:bullying"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:mobs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.cracked.com/article_19833_the-7-sneakiest-ways-corporations-manipulated-human-behavior.html?page=full">
    <title>The 7 Sneakiest Ways Corporations Manipulated Human Behavior | Cracked.com</title>
    <dc:date>2012-08-21T09:43:20+00:00</dc:date>
    <link>http://www.cracked.com/article_19833_the-7-sneakiest-ways-corporations-manipulated-human-behavior.html?page=full</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Really interesting and good example of MAYA: Betty Crocker cake mix didn't need anything added, but it didn't feel enough like baking so sales were terrible. Adding a superfluous extra egg to the process made it acceptable to people, because it then felt like "Baking, but easier" rather than cheating.]]></description>
<dc:subject>behaviour MAYA design cooking cookery food products consumers psychology process authenticity</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:312a34341c87/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:MAYA"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:cooking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:cookery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:food"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:products"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:consumers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:process"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:authenticity"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://redtape.msnbc.msn.com/_news/2012/05/25/11864178-fair-and-square-pricing-thatll-never-work-jc-penney-we-like-being-shafted">
    <title>Red Tape - 'Fair and square' pricing? That'll never work, JC Penney. We like being shafted</title>
    <dc:date>2012-05-29T07:39:14+00:00</dc:date>
    <link>http://redtape.msnbc.msn.com/_news/2012/05/25/11864178-fair-and-square-pricing-thatll-never-work-jc-penney-we-like-being-shafted</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["At its best, the maddening mixture of coupons, rebates, sales and fine print fees can feel like a game. At worst, it's being cheated. You'd think shoppers would love a chance to buy from a store that doesn't play these games, the way car buyers (allegedly) like shopping at no-haggle auto dealerships.
They don’t, says Gabaix, and Penney should have known better."]]></description>
<dc:subject>retail pricing economics behaviour psychology commerce</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:ef0b3636df56/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:retail"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:pricing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:economics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:commerce"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nydailynews.com/life-style/health/autism-friendly-mary-poppins-successfull-broadway-article-1.1070573?print">
    <title>Parents cheer autism-friendly 'Mary Poppins' - NY Daily News</title>
    <dc:date>2012-05-02T13:08:53+00:00</dc:date>
    <link>http://www.nydailynews.com/life-style/health/autism-friendly-mary-poppins-successfull-broadway-article-1.1070573?print</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Fascinating details: "There were coloring books, puzzles, games and handy toys for fidgety patrons. Signalers on either side of the stage raised green glow sticks to warn theatergoers of upcoming loud noises or to signal that clapping was ahead."]]></description>
<dc:subject>autism aspergers behaviour children theatre psychology</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:1aa795d3863d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:autism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:aspergers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:children"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:theatre"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.ethanzuckerman.com/blog/2012/04/20/the-tweetbomb-and-the-ethics-of-attention/">
    <title>…My heart’s in Accra » The tweetbomb and the ethics of attention</title>
    <dc:date>2012-04-25T16:49:18+00:00</dc:date>
    <link>http://www.ethanzuckerman.com/blog/2012/04/20/the-tweetbomb-and-the-ethics-of-attention/</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Twitterbombing is a tactic that forces us to think about the ethics of attention. We may believe that Reese and Athene are engaged in a deeply important cause – does that mean we’re ethically justified in asking someone else to pay attention?"]]></description>
<dc:subject>twitter ethics attention behaviour activism culture</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:53e2d73b0dc4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:twitter"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ethics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:attention"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:activism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.guardian.co.uk/lifeandstyle/2009/sep/28/sex-women-relationships-tanya-gold?fb_action_ids=10150567309617343%2C10150567292682343%2C10151323034775478%2C10150724160775555%2C10150724160440555&amp;fb_action_types=news.reads&amp;fb_source=other_multiline">
    <title>Why women have sex | Life and style | The Guardian</title>
    <dc:date>2012-02-28T12:42:45+00:00</dc:date>
    <link>http://www.guardian.co.uk/lifeandstyle/2009/sep/28/sex-women-relationships-tanya-gold?fb_action_ids=10150567309617343%2C10150567292682343%2C10151323034775478%2C10150724160775555%2C10150724160440555&amp;fb_action_types=news.reads&amp;fb_source=other_multiline</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[""I love you so much," he would say, if he could read his evolutionary impulses, "because you have a symmetrical face!" "Oh, how I love the smell of your compatible genes!" I would say back. "Symmetrical face!" "Compatible genes!" "Symmetrical face!" "Compatible genes!" And so we would osculate (kiss)."]]></description>
<dc:subject>sex relationships sexuality psychology behaviour humanity monkeys apes mammals evolutionarypsychology romance romanticism</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:2daadeb6c42d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:sex"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:relationships"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:sexuality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:humanity"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:monkeys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:apes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:mammals"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:evolutionarypsychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:romance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:romanticism"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.edge-online.com/features/games-within-games-hoarding?page=2">
    <title>Games within games: Hoarding - Edge Magazine</title>
    <dc:date>2012-02-20T12:30:59+00:00</dc:date>
    <link>http://www.edge-online.com/features/games-within-games-hoarding?page=2</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Cheese is plentiful in all holds of Skyrim, which gave me a first vector to channel my energies towards once the Breezehome was mine. Wheels and wedges soon became my most sought-after loot. I’d even re-enter cleared dungeons immediately on exit, thinking I’d missed one. I was dumping cheese in Lydia’s bedroom from the day I got the keys and within a few weeks, had filled one corner to the ceiling and covered her bed in eidar stilton. However, my cheese hoarding came to an end 100 hours in, when the game intervened to save itself. A friend challenged me to do Unrelenting Force in my cheese room. The frame rate immediately hit single digits – and has never fully recovered."]]></description>
<dc:subject>games videogames hoarding stuff possessions gamesculture culture behaviour</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:7d5f3213ebaf/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:hoarding"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:stuff"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:possessions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamesculture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mattgemmell.com/2012/02/17/the-piracy-threshold/">
    <title>The Piracy Threshold - Matt Gemmell</title>
    <dc:date>2012-02-19T10:38:09+00:00</dc:date>
    <link>http://mattgemmell.com/2012/02/17/the-piracy-threshold/</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["The majority of people have a basic desire to be honest - and I mean actually honest, rather than some limited definition based strictly on the law. People will go to reasonable lengths to be honest. It makes us feel good about ourselves, and it confers a certain immunity from legal problems."]]></description>
<dc:subject>piracy internet media music films games behaviour psychology honesty business marketing legislation idiots</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:e4d3c6a85c3d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:piracy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:media"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:music"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:films"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:honesty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:legislation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:idiots"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Sandbagging_(racing)">
    <title>Sandbagging (racing) - Wikipedia, the free encyclopedia</title>
    <dc:date>2012-02-07T09:55:42+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Sandbagging_(racing)</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Sandbagging describes someone who underperforms (usually deliberately) in an event. The term has multiple uses, such as a driver who competes in an event in a series below their level of expertise to finish high."]]></description>
<dc:subject>games psychology behaviour cheating rules racing videogames power</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:9d67e103ab3a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:cheating"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:racing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:videogames"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:power"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blogs.villagevoice.com/runninscared/2009/09/i_will_not_read.php?page=2">
    <title>I Will Not Read Your Fucking Script - New York News - Runnin' Scared</title>
    <dc:date>2012-01-31T14:24:17+00:00</dc:date>
    <link>http://blogs.villagevoice.com/runninscared/2009/09/i_will_not_read.php?page=2</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["begged me to be honest with him. He was frustrated by the responses he'd gotten from friends, because he felt they were going easy on him, and he wanted real criticism. They never do, of course. What they want is a few tough notes to give the illusion of honesty, and then some pats on the head."]]></description>
<dc:subject>advice writing criticism psychology behaviour screenplays</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:45c38762d4e0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:advice"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:criticism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:screenplays"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://journal.benbashford.com/post/2848763029">
    <title>Ben Bashford - Notebook of Things - Emoticomp</title>
    <dc:date>2011-01-24T14:38:49+00:00</dc:date>
    <link>http://journal.benbashford.com/post/2848763029</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["I know it’s wrong but I really want to see someone do an object persona document for something ridiculous like an alarm clock with a personality of a US Marines drill instructor."]]></description>
<dc:subject>design interaction ubicomp ixd behaviour ai uncannyvalley interactiondesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:Nachimir/b:5cbf4b426bed/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ubicomp"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ixd"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ai"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:uncannyvalley"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:interactiondesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://globalguerrillas.typepad.com/globalguerrillas/2010/09/journal-notes-from-underground.html">
    <title>http://globalguerrillas.typepad.com/globalguerrillas/2010/09/journal-notes-from-underground.html</title>
    <dc:date>2010-09-25T09:46:37+00:00</dc:date>
    <link>http://globalguerrillas.typepad.com/globalguerrillas/2010/09/journal-notes-from-underground.html</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Globalization has brought about an age when the only tests used to judge anyone's behavior are: Does it make you money or its equivalent? Did you get away with it?" "Why is this so?  It's the only set of behavioral tests that are globally portable."
]]></description>
<dc:subject>globalisation behaviour ethics morality capitalism culture</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:cae7aa256a33/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:globalisation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ethics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:morality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:capitalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://online.wsj.com/article/SB20001424052970203550604574358643117407778.html#mod%3Dtodays_us_weekend_journal%26articleTabs%3Darticle">
    <title>A Manifesto for Slow Communication - WSJ.com</title>
    <dc:date>2009-08-24T10:26:30+00:00</dc:date>
    <link>http://online.wsj.com/article/SB20001424052970203550604574358643117407778.html#mod%3Dtodays_us_weekend_journal%26articleTabs%3Darticle</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["My friend has just had his PC wired for broadband," writes the poet Don Paterson. "I meet him in the café; he looks terrible—his face puffy and pale, his eyes bloodshot. . . . He tells me he is now detained, night and day, in downloading every album he ever owned, lost, desired, or was casually intrigued by; he has now stopped even listen­ing to them, and spends his time sleeplessly monitoring a progress bar. . . . He says it's like all my birthdays have come at once, by which I can see he means, precisely, that he feels he is going to die."
]]></description>
<dc:subject>wsj internet behaviour psychology badhabits P2P downloads</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:64ae7f84ac25/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:wsj"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:internet"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:badhabits"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:P2P"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:downloads"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamasutra.com/php-bin/news_index.php?story=24468">
    <title>The Game Design Lessons Of Permadeath</title>
    <dc:date>2009-07-28T13:50:36+00:00</dc:date>
    <link>http://www.gamasutra.com/php-bin/news_index.php?story=24468</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["As the developer of Dwarf Fortress puts it 'failing is fun'" "The key player skill then becomes recognising when the player is in an exploitable situation and taking advantage of the opportunity to collect useful resources, versus an evasion situation, where the player should continue moving and avoid any imminent threats. This reaches a logical conclusion through the what is known in Angband as diving, where a player descends as quickly as possible through the dungeon, stopping only when exploits obviously present themselves - a technique very similar to speed running non-procedurally generated games."
]]></description>
<dc:subject>games rougelikes death permadeath gamedesign behaviour gamasutra</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:fa137b8f2edd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:rougelikes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:death"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:permadeath"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamasutra"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://thedailywtf.com/Articles/Hypocrisy.aspx">
    <title>Hypocrisy - The Daily WTF</title>
    <dc:date>2009-07-28T10:33:19+00:00</dc:date>
    <link>http://thedailywtf.com/Articles/Hypocrisy.aspx</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Thinking about this in terms of human-machine, machine-human, and machine-machine interactions.
]]></description>
<dc:subject>errors it computing data bugs fuckups behaviour psychology revisit IxD</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:3d3abf705432/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:errors"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:it"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:computing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:bugs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:fuckups"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:revisit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:IxD"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.eldergame.com/2009/05/11/user-generated-quests-and-the-ruby-slippers/">
    <title>Elder Game: MMO game development » User Generated Quests and the Ruby Slippers</title>
    <dc:date>2009-05-12T11:31:56+00:00</dc:date>
    <link>http://www.eldergame.com/2009/05/11/user-generated-quests-and-the-ruby-slippers/</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Fascinating posts about UGC game design going wrong, and exactly why Eskil Steenburg is wrong when he says "Fire your game designer". On the internet and everywhere, people are looking for sugar. We regard immediate treats well on a short timescale, but quickly get bored of them and look back fondly on challenge. Without an accounting for this, UGC game design coupled with throughput of newbies will kill games that try it, or, as they point out, at least put the costs up.
]]></description>
<dc:subject>ugc games gamedesign MMOs design behaviour psychology</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:c53268870d19/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ugc"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:MMOs"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.slideshare.net/blackbeltjones/the-demonhaunted-world">
    <title>The Demon-Haunted World</title>
    <dc:date>2009-02-27T11:48:44+00:00</dc:date>
    <link>http://www.slideshare.net/blackbeltjones/the-demonhaunted-world</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA["Archigram thought of behaviour as the raw material they were building with". They also used the term "social software" in 1972... motherfuck the fringe is hard to mine for valuables! :0
]]></description>
<dc:subject>games design culture technology revisit psychology cities play architecture behaviour interactiondesign interaction</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:ab4bb8f84a89/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:revisit"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:cities"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:play"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:architecture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:interactiondesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:interaction"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.randsinrepose.com/archives/2009/01/25/a_disclosure.html">
    <title>Rands In Repose: A Disclosure</title>
    <dc:date>2009-01-26T11:18:13+00:00</dc:date>
    <link>http://www.randsinrepose.com/archives/2009/01/25/a_disclosure.html</link>
    <dc:creator>Nachimir</dc:creator><dc:subject>business work management programming motivation behaviour skills engineering employment</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:3b136bba4425/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:work"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:management"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:skills"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:engineering"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:employment"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.albany.edu/~mirer/eco110/pow.html">
    <title>Economics of POW Camp</title>
    <dc:date>2008-11-28T15:28:19+00:00</dc:date>
    <link>http://www.albany.edu/~mirer/eco110/pow.html</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Absolutely fascinating article about POW camp economics: "On 12th April, with the arrival of elements of the 30th U.S. Infantry Division, the ushering in of an age of plenty demonstrated the hypothesis that with infinite means economic organization and activity would be redundant, as every want could be satisfied without effort."
]]></description>
<dc:subject>writing war sociology psychology money markets interesting ideas capitalism freetrade trade regulation behaviour ww2 wwii</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:3e8de6a6c85a/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:war"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:sociology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:money"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:markets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:interesting"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ideas"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:capitalism"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:freetrade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:trade"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:regulation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:ww2"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:wwii"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://news.bbc.co.uk/2/hi/uk_news/magazine/7672138.stm">
    <title>BBC NEWS | UK | Magazine | How Brains might have foretold the big crash</title>
    <dc:date>2008-10-16T12:42:09+00:00</dc:date>
    <link>http://news.bbc.co.uk/2/hi/uk_news/magazine/7672138.stm</link>
    <dc:creator>Nachimir</dc:creator><description><![CDATA[Stigmergy drives fuckery
]]></description>
<dc:subject>stigmergy psychology markets finance culture behaviour trends</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:62ff34b5647d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:stigmergy"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:markets"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:finance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:culture"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:trends"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gameslol.com/2007/07/07/gameplay-lessons-learned-from-camp/">
    <title>gameslol » Blog Archive » Gameplay lessons learned from camp</title>
    <dc:date>2007-07-09T09:43:48+00:00</dc:date>
    <link>http://www.gameslol.com/2007/07/07/gameplay-lessons-learned-from-camp/</link>
    <dc:creator>Nachimir</dc:creator><dc:subject>gamedesign games rules behaviour psychology</dc:subject>
<dc:identifier>https://pinboard.in/u:Nachimir/b:666d590f3ac3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:rules"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:behaviour"/>
	<rdf:li rdf:resource="https://pinboard.in/u:Nachimir/t:psychology"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>