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    <title>Some Hows and Whys of Usability Testing « #AltDevBlogADay</title>
    <dc:date>2011-08-03T11:12:23+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/02/some-hows-and-whys-of-usability-testing/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Usability testing is on the increase led by companies like PlayableGames and Vertical Slice in the UK, and Microsoft Games Studios having offered their gameplay lab services to their exclusive developers for Xbox from before 20031. Yet it can be regarded as expensive, troublesome to organise and just a distraction from making features for a game product.

It doesn’t have to be.]]></description>
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