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    <title>When The Consoles Die, What Comes Next?</title>
    <dc:date>2012-03-15T13:37:40+00:00</dc:date>
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    <dc:creator>DirkSonguer</dc:creator><dc:subject>presentation future gaming technology z3</dc:subject>
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    <dc:date>2011-10-19T15:41:51+00:00</dc:date>
    <link>http://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular "Facebook Games" era.]]></description>
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    <title>Why mothers never drink hot tea: Gamification is the future, but not as we know it.</title>
    <dc:date>2011-06-02T09:24:30+00:00</dc:date>
    <link>http://whymothersneverdrinkhottea.blogspot.com/2011/05/gamification-is-future-but-not-as-we.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Dr Richard A. Bartle, Senior Lecturer and Visiting Professor of Computer Game Design at the University of Essex, UK is often quoted by, well pretty much anyone involved with gamification... And I'm just about to disagree with him. I just read Will Gamification be Ubiquitous in 5 Years? on Gametuned, and although I believe Dr. Bartle makes a few good points, he's missing some important new developments. Either that, or his and my definition of gamification just don't agree.]]></description>
<dc:subject>gamification future definition conflict z3</dc:subject>
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