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    <description>recent bookmarks from DirkSonguer</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://particletree.com/features/visualizing-fittss-law/"/>
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	<rdf:li rdf:resource="http://www.smashingmagazine.com/2009/02/04/50-beautiful-and-user-friendly-navigation-menus/"/>
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	<rdf:li rdf:resource="http://www.nngroup.com/reports/agile/"/>
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  </channel><item rdf:about="http://particletree.com/features/visualizing-fittss-law/">
    <title>Particletree » Visualizing Fitts’s Law</title>
    <dc:date>2018-06-21T17:28:58+00:00</dc:date>
    <link>http://particletree.com/features/visualizing-fittss-law/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In preparation for the redesigns and overhauls we implemented in Wufoo, I took some time to revisit a few HCI (Human-Computer Interaction) fundamentals with the hopes of gleaning something new out of the decades of research dedicated to making interfaces easier to use. One thing that surprised me was how most of the material was pretty dense, heavily geared towards mathematicians it seemed and written in the impenetrable language of the academic elite. You’d think that if they’d really wanted to make an impact (especially on designers), they’d create documents that were a bit easier to digest.]]></description>
<dc:subject>design interface ui usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:429e81c08720/</dc:identifier>
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<item rdf:about="http://bokardo.com/archives/writing-microcopy/">
    <title>Writing Microcopy</title>
    <dc:date>2018-06-21T17:09:07+00:00</dc:date>
    <link>http://bokardo.com/archives/writing-microcopy/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I remember the first time I realized how much even the smallest copy can matter in an interface. It was on an e-commerce project at UIE for which I had created a checkout form asking for billing information. I had coded up a system to notify me when an error occurred (even if people can overcome the error it was very helpful to know when one occurred). I kept getting notifications of billing address errors…it turns out that transactions were failing because the address people were entering didn’t match the one on their credit card.]]></description>
<dc:subject>usability writing text ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e1143e195fd4/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:writing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:text"/>
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<item rdf:about="https://govinsider.asia/smart-gov/why-britain-banned-mobile-apps/">
    <title>Why Britain banned mobile apps | GovInsider</title>
    <dc:date>2016-06-05T09:53:56+00:00</dc:date>
    <link>https://govinsider.asia/smart-gov/why-britain-banned-mobile-apps/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[So why did the GDS ban apps? It wasn’t because they weren’t technically savvy enough to build them.

Cost, he says. Apps are “very expensive to produce, and they’re very very expensive to maintain because you have to keep updating them when there are software changes,” Terrett says. “I would say if you times that by 300, you’re suddenly talking about a huge team people and a ton of money to maintain that ecosystem”.]]></description>
<dc:subject>agile business design mobile usability apps gds</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5fc817e7d70d/</dc:identifier>
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<item rdf:about="http://www.hanselman.com/blog/iPadSurfaceUltrabookAreWeThereYet.aspx">
    <title>iPad, Surface, Ultrabook: Are we there yet? - Scott Hanselman</title>
    <dc:date>2013-01-05T13:28:10+00:00</dc:date>
    <link>http://www.hanselman.com/blog/iPadSurfaceUltrabookAreWeThereYet.aspx</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[An Ultrabook (I have a generic) is a 11" or 13" laptop with a touch screen. They almost all have fans - today - and they are fast, light and at least twice as much money as a tablet. They are full and fabulous "everything and the kitchen sink" machines. Some are good tablets like the Yoga, and some are great laptops. I suspect that at some future point I'll find a good touchscreen Ultrabook for around $1200 at a 13" size and it will become not only my primary machine but also my primary tablet. But in order for me to stop throwing my iPad or Surface in my backpack along with my laptop - as I do on every trip - Ultrabooks will need 10 hour battery lives, reliable touchscreens and lots of apps in the App Store.]]></description>
<dc:subject>usability laptops notebooks tablets</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3bf720d8ec93/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:notebooks"/>
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<item rdf:about="http://www.useit.com/papers/noncommand.html">
    <title>Noncommand User Interfaces</title>
    <dc:date>2012-10-12T10:23:08+00:00</dc:date>
    <link>http://www.useit.com/papers/noncommand.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Several new user interface technologies and interaction principles seem to define a new generation of user interfaces that will move off the flat screen and into the physical world to some extent. Many of these next-generation interfaces will not have the user control the computer through commands, but will have the computer adapt the dialogue to the user's needs based on its inferences from observing the user. This article defines twelve dimensions across which future user interfaces may differ from the canonical window systems of today: User focus, the computer's role, interface control, syntax, object visibility, interaction stream, bandwidth, tracking feedback, interface locus, user programming, and software packaging. 
Keywords: Agents, Animated icons, BITPICT, DWIM, Embedded help, Eye tracking, Generations of user interfaces, Gestural interfaces, Help systems, Home computing, Interactive fiction, Interface paradigms, Noncommand based user interfaces, Prototyping, Usability heuristics, Virtual realities, Wizard of Oz method.]]></description>
<dc:subject>article design interface ui usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5878dd395679/</dc:identifier>
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<item rdf:about="http://altdevblogaday.com/2011/08/02/some-hows-and-whys-of-usability-testing/">
    <title>Some Hows and Whys of Usability Testing « #AltDevBlogADay</title>
    <dc:date>2011-08-03T11:12:23+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/02/some-hows-and-whys-of-usability-testing/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Usability testing is on the increase led by companies like PlayableGames and Vertical Slice in the UK, and Microsoft Games Studios having offered their gameplay lab services to their exclusive developers for Xbox from before 20031. Yet it can be regarded as expensive, troublesome to organise and just a distraction from making features for a game product.

It doesn’t have to be.]]></description>
<dc:subject>usability games testing z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e845ca3348aa/</dc:identifier>
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<item rdf:about="http://www.kiasa.org/2011/06/24/thought-for-the-day-101/">
    <title>Killed in a Smiling Accident. » Blog Archive » Thought for the day.</title>
    <dc:date>2011-06-25T16:40:53+00:00</dc:date>
    <link>http://www.kiasa.org/2011/06/24/thought-for-the-day-101/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[MMOs are games where you play combat primarily in the user interface rather than the game world.
I think this is best realised in the classic ‘standing in the fire’ error of new raiders: essentially people stand in the fire because it is an element of playing in the game world, where levelling-up has trained those players to instead play in the interface. Combat is in the cooldowns; you watch timers, health bars, debuff bars, and only when you get to raiding or the more ambitious small group dungeons do you need to start looking into the game world too, in order to step out of the fire, dodge the laser beam, jump over the furious shrew of ruin.]]></description>
<dc:subject>mmo ux interface z3 usability gamedesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:be46aaff1bfc/</dc:identifier>
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<item rdf:about="http://arstechnica.com/apple/news/2011/05/study-finds-ipad-apps-trying-to-be-too-subtle-too-pretty.ars">
    <title>Content-focused iPad apps value form over function, study finds</title>
    <dc:date>2011-05-28T20:30:05+00:00</dc:date>
    <link>http://arstechnica.com/apple/news/2011/05/study-finds-ipad-apps-trying-to-be-too-subtle-too-pretty.ars</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A report released by the Nielsen Norman Group shows that many iPad apps are confusing users by being too subtle about the gestures needed to navigate them, and some are not sensitive enough to the accuracy limit of fingertips. The authors also found that many companies with perfectly functional websites are wasting their time making a less-functional iPad app.]]></description>
<dc:subject>interface ipad iphone usability ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9bd46be32dac/</dc:identifier>
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<item rdf:about="http://designreviver.com/tips/10-tips-for-incredible-web-forms/">
    <title>10 Tips for Incredible Web Forms! | Design Reviver</title>
    <dc:date>2011-01-11T06:34:20+00:00</dc:date>
    <link>http://designreviver.com/tips/10-tips-for-incredible-web-forms/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[What I’ll be showing you is how to have perfect working web forms with stunning visuals to produce the desired form for you every time!

I’ll be taking you through the core principles, and making your web forms stand out from the rest! At the end of it all you can see many examples of stunning web forms across the net.]]></description>
<dc:subject>html php tutorials web webdev usability forms ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:53d5e3f599d8/</dc:identifier>
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<item rdf:about="http://www.presentationzen.com/">
    <title>Presentation Zen</title>
    <dc:date>2010-07-15T15:33:07+00:00</dc:date>
    <link>http://www.presentationzen.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Hans Rosling redux: Mixing analog with digital visualization

You have probably heard Hans Rosling's presentations on world population using the cool Gapminder software before. In his latest presentation — his sixth for TED — he mixes in some analog technique as well. This new analog teaching technique he picked up from Ikea, he says. This presentation below is excellent and is a good example of mixing analog and digital visualization techniques that result in a memorable short-form presentation. Watch the video below.
]]></description>
<dc:subject>communication creativity design inspiration presentation usability learning english</dc:subject>
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<item rdf:about="http://webdesignledger.com/">
    <title>Web Design Blog, Tutorials and Inspiration | Web Design Ledger</title>
    <dc:date>2010-06-24T07:56:18+00:00</dc:date>
    <link>http://webdesignledger.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The Web Design Ledger is a publication written by web designers for web designers. The primary purpose of this site is to act as a platform for sharing web design related knowledge and resources. Topics range from design inspiration to tips and tutorials and everything in between.
]]></description>
<dc:subject>blog design development flash webdesign webdev html5 usability english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9bfdbb7dcdaa/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:flash"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
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</item>
<item rdf:about="http://informationarchitects.jp/designing-for-ipad-reality-check/">
    <title>iA » Designing for iPad: Reality Check</title>
    <dc:date>2010-06-15T04:34:30+00:00</dc:date>
    <link>http://informationarchitects.jp/designing-for-ipad-reality-check/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
]]></description>
<dc:subject>article blog design interface interfacedesign ipad mobile usability ux</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e44f8d8e40a5/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blog"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interfacedesign"/>
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<item rdf:about="http://www.telegraph.co.uk/technology/apple/7746134/Apple-iPad-apps-need-more-consistency-says-usability-guru.html">
    <title>Video: Apple iPad apps need more consistency, says usability guru - Telegraph</title>
    <dc:date>2010-06-07T15:48:19+00:00</dc:date>
    <link>http://www.telegraph.co.uk/technology/apple/7746134/Apple-iPad-apps-need-more-consistency-says-usability-guru.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Apple iPad applications are often confusing for users and need more consistent features to be successful, according to Jakob Nielsen, one of the internet’s leading experts in usability.
]]></description>
<dc:subject>ipad mobile usability magazine publishing</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e739cc9ac926/</dc:identifier>
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<item rdf:about="https://pidoco.com/">
    <title>pidoco° - wireframe creation and gui prototyping tool</title>
    <dc:date>2010-01-13T12:22:56+00:00</dc:date>
    <link>https://pidoco.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Schnelles Prototyping durch Drag&Drop, komplett klickbare Wireframes, Usability Testing und effiziente Kommunikation im Team - das sind die Möglichkeiten von pidoco°!
]]></description>
<dc:subject>design software tool usability testing tools wireframes prototyping ui ux gui</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ff9a10c4113e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:software"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tool"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:testing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tools"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:wireframes"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prototyping"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.smashingmagazine.com/2009/02/04/50-beautiful-and-user-friendly-navigation-menus/">
    <title>50 Beautiful And User-Friendly Navigation Menus</title>
    <dc:date>2009-02-06T07:52:07+00:00</dc:date>
    <link>http://www.smashingmagazine.com/2009/02/04/50-beautiful-and-user-friendly-navigation-menus/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Below we present over 50 excellent navigation menus — we feature CSS-based design solutions, CSS+JavaScript-based menus and Flash-designs. However, they all have something in common: they are user-friendly yet creative and perfectly fit to the style of their respective websites.
]]></description>
<dc:subject>web inspiration design webdesign usability interface gallery english list</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:47562a74d538/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gallery"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:list"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/">
    <title>Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...</title>
    <dc:date>2009-01-16T16:57:10+00:00</dc:date>
    <link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
]]></description>
<dc:subject>games design news gamedesign webdesign usability fun gaming interface interview</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e57cc242de8b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:news"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fun"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gaming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interview"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.techradar.com/news/internet/the-ultimate-guide-to-testing-your-website-484605">
    <title>The ultimate guide to testing your website</title>
    <dc:date>2008-12-01T15:46:28+00:00</dc:date>
    <link>http://www.techradar.com/news/internet/the-ultimate-guide-to-testing-your-website-484605</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[After so many shoddy sites, pop-up windows and forced registrations, the truth is that if people don't find your website easy to use, they won't come back. Worse, they'll tell their friends just how clueless you are.

The answer is, of course, to design everything around the needs of your users. We've known this for years, but there's still resistance to even the most basic usability testing.
]]></description>
<dc:subject>development web webdev articles usability testing article english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:87c8cb7cfc8b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdev"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:articles"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:testing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nngroup.com/reports/agile/">
    <title>Agile Usability: Report on Best Practices for User Experience on Agile ...</title>
    <dc:date>2008-11-19T16:25:38+00:00</dc:date>
    <link>http://www.nngroup.com/reports/agile/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Rapid Application Development (RAD) processes such as Agile, Scrum, and the like, simultaneously pose an opportunity and a threat to achieving a quality user experience. It all depends on how it's handled. The standard methodologies as described in books don't work in practice, if you care about the usability of your products. But small modifications work wonders, as we found when studying how Agile works on real projects.
]]></description>
<dc:subject>usability agile english papers lectures studies</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ef69ff86c3f1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:agile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:papers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:lectures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:studies"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://lostgarden.com/">
    <title>Lost Garden</title>
    <dc:date>2007-08-01T08:11:21+00:00</dc:date>
    <link>http://lostgarden.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This site is about art and game design. You'll find galleries of my latest illustrations. Also, I have extensive ramblings on a wide variety of game design topics.
]]></description>
<dc:subject>blog gamedesign development games inspiration english usability</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3559f4868724/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.paulinepauline.de/">
    <title>paulinepauline</title>
    <dc:date>2006-12-01T16:10:02+00:00</dc:date>
    <link>http://blog.paulinepauline.de/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Ich blogge über Web 2.0, insbesondere Social Commerce und Social Networks … hauptsächlich eigene Erfahrungen: Userverhalten, Social Features, Usability, Informationsarchitektur, Communitymanagement, Best Practice, Negativbeispiele und manchmal auch übers Bloggen.
Über Veranstaltungen zum Thema Web 2.0 die ich besuche, über die Pl0gbar Rhein-Main … ein kleiner netter Stammtisch für Web-begeisterte Menschen und über Wiesbadener Twittertreffen.
]]></description>
<dc:subject>blog webdesign usability socialcommerce ecommerce german</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4208daa80787/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:socialcommerce"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ecommerce"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:german"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.bugbash.net/">
    <title>Bug Bash</title>
    <dc:date>2006-11-29T10:55:12+00:00</dc:date>
    <link>http://www.bugbash.net/</link>
    <dc:creator>DirkSonguer</dc:creator><dc:subject>blog programming usability webcomic</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:59f144304191/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webcomic"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>