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    <description>recent bookmarks from DirkSonguer</description>
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  </channel><item rdf:about="https://www.fastcodesign.com/3025661/how-a-kid-grew-up-to-design-the-alien-uis-of-star-wars">
    <title>How A Kid Grew Up To Design The Alien UIs Of “Star Wars”</title>
    <dc:date>2018-06-22T08:48:07+00:00</dc:date>
    <link>https://www.fastcodesign.com/3025661/how-a-kid-grew-up-to-design-the-alien-uis-of-star-wars</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Rubin’s work on the Star Wars prequels encompassed five distinct interfaces. His designs are most heavily featured in The Phantom Menace where Rubin created the UI for the Trade Federation Battleship, the Naboo Queenship, R2D2’s Naboo palace hologram, and Anakin Skywalker’s Pod Racer. However, an additional interface designed by Rubin pops up in Revenge Of The Sith, in the Trade Federation Cruiser.]]></description>
<dc:subject>UI UX sciencefiction starwars</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:de6ec96d925d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sciencefiction"/>
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<item rdf:about="https://daringfireball.net/linked/2013/01/02/ubuntu-phone">
    <title>Daring Fireball: Ubuntu for Phones Announced</title>
    <dc:date>2018-06-22T08:32:49+00:00</dc:date>
    <link>https://daringfireball.net/linked/2013/01/02/ubuntu-phone</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Looks OK aesthetically, but the purely swipe-and-gesture based UI is a loser. It’s confusing. Swipe from the right takes you to the next most recently used app, but swipe from the left does something completely different (show a list of favorite apps). I’ve said before: gestures are the touchscreen equivalent of keyboard shortcuts: a convenient alternative, but almost never a good choice for the primary interface for a task. Ubuntu has designed a phone interface consisting entirely of gestures; it’s like a desktop interface with nothing but keyboard shortcuts.]]></description>
<dc:subject>ubuntu gestures UI UX</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7998523b67b2/</dc:identifier>
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<item rdf:about="https://twitter.com/keiichiban/status/976850288949809154/video/1">
    <title>Keiichi Matsuda auf Twitter: &quot;Introducing Virtual Wearables… &quot;</title>
    <dc:date>2018-06-22T08:29:47+00:00</dc:date>
    <link>https://twitter.com/keiichiban/status/976850288949809154/video/1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[MR UI concept connected to gestures by Keiichi Matsuda / Leap Motion]]></description>
<dc:subject>AR MR UI UX</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8c9647fa023b/</dc:identifier>
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</item>
<item rdf:about="https://medium.com/a-chair-in-a-room/two-possible-google-earth-extensions-time-and-sound-1974bcf3be2d">
    <title>Two possible Google Earth extensions: time and sound</title>
    <dc:date>2018-06-21T22:09:58+00:00</dc:date>
    <link>https://medium.com/a-chair-in-a-room/two-possible-google-earth-extensions-time-and-sound-1974bcf3be2d</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I fabricated an image of a Google Earth application with an interface control for Time. I shifted things round a bit to make room for a horizontal slider control with which you’d be able to pull back the imagery through time. It would be possible to simulate satellite images for all of this, creating a smooth CGI morphed retreat of the city walls back to the original Roman settlement. However, I’ve used period maps instead. Whilst this creates a harsh disjunct as the differing styles of cartography clash, I prefer the texture this adds, a true sense of time conveyed by the worn maps, typographic development and varying material. From the 20th century’s rationalist monochrome accuracy via Cerda’s famous 1859 plan to the simplified, warped perspective of two maps from around 1706 drawn on vellum or canvas.]]></description>
<dc:subject>technology history UI UX maps dimensions</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:605795c23a2a/</dc:identifier>
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<item rdf:about="https://uxdesign.cc/facebook-and-how-uis-twist-your-words-4ceedc5fd93">
    <title>Facebook and How UIs Twist Your Words</title>
    <dc:date>2018-06-21T21:18:09+00:00</dc:date>
    <link>https://uxdesign.cc/facebook-and-how-uis-twist-your-words-4ceedc5fd93</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The UI is part of user’s digital body language.]]></description>
<dc:subject>chat science facebook UI design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:85ba755d5b16/</dc:identifier>
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<item rdf:about="https://github.com/mariuszostrowski/subway">
    <title>GitHub - mariuszostrowski/subway: Subway is a set of 306 pixel perfect crafted icons optimized for iOS, Apple Watch, Windows and BlackBerry 10.</title>
    <dc:date>2018-06-21T20:25:07+00:00</dc:date>
    <link>https://github.com/mariuszostrowski/subway</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Subway is a set of 306 pixel perfect crafted icons optimized for:

Apple Watch Menu Icons
iOS (30px/@1x and 60px/@2x)
iOS 7/8 Style (30px/@1x, 60px/@2x, 90px/@3x, iOS 8 PDF)
Windows Phone (48px and 72px)
Windows 8 (40px)
BlackBerry 10 (96px, 81px, 71px and 61px)]]></description>
<dc:subject>icons ui interface templates</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c0837b9e4e63/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
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</item>
<item rdf:about="http://particletree.com/features/visualizing-fittss-law/">
    <title>Particletree » Visualizing Fitts’s Law</title>
    <dc:date>2018-06-21T17:28:58+00:00</dc:date>
    <link>http://particletree.com/features/visualizing-fittss-law/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In preparation for the redesigns and overhauls we implemented in Wufoo, I took some time to revisit a few HCI (Human-Computer Interaction) fundamentals with the hopes of gleaning something new out of the decades of research dedicated to making interfaces easier to use. One thing that surprised me was how most of the material was pretty dense, heavily geared towards mathematicians it seemed and written in the impenetrable language of the academic elite. You’d think that if they’d really wanted to make an impact (especially on designers), they’d create documents that were a bit easier to digest.]]></description>
<dc:subject>design interface ui usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:429e81c08720/</dc:identifier>
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</item>
<item rdf:about="https://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet">
    <title>Courier: First Details of Microsoft's Secret Tablet</title>
    <dc:date>2018-06-21T17:12:01+00:00</dc:date>
    <link>https://gizmodo.com/5365299/courier-first-details-of-microsofts-secret-tablet</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[It feels like the whole world is holding its breath for the Apple tablet. But maybe we've all been dreaming about the wrong device. This is Courier, Microsoft's astonishing take on the tablet.]]></description>
<dc:subject>tablet microsoft ui prototype interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d084b28acbda/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prototype"/>
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</item>
<item rdf:about="http://bokardo.com/archives/writing-microcopy/">
    <title>Writing Microcopy</title>
    <dc:date>2018-06-21T17:09:07+00:00</dc:date>
    <link>http://bokardo.com/archives/writing-microcopy/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I remember the first time I realized how much even the smallest copy can matter in an interface. It was on an e-commerce project at UIE for which I had created a checkout form asking for billing information. I had coded up a system to notify me when an error occurred (even if people can overcome the error it was very helpful to know when one occurred). I kept getting notifications of billing address errors…it turns out that transactions were failing because the address people were entering didn’t match the one on their credit card.]]></description>
<dc:subject>usability writing text ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e1143e195fd4/</dc:identifier>
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</item>
<item rdf:about="http://www.ashthorp.com/ghost-in-the-shell">
    <title>GHOST IN THE SHELL : Ash Thorp</title>
    <dc:date>2017-04-07T10:19:36+00:00</dc:date>
    <link>http://www.ashthorp.com/ghost-in-the-shell</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Early on in the film’s development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as “Solograms”, which are solid holograms.  It is something in the realm of a particle system of light that can be moved and augmented in Z space.  I loved the idea and instantly got to work building out concepts and ideas.  Below you will see a mix of various style frames, concepts, and final production assets that made it into the film. These concepts then went into post production where Chris Bjerre and I animated and created an asset library for Rupert to paint his city with.]]></description>
<dc:subject>ghostintheshell movie ui animation holograms</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8bafa876d145/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ghostintheshell"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movie"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:holograms"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/@ux_in_motion/creating-usability-with-motion-the-ux-in-motion-manifesto-a87a4584ddc">
    <title>Creating Usability with Motion: The UX in Motion Manifesto</title>
    <dc:date>2017-04-07T07:19:01+00:00</dc:date>
    <link>https://medium.com/@ux_in_motion/creating-usability-with-motion-the-ux-in-motion-manifesto-a87a4584ddc</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[‘UI Animation’ is typically thought of by designers as something that makes the user experience more delightful, but overall doesn’t add much value. Thus, UI Animation is often treated like the red-headed stepchild of UX (apologies to red-headed stepchildren everywhere). If at all, it usually comes at the end, as a final lipstick pass.
Additionally, motion in the context of user interfaces has understandably been held to be under the domain of Disney’s 12 Principles of Animation, something I argue against in my article ‘UI Animation Principles — Disney is Dead.’]]></description>
<dc:subject>animation design motion ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:387f88e6dff1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://www.behance.net/fynng">
    <title>Fyn Ng on Behance</title>
    <dc:date>2017-03-24T11:45:42+00:00</dc:date>
    <link>https://www.behance.net/fynng</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Mixed Motion Design concepts and renders]]></description>
<dc:subject>ui ux ar mr concept design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:bfebce7be3f6/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:concept"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://virtualrealitypop.com/designforroomscalevr-a41e646444e7#.iain95sqw">
    <title>How to Design the Best UI for Room-Scale VR</title>
    <dc:date>2017-03-13T12:02:29+00:00</dc:date>
    <link>https://virtualrealitypop.com/designforroomscalevr-a41e646444e7#.iain95sqw</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[As virtual reality becomes more and more mainstream, we, the designers and developers, are starting to build in bullet-proof techniques and processes to make VR environments and experiences fun, believable, practical and seamless.
Here are some things I’ve learned about designing a user interface (UI) for room-scale VR interactive experiences.]]></description>
<dc:subject>vr ar mr ui design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7f864caae4e1/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:vr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mr"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.roadtovr.com/visualising-ui-solutions-mixed-reality-future/">
    <title>Visualising UI Solutions for Our Mixed Reality Future - Road to VR</title>
    <dc:date>2017-01-05T10:31:36+00:00</dc:date>
    <link>http://www.roadtovr.com/visualising-ui-solutions-mixed-reality-future/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced lives? Designer Ben Frankforter visualises several ideas he’s had to help bring about the arrival of what he calls the “iPhone of mixed reality”.

While virtual and mixed reality experiences are trending right now (we’ve seen a lot of cool examples in movies), I feel that there’s a lack in convergence of practical interaction patterns. We haven’t seen the iPhone of mixed reality yet, so I decided to explore the user experience and interface aesthetics of mixed reality and share my ideas with the community. My goal is to encourage other designers to think and publish ideas on MR interfaces.]]></description>
<dc:subject>ui ux ar hololens mr</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3dbf2f551c62/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:hololens"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mr"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://uxplanet.org/how-to-use-animation-to-improve-ux-338819e93bdb#.bx7e0jqol">
    <title>How to Use Animation to Improve UX</title>
    <dc:date>2016-10-12T09:25:17+00:00</dc:date>
    <link>https://uxplanet.org/how-to-use-animation-to-improve-ux-338819e93bdb#.bx7e0jqol</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Motion tells stories. Not long and complicated stories, but simple stories, like “hey, you need to look at this now” or “hurrah, your operation has just competed successfully.” However, the goal of animations isn’t entertaining the user, but rather they are helping the user understand what’s going on or how to use your app most effectively.]]></description>
<dc:subject>ux ui design animations</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:adac4668398b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animations"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://blog.metavision.com/the-natural-machine?_hsenc=p2ANqtz-8axeqxeDh6G9ZjQ_tpz9hlIt4K4ZRAYE1L3iPZ6c37IFsUHSd0O40fQ1X_00WzFXGUdnGzIHJ8vJnj--R7XR4JxQNJb7mu8mcl_QvcETz_yLIDwXY&amp;_hsmi=31461958&amp;hsCtaTracking=c2c9e4cd-f0b9-4371-b703-1d522cae0497%257C3ac84553-0873-42fd-b893-61aedc21f8d3">
    <title>The Science Behind AR: The Natural Machine</title>
    <dc:date>2016-07-09T19:25:26+00:00</dc:date>
    <link>https://blog.metavision.com/the-natural-machine?_hsenc=p2ANqtz-8axeqxeDh6G9ZjQ_tpz9hlIt4K4ZRAYE1L3iPZ6c37IFsUHSd0O40fQ1X_00WzFXGUdnGzIHJ8vJnj--R7XR4JxQNJb7mu8mcl_QvcETz_yLIDwXY&amp;_hsmi=31461958&amp;hsCtaTracking=c2c9e4cd-f0b9-4371-b703-1d522cae0497%257C3ac84553-0873-42fd-b893-61aedc21f8d3</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gribetz made some bold assertions in his talk at TED2016 painting his vision for the natural machine.  Not only did he announce that by one year from now, everyone at Meta will toss their desktop screens and be using natural machines, but Meron also stated his belief that natural machines can begin to replace traditional computers in as little as three years. As a neuroscientist and Meta’s director of user research, this is unbelievably exciting for me, and represents the crux of our work and mission at Meta.]]></description>
<dc:subject>ar meta ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:20da8c4f6670/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meta"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.experienceperception.com/blog/the-future-of-augmented-virtual-reality/">
    <title>The Future of Augmented / Virtual Reality | Perception</title>
    <dc:date>2016-05-18T14:20:15+00:00</dc:date>
    <link>http://www.experienceperception.com/blog/the-future-of-augmented-virtual-reality/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The cutting edge of AR/VR is in an odd place. We are hurtling toward decentralized global computing, promising us a new, high water mark of immersion both in brand new worlds and in augmenting the world around us. What form this is exactly going to take is hard to know, but luckily, that isn’t stopping anyone. Possibilities range from commercial applications to learning platforms, influenced with the same wonder that we once saw when we looked at our smartphones for the first time a generation prior. Yet, here we are just a few years later, and the pace of development has once again outstripped our ability to keep track of what exactly we are trying to create. ]]></description>
<dc:subject>VR AR GUI UI HUD</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ad67d78260b4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:VR"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:AR"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:GUI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:HUD"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://medium.com/user-experience-design-1/facebook-and-how-uis-twist-your-words-4ceedc5fd93#.i93t80sk1">
    <title>Facebook and How UIs Twist Your Words — User Experience Design (UX) — Medium</title>
    <dc:date>2016-01-18T09:29:52+00:00</dc:date>
    <link>https://medium.com/user-experience-design-1/facebook-and-how-uis-twist-your-words-4ceedc5fd93#.i93t80sk1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The UI is part of user’s digital body language.]]></description>
<dc:subject>UI interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b0b5a37c27ec/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.today.com/style/google-levis-unite-pioneer-new-kind-wearable-tech-t23971">
    <title>Google and Levi's jeans: New kind of wearable tech - TODAY.com</title>
    <dc:date>2015-12-24T11:10:49+00:00</dc:date>
    <link>http://www.today.com/style/google-levis-unite-pioneer-new-kind-wearable-tech-t23971</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[It's called Project Jacquard, and yes, it's just as techy-top-secret as that title makes it sound.

Well, not totally secret. A few of the details of the wearable technology initiative were unveiled at Google's developers' conference this weekend — and though they're few and far between, we're already excited at the prospect of Levi Strauss & Co. and Google Inc. joining forces to create the first wearable tech that's also gesture-interactive.]]></description>
<dc:subject>fashion technology UI UX google</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:7c9154de0793/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fashion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UX"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:google"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.elasticspace.com/2013/03/no-to-no-ui">
    <title>No to NoUI – Timo Arnall</title>
    <dc:date>2015-12-11T13:17:43+00:00</dc:date>
    <link>http://www.elasticspace.com/2013/03/no-to-no-ui</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I agree with some of the reasons driving this movement; that design’s current infatuation with touchscreens is really problematic. I’ve spent the last eight years rallying against glowing rectangles, studying our obsession with screens and the ways in which this has become a cultural phenomena. In response I have been researching and inventing interfaces for taking interaction out from under the glass.

But I also take issue with much of the thinking for a few reasons that I’ll outline below.]]></description>
<dc:subject>design interaction ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b4992a110641/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interaction"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.theverge.com/2014/1/2/5264580/the-lost-secrets-of-webos#ooid=VyMTZmajqITQJ_Ogf473hDBtXZsD721q">
    <title>The lost secrets of webOS | The Verge</title>
    <dc:date>2014-01-03T13:52:29+00:00</dc:date>
    <link>http://www.theverge.com/2014/1/2/5264580/the-lost-secrets-of-webos#ooid=VyMTZmajqITQJ_Ogf473hDBtXZsD721q</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[webOS had already introduced "card stacks" in an earlier version, letting you stack your active application cards into logical groupings. It had also introduced another concept that was finally beginning to gain widespread adoption: responsive panels. In essence, a "panel" presented different views depending on where you were in the app and how large a screen you had, but did so without requiring you to rewrite the app. Thus, in the email app, you could tap through your list of emails to a single email on a phone, or on a tablet see both side by side.]]></description>
<dc:subject>WebOS inertface design ux ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:43a44b74b396/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:WebOS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inertface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.noteloop.com/kit/fui/">
    <title>Kit FUI - Noteloop</title>
    <dc:date>2013-06-29T13:35:26+00:00</dc:date>
    <link>http://www.noteloop.com/kit/fui/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Fantasy User Interfaces, Fictional User Interfaces, Fake User Interfaces, Futuristic User Interfaces. Regardless of what the F stands for, they all represent the same thing, the user interfaces and heads up displays found in many popular movies and television shows.

Most FUIs are not actual computer programs but simply animations being played back at the correct time or added in post production. These graphics and animations are designed in applications like Adobe Illustrator, Adobe After Effects and Maxon Cinema 4D.

Kit FUI is an IMDb-like database that makes it easy to find screenshots, videos and the designers of these FUIs.]]></description>
<dc:subject>design ui movies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f67a1d1d6bd9/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movies"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.microsoft.com/en-us/news/stories/design/">
    <title>Modern Design at Microsoft</title>
    <dc:date>2013-06-11T17:47:26+00:00</dc:date>
    <link>http://www.microsoft.com/en-us/news/stories/design/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Though “flat design” is a popular meme right now, there is something much, much deeper going on here at Microsoft. With my own lifelong passion for design I immersed myself in the community and got a front-row seat on a journey that has its roots as far back as the late ‘90s with Encarta’s bold use of typography and clean interface. But it truly sprang to life in late 2010 with the launch of Windows Phone and in the last few weeks has advanced even further with Windows 8.1 and Xbox One.]]></description>
<dc:subject>windows ui design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3ea94e2c705c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://supportforums.blackberry.com/t5/Built-For-BlackBerry/difference-between-rejected-and-accepted-BFB-Application-Example/td-p/2174573">
    <title>difference between rejected and accepted BFB Appli... - BlackBerry Support Community Forums</title>
    <dc:date>2013-02-19T15:12:04+00:00</dc:date>
    <link>http://supportforums.blackberry.com/t5/Built-For-BlackBerry/difference-between-rejected-and-accepted-BFB-Application-Example/td-p/2174573</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I would like to try to explain the difference between a rejected and a accepted Built for BlackBerry App. At least from my personal point of view. I'm not sure if this is according to the internal guidelines of BlackBerry but perhaps this may help others to understand what may be needed.]]></description>
<dc:subject>blackberry store mobile appstore UI</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:27c4b3771dbd/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:blackberry"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:store"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:appstore"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.buzzfeed.com/justinesharrock/how-facebook-a-pixar-artist-and-charles-darwin-are-reinventi">
    <title>How Facebook, A Pixar Artist, And Charles Darwin Are Reinventing The Emoticon</title>
    <dc:date>2013-02-11T12:50:14+00:00</dc:date>
    <link>http://www.buzzfeed.com/justinesharrock/how-facebook-a-pixar-artist-and-charles-darwin-are-reinventi</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[But how, in a tiny digital image, do you depict something as subtle as shame as opposed to remorse, or shyness as opposed to modesty? Current emoticons can't do that, or anything close to it. So Facebook has turned to Pixar story illustrator and former storyboard artist at the Wallace and Gromit studio Matt Jones, to help make something entirely new. He's charged, basically, with reinventing the smiley.]]></description>
<dc:subject>art article emotion ux ui smiley pixar</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:66eaa470094c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:emotion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:smiley"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:pixar"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gamesindustry.biz/articles/2013-01-04-smart-tv-in-2013-a-trickle-not-a-torrent">
    <title>Smart TV in 2013 - a trickle, not a torrent | GamesIndustry International</title>
    <dc:date>2013-01-04T15:51:10+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/2013-01-04-smart-tv-in-2013-a-trickle-not-a-torrent</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I want to give the benefit of the doubt where possible, but none of the arguments I'm seeing about Smart TV actually stack up. Oh, the basic technological capacity is there, of course - strapping a CPU, a GPU, some storage and a Wi-Fi module onto a television is hardly rocket science, given that we're dealing with behemoth devices hundreds of times larger than the average smartphone - but the technological ability to do something doesn't mean it actually makes any sense. Smart TV is possible, and devices equipped for it are trickling into the market, but as countless technology companies over the years have discovered to their cost, "if you build it they will come" is a profoundly dishonest and ill-advised slogan. Smart TV is being built; I've yet to see evidence that anyone will turn up to the party for a long time to come.]]></description>
<dc:subject>tv television UI smarttv</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:c77cf204c5ba/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tv"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:television"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:smarttv"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://en.wikipedia.org/wiki/Mobile_operating_system">
    <title>Mobile operating system - Wikipedia, the free encyclopedia</title>
    <dc:date>2012-11-21T14:15:35+00:00</dc:date>
    <link>http://en.wikipedia.org/wiki/Mobile_operating_system</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A mobile operating system, also referred to as mobile OS, is the operating system that operates a smartphone, tablet, PDA, or other digital mobile devices. Modern mobile operating systems combine the features of a personal computer operating system with touchscreen, cellular, Bluetooth, WiFi, GPS mobile navigation, camera, video camera, speech recognition, voice recorder, music player, Near field communication, personal digital assistant (PDA), and other features.]]></description>
<dc:subject>Mobile OS UI UX Interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:46d08cd99716/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:Mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:OS"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UX"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:Interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2012/11/21/video-jolla-ui-video-demo-on-n950/">
    <title>Video: Jolla UI Video ( + Demo on N950 ) Update: A better demo on N950 : My Nokia Blog</title>
    <dc:date>2012-11-21T12:35:26+00:00</dc:date>
    <link>http://mynokiablog.com/2012/11/21/video-jolla-ui-video-demo-on-n950/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Jolla just revealed the UI for their Sailfish OS. To me, it is a Harmattan-Playbook OS hybrid. The UI brings with it a double tap to wake feature (based on the demo we saw on stage), swipe to exit apps, swipe up on homescreen for the launcher, swipe down for the status info (battery, carrier signal etc.) and much more!]]></description>
<dc:subject>UI mobile design meego sailfish jolla</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:576bf5ec9c0e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:UI"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sailfish"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:jolla"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://de.slideshare.net/Saraboettcher/getting-flexible-working-content-into-responsive-designmima-summit">
    <title>Getting Flexible: Working Content into Responsive Design—MIMA Summit</title>
    <dc:date>2012-10-20T19:36:46+00:00</dc:date>
    <link>http://de.slideshare.net/Saraboettcher/getting-flexible-working-content-into-responsive-designmima-summit</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Responsive design is about more than can­vases and code. It’s about adopt­ing a flex­i­ble mindset—and that means rethink­ing our con­tent work­flow, too. To create sites that keep mean­ing intact as they shift and reshape to fit smart­phones and tablets, you need to know which mes­sages are crit­i­cal to meet­ing both busi­ness goals and users’ needs and how con­tent ele­ments should work together to com­mu­ni­cate them. Content strat­egy can answer these questions—if you incor­po­rate it into your project at the right time and place.]]></description>
<dc:subject>responsivedesign design ui mobile desktop</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:44194f6d04a0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:responsivedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:desktop"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.useit.com/papers/noncommand.html">
    <title>Noncommand User Interfaces</title>
    <dc:date>2012-10-12T10:23:08+00:00</dc:date>
    <link>http://www.useit.com/papers/noncommand.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Several new user interface technologies and interaction principles seem to define a new generation of user interfaces that will move off the flat screen and into the physical world to some extent. Many of these next-generation interfaces will not have the user control the computer through commands, but will have the computer adapt the dialogue to the user's needs based on its inferences from observing the user. This article defines twelve dimensions across which future user interfaces may differ from the canonical window systems of today: User focus, the computer's role, interface control, syntax, object visibility, interaction stream, bandwidth, tracking feedback, interface locus, user programming, and software packaging. 
Keywords: Agents, Animated icons, BITPICT, DWIM, Embedded help, Eye tracking, Generations of user interfaces, Gestural interfaces, Help systems, Home computing, Interactive fiction, Interface paradigms, Noncommand based user interfaces, Prototyping, Usability heuristics, Virtual realities, Wizard of Oz method.]]></description>
<dc:subject>article design interface ui usability</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5878dd395679/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:usability"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.altdevblogaday.com/2011/12/08/creating-kinect-controls-for-angry-birds/">
    <title>#AltDevBlogADay » Creating Kinect Controls for Angry Birds</title>
    <dc:date>2012-10-12T10:16:21+00:00</dc:date>
    <link>http://www.altdevblogaday.com/2011/12/08/creating-kinect-controls-for-angry-birds/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Before I begin let me give you a little background.  About a month ago we decided to try and create NUI (Natural User Interface) or Kinect controls for Angry Birds.  Partially as a learning experience but also as proof of concept that games like Angry Birds (ex. applications that lend themselves to touchscreen devices) can work in a gestural / depth camera environment better than has been demonstrated.  In the end we tried many different input methods that would be possible with a Kinect and I wanted to catalog that experience.

I’ll start with the worst input paradigm we tried go from there.]]></description>
<dc:subject>kinect ui controls interactiondesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:291f975089cb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:kinect"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:controls"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interactiondesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://play.oob.gr/annasIconMaker/">
    <title>symbian anna icon creator</title>
    <dc:date>2012-09-20T21:28:26+00:00</dc:date>
    <link>http://play.oob.gr/annasIconMaker/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Icon creator for Symbian Anna or MeeGo icons]]></description>
<dc:subject>meego harmattan ui icon design tool</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:2560c3ee75a3/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:harmattan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:icon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:tool"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1670389/wooden-crank-turns-the-ipad-into-a-magical-music-box#1">
    <title>1 | Wooden Crank Turns The iPad Into A Magical Music Box | Co.Design: business + innovation + design</title>
    <dc:date>2012-08-01T05:33:57+00:00</dc:date>
    <link>http://www.fastcodesign.com/1670389/wooden-crank-turns-the-ipad-into-a-magical-music-box#1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Little Boxes, by Joelle Aeschlimann and ECAL, bring some analog wonder back to iPad music making--though admittedly, through a controller mechanism that simply fakes the experience very well. You see, each Little Box is a wooden box that sits on an iPad. Inside, a metal crank rotates a plate wielding two rubber tips. And these rubber tips glide across the iPad, registering as conductive finger tips for a corresponding app providing visuals and music. But the user, turning a crank much like a music box, is none the wiser. To them, the iPad just works in a new way.]]></description>
<dc:subject>ipad surface ux ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:23ce25fc677e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:surface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1670111/how-microsofts-arc-touch-mouse-led-to-its-elegant-keyboard-for-surface">
    <title>How Microsoft's Arc Touch Mouse Led To Its Elegant Keyboard For Surface | Co.Design: business + innovation + design</title>
    <dc:date>2012-06-25T19:47:40+00:00</dc:date>
    <link>http://www.fastcodesign.com/1670111/how-microsofts-arc-touch-mouse-led-to-its-elegant-keyboard-for-surface</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[It’s the exact same design thinking that went into the Surface tablet, which features two major hardware innovations: a magnesium casing with an integrated kickstand, and an ultra-thin, 3-millimeter attachable keyboard that doubles as a foldable cover. Like the Arc Touch, which snaps into place with the same satisfaction you get from cracking a wishbone, the kickstand was designed and "created around sound," said Panos Panay, Microsoft Surface GM, at the company’s event in Los Angeles. "We iterated over and over again in an anechoic (echo-proof) chamber. We really wanted to get the sound right--to feel and sound like a high-end car door--so you get that visceral feeling, that emotional attachment to your product when you open the kickstand and close it."]]></description>
<dc:subject>microsoft surface ux ui productdesign design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9e724029dce8/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:surface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:productdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1669407/microsoft-gets-brutally-honest-about-redesigning-windows">
    <title>Microsoft Gets Brutally Honest About Its Bold New Design For Windows | Co.Design: business + innovation + design</title>
    <dc:date>2012-06-25T19:47:06+00:00</dc:date>
    <link>http://www.fastcodesign.com/1669407/microsoft-gets-brutally-honest-about-redesigning-windows</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Moreau spoke yesterday at New York City’s Soho House, an intimate, members-only club in Manhattan’s Meatpacking District. Surrounded by the library’s tufted chesterfield sofas and leather-bound books, with a plate of hors d’oeuvres in one hand and a fizzy cocktail in the other, Moreau talked casually about the monstrous task he faces: to rethink the world’s most widely used operating system in developing Windows 8, the most radical overhaul of Microsoft’s premiere software since Windows 95.]]></description>
<dc:subject>microsoft design ui ux windows</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ff7e22c17ae0/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1670096/create-uis-out-of-anything-with-this-kit-from-mit#1">
    <title>1 | Create UIs Out of Anything, With This Kit From MIT | Co.Design: business + innovation + design</title>
    <dc:date>2012-06-23T14:34:17+00:00</dc:date>
    <link>http://www.fastcodesign.com/1670096/create-uis-out-of-anything-with-this-kit-from-mit#1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Mainstream computer interfaces are tough to get right, because they have to be everything to everyone--which is impossible. Even something as "no duh" as a touch screen is going to make someone, somewhere, gripe that it’s not quite right for them. Jay Silver and Eric Rosenbaum of the MIT Media Lab have come up with a solution to this problem that’s so weird it just might be perfect: MaKey MaKey, a kit that lets you turn any object--food, toys, clothes, whatever--into an ultra-personalized UI.]]></description>
<dc:subject>ui make arduino interface prototyping</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:fc19f0ed055e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:make"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:arduino"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prototyping"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://msdn.microsoft.com/en-us/library/hh202915(v=VS.92).aspx">
    <title>User Experience Design Guidelines for Windows Phone</title>
    <dc:date>2012-06-12T08:52:31+00:00</dc:date>
    <link>http://msdn.microsoft.com/en-us/library/hh202915(v=VS.92).aspx</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This guide is for application designers and for application developers who need guidance on how to structure the user interaction model of their phone application. This guide gives you the necessary information to enable you to make the best user-experience design decisions you possibly can. Your real goal should be to create an application experience that enables users to fulfill the scenarios that you intend for them to accomplish.

Spend time up front thinking about end users and how they navigate through the user interface of your application. Make sure to think through the usage scenarios and do some preliminary sketches that show how you believe your screens should be laid out. For information that walks you through that process, see Implementing Windows Phone Application Design.]]></description>
<dc:subject>design metro microsoft mobile ui guide</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6afd85cf8256/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:metro"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:guide"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1669879/can-we-please-move-past-apples-silly-faux-real-uis">
    <title>Can We Please Move Past Apple's Silly, Faux-Real UIs? | Co.Design: business + innovation + design</title>
    <dc:date>2012-06-06T09:15:45+00:00</dc:date>
    <link>http://www.fastcodesign.com/1669879/can-we-please-move-past-apples-silly-faux-real-uis</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In recent years, the aesthetic of UIs has followed a dominant ideology that attempts to replicate the physical world. With a handful of software/product updates and new releases in the last few months, we’ve begun to see how it might be time to find a new balance (see Clive Thompson’s article in Wired and Sam Biddle’s on Gizmodo.]]></description>
<dc:subject>design mobile ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4fa3f34e7a59/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blogs.msdn.com/b/b8/archive/2012/05/18/creating-the-windows-8-user-experience.aspx">
    <title>Creating the Windows 8 user experience - Building Windows 8 - Site Home - MSDN Blogs</title>
    <dc:date>2012-06-04T11:16:23+00:00</dc:date>
    <link>http://blogs.msdn.com/b/b8/archive/2012/05/18/creating-the-windows-8-user-experience.aspx</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I thought it would be useful to take a step back and describe a little bit of the background of how the Windows 8 user interface was designed, and discuss some of the decisions we’ve made and the goals of this new experience in more detail.]]></description>
<dc:subject>design microsoft ui ux windows windows8</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:364f4f37af08/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows8"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mobileopportunity.blogspot.com.au/2012/05/fear-and-loathing-and-windows-8.html">
    <title>Mobile Opportunity: Fear and Loathing and Windows 8</title>
    <dc:date>2012-06-04T10:53:53+00:00</dc:date>
    <link>http://mobileopportunity.blogspot.com.au/2012/05/fear-and-loathing-and-windows-8.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I was very excited when I saw the first demos of Windows 8.  After years of settling for mediocre incremental improvements in its core products, Microsoft finally was ready to make bold changes to Windows, something I thought it had to do to stay relevant in computing.  What's more, the changes looked really nice!  Once I'd seen the clean, modern-looking videos of Windows 8, the old Windows looked cramped and a little embarrassing, kind of like finding a picture of the way you dressed when you were a senior in high school (link).]]></description>
<dc:subject>microsoft windows windows8 ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:07d3f99413cc/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows8"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cargocollective.com/jayse/">
    <title>jayse</title>
    <dc:date>2012-06-04T09:48:59+00:00</dc:date>
    <link>http://cargocollective.com/jayse/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Jayse Hansen is a freelance visual artist working remotely from Las Vegas, NV for film and television. He has built a solid reputation as a creative-art director for print, web and motion design with clients ranging from Symantec to MTV and Fox.
Jayse's current passion is fictional UI and data design for feature films. Oh, and, he also spins fire. ]]></description>
<dc:subject>design interface portfolio ui movies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:77fcf0ff4eea/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:portfolio"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movies"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://cargocollective.com/jayse/Avengers">
    <title>Avengers - jayse</title>
    <dc:date>2012-06-04T09:45:36+00:00</dc:date>
    <link>http://cargocollective.com/jayse/Avengers</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This is just an image dump of marvel approved stills and screenshots of my work on the film. I'll do a proper post soon - this is a fraction of the work - But I had the distinct pleasure of working with Cantina Creative, leading the design of the glass screens for the Helicarier in the Avengers. I also led the design and animation of the all new and upgraded Mark VII Hud. 
All work was done in Illustrator, After Effects and Cinema 4d. ]]></description>
<dc:subject>design ui interface movies</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:660be1e4d9f2/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:movies"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://stevehanov.ca/blog/index.php?id=132">
    <title>20 lines of code that will beat A/B testing every time - Steve Hanov's Programming Blog</title>
    <dc:date>2012-06-04T09:27:41+00:00</dc:date>
    <link>http://stevehanov.ca/blog/index.php?id=132</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A/B testing is used far too often, for something that performs so badly. It is defective by design: Segment users into two groups. Show the A group the old, tried and true stuff. Show the B group the new whiz-bang design with the bigger buttons and slightly different copy. After a while, take a look at the stats and figure out which group presses the button more often. Sounds good, right? The problem is staring you in the face. It is the same dilemma faced by researchers administering drug studies. During drug trials, you can only give half the patients the life saving treatment. The others get sugar water. If the treatment works, group B lost out. This sacrifice is made to get good data. But it doesn't have to be this way.]]></description>
<dc:subject>statistics web marketing ui personalisation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9c4dfbe55021/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:marketing"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:personalisation"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.wired.com/gadgetlab/2012/05/why-the-leap-is-the-best-gesture-control-system-weve-ever-tested/">
    <title>Why the Leap Is the Best Gesture-Control System We've Ever Tested | Gadget Lab | Wired.com</title>
    <dc:date>2012-05-24T07:56:40+00:00</dc:date>
    <link>http://www.wired.com/gadgetlab/2012/05/why-the-leap-is-the-best-gesture-control-system-weve-ever-tested/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[On Monday, Leap Motion wowed technology enthusiasts with a video of its new gesture-control platform. The video showcased a system of incredible speed and precision, but controlled demos can sometimes oversell a technology’s real-world capabilities.

Would the Leap 3-D gesture device disappoint us during a real-world hands-on? No — far from it. We were somewhat surprised to discover the Leap is everything portrayed in the Leap Motion video. You can see everything we observed in our own video below.]]></description>
<dc:subject>gesturetracking gestures ui interface devices</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8c6208bf64c4/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gesturetracking"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gestures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:devices"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://10rem.net/blog/2010/05/01/crappy-image-resizing-in-wpf-try-renderoptionsbitmapscalingmode">
    <title>Crappy Image Resizing in WPF? Try RenderOptions.BitmapScalingMode - Pete Brown's 10rem.net</title>
    <dc:date>2012-03-23T11:21:53+00:00</dc:date>
    <link>http://10rem.net/blog/2010/05/01/crappy-image-resizing-in-wpf-try-renderoptionsbitmapscalingmode</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A WPF enthusiast on twitter is building an application. They noticed that the images they were using looked like crap in the toolbar. We checked, and it wasn't an issue of SnapToDevicePixels or UseLayoutRounding. Nope, this was something else. So I asked him to send me the whole project. Turns out the tiny toolbar images are actually 512x512 32 bit PNGs. While resizing those should definitely be on the To Do list for this app, depending on how the images are used, I thought I'd at least figure out how to fix the display.]]></description>
<dc:subject>WPF C# development ui .NET icons</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f6ee611c4227/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:WPF"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:C#"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:.NET"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:icons"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2012/03/16/video-how-to-create-a-simple-prototype-for-your-next-nokia-app/">
    <title>Video: How to: Create a simple prototype for your next Nokia app : My Nokia Blog</title>
    <dc:date>2012-03-18T21:11:18+00:00</dc:date>
    <link>http://mynokiablog.com/2012/03/16/video-how-to-create-a-simple-prototype-for-your-next-nokia-app/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This video will show you simple methods for taking the idea for your next app, and getting it on paper. From there, you can utilize various software to make your prototype a reality. Adobe Illustrator http://www.adobe.com/products/illustrator.html is one solution for this. Other tools used in the video are Balsamiq http://www.balsamiq.com/ and Inkscape http://inkscape.org/.

Be sure to check out the Nokia Icon Toolkit http://nokia.ly/Aj0pR8 for some ready-made icons you can use in your app. With the Visual design stencilshttp://nokia.ly/w5hqIO you can easily sketch how your app would look like.]]></description>
<dc:subject>prototype nokia interface ux ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a5e081724047/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:prototype"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.developer.nokia.com/Resources/Library/Design_and_UX/designing-for-nokia-platforms/designing-for-symbian/symbian-iconography-guidelines/symbian-launcher-icon-templates/symbian-inkscape-launcher-template-1.html">
    <title>Inkscape template 1 - Design and User Experience Library</title>
    <dc:date>2012-02-16T05:38:04+00:00</dc:date>
    <link>http://www.developer.nokia.com/Resources/Library/Design_and_UX/designing-for-nokia-platforms/designing-for-symbian/symbian-iconography-guidelines/symbian-launcher-icon-templates/symbian-inkscape-launcher-template-1.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This template is most useful if your logo or icon graphic consists of a single basic shape. The template includes a canvas in the correct icon size, a 96 x 96 pixel bounding box, focal zone guides, the Symbian Colour Spectrum and several precast background layers with the surround shapes of Symbian launcher icons. You can simply paste your graphic or glyph on top of the surround background shape of your choice, add the inner shadow, and save the icon as an SVG file. See the video.]]></description>
<dc:subject>nokia design ui icons template</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:59bc1945ed89/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:icons"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:template"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://apps.javispedro.com/nit/hicg/">
    <title>Harmattan Icon Generator</title>
    <dc:date>2012-02-06T16:53:50+00:00</dc:date>
    <link>http://apps.javispedro.com/nit/hicg/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Harmattan icon generator]]></description>
<dc:subject>harmattan ui icon interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:0146fb74a57e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:harmattan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:icon"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.markshuttleworth.com/archives/939">
    <title>Mark Shuttleworth » Blog Archive » Introducing the HUD. Say hello to the future of the menu.</title>
    <dc:date>2012-01-26T20:25:57+00:00</dc:date>
    <link>http://www.markshuttleworth.com/archives/939</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The desktop remains central to our everyday work and play, despite all the excitement around tablets, TV’s and phones. So it’s exciting for us to innovate in the desktop too, especially when we find ways to enhance the experience of both heavy “power” users and casual users at the same time. The desktop will be with us for a long time, and for those of us who spend hours every day using a wide diversity of applications, here is some very good news: 12.04 LTS will include the first step in a major new approach to application interfaces.]]></description>
<dc:subject>interface ui design ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:35930f0d4140/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.developer.nokia.com/Community/Wiki/Nokia_MeeGo_1.2_Harmattan_Components-_QuickStart">
    <title>Nokia MeeGo 1.2 Harmattan Components- QuickStart - Nokia Developer Wiki</title>
    <dc:date>2011-12-20T17:44:20+00:00</dc:date>
    <link>http://www.developer.nokia.com/Community/Wiki/Nokia_MeeGo_1.2_Harmattan_Components-_QuickStart</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Qt Quick Components provides ready made building blocks to develop great looking Graphical User Interfaces for MeeGo 1.2 Harmattan.
The aim of this article is to introduce developers with this components, possible usages and code samples. Thus acting as a quick starter.]]></description>
<dc:subject>qt meego harmattan development ui</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5f17b329f39d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:qt"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:harmattan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS">
    <title>Andrew Munn - Google+ - Follow up to “Android graphics true facts”, or The Reason…</title>
    <dc:date>2011-12-06T11:04:09+00:00</dc:date>
    <link>https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[However before I jump in, a couple disclaimers. First, I am a 3rd year undergraduate software engineering student. I interned on the Android team, and +Romain Guy who was responsible for much of the hardware acceleration work in Honeycomb, reviewed some of my code, but I was not on the framework team and I never read the Android rendering source code. I do not have any authoritative Android knowledge and I cannot guarantee what I say here is necessarily 100% accurate, but I have done my best to do my homework. 

Second, I’m interning with the Windows Phone team starting in January, so it’s possible that this post will be unconsciously biased against Android, but if you ask any of my friends, it’s really hard to shut me up about Android. I have more Android t-shirts than days of the week and I’d rather give away my Macbook than my Nexus S. The Googlplex is like a second home - I’ve slept there on more than a few occasions to the dismay of startled janitors (and if you ever get a chance to visit, the banana french toast at Big Table Cafe is to die for). If anything, I’m probably biased in Android’s favor.]]></description>
<dc:subject>graphics mobile ui performance android</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6ac6cc7b31ff/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:graphics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:performance"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:android"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wiki.meego.com/HarmattanQMLPythonOBSResourceList">
    <title>HarmattanQMLPythonOBSResourceList - MeeGo wiki</title>
    <dc:date>2011-12-06T06:52:41+00:00</dc:date>
    <link>http://wiki.meego.com/HarmattanQMLPythonOBSResourceList</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This list contains links to various information sources useful for (not only) Harmattan development.]]></description>
<dc:subject>harmattan meego development ui links</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:8cb0894f276b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:harmattan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:links"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blogofmu.com/2011/08/01/pagestackwindow-in-meego-1-2-harmattan-for-orientation-and-transitions/">
    <title>PageStackWindow in MeeGo 1.2 Harmattan for Orientation and Transitions « The Blog of Mu – Web Development blog for Mu Studios</title>
    <dc:date>2011-12-05T21:07:49+00:00</dc:date>
    <link>http://blogofmu.com/2011/08/01/pagestackwindow-in-meego-1-2-harmattan-for-orientation-and-transitions/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[When Nokia came out with MeeGo 1.2 Harmattan they released some Nokia specific APIs so that all applications that run on their phones could have the same outer look and feel. The way they pulled this off was introduce Page, PageStack, PageStackWindow and PageStackWindowStyle elements.]]></description>
<dc:subject>qml n9 harmattan meego transitions ui development</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b7bddb9a8b49/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:qml"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:n9"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:harmattan"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:transitions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2011/11/28/how-to-speed-up-nokia-n9-transitions/">
    <title>How to: Speed up Nokia N9 transitions. : My Nokia Blog</title>
    <dc:date>2011-11-29T11:03:39+00:00</dc:date>
    <link>http://mynokiablog.com/2011/11/28/how-to-speed-up-nokia-n9-transitions/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I know there are a few users that might prefer no transition animations at all, thinking it’s unnecessary eye candy. I prefer with the eye candy, so in this update, I think some of the transitions are a little too fast for me (i.e. it’s almost non-existent in rotation, so looks too sudden, but that’s just me). In other places it looks well improved.

Here’s the instructions on what to do.]]></description>
<dc:subject>n9 hack ui meego nokia</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3cea79889c8d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:n9"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:hack"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.nearfuturelaboratory.com/2011/11/28/portals/?">
    <title>Near Future Laboratory » Blog Archive » Portals</title>
    <dc:date>2011-11-29T11:02:40+00:00</dc:date>
    <link>http://www.nearfuturelaboratory.com/2011/11/28/portals/?</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I love the magically mundane virtual real world of Google Streetview, and like others I’ve longed for my 15 frames of blurry low-res Street View fame. So I’ve been wondering, how can I get into Street View without having to stalk the car and chase it down? Actually, I don’t just want to appear in Street View, I want to play in it and add things to it too. And I want to be able to invite my friends to join me on the street. I want to use Street View for more than looking at a random piece of the past. I want to use Street View as a place to make alternative presents and possible futures.]]></description>
<dc:subject>technology ar portal interface ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9afeb64e1727/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:technology"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:portal"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.fastcodesign.com/1665311/why-microsofts-vision-of-the-future-is-dead-on-arrival">
    <title>Why Microsoft's Vision Of The Future Is Dead On Arrival | Co. Design</title>
    <dc:date>2011-11-02T06:38:51+00:00</dc:date>
    <link>http://www.fastcodesign.com/1665311/why-microsofts-vision-of-the-future-is-dead-on-arrival</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Sorry if that's harsh, but I'm with John Gruber: These spit-polished masterpieces of magical thinking are the tech-elite version of LOLcat videos. They make you feel warm and fuzzy for a minute or two and...that's about it. As Gruber scathingly puts it, "We've seen Minority Report already. Imagine if [Microsoft] instead spent the effort that went into this movie on making something, you know, real, that you could actually go out and buy and use today."]]></description>
<dc:subject>microsoft vision future ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:308f189c2f96/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:microsoft"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:vision"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:future"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blogs.msdn.com/b/b8/archive/2011/10/11/reflecting-on-your-comments-on-the-start-screen.aspx">
    <title>Reflecting on your comments on the Start screen - Building Windows 8 - Site Home - MSDN Blogs</title>
    <dc:date>2011-10-17T04:43:34+00:00</dc:date>
    <link>http://blogs.msdn.com/b/b8/archive/2011/10/11/reflecting-on-your-comments-on-the-start-screen.aspx</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[On behalf of the team, I want to thank everyone for their active engagement on the Start screen blogs over this past week. We have been following all of the comments and responding as much as we can. We know major changes like this can be controversial and we are looking forward to continuing this dialog with you. I wanted to address some of the specific topics that have been brought up so far as they pertain to the design. I know this doesn’t address all of your questions, but rest assured that we are listening and will be continuing this ongoing conversation.]]></description>
<dc:subject>windows ui ux windows8 metro</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:029b4d4cc70e/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows8"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:metro"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://pttrns.com/">
    <title>Recent / iOS UI Patterns (beta)</title>
    <dc:date>2011-10-08T08:47:52+00:00</dc:date>
    <link>http://pttrns.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Collection of iOS UI patterns]]></description>
<dc:subject>design ios iphone patterns ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:3d44978ffa68/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ios"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:patterns"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mysterycoconut.com/blog/2011/08/designing-casey-3/">
    <title>Designing Casey’s Contraptions, Part 3: iPad to iPhone « Mystery Coconut. Resident Alien</title>
    <dc:date>2011-08-25T04:48:57+00:00</dc:date>
    <link>http://mysterycoconut.com/blog/2011/08/designing-casey-3/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Casey’s Contraptions came out for iPad only in May. Since then, you and your partner in crime have been working on making it run on the iPhone. That’s 3 months for those of you counting. So what has taken this long? Wasn’t it a straight port? Lots of shared code? Just shrink the images and go? Well…]]></description>
<dc:subject>ipad iphone ui ux port design</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:92a5249f065b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:iphone"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:port"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.lostgarden.com/2008/10/princess-rescuing-application-slides.html">
    <title>Lost Garden: The Princess Rescuing Application: Slides</title>
    <dc:date>2011-08-22T17:57:13+00:00</dc:date>
    <link>http://www.lostgarden.com/2008/10/princess-rescuing-application-slides.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications. The talk was recorded and should be up sometime this week. When it appears online, I'll link to the video from this post.]]></description>
<dc:subject>gamedesign ux gamification ui z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9994afe88c4b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2011/08/21/video-nokias-8-perspectives-on-design/">
    <title>Video: Nokias 8 Perspectives on Design : My Nokia Blog</title>
    <dc:date>2011-08-22T13:35:10+00:00</dc:date>
    <link>http://mynokiablog.com/2011/08/21/video-nokias-8-perspectives-on-design/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[CJ from ZOMGitsCJ found a video on vimeo about Nokia’s 8 perspective on design.

Watch to see the processes that goes into designing a Nokia phone.]]></description>
<dc:subject>nokia ui ux design productdesign</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:82f0854173cb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:productdesign"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.next-gen.biz/opinion/plants-vs-zombies-introduction-perfection">
    <title>Plants Vs Zombies: Introduction to perfection - Edge Magazine</title>
    <dc:date>2011-08-14T10:42:22+00:00</dc:date>
    <link>http://www.next-gen.biz/opinion/plants-vs-zombies-introduction-perfection</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The formula for the perfect game may be an area of hot discussion, but most would argue that games that are easy to get into and difficult to put down goes along the right lines. Players' early experience of a game is critical: this is the period in which they're making up their minds whether to devote more time, and often money, to the rest of it. 

So how do we make games with a polished early experience? Let's take some lessons from a game which I think does it incredibly well, PopCap's Plants Vs Zombies. ]]></description>
<dc:subject>games ux ui experience design interface z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:bcc487f8c4bb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:experience"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://altdevblogaday.com/2011/08/08/motion-controlled-emotions/">
    <title>Motion Controlled Emotions « #AltDevBlogADay</title>
    <dc:date>2011-08-08T21:50:42+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/08/motion-controlled-emotions/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games are made of verbs. Run, jump, punch, crouch. Hand held controllers are able to simulate the input of the player to use those verbs in a rather precise way, be it on/off or analog. And as developers, designing around verbs is a pretty straightforward affair which we have been doing since the first game was played. But when it gets to adverbs, the emotional variables of a verb, neither the controller or developer seems to be aware of what to do with them beyond pure visuals.

Enter motion controls. While initially it is the verbs we assign to the gestures, such as swing a sword, we quickly find out that they just don’t quite match up the crisply defined input of a controller.  Motion Controls also lack a tactile sense of feedback in many cases, making all those verbs feel hollow when we don’t feel the physical reaction. It is a fun gimmick, but we quickly grow tired of the theatrics and plug our plastic hands back into the machine.

So if verbs aren’t best used for motion controls, how can we use them as adverbs and adjectives?]]></description>
<dc:subject>ui ux motion gestures interfacedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:31d0ead1c033/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motion"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gestures"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interfacedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://altdevblogaday.com/2011/08/06/designing-animation-for-speed/">
    <title>Designing Animation For Speed « #AltDevBlogADay</title>
    <dc:date>2011-08-07T09:37:13+00:00</dc:date>
    <link>http://altdevblogaday.com/2011/08/06/designing-animation-for-speed/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Everything I ever needed to know about animation, I learned from watching Looney Tunes.

Seriously.

Sure, I went to school. I learned HOW to animate there and from other sources, but none of that taught me what I needed to know about animation as much as watching Bugs outsmart Elmer, Daffy play the second banana, Foghorn Leghorn fumble about, or Wile E. Coyote fall to yet another demise.]]></description>
<dc:subject>animation ui ux interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e850ad98f914/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:animation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.smashingmagazine.com/2011/07/27/what-web-designers-can-learn-from-video-games/">
    <title>What Web Designers Can Learn From Video Games - Smashing Magazine</title>
    <dc:date>2011-07-28T10:39:04+00:00</dc:date>
    <link>http://www.smashingmagazine.com/2011/07/27/what-web-designers-can-learn-from-video-games/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Games are becoming more Web-like, and the Web is becoming more game-like. If you need proof of this, you have only to look at Yahoo Answers. Random questions are posed, the top answer is chosen, and credibility points are given to the winner. It’s a ranking system that accumulates and unlocks more and more features within the system. It works because of the psychology of achievement and game mechanics and thus encourages interaction. This raises the question, what can a Web designer learn from games, or — more specifically — video games?]]></description>
<dc:subject>games webdesign ui gamification z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:175ad86b0674/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:webdesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2011/06/29/the-design-of-the-meego-harmattan-ui-a-closer-look/">
    <title>The design of the MeeGo-Harmattan UI: A closer look : My Nokia Blog</title>
    <dc:date>2011-06-30T06:32:41+00:00</dc:date>
    <link>http://mynokiablog.com/2011/06/29/the-design-of-the-meego-harmattan-ui-a-closer-look/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Just like we did with the original MeeGo handset UI deep dive back in June in last year, we’re back again with an up close and personal look at the user interface and usage paradigm running on the lovely N9. For the curious among us, Nokia have provided an extensive consumer facing page to demo the N9 over at swipe.nokia.com and a more technical/developer focused page for those that care for a little more detail and less “shiny”.]]></description>
<dc:subject>nokia ui ux meego interface</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:e2d2a43f31db/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:meego"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interface"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://research.microsoft.com/en-us/news/features/wp7keyboard-042811.aspx">
    <title>Windows Phone 7: A Better Keyboard - Microsoft Research</title>
    <dc:date>2011-05-02T04:49:43+00:00</dc:date>
    <link>http://research.microsoft.com/en-us/news/features/wp7keyboard-042811.aspx</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Fat fingers and compact smartphone screens just aren’t a good match. Combine a few key misses with a well-meaning auto-correction feature and it’s no wonder that “I ate the hummus” turns into “I ate the humans.” But Windows Phone 7 users find that their keyboards seem to have a better knack for knowing what they intend to type—or even what they intend to say.]]></description>
<dc:subject>wp7 keyboard touch ui mobile</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:07f405c82400/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:wp7"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:keyboard"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:touch"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://liftlab.com/think/nova/2011/04/13/co-creation-workshop-with-nokia-research-during-lift-11/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+NicolasNova+%28Pasta%26Vinegar%29&amp;utm_content=Google+Reader">
    <title>Pasta&amp;Vinegar » Blog Archive » Co-creation workshop with Nokia Research during Lift 11</title>
    <dc:date>2011-04-17T14:06:57+00:00</dc:date>
    <link>http://liftlab.com/think/nova/2011/04/13/co-creation-workshop-with-nokia-research-during-lift-11/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+NicolasNova+%28Pasta%26Vinegar%29&amp;utm_content=Google+Reader</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[During Lift 11 in Geneva, researchers from Nokia Research Center Lausanne organized a co-creation workshop with a small group of conference participants.

The session focused on understanding how the contextual insights of users could contribute to the evolution of the mobile user experience]]></description>
<dc:subject>nokia lift workshop ui ux</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b49ff4daff3b/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:lift"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:workshop"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.gabrielweinberg.com/blog/2011/04/toddler-app-user-interface-guidelines.html">
    <title>Toddler app user interface guidelines - Gabriel Weinberg's Blog</title>
    <dc:date>2011-04-11T14:48:31+00:00</dc:date>
    <link>http://www.gabrielweinberg.com/blog/2011/04/toddler-app-user-interface-guidelines.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[My son Eli has been using iPad apps since he was one and we have about 50 toddler apps. With the big caveat that this post is based off essentially a sample size of one, here are some toddler app user interface guidelines.]]></description>
<dc:subject>apps ipad ui games design ux z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:26a43aef6d44/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ipad"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:design"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ux"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://mynokiablog.com/2011/03/11/why-nokia-failed-2000-man-years-on-uis-that-didnt-work/">
    <title>“Why Nokia Failed – 2,000 man years on UIs that didn’t work” : My Nokia Blog</title>
    <dc:date>2011-03-11T12:59:34+00:00</dc:date>
    <link>http://mynokiablog.com/2011/03/11/why-nokia-failed-2000-man-years-on-uis-that-didnt-work/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Zane emailed us a very thorough article from The Register which described the necrotic core at Nokia. It reads to me that through mismanagement, failures were leading to a death of Nokia from the inside.

This will surely anger Symbian fans. I’m sure what ever Nokia does, media will perceive it as an awful thing. Nokia on Symbian? “Oh that’s awful, they should get rid of it”. Nokia not on Symbian “Oh that’s awful, why did they get rid of it”.]]></description>
<dc:subject>nokia business ui mobile</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d1ad8dd6c369/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:nokia"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:business"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ui"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>