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  </channel><item rdf:about="http://waitbutwhy.com/2016/03/doing-a-ted-talk-the-full-story.html">
    <title>Doing a TED Talk: The Full Story - Wait But Why</title>
    <dc:date>2016-03-03T11:30:11+00:00</dc:date>
    <link>http://waitbutwhy.com/2016/03/doing-a-ted-talk-the-full-story.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[But then we also live in a world where public speaking can happen to any of us at any time. Even if you never give an official “talk,” there’ll be some other time when you have to give a big toast at a wedding or present in front of a big group at work or speak at a funeral or some other ceremony. Very few of us are safe.]]></description>
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    <title>Peter Donnelly zeigt, wie Statistik Geschworene in die Irre führt | Video on TED.com</title>
    <dc:date>2013-03-02T12:02:44+00:00</dc:date>
    <link>http://www.ted.com/talks/peter_donnelly_shows_how_stats_fool_juries.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Peter Donnelly is an expert in probability theory who applies statistical methods to genetic data -- spurring advances in disease treatment and insight on our evolution. He's also an expert on DNA analysis, and an advocate for sensible statistical analysis in the courtroom.]]></description>
<dc:subject>analysis math statistics ted talk video</dc:subject>
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    <title>Seth Priebatsch: The game layer on top of the world | Video on TED.com</title>
    <dc:date>2010-09-06T05:38:22+00:00</dc:date>
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    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
]]></description>
<dc:subject>design game gaming socialmedia social video ted gamedesign z3</dc:subject>
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