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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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  </channel><item rdf:about="http://www.anecdote.com/2010/05/storytelling-for-non-storytellers/">
    <title>Storytelling for non-storytellers: Anecdote</title>
    <dc:date>2018-06-21T17:40:15+00:00</dc:date>
    <link>http://www.anecdote.com/2010/05/storytelling-for-non-storytellers/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Troy White has just posted a blog which I think is both very good because it encourages people who don’t think they are storytellers to have a go and practice, yet I feel doesn’t go far enough because there is a chance readers will not get to a story based on his list of triggers. Mind you I think Troy’s story prompters are a great place to start. I would like, however, to make some additions to each one to make doubly sure people tell a story rather than just express their opinion. My additions are in red.]]></description>
<dc:subject>presentations storytelling talks</dc:subject>
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<dc:identifier>https://pinboard.in/u:DirkSonguer/b:62d8e4fd91a6/</dc:identifier>
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<item rdf:about="https://www.worldsciencefestival.com/video/video-library/">
    <title>Video Library | World Science Festival</title>
    <dc:date>2018-06-21T17:13:43+00:00</dc:date>
    <link>https://www.worldsciencefestival.com/video/video-library/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[What does it mean to be human? Why is symmetry so seductive? Is our universe really a hologram? The answers to these questions and more can be found here, in our library, which is chock full of fascinating videos on nearly every science-related topic you might ponder including physics, biology, the brain, robotics, space, engineering, and the earth. Below you'll find the perfect mix of thought-provoking programs; original shorts; educational explainers; and captivating profiles of scientists.]]></description>
<dc:subject>videos science talks conference</dc:subject>
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<item rdf:about="https://medium.com/@fitzsimple/sit-down-shut-up-and-pass-it-on-b2b9979797d">
    <title>Sit down, shut up and pass it on — Medium</title>
    <dc:date>2015-06-26T15:51:12+00:00</dc:date>
    <link>https://medium.com/@fitzsimple/sit-down-shut-up-and-pass-it-on-b2b9979797d</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Next time that happens — and it will happen to you, if you’re a man of moderate to above-moderate talents — you say “No”.

And then you pass it on to a woman.]]></description>
<dc:subject>social technology talks feminism</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:ab8d3146c00c/</dc:identifier>
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<item rdf:about="http://www.lean-agile-scrum.ch/downloads/">
    <title>Downloads | Lean Agile Scrum Conference 2012</title>
    <dc:date>2012-09-17T12:09:09+00:00</dc:date>
    <link>http://www.lean-agile-scrum.ch/downloads/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Software Produkte entwickeln statt Projekte abzuwickeln bedeutet, den vollen Produktlebenszyklus im Fokus zu haben. Projekte werden zum Meilenstein abgeschlossen. Produkte und Dienstleistungen dagegen begeistern mit dem lauffähigen Resultat. Time to Market; High Quality; Meet the Business Plan. Themen die auf der CxO Agenda stehen. Kunden begeistern mit einem konstanten Fluss und lauffähigen Deliverables. Ob XP, Agile, Scrum, Kanban oder Lean Management: Das Produkt steht im Mittelpunkt.

Am 12. September 2012 fand die Lean Agile Scrum (LAS) Konferenz bereits zum vierten Mal in Zürich statt. Sie bat den jeweils knapp 190 Praktikern „und solchen die es werden wollen“ aus dem Umfeld von Scrum, Lean, Kanban & Agile Development ein Forum zum Lernen und zum Austausch von Erfahrungen.]]></description>
<dc:subject>agile scrum talks projectmanagement</dc:subject>
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<item rdf:about="http://gamification.co/gabe-zichermann/">
    <title>Gabe Zichermann | Gamification Blog</title>
    <dc:date>2012-01-25T15:54:08+00:00</dc:date>
    <link>http://gamification.co/gabe-zichermann/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Gabe Zichermann (b. 1974) is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Workshops, and is co-author of the book “Game-Based Marketing” (Wiley, 2010) where he makes a compelling case for the use of games and game mechanics in everyday life, the web and business. Gabe is also a board member of StartOut.org and facilitator for the NYC chapter of the Founder Institute. A native of Canada and resident of NYC, Gabe frequently muses about games and the world at http://Gamification.Co]]></description>
<dc:subject>gamification talks video z3</dc:subject>
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<item rdf:about="http://www.next-gen.biz/news/our-pick-of-gdc-2011-sessions-now-online">
    <title>Our Pick Of GDC 2011 Sessions Now Online | Edge Magazine</title>
    <dc:date>2011-03-29T05:20:39+00:00</dc:date>
    <link>http://www.next-gen.biz/news/our-pick-of-gdc-2011-sessions-now-online</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A selection of free and members-only videos, audio recordings and slides from the 2011 Game Developers Conference, which took place earlier this month in San Francisco, are now available to watch on GDC’s Vault website.

Included in the free material are the classic game postmortems which took place this year, all of which include slides and footage of early builds, design documents and insight from their creators. Highlights include Eric Chahi on Another World (Out Of The World), and how during development he became obsessed with what everyday objects, notably potatoes, might look like built from polygons. John Romero and Tom Hall conduct their first Doom postmortem, showing off alpha versions (including the first level built in Romero's editor) and Hall's aptitude for interpretive dance.]]></description>
<dc:subject>videos talks gdc2011 games gamedesign postmortems</dc:subject>
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    <title>DLD - DLD Women - The Female Decade</title>
    <dc:date>2010-08-01T08:09:16+00:00</dc:date>
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    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Challenge and Change - DLDwomen
]]></description>
<dc:subject>podcast video talks english women</dc:subject>
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<item rdf:about="http://www.youtube.com/watch?v=t9M0RPNr9qg">
    <title>Greyglers@Google: Vint Cerf</title>
    <dc:date>2010-07-02T14:50:08+00:00</dc:date>
    <link>http://www.youtube.com/watch?v=t9M0RPNr9qg</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[You can learn more by attending a rare tech talk by Vint, presented by the Greyglers*: Reimagining the Internet: If wed known then what we know now, what would we have done differently?

Back in the Internet's design phase, Bob Kahn and I spent six months developing concepts and architecture and a year creating the TCP specification, but we didn't know that the idea would work. We concentrated on solving the problems we envisioned, such as networks that couldn't handle each other's packet lengths. Security against direct attacks and authentication of sources weren't high on the agenda. Now that we have spam, DDOS, viruses, and worms, we look back and think about what we might have done differently had we realized that we were creating a global infrastructure for the 21st century!
]]></description>
<dc:subject>google history internet it english talks vint cerf</dc:subject>
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<item rdf:about="http://gangles.ca/2010/05/31/please-make-your-game/">
    <title>Please Make Your Game - The Quixotic Engineer</title>
    <dc:date>2010-06-08T06:35:43+00:00</dc:date>
    <link>http://gangles.ca/2010/05/31/please-make-your-game/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This post is partly a (two month late) response to Chris Hecker’s GDC 2010 rant entitled Please Finish Your Game. It also condenses some rough thoughts I’ve long held about motivation and game making. It took some effort to edit it into a coherent form, so I apologize in advance if it’s a tad rambling.
]]></description>
<dc:subject>games gamedesign do motivation talks</dc:subject>
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<item rdf:about="http://www.destructoid.com/rev-rant-f-ck-your-story-169375.phtml">
    <title>Rev Rant: f*ck your story</title>
    <dc:date>2010-06-07T20:23:20+00:00</dc:date>
    <link>http://www.destructoid.com/rev-rant-f-ck-your-story-169375.phtml</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Firstly, this week's rant is about the arrogance of games who think their own linear, often noninteractive story is more important than the experience I wish to have with the game mechanics. I make an "all games should do X" statement, which is kind of risky and presumptuous, but I stand by it.
]]></description>
<dc:subject>games gamedesign gamemechanics talks z3</dc:subject>
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