<?xml version="1.0" encoding="UTF-8"?>
 <rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/">
  <channel rdf:about="http://pinboard.in">
    <title>Pinboard (DirkSonguer)</title>
    <link>https://pinboard.in/u:DirkSonguer/public/</link>
    <description>recent bookmarks from DirkSonguer</description>
    <items>
      <rdf:Seq>	<rdf:li rdf:resource="http://altdevblogaday.org/2011/05/16/gold-star-for-you-friend/"/>
	<rdf:li rdf:resource="http://www.comlab.ox.ac.uk/people/bill.roscoe/publications/68b.pdf"/>
      </rdf:Seq>
    </items>
  </channel><item rdf:about="http://altdevblogaday.org/2011/05/16/gold-star-for-you-friend/">
    <title>Gold Star for You, Friend! » #AltDevBlogADay</title>
    <dc:date>2011-05-16T10:09:21+00:00</dc:date>
    <link>http://altdevblogaday.org/2011/05/16/gold-star-for-you-friend/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Why are players playing your game?  What motivations did you inspire in them?  Are they the motivations you wanted?

In just a few short years we’ve seen reward systems in games evolve beyond measure — from what was once a simple quest for points to a whirlpool of reward systems…what’s a designer to do?  Take a deeper look at your game, and look at what rewards you’re giving the player — and more importantly, why you’re giving them.  Adding a reward system to your game can often feel like a wild stab in the dark, which is why so many games have turned to the shotgun approach — throw everything in and hope that one catches the players.  Even worse, you could throw a reward system into your game without even understanding what motivations it gives your players.  We can do better than this.  Let’s take a look the reward systems, reasons behind the rewards then talk about how to use them effectively.]]></description>
<dc:subject>games motivation reward systems gamedesign gamemechanics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:2042828be503/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:motivation"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:reward"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamedesign"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamemechanics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://www.comlab.ox.ac.uk/people/bill.roscoe/publications/68b.pdf">
    <title>68b.pdf (application/pdf-Objekt)</title>
    <dc:date>2008-03-26T06:34:19+00:00</dc:date>
    <link>http://www.comlab.ox.ac.uk/people/bill.roscoe/publications/68b.pdf</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[CSP is a notation for describing concurrent systems (i.e., ones where there is more than one process existing at a time) whose component processes interact with each other by communication. Simultaneously, CSP is a collection of mathematical models and reasoning methods which help us understand and use this notation. In this chapter we discuss the reasons for needing a calculus like CSP and some of the historical background to its development.
]]></description>
<dc:subject>programming english book pdf multithreading systems concurrency</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:1795d6a673ca/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:programming"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:book"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:pdf"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:multithreading"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:systems"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:concurrency"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>