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    <description>recent bookmarks from DirkSonguer</description>
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  </channel><item rdf:about="https://nwn.blogs.com/nwn/2022/10/metaverse-market-nick-mitham-infographic-q4-2022.html">
    <title>New World Notes: Metaverse Platforms Infographic: Now Well Over Half a Billion Monthly Users!</title>
    <dc:date>2022-10-31T16:33:44+00:00</dc:date>
    <link>https://nwn.blogs.com/nwn/2022/10/metaverse-market-nick-mitham-infographic-q4-2022.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[https://ift.tt/gdIhTYb Metaverse Platforms Infographic: Now Well Over Half a Billion Monthly Users!]]></description>
<dc:subject>Feedly Metaverse Statistics</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4fcdc688b2dc/</dc:identifier>
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<item rdf:about="http://quanticfoundry.com/2016/12/15/primary-motivations/">
    <title>7 Things We Learned About Primary Gaming Motivations From Over 250,000 Gamers - Quantic Foundry</title>
    <dc:date>2017-01-19T20:10:21+00:00</dc:date>
    <link>http://quanticfoundry.com/2016/12/15/primary-motivations/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In the Gamer Motivation Profile (for video games), we measure 12 distinct motivations for each gamer. One way to get a concise picture of all the data we’ve collected is to focus on primary motivations—the motivation that each gamer scores highest on and is most important to them. In this post, we’ll step through what we learned when we compared the primary motivations of different demographic segments.]]></description>
<dc:subject>gaming statistics games demographics motivation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:992d524fe6c9/</dc:identifier>
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<item rdf:about="http://m.imore.com/apple-watch-usage-survey-study-2015-q2">
    <title>iMore survey shows ultra-high levels of Apple Watch usage | iMore</title>
    <dc:date>2015-09-01T10:17:18+00:00</dc:date>
    <link>http://m.imore.com/apple-watch-usage-survey-study-2015-q2</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[There's been a lot of debate over how well the Apple Watch is selling. That's to be expected. Apple not only launched a new product category but the category itself is still new. Even with hard numbers, there would be very little in the way of context to understand what they mean and that won't change for a year or more. That's why, for iMore's inaugural Apple Watch survey, we chose to focus on something else entirely—not how the Apple Watch is doing but what we're all are doing with it.]]></description>
<dc:subject>apple wearables numbers watch statistics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.kotaku.co.uk/2015/04/13/the-interesting-gaming-habits-of-teenage-girls">
    <title>The Interesting Gaming Habits of Teenage Girls | Kotaku UK</title>
    <dc:date>2015-05-15T18:06:04+00:00</dc:date>
    <link>http://www.kotaku.co.uk/2015/04/13/the-interesting-gaming-habits-of-teenage-girls</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[But flipping through the schedule at the Game Developers Conference in San Francisco this March, my eyes settled on a talk called "Curiosity, Courage, and Camouflage: Revealing the Gaming Habits of Teen Girls." I am not now (nor have I ever been) a teen girl, but I'd like to think that a modicum of empathy can go a long way. After reading Patricia Hernandez's piece on the ludicrously popular Kim Kardashian game last year, I figured that's what most young women were playing these days, and I wanted to try to understand that. The presentation was revelatory, but not in the way that I expected.]]></description>
<dc:subject>games gaming teenagers girls statistics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:04b85aca279d/</dc:identifier>
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<item rdf:about="http://www.ted.com/talks/peter_donnelly_shows_how_stats_fool_juries.html">
    <title>Peter Donnelly zeigt, wie Statistik Geschworene in die Irre führt | Video on TED.com</title>
    <dc:date>2013-03-02T12:02:44+00:00</dc:date>
    <link>http://www.ted.com/talks/peter_donnelly_shows_how_stats_fool_juries.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Peter Donnelly is an expert in probability theory who applies statistical methods to genetic data -- spurring advances in disease treatment and insight on our evolution. He's also an expert on DNA analysis, and an advocate for sensible statistical analysis in the courtroom.]]></description>
<dc:subject>analysis math statistics ted talk video</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://stevehanov.ca/blog/index.php?id=132">
    <title>20 lines of code that will beat A/B testing every time - Steve Hanov's Programming Blog</title>
    <dc:date>2012-06-04T09:27:41+00:00</dc:date>
    <link>http://stevehanov.ca/blog/index.php?id=132</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A/B testing is used far too often, for something that performs so badly. It is defective by design: Segment users into two groups. Show the A group the old, tried and true stuff. Show the B group the new whiz-bang design with the bigger buttons and slightly different copy. After a while, take a look at the stats and figure out which group presses the button more often. Sounds good, right? The problem is staring you in the face. It is the same dilemma faced by researchers administering drug studies. During drug trials, you can only give half the patients the life saving treatment. The others get sugar water. If the treatment works, group B lost out. This sacrifice is made to get good data. But it doesn't have to be this way.]]></description>
<dc:subject>statistics web marketing ui personalisation</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:9c4dfbe55021/</dc:identifier>
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<item rdf:about="http://www.gamesindustry.biz/articles/2011-08-15-gameforge-passes-300-million-users">
    <title>Gameforge passes 300 million users | News</title>
    <dc:date>2011-08-22T13:28:07+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/2011-08-15-gameforge-passes-300-million-users</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The free-to-play online game service Gameforge now has 300 million registered users.]]></description>
<dc:subject>social socialgames statistics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.gamesindustry.biz/articles/2011-08-15-wooga-social-gamers-spend-money-on-shortcuts-not-decoration">
    <title>Wooga: Social gamers spend on shortcuts, not decoration | News</title>
    <dc:date>2011-08-22T13:27:39+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/2011-08-15-wooga-social-gamers-spend-money-on-shortcuts-not-decoration</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Wooga CEO Jens Begeman has revealed the percentage revenue split of his company's social game income, with the unexpected revelation that his audience is far more interested in saving time than buying customisation and decoration.]]></description>
<dc:subject>social socialgames micropayments statistics z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://arstechnica.com/web/news/2011/08/july-browser-stats-windows-xp-loses-its-majority-share-of-web-users.ars">
    <title>July browser stats: Windows XP loses its majority share of Web users</title>
    <dc:date>2011-08-02T06:55:49+00:00</dc:date>
    <link>http://arstechnica.com/web/news/2011/08/july-browser-stats-windows-xp-loses-its-majority-share-of-web-users.ars</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Another month rolls round, bringing with it another bunch of browser market share statistics. July was the first full month during which Firefox 5 was available, so it was the first indication of how well Mozilla's new Rapid Release schedule would play in the market.]]></description>
<dc:subject>internet browser statistics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:b3eece16ac6f/</dc:identifier>
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<item rdf:about="http://www.google.com/publicdata/overview?ds=z6q5492nj009fe_">
    <title>Broadband performance using M-Lab data - Google Public Data Explorer</title>
    <dc:date>2011-03-23T04:53:33+00:00</dc:date>
    <link>http://www.google.com/publicdata/overview?ds=z6q5492nj009fe_</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[How fast is your broadband? M-Lab, a partnership between the New America Foundation and Google meant to measure Internet connections, has given Google two years worth of actual broadband connection data, as measured by users. That's more than 300TB of data, which Google has imported into its Public Data Explorer for easy viewing and analysis. The results are remarkable.

Measuring Internet access has been tricky for years. Sascha Meinrath of the New America Foundation told Ars back in 2009, when M-Lab got underway, that detailed network data about speeds, latency, jitter, and more used to be in the public domain until the government-run NSFnet was privatized in the earlier 1990s. Today, though, it's hard to know what speeds ISPs are actually offering (knowing what speeds they advertise, by contrast, is simple).]]></description>
<dc:subject>google speed internet bandwidth statistics</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.wired.com/magazine/2011/01/ff_lottery/all/1">
    <title>Cracking the Scratch Lottery Code | Magazine</title>
    <dc:date>2011-02-07T12:28:21+00:00</dc:date>
    <link>http://www.wired.com/magazine/2011/01/ff_lottery/all/1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Mohan Srivastava, a geological statistician living in Toronto, was working in his office in June 2003, waiting for some files to download onto his computer, when he discovered a couple of old lottery tickets buried under some paper on his desk. The tickets were cheap scratchers—a gag gift from his squash partner—and Srivastava found himself wondering if any of them were winners. He fished a coin out of a drawer and began scratching off the latex coating. “The first was a loser, and I felt pretty smug,” Srivastava says. “I thought, ‘This is exactly why I never play these dumb games.’”]]></description>
<dc:subject>math money statistics wired gambling games gamedesign z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
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<item rdf:about="http://www.opera.com/smw/">
    <title>Opera: State of the Mobile Web report</title>
    <dc:date>2011-01-27T15:02:58+00:00</dc:date>
    <link>http://www.opera.com/smw/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Every month Opera conducts the definitive analysis of the key trends affecting the mobile Web worldwide. We publish these findings as the State of the Mobile Web. Each report provides the most frequently visited sites, key data metrics from Opera Mini and a snapshot of a specific trend chosen by the analysis team that month.]]></description>
<dc:subject>data mobile statistics research numbers platforms opera</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a976e19bfb3c/</dc:identifier>
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<item rdf:about="http://blogs.forbes.com/mashable/2010/12/29/why-magazines-arent-selling-on-the-ipad/?boxes=Homepagechannels">
    <title>Why Magazines Aren’t Selling on the iPad - Mashable - Mashable.com - Forbes</title>
    <dc:date>2011-01-04T05:26:22+00:00</dc:date>
    <link>http://blogs.forbes.com/mashable/2010/12/29/why-magazines-arent-selling-on-the-ipad/?boxes=Homepagechannels</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[According to a new report from Women’s Wear Daily, digital magazine sales are on the decline. A closer look at the data, however, reveals that sales are not nearly as bad as they appear.

The report, which cites numbers released by the Audit Bureau of Circulations, points out that magazine sales on the iPhone and iPad are down across the board.]]></description>
<dc:subject>ipad digitalpublishing numbers statistics sales wired gq</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:63764ffe7127/</dc:identifier>
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<item rdf:about="http://sigurdsnorteland.wordpress.com/2010/12/17/wp7-marketplace-downloads-and-sales-data/">
    <title>WP7 Marketplace downloads and sales data « Sigurd Snørteland</title>
    <dc:date>2010-12-27T09:25:20+00:00</dc:date>
    <link>http://sigurdsnorteland.wordpress.com/2010/12/17/wp7-marketplace-downloads-and-sales-data/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Microsoft has now released downloads and sales data for Windows Phone 7 Apps. The marketplace now counts 4868 apps. Among the most downloaded apps in the marketplace my 4 apps is ranked like this]]></description>
<dc:subject>apps windows phone7 marketplace statistics numbers downloads sales mobile</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:74ef08d1816a/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:phone7"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:marketplace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:numbers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:downloads"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://wmpoweruser.com/developer-sales-data-reveals-logarithmic-marketplace-70000-downloads/">
    <title>Developer sales data reveals logarithmic Marketplace, 70,000 downloads</title>
    <dc:date>2010-12-27T09:24:12+00:00</dc:date>
    <link>http://wmpoweruser.com/developer-sales-data-reveals-logarithmic-marketplace-70000-downloads/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Sigurd has 4 applications in Marketplace, with various levels of success, and it is his most recent app which has seen the most attention, garnering more than 50,000 downloads in 23 days, and reaching a Marketplace rank of 8, with an average of 2274 downloads per day.
The other apps have not fared as well, but what is interesting is the rapid drop-off when going from position 8 with 2300 downloads per day, to position 49 with only 330 downloads per day.]]></description>
<dc:subject>windows phone7 development numbers statistics sales marketplace apps mobile</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6066a8bc8138/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:windows"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:phone7"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:development"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:numbers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:marketplace"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:apps"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://techcrunch.com/2010/10/14/eventbrite-facebook-share/">
    <title>For Eventbrite, Each Facebook Share Is Worth $2.52</title>
    <dc:date>2010-10-29T11:21:06+00:00</dc:date>
    <link>http://techcrunch.com/2010/10/14/eventbrite-facebook-share/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[How much is a shared link on Facebook worth? For online ticketing service Eventbrite, each time someone shares a link to an event with their Facebook friends it results in $2.52 worth of ticket sales. In contrast, a Twitter share is only worth $0.43, and a LinkedIn share is worth $0.90. Sharing an event through Eventbrite’s email sharing tool is worth $2.34, almost as much as Facebook. On average, across all social channels, each share is worth an average of $1.78 for Eventbrite.
]]></description>
<dc:subject>facebook analytics social metrics article english studies advertising statistics</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:a1ae04968e02/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:facebook"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:analytics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:metrics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:studies"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:advertising"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://blog.okcupid.com/index.php/dont-be-ugly-by-accident/">
    <title>Don’t Be Ugly By Accident! « OkTrends</title>
    <dc:date>2010-08-11T11:36:40+00:00</dc:date>
    <link>http://blog.okcupid.com/index.php/dont-be-ugly-by-accident/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[If you're anything like me, you usually think of your pics in terms of content: Here's me smiling. Here's me looking tough. Here's me in Hawaii with that wacky turtle. And so on. Today, however, we'll analyze photography from a numerical angle—we'll discuss flash, focus, and aperture instead. We feel like people don't really think about these things when they choose a profile photo, and yet, as we shall see, their misuse can seriously mess you up.
]]></description>
<dc:subject>analysis attractiveness camera infographics photography social statistics visualization article english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:28663ea17d20/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:analysis"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:attractiveness"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:camera"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:infographics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:photography"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:visualization"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://rampantgames.com/blog/?p=769">
    <title>The Seriously Un-Fun Economics of Games</title>
    <dc:date>2010-06-17T06:57:47+00:00</dc:date>
    <link>http://rampantgames.com/blog/?p=769</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This Escapist’s publisher, Alexander Macris, strikes a note that is all too familiar to many veteran gamers. He’s feeling left behind as a gamer, and explains the simple economics of why this is the case. Why they aren’t makin’ ‘em like they used to anymore. While I’m not sure his numbers are entirely accurate, they do paint a pretty sobering picture of why games have adapted the way they have…
]]></description>
<dc:subject>games sales numbers statistics article english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d689212e0a71/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:sales"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:numbers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://medialdigital.de/2010/06/08/immer-und-uberall-online-chancen-und-risiken-des-echtzeitwebs-1/">
    <title>Medial Digital» Digitales Leben Neu » Immer und überall online – Chancen und Risiken des Echtzeitwebs (1)</title>
    <dc:date>2010-06-08T11:13:05+00:00</dc:date>
    <link>http://medialdigital.de/2010/06/08/immer-und-uberall-online-chancen-und-risiken-des-echtzeitwebs-1/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Dies ist die leicht überarbeitete schriftliche Fassung eines Vortrags, den ich am 5. Juni zum Abschluss der 3. Berliner Mediensucht-Konferenz gehalten habe. Der vollständige Titel meines Vortrags hieß: “Immer und überall online – ein verheißungsvolles Leben mit Facebook, Foursquare und Co?” Ich werde den Vortrag wegen seiner Länge in drei Teilen auf diesem Blog veröffentlichen. Hier geht’s los mit Teil 1: Warum das Internet kein Zukunfts- sondern ein Gegenwartsthema ist – und für manche Nutzer das Thema Nummer 1 überhaupt.
]]></description>
<dc:subject>web statistics numbers mobile</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:787b10086c43/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:web"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:numbers"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mobile"/>
</rdf:Bag></taxo:topics>
</item>
<item rdf:about="http://terranova.blogs.com/terra_nova/2008/09/who-plays-how-m.html">
    <title>Terra Nova: Who plays, how much, and why? Answers.</title>
    <dc:date>2009-04-19T08:18:06+00:00</dc:date>
    <link>http://terranova.blogs.com/terra_nova/2008/09/who-plays-how-m.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This post will share the first of what we expect to be a dozen or more papers on virtual world behaviors. As the first, it's the broadest, but I suspect will be of interest and use to the wider virtual world community. You can find the full text of this first paper here, at the Journal of Computer Mediated Communication, with no access restrictions.
]]></description>
<dc:subject>games english mmog social article research virtualworlds statistics</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:08069d1fae8c/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:english"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mmog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:article"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:virtualworlds"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:statistics"/>
</rdf:Bag></taxo:topics>
</item>
</rdf:RDF>