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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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      <rdf:Seq>	<rdf:li rdf:resource="http://praxtime.com/2013/11/03/apple-strat-tax-voice-as-god-particle/"/>
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  </channel><item rdf:about="http://praxtime.com/2013/11/03/apple-strat-tax-voice-as-god-particle/">
    <title>Apple’s strategy tax on services versus Google. Voice interaction becoming the “God particle” of mobile. | Praxtime</title>
    <dc:date>2015-07-16T14:45:04+00:00</dc:date>
    <link>http://praxtime.com/2013/11/03/apple-strat-tax-voice-as-god-particle/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I’ll argue Apple’s problems with services should be expected. Why? Because Apple pays a strategy tax on them.]]></description>
<dc:subject>apple service cloud management business</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:57148a40467f/</dc:identifier>
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<item rdf:about="http://www.fastcodesign.com/1672608/not-another-bill-a-service-that-delivers-curated-packages-to-your-doorstep#1">
    <title>1 | Not Another Bill: A Service That Delivers Curated Packages To Your Doorstep | Co.Design: business + innovation + design</title>
    <dc:date>2013-05-23T12:23:45+00:00</dc:date>
    <link>http://www.fastcodesign.com/1672608/not-another-bill-a-service-that-delivers-curated-packages-to-your-doorstep#1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[We’re entering a brand new era of snail mail. Personal correspondence is still largely digital, but people are pining for that visceral thrill of finding a surprise waiting for them at home--enough that they’re willing to pay for the pleasure. Subscription services are popping up and offering an alternative to simply stocking up on necessities through Amazon; these curated collections--everything from myriad of luxury men’s products to earthquake kits--hope to make spending money a little more exciting than a standard online transaction, and bring a bit of magic back to the postal service.]]></description>
<dc:subject>print analog digital service surprise</dc:subject>
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<dc:identifier>https://pinboard.in/u:DirkSonguer/b:d0f31cac939b/</dc:identifier>
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<item rdf:about="http://www.gamesindustry.biz/articles/2012-08-24-head-in-the-clouds">
    <title>Head in the Clouds</title>
    <dc:date>2012-08-24T20:30:48+00:00</dc:date>
    <link>http://www.gamesindustry.biz/articles/2012-08-24-head-in-the-clouds</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The most oft-quoted figure, over the past week, is a number which purports to be OnLive's peak concurrent user figure - around 1800 users. It's tough to extrapolate subscriber numbers from that figure without additional data, but somewhere south of 20,000 seems plausible. Meanwhile, the service was costing around $5 million a month to run. This is not, in any sense, a viable business.]]></description>
<dc:subject>gaming cloud service maketing startup z3</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:cb501fc4ec10/</dc:identifier>
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<item rdf:about="http://www.raphkoster.com/2011/07/21/10-game-design-lessons-for-games-as-service-my-cc2011-talk/">
    <title>Raph's Website » 10 Game Design Lessons for Games-as-Service, my CC2011 talk</title>
    <dc:date>2011-07-28T11:03:41+00:00</dc:date>
    <link>http://www.raphkoster.com/2011/07/21/10-game-design-lessons-for-games-as-service-my-cc2011-talk/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This was my talk delivered yesterday at Casual Connect Seattle — somewhat shorter than my usual, as it was a 25 minute slot. The topic was designing for games-as-a-service; a lot of folks are migrating from casual games into social games right now, and need to know more about what the design best practices are.
I ended up reaching back to the Laws of Online World Design and many other older materials both mine and of others, on the grounds that it was likely to be new and perhaps educational for many who have been doing fire-and-forget software in the casual space.
I am fairly sure that the conference will be posting video of the presentation — they normally do — so keep an eye out for that. In the meantime, here’s the deck in a few formats]]></description>
<dc:subject>talk gamedesign social service mmog virtualworlds z3</dc:subject>
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