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    <title>Terra Nova: Why Second Life failed</title>
    <dc:date>2011-11-20T10:46:00+00:00</dc:date>
    <link>http://terranova.blogs.com/terra_nova/2011/11/why-second-life-failed.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The gist of this article is the claim that Second Life failed because it doesn't fill a consumer need.  Brilliant -- welcome to 2007.  Actually, maybe 2003, since this is basically the same criticism that many of us had when Second Life launched (do we really need a Metaverse?) and the reason the more game-focused set of us always had a little trouble liking Second Life.  It seemed like a very cool tool that was not particularly fun to use.  Without a game mechanic that lended purpose to your presence on the platform, what Second Life offered seemed a lot like an avatar-populated uncurated 3-D art gallery.]]></description>
<dc:subject>secondlife fail analysis gamedesign z3</dc:subject>
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    <title>The Client Is In The Compiler Of The Enemy</title>
    <dc:date>2010-09-01T04:49:08+00:00</dc:date>
    <link>http://brokentoys.org/2010/08/24/the-client-is-in-the-compiler-of-the-enemy/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+BrokenToys+(Broken+Toys)&amp;utm_content=Google+Reader</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Diary of a Second Life trainwreck
]]></description>
<dc:subject>secondlife security client mmo english article</dc:subject>
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