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    <title>Agile Game Development: What makes a good “visionary”?</title>
    <dc:date>2011-08-22T13:32:19+00:00</dc:date>
    <link>http://blog.agilegamedevelopment.com/2011/08/what-makes-good-visionary.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[The role of a visionary on a creative project is an essential and demanding one.  Many companies that consistently produce great products owe much of their success to their visionaries;  Apple has Jobs,  Pixar has Lasseter,  Nintendo has Miyamoto, etc.  But visionaries are nothing without talented teams to realize their vision.  Vision needs to be communicated, reinforced, inspected and adapted to the emerging reality of the game.  This is the visionary’s fundamental responsibility to the team.]]></description>
<dc:subject>games managament projects visions inspiration z3</dc:subject>
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    <title>Non-sterile Agile: Distributed teams | Comments, Code and Qt.</title>
    <dc:date>2011-01-14T21:59:46+00:00</dc:date>
    <link>http://www.johanpaul.com/blog/2010/09/non-sterile-agile-distributed-teams/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I call this post non-sterile agile because I feel that once agile principles are let loose into the corporate world agile development changes its nature and face. In this (and hopefully upcoming posts) I will try to go through some of the ideas and experiences I have about agile development in the corporate world.]]></description>
<dc:subject>agile scrum projectmanagement projects</dc:subject>
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    <title>Fighting with computers: Arduino mood light</title>
    <dc:date>2010-08-13T14:42:25+00:00</dc:date>
    <link>http://fightpc.blogspot.com/2008/03/arduino-mood-light.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[I recently saw the cool mood lamp by Philips and I liked it. What I did not like was the price. I set myself to discover what the industry has to offer in terms of high-power LEDs. It turns out that since the old 20mA red LEDs the market has evolved in such a way that it seems the light appliances of the future might be completely LED-powered.
]]></description>
<dc:subject>articles hardware projects arduino electronics led project english</dc:subject>
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<item rdf:about="http://positech.co.uk/cliffsblog/?p=753&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cliffski+(Cliffski's+Blog)&amp;utm_content=Google+Reader">
    <title>Cliffski’s Blog » How to stay motivated whilst programming a game</title>
    <dc:date>2010-07-03T06:02:05+00:00</dc:date>
    <link>http://positech.co.uk/cliffsblog/?p=753&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cliffski+(Cliffski's+Blog)&amp;utm_content=Google+Reader</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Lots of people want to know the answer to that question. Most indie games fail. Most indie projects never get completed. I don’t have any way to prove that, but any indie game veterans will know it’s true. Here are my top tips. Some of them may seem like they de-motivate, rather than motivate, but I get motivated by knowing how important and serious it is for me to work hard. Most indies don’t realise how hard they are going to have to work, and how good their game has to be.
]]></description>
<dc:subject>programming development motivation projects</dc:subject>
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