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    <title>Pinboard (DirkSonguer)</title>
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    <description>recent bookmarks from DirkSonguer</description>
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      <rdf:Seq>	<rdf:li rdf:resource="https://www.openarcloud.org/reports/sotarc-2019"/>
	<rdf:li rdf:resource="http://arxiv.org/pdf/1510.07867v1.pdf"/>
	<rdf:li rdf:resource="http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/"/>
	<rdf:li rdf:resource="http://www.hideandseek.net/ten-eleven-twelve/"/>
	<rdf:li rdf:resource="http://glinden.blogspot.com/2011/07/google-and-suggesting-friends.html"/>
	<rdf:li rdf:resource="http://www.cubeecraft.com/blog/scott-pilgrim-cubeecraft/"/>
	<rdf:li rdf:resource="http://creaturekebabdownloads.blogspot.com/"/>
	<rdf:li rdf:resource="http://virtual-economy.org/blog/avea_virtual_economy_research_"/>
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  </channel><item rdf:about="https://www.openarcloud.org/reports/sotarc-2019">
    <title>State of The AR Cloud Report - 2019</title>
    <dc:date>2019-11-19T10:20:18+00:00</dc:date>
    <link>https://www.openarcloud.org/reports/sotarc-2019</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[This report is the result of the collaborative effort of all of Open AR Clouds working groups since their formation starting on the 21st of February 2019. Published on the 28th of May, during the first "State of The AR Cloud Symposium and Showcase" in Santa Clara it provides the first report generated collaboratively by 39 professionals from across the globe to form an initial consensus overview of this nascent industry covering a wide range of topics.]]></description>
<dc:subject>ar cloud augmentedreality paper</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:39b71a5c9539/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:ar"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:cloud"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:augmentedreality"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:paper"/>
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<item rdf:about="http://arxiv.org/pdf/1510.07867v1.pdf">
    <title>[untitled]</title>
    <dc:date>2016-03-10T07:59:23+00:00</dc:date>
    <link>http://arxiv.org/pdf/1510.07867v1.pdf</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[For people first impressions of someone are of determining
importance. They are hard to alter through further information.
This begs the question if a computer can reach
the same judgement. Earlier research has already pointed
out that age, gender, and average attractiveness can be estimated
with reasonable precision. We improve the stateof-the-art,
but also predict - based on someone’s known
preferences - how much that particular person is attracted
to a novel face. Our computational pipeline comprises a
face detector, convolutional neural networks for the extraction
of deep features, standard support vector regression
for gender, age and facial beauty, and - as the main novelties
- visual regularized collaborative filtering to infer interperson
preferences as well as a novel regression technique
for handling visual queries without rating history. We validate
the method using a very large dataset from a dating
site as well as images from celebrities. Our experiments
yield convincing results, i.e. we predict 76% of the ratings
correctly solely based on an image, and reveal some sociologically
relevant conclusions. We also validate our collaborative
filtering solution on the standard MovieLens rating
dataset, augmented with movie posters, to predict an individuals
movie rating.]]></description>
<dc:subject>research beauty society paper</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:80b23ea3c203/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:research"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:beauty"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:society"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:paper"/>
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<item rdf:about="http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/">
    <title>Does gamification work? – A look into research | Gamification Research Network</title>
    <dc:date>2013-09-16T21:15:18+00:00</dc:date>
    <link>http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[To address this gap, we reviewed empirical studies on gamification. We focused on investigating (in accordance to Huotari & Hamari 2012; Zhang 2008) what were the implemented affordances (independent variables), psychological and behavioural outcomes (dependent variables), what was gamified, as well as the methods and results of these studies.]]></description>
<dc:subject>gamification study paper</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:f0dee3417e18/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:gamification"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:paper"/>
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<item rdf:about="http://www.hideandseek.net/ten-eleven-twelve/">
    <title>Ten, Eleven, Twelve | Hide&amp;Seek - Inventing new kinds of play</title>
    <dc:date>2012-01-17T23:24:44+00:00</dc:date>
    <link>http://www.hideandseek.net/ten-eleven-twelve/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[There will be no escaping games in 2012. From the Olympics to hit shows on TV, lucrative games on your mobile phone to innovative live events, games are more a part of our everyday lives than they’ve ever been.
This briefing document looks ahead to the key issues that can help guide your strategy in 2012. And, since the gaming world evolves fast, we’ve drawn some concrete examples of these trends from front-runners in 2011, so you can get to grips with what they mean in practice. ]]></description>
<dc:subject>games gaming study paper z3</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:db98d0ad0b5d/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:study"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:paper"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:z3"/>
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<item rdf:about="http://glinden.blogspot.com/2011/07/google-and-suggesting-friends.html">
    <title>Geeking with Greg: Google and suggesting friends</title>
    <dc:date>2011-07-28T10:59:43+00:00</dc:date>
    <link>http://glinden.blogspot.com/2011/07/google-and-suggesting-friends.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[A timely paper out of Google at the recent ICML 2011 conference, "Suggesting (More) Friends Using the Implicit Social Graph" (PDF), not only describes the technology behind GMail's fun "Don't forget Bob!" and "Got the right Bob?" features, but also may be part of the friend suggestions in Google+ Circles]]></description>
<dc:subject>data google social interactions paper</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:71c94f829aeb/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:data"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:google"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:social"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:interactions"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:paper"/>
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<item rdf:about="http://www.cubeecraft.com/blog/scott-pilgrim-cubeecraft/">
    <title>cubeelog » Official Scott Pilgrim Cubeecraft</title>
    <dc:date>2011-01-13T09:24:37+00:00</dc:date>
    <link>http://www.cubeecraft.com/blog/scott-pilgrim-cubeecraft/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Scott Pilgrim’s life is awesome. He’s 23 years old, in a rock band, between jobs, and dating a cute high school girl. Everything’s fantastic until a seriously mind-blowing, dangerously fashionable, rollerblading delivery girl named Ramona Flowers starts cruising through his dreams and sailing by him at parties. But the path to Ms. Flowers isn’t covered in rose petals. Ramona’s seven evil ex-boyfriends stand in the way between Scott and true happiness. Can Scott beat the bad guys and get the girl without turning his life upside-down?

Get previews of the book online here.

Now you can download 6 exclusive Cubeecraft toys based on characters from the series!]]></description>
<dc:subject>papercraft paper fun</dc:subject>
<dc:source>https://pinboard.in/</dc:source>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:4fb8e486b596/</dc:identifier>
<taxo:topics><rdf:Bag>	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:papercraft"/>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fun"/>
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<item rdf:about="http://creaturekebabdownloads.blogspot.com/">
    <title>Downloads</title>
    <dc:date>2010-09-01T12:34:41+00:00</dc:date>
    <link>http://creaturekebabdownloads.blogspot.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Welcome to Creaturekebab Downloads!

You can now make your very own Creaturekebab characters from paper! All you need to do is save & print out the templates (on to craft card if you can get it) below, grab your scissors and glue and get crafting!
]]></description>
<dc:subject>paper papercraft toys cut art inspiration fun</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:5899ac3f8e1d/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:toys"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:cut"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:art"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:inspiration"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:fun"/>
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<item rdf:about="http://virtual-economy.org/blog/avea_virtual_economy_research_">
    <title>AVEA virtual economy research project final report released</title>
    <dc:date>2010-06-09T04:15:54+00:00</dc:date>
    <link>http://virtual-economy.org/blog/avea_virtual_economy_research_</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In 2007, the AVEA project proposal called for a new research effort into "so-called virtual property, artificially scarce digital objects that have rapidly become a viable business model for software products and online services." Gold farmers and real-money traders in massively-multiplayer online games had recently broken into popular consciousness. There was an expectation that virtual economies were going to continue to expand in one way or the other. Helsinki Institute for Information Technology HIIT and the Finnish interactive media industry had already had a good start in grasping the phenomenon thanks to some successful early ventures and research projects. Now was a time to push on and take part in creating the next wave of the phenomenon.
]]></description>
<dc:subject>virtualworlds economy mmog games micropayment paper english</dc:subject>
<dc:identifier>https://pinboard.in/u:DirkSonguer/b:6388db6304ca/</dc:identifier>
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	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:mmog"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:games"/>
	<rdf:li rdf:resource="https://pinboard.in/u:DirkSonguer/t:micropayment"/>
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