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    <title>Making games is hard « alexanderjamesmoore.co.uk</title>
    <dc:date>2011-05-30T08:14:08+00:00</dc:date>
    <link>http://alexanderjamesmoore.co.uk/articles-2/making-games-is-hard/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[In June 2010, as the world waited for news on the release of Portal2, Valve announced that making games is hard.  Everyone inside the industry knows this, but to gamers and journalists alike this seemed to come as a surprise. Partly because of disappointment that a game they were looking forward to wasn’t coming out for a bit longer, and partly because Valve is an industry leader. For them to put their hands up and say “hey, this ain’t so easy” made people think: “if they find it hard, what about everybody else?”.

Well, yup, everybody else finds it hard as well. But why? Surely we just take the last game we made and stick some new levels and graphics in it? Or just sit around all day playing the game until one day we decide to release it?

Unfortunately, it’s not like that at all. But why not?]]></description>
<dc:subject>gamedev business development makinggames z3</dc:subject>
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