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  </channel><item rdf:about="http://www.handimania.com/knit/30-minute-infinity-scarf.html">
    <title>How to Make 30 Minute Infinity Scarf - Knit - Handimania</title>
    <dc:date>2014-03-05T16:21:44+00:00</dc:date>
    <link>http://www.handimania.com/knit/30-minute-infinity-scarf.html</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[When I stumbled upon 30 Minute Infinity Scarf tutorial by Audra from “The Kurtz Corner” I got very enthusiastic about this fabulous idea. Since then I’ve been so hooked on this method of knitting that I can’t recall how many times I’ve made this fluffy scarf. I’m sure that it’s the easiest and the most fun way to start your adventure with knitting.]]></description>
<dc:subject>knitting make cloths</dc:subject>
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<item rdf:about="http://www.extremetech.com/extreme/160634-ambient-backscatter-free-energy-harvesting-from-tv-signals-to-power-a-ubiquitous-internet-of-things">
    <title>Ambient backscatter: Free energy harvesting from TV signals, to power a ubiquitous internet of things | ExtremeTech</title>
    <dc:date>2013-08-27T20:54:22+00:00</dc:date>
    <link>http://www.extremetech.com/extreme/160634-ambient-backscatter-free-energy-harvesting-from-tv-signals-to-power-a-ubiquitous-internet-of-things</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Researchers at the University of Washington have created a new method of wireless networking that allows devices to communicate with each other without batteries or their own source of power. Dubbed “ambient backscatter,” this method sucks power out of the air from TV and cellular transmissions, and then modulates this signal with its own data. These modulated signals are then picked up by other devices in the same ambient backscatter network.]]></description>
<dc:subject>electronics make internetofthings</dc:subject>
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    <title>sugru | the exciting new self-setting rubber for making, fixing, and improving your stuff</title>
    <dc:date>2012-08-15T12:28:18+00:00</dc:date>
    <link>http://sugru.com/</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[sugru is the exciting new self-setting rubber for gadget lovers, outdoor types, designer-makers, car enthusiasts, photographers, home improvers, and anyone who wants to improve or repair their stuff.]]></description>
<dc:subject>design hack hardware plastic make prototyping</dc:subject>
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    <title>1 | Create UIs Out of Anything, With This Kit From MIT | Co.Design: business + innovation + design</title>
    <dc:date>2012-06-23T14:34:17+00:00</dc:date>
    <link>http://www.fastcodesign.com/1670096/create-uis-out-of-anything-with-this-kit-from-mit#1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Mainstream computer interfaces are tough to get right, because they have to be everything to everyone--which is impossible. Even something as "no duh" as a touch screen is going to make someone, somewhere, gripe that it’s not quite right for them. Jay Silver and Eric Rosenbaum of the MIT Media Lab have come up with a solution to this problem that’s so weird it just might be perfect: MaKey MaKey, a kit that lets you turn any object--food, toys, clothes, whatever--into an ultra-personalized UI.]]></description>
<dc:subject>ui make arduino interface prototyping</dc:subject>
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    <title>&quot;I think they're mad&quot;: Inside a 48 hour battle to build the best video game</title>
    <dc:date>2011-10-19T04:18:45+00:00</dc:date>
    <link>http://arstechnica.com/gaming/news/2011/10/i-think-theyre-mad-inside-the-48-hour-battle-to-build-the-best-video-game.ars/1</link>
    <dc:creator>DirkSonguer</dc:creator><description><![CDATA[Why would one coding team drive itself to the edge of exhaustion to create a fully fledged video game—one featuring badgers—in the course of a single weekend? Why would 20? We sent our man in Australia to a 48 hour "game jam" to find out, and he came back with an amazing 24,000 word answer. If reading this piece doesn't make you want to whip out a laptop and do something creative, you may be dead inside. Here, then, is part one of our three part epic, covering the game jam's first evening; parts two and three will follow over the next two days.]]></description>
<dc:subject>gamedev indie gamejam 48hours make z3</dc:subject>
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